scummvm/engines/teenagent/callbacks.cpp
Vladimir Menshakov 6e26a20b1c fixed big fan room
svn-id: r48382
2010-03-24 19:34:08 +00:00

4148 lines
89 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "teenagent/scene.h"
#include "teenagent/teenagent.h"
#include "teenagent/resources.h"
#include "teenagent/dialog.h"
namespace TeenAgent {
#define CHECK_FLAG(addr, v) (res->dseg.get_byte(addr) == (v))
#define SET_FLAG(addr, v) (res->dseg.set_byte((addr), (v)))
#define GET_FLAG(addr) (res->dseg.get_byte(addr))
#define INC_FLAG(addr) (++*res->dseg.ptr(addr))
void TeenAgentEngine::rejectMessage() {
Resources * res = Resources::instance();
//random reject message:
uint i = random.getRandomNumber(3);
//debug(0, "reject message: %s", (const char *)res->dseg.ptr(res->dseg.get_word(0x339e + 2 * i)));
displayMessage(res->dseg.get_word(0x339e + 2 * i));
}
bool TeenAgentEngine::processCallback(uint16 addr) {
if (addr == 0)
return false;
Resources * res = Resources::instance();
debug(0, "processCallback(%04x)", addr);
byte * code = res->cseg.ptr(addr);
//try trivial callbacks first
if (code[0] == 0xbb && code[3] == 0xe8 && code[6] == 0xc3) {
//call display_message, r
uint16 msg = READ_LE_UINT16(code + 1);
uint16 func = 6 + addr + READ_LE_UINT16(code + 4);
debug(0, "call %04x", func);
//debug(0, "trivial callback, showing message %s", (const char *)res->dseg.ptr(addr));
switch (func) {
case 0xa055:
displayMessage(msg);
return true;
}
}
if (code[0] == 0xe8 && code[3] == 0xc3) {
uint func = 3 + addr + READ_LE_UINT16(code + 1);
debug(0, "call %04x and return", func);
if (func == 0xa4d6) {
rejectMessage();
return true;
}
}
if (code[0] == 0xc7 && code[1] == 0x06 && code[2] == 0xf3 && code[3] == 0xb4 &&
code[6] == 0xb8 && code[9] == 0xbb && code[12] == 0xbf &&
code[22] == 0xe8 && code[25] == 0xc3) {
loadScene(code[4], Common::Point(
(READ_LE_UINT16(code + 7) + READ_LE_UINT16(code + 13) + 1) / 2 ,
READ_LE_UINT16(code + 10)));
scene->setOrientation(code[21]);
return true;
}
switch (addr) {
case 0x024c: //intro
hideActor();
loadScene(41, 139, 156, 3);
playSound(41, 12);
playAnimation(912, 1);
setOns(0, 108);
playSound(62, 8);
playSound(58, 40);
playAnimation(913, 1);
setOns(1, 109);
setLan(2, 1);
Dialog::show(scene, 0x748e, 914, 915, 0xe7, 0xd7, 2, 1);
displayCredits(0xe3c2);
loadScene(42, 139, 156, 3);
playSound(15, 20);
playAnimation(916, 1);
playSound(40, 18);
playSound(40, 22);
for (byte i = 27; i < 37; i += 2)
playSound(40, i);
playSound(29, 44);
playAnimation(918, 0, true);
playAnimation(917, 1, true);
waitAnimation();
displayCredits(0xe3e6);
loadScene(40, 139, 156, 3);
playMusic(3);
Dialog::show(scene, 0x750d, 920, 924, 0xe7, 0xeb, 1, 2); //as i told you, our organization...
playSound(26, 50);
playAnimation(925, 0, true);
playAnimation(926, 1, true);
waitAnimation();
Dialog::show(scene, 0x78a6, 927, 920, 0xeb, 0xe7, 2, 1);
displayCredits(0xe3ff);
loadScene(39, 139, 156, 3);
playMusic(11);
playSound(81, 2);
playSound(81, 8);
playSound(81, 11);
playSound(81, 14);
playSound(81, 16);
playSound(81, 18);
playSound(81, 20);
playSound(81, 21);
playAnimation(928, 1);
setOns(0, 112);
Dialog::showMono(scene, 0x78e1, 929, 0xd1, 1); //he's coming
showActor();
moveTo(319, 150, 1, true);
moveTo(63, 150, 1);
displayAsyncMessage(0x5da8, 19844, 18, 36); //hey, what's the matter?
