scummvm/engines/gob/palanim.h
2014-02-18 02:39:34 +01:00

56 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_PALANIM_H
#define GOB_PALANIM_H
#include "gob/video.h"
namespace Gob {
class PalAnim {
public:
bool fadeStep(int16 oper); // 0: all colors, 1: red, 2: green, 3: blue
void fade(Video::PalDesc * palDesc, int16 fade, int16 all);
PalAnim(GobEngine *vm);
protected:
int16 _fadeValue;
byte _toFadeRed[256];
byte _toFadeGreen[256];
byte _toFadeBlue[256];
char *_palArray[3];
byte *_fadeArray[3];
GobEngine *_vm;
bool fadeStepColor(int color);
char fadeColor(int16 from, int16 to);
};
} // End of namespace Gob
#endif // GOB_PALANIM_H