mirror of
https://github.com/libretro/scummvm.git
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f3149a9b5d
- remove Options widgets of the old wizard; - add CloudConnectionWizard dialog; - remove old widgets and add new ones in the layouts; - update local webserver to allow passing a callback that needs to be called if storage was connected via /connect_cloud.
138 lines
3.5 KiB
C++
138 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GUI_CLOUDCONNECTIONWIZARD_H
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#define GUI_CLOUDCONNECTIONWIZARD_H
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#include "backends/networking/curl/request.h"
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#include "common/str.h"
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#include "common/ustr.h"
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#include "gui/dialog.h"
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namespace GUI {
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class ScrollContainerWidget;
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class StaticTextWidget;
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class ButtonWidget;
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class EditTextWidget;
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class CloudConnectionWizard : public Dialog {
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enum class Step {
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NONE,
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MODE_SELECT,
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QUICK_MODE_STEP_1,
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QUICK_MODE_STEP_2,
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QUICK_MODE_SUCCESS,
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MANUAL_MODE_STEP_1,
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MANUAL_MODE_STEP_2,
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MANUAL_MODE_FAILURE,
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MANUAL_MODE_SUCCESS
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};
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// wizard flow
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Step _currentStep;
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bool _switchToSuccess;
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bool _switchToFailure;
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// state
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Networking::ErrorCallback _callback;
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bool _connecting;
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Common::U32String _errorMessage;
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// common and generic widgets
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StaticTextWidget *_headlineLabel;
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ButtonWidget *_closeButton;
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ButtonWidget *_prevStepButton;
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ButtonWidget *_nextStepButton;
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StaticTextWidget *_label0;
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StaticTextWidget *_label1;
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StaticTextWidget *_label2;
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StaticTextWidget *_label3;
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ButtonWidget *_button0;
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// specific widgets
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ScrollContainerWidget *_container;
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ButtonWidget *_quickModeButton;
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StaticTextWidget *_quickModeLabel;
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ButtonWidget *_manualModeButton;
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EditTextWidget *_codeBox;
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// wizard flow
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void showStep(Step newStep);
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void showStepModeSelect();
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void hideStepModeSelect();
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void showStepQuickMode1();
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void refreshStepQuickMode1(bool displayAsStopped = false);
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void hideStepQuickMode1();
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void showStepQuickMode2();
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void hideStepQuickMode2();
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void showStepQuickModeSuccess();
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void hideStepQuickModeSuccess();
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void showStepManualMode1();
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void hideStepManualMode1();
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void showStepManualMode2();
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void hideStepManualMode2();
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void showStepManualModeFailure();
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void hideStepManualModeFailure();
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void showStepManualModeSuccess();
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void hideStepManualModeSuccess();
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// widgets utils
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void showContainer(const Common::String &dialogName);
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void hideContainer();
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void showBackButton();
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void hideBackButton();
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void showNextButton();
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void hideNextButton();
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void removeWidgetChecked(ScrollContainerWidget *&widget);
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void removeWidgetChecked(ButtonWidget *&widget);
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void removeWidgetChecked(StaticTextWidget *&widget);
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void removeWidgetChecked(EditTextWidget *&widget);
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// logic
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void storageConnectionCallback(Networking::ErrorResponse response);
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void manualModeConnect();
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void manualModeStorageConnectionCallback(Networking::ErrorResponse response);
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public:
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CloudConnectionWizard();
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~CloudConnectionWizard() override;
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void open() override;
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void close() override;
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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void handleTickle() override;
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};
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} // End of namespace GUI
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#endif
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