playAnimation(851, 0, true);
playActorAnimation(930, true);
waitAnimation();
playSound(24, 11);
playActorAnimation(931);
displayCredits(0xe42f);
playMusic(3);
loadScene(40, 50, 186, 1);
setOns(0, 113);
Dialog::show(scene, 0x78f1, 919, 0, 0xe7, 0xd1, 1, 0);
moveTo(196, 186, 1);
Dialog::show(scene, 0x7958, 0, 920, 0xd1, 0xe7, 0, 1);
playActorAnimation(932);
Dialog::show(scene, 0x7e07, 0, 920, 0xd1, 0xe7, 0, 1);
playActorAnimation(932);
Dialog::show(scene, 0x7e1a, 0, 920, 0xd1, 0xe7, 0, 1);
playActorAnimation(932);
Dialog::show(scene, 0x7e2c, 0, 922, 0xd1, 0xe7, 0, 1);
playActorAnimation(933);
Dialog::show(scene, 0x7e70, 0, 920, 0xd1, 0xe7, 0, 1);
moveTo(174, 186, 1);
playAnimation(851, 0, true);
playActorAnimation(934, true);
waitAnimation();
loadScene(10, 136, 153, 3);
return true;
case 0x4021:
//pulling out mysterious object
if (CHECK_FLAG(0xdbe1, 1)) {
playActorAnimation(844);
playActorAnimation(846);
playActorAnimation(845);
displayMessage(0x5696);
} else {
displayMessage(0x570f);
}
return true;
case 0x4094: //climbing to the pole near mudpool
if (CHECK_FLAG(0xDBE4, 1)) {
displayMessage(0x57b2);
return true;
} else {
for (byte i = 11; i <= 27; i += 4)
playSound(76, i);
playSound(56, 35);
playSound(19, 59);
playActorAnimation(864);
playAnimation(865, 1);
playActorAnimation(866);
//InventoryObject *obj = inventory->selectedObject();
//if (obj != NULL && obj->id == 0x55) {
//implement pause and using real object:
if (inventory->has(0x55)) {
playSound(5, 4);
playSound(5, 19);
playSound(64, 11);
playActorAnimation(867);
inventory->remove(0x55);
inventory->add(0x56);
moveTo(86, 195, 1, true);
playActorAnimation(868);
SET_FLAG(0xDBE4, 1);
} else {
processCallback(0x4173);
Dialog::pop(scene, 0xDB72, 0, 0, 0xd1, 0xd1, 0, 0);
}
return true;
}
case 0x4173:
//fail!
moveTo(86, 195, 1, true);
playActorAnimation(868);
return true;
case 0x419c: //getting the bird
setOns(0, 0);
playSound(56, 10);
playActorAnimation(875);
disableObject(6);
inventory->add(0x5c);
return true;
case 0x41ce:
moveTo(197, 159, 4);
setOns(0, 0);
playSound(71, 8);
playActorAnimation(833);
moveTo(225, 159, 4);
inventory->add(0x4e);
disableObject(3);
return true;
case 0x4267:
hideActor();
playSound(23, 8);
playSound(24, 13);
setOns(1, 0);
playActorAnimation(841);
setOns(1, 0x61);
setOns(2, 0);
playSound(63, 12);
playSound(5, 26);
playActorAnimation(842);
wait(100);
//shown in different positions
displayMessage(0x5656, 0xd1, 0x5510);
wait(50);
displayMessage(0x567a, 0xd1, 0x555c);
wait(50);
displayMessage(0x5682, 0xd1, 0x553e);
wait(50);
playActorAnimation(843);
showActor();
moveTo(223, 149, 0, true);
disableObject(7);
disableObject(1);
inventory->add(0x51);
displayMessage(0x5646);
return true;
case 0x4388:
playSound(80, 4);
playActorAnimation(961);
loadScene(8, 155, 199, 1);
return true;
case 0x43b5: //HQ, first trial - prison
playSound(70, 6);
playActorAnimation(962);
loadScene(7, 30, 184, 2);
if (res->dseg.get_byte(0xDBDF) < 2) {
wait(150);
moveTo(134, 167, 2);
displayMessage(0x54f7);
setLan(1, 0);
playAnimation(812, 0, true);
playActorAnimation(811);
Dialog::show(scene, 0x6117, 0, 813, 0xd1, 0xec, 0, 1);
loadScene(6, 230, 184);
playMusic(5);
Dialog::show(scene, 0x626a, 0, 814, 0xd1, 0xec, 0, 1);
playSound(4, 14);
playAnimation(815, 0);
setOns(1, 0);
Dialog::showMono(scene, 0x62dc, 0, 0xd1, 0);
SET_FLAG(0xDBDF, 1);
}
return true;
case 0x4482:
if (CHECK_FLAG(0xDBDF, 0)) {
playActorAnimation(968);
displayMessage(0x5511);
} else {
playSound(80, 3);
playSound(79, 4);
playActorAnimation(968);
loadScene(6, 280, 186, 4);
}
return true;
case 0x44fc: //pull out spring from bed
playSound(53, 25);
playSound(24, 27);
playSound(5, 36);
playActorAnimation(839);
moveTo(278, scene->getPosition().y, 0, true);
inventory->add(0x50);
disableObject(1);
return true;
case 0x44cb:
if (CHECK_FLAG(0xDBE5, 1)) {
displayMessage(0x57c0);
} else {
playSound(49, 14);
playSound(5, 21);
playActorAnimation(869);
inventory->add(0x58);
SET_FLAG(0xDBE5, 1);
}
return true;
case 0x4539: //prison cell: use crates
if (CHECK_FLAG(0xdbdd, 2)) {
//finished the meal - trap
displayMessage(0x55c0);
moveTo(306, 196, 2);
wait(50);
//playAnimation(825, 1); //very long empty animation. what for?
