scummvm/gui/cloudconnectionwizard.h
Alexander Tkachov f3149a9b5d CLOUD: Add new connection wizard
- remove Options widgets of the old wizard;
- add CloudConnectionWizard dialog;
- remove old widgets and add new ones in the layouts;
- update local webserver to allow passing a callback that needs to be called if storage was connected via /connect_cloud.
2023-04-08 16:20:11 +02:00

138 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GUI_CLOUDCONNECTIONWIZARD_H
#define GUI_CLOUDCONNECTIONWIZARD_H
#include "backends/networking/curl/request.h"
#include "common/str.h"
#include "common/ustr.h"
#include "gui/dialog.h"
namespace GUI {
class ScrollContainerWidget;
class StaticTextWidget;
class ButtonWidget;
class EditTextWidget;
class CloudConnectionWizard : public Dialog {
enum class Step {
NONE,
MODE_SELECT,
QUICK_MODE_STEP_1,
QUICK_MODE_STEP_2,
QUICK_MODE_SUCCESS,
MANUAL_MODE_STEP_1,
MANUAL_MODE_STEP_2,
MANUAL_MODE_FAILURE,
MANUAL_MODE_SUCCESS
};
// wizard flow
Step _currentStep;
bool _switchToSuccess;
bool _switchToFailure;
// state
Networking::ErrorCallback _callback;
bool _connecting;
Common::U32String _errorMessage;
// common and generic widgets
StaticTextWidget *_headlineLabel;
ButtonWidget *_closeButton;
ButtonWidget *_prevStepButton;
ButtonWidget *_nextStepButton;
StaticTextWidget *_label0;
StaticTextWidget *_label1;
StaticTextWidget *_label2;
StaticTextWidget *_label3;
ButtonWidget *_button0;
// specific widgets
ScrollContainerWidget *_container;
ButtonWidget *_quickModeButton;
StaticTextWidget *_quickModeLabel;
ButtonWidget *_manualModeButton;
EditTextWidget *_codeBox;
// wizard flow
void showStep(Step newStep);
void showStepModeSelect();
void hideStepModeSelect();
void showStepQuickMode1();
void refreshStepQuickMode1(bool displayAsStopped = false);
void hideStepQuickMode1();
void showStepQuickMode2();
void hideStepQuickMode2();
void showStepQuickModeSuccess();
void hideStepQuickModeSuccess();
void showStepManualMode1();
void hideStepManualMode1();
void showStepManualMode2();
void hideStepManualMode2();
void showStepManualModeFailure();
void hideStepManualModeFailure();
void showStepManualModeSuccess();
void hideStepManualModeSuccess();
// widgets utils
void showContainer(const Common::String &dialogName);
void hideContainer();
void showBackButton();
void hideBackButton();
void showNextButton();
void hideNextButton();
void removeWidgetChecked(ScrollContainerWidget *&widget);
void removeWidgetChecked(ButtonWidget *&widget);
void removeWidgetChecked(StaticTextWidget *&widget);
void removeWidgetChecked(EditTextWidget *&widget);
// logic
void storageConnectionCallback(Networking::ErrorResponse response);
void manualModeConnect();
void manualModeStorageConnectionCallback(Networking::ErrorResponse response);
public:
CloudConnectionWizard();
~CloudConnectionWizard() override;
void open() override;
void close() override;
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleTickle() override;
};
} // End of namespace GUI
#endif