wait(50);
setLan(1, 0);
playSound(71, 4);
playActorAnimation(823);
loadScene(5, scene->getPosition());
playSound(74, 1);
playSound(74, 3);
playSound(74, 6);
playActorAnimation(826);
loadScene(6, scene->getPosition());
setOns(3, 0x5b);
wait(50);
displayMessage(0x55db);
SET_FLAG(0xdbdd, 3);
scene->getObject(4)->setName("body");
} else {
if (Dialog::pop(scene, 0xdb5c, 0, 0, 0xd1, 0xd1, 0, 0) != 0x636b) //not 'im getting hungry'
return true;
wait(100);
playSound(52, 8);
playSound(52, 13);
playAnimation(820, 1);
setOns(3, 0x59);
wait(50);
moveTo(scene->getPosition().x, scene->getPosition().y + 1, 3);
wait(150);
moveTo(scene->getPosition().x, scene->getPosition().y - 1, 2);
wait(100);
displayMessage(0x551f);
enableObject(4);
SET_FLAG(0xdbdc, 1);
}
return true;
case 0x4662:
if (CHECK_FLAG(0xDBDD, 3)) {
if (CHECK_FLAG(0xDBDE, 1)) {
displayMessage(0x5608);
} else {
moveTo(280, 179, 2);
playSound(49, 7);
playSound(5, 17);
playActorAnimation(827);
inventory->add(0x4d);
SET_FLAG(0xDBDE, 1);
}
} else
displayMessage(0x5905);
return true;
case 0x46af: //prison cell: use live cable
if (CHECK_FLAG(0xdbdc, 1)) {
displayMessage(0x555d);
setOns(2, 0);
playActorAnimation(821);
setOns(2, 0x5a);
setOns(3, 0);
playSound(22, 2);
playActorAnimation(822);
displayMessage(0x5577);
disableObject(5);
SET_FLAG(0xdbdd, 1);
} else
displayMessage(0x5528);
return true;
case 0x4705: //prison: getting lamp bulb
wait(50);
moveTo(144, 185, 4);
playSound(56, 15);
setOns(0, 86); //hiding lamp
playActorAnimation(816, true);
playAnimation(817, 0, true);
waitAnimation();
setOns(0, 87);
playSound(34, 1);
playSound(5, 15);
playActorAnimation(818, true);
playAnimation(819, 0, true);
waitAnimation();
moveTo(160, 188, 1, true);
setOns(2, 88);
disableObject(6);
enableObject(5);
inventory->add(0x4c);
return true;
case 0x4794: //prison cell door
if (res->dseg.get_byte(0xDBDF) >= 2) {
loadScene(5, 287, 143);
} else {
displayMessage(0x592f);
}
return true;
case 0x47bc: //prison: examining trash can
playSound(79, 5);
playSound(1, 14);
playActorAnimation(966);
displayMessage(0x5955);
return true;
case 0x47db: //prison: use switch
if (CHECK_FLAG(0xDBDF, 1)) {
playSound(71, 4);
playActorAnimation(823);
if (CHECK_FLAG(0xDBDD, 0)) {
displayMessage(0x4d80);
} else {
playSound(74, 1);
playAnimation(824, 1);
if (CHECK_FLAG(0xDBDD, 1)) {
wait(100);
displayMessage(0x559a);
SET_FLAG(0xDBDD, 2);
}
}
} else {
displayMessage(0x52f6);
}
return true;
case 0x4871:
playActorAnimation(965);
displayMessage(0x5511);
return true;
case 0x4893: //taking pills
if (CHECK_FLAG(0xDBE6, 1)) {
SET_FLAG(0xDBE6, 2);
setOns(1, 0x67);
playSound(5, 9);
playActorAnimation(872);
inventory->add(0x5a);
disableObject(7);
} else {
playActorAnimation(964);
displayMessage(0x5511);
}
return true;
case 0x4918: //talking with barmen
if (CHECK_FLAG(0xDBE7, 1)) {
moveTo(140, 152, 1);
if (CHECK_FLAG(0xDBE8, 1)) {
Dialog::showMono(scene, 0x6f20, 0, 0xd1, 0); //aren't you thirsty?
displayMessage(0x5883, 0xef, 21472);
//reloadLan();
setLan(1, 0);
playAnimation(882, 0);
playSound(75, 10);
setOns(2, 0);
playSound(75, 10);
playSound(24, 15);
playAnimation(883, 0);
shakeScreen();
disableObject(1);
disableObject(2);
SET_FLAG(0xDBE9, 1);
} else
displayMessage(0x5855);
} else {
if (CHECK_FLAG(0xDBDF, 3)) {
if (CHECK_FLAG(0xDBE3, 1)) {
Dialog::show(scene, 0x6BD6, 0, 857, 0xd1, 0xef, 0, 1);
} else {
Dialog::show(scene, 0x69B5, 0, 857, 0xd1, 0xef, 0, 1); //taking mug
playActorAnimation(859, true);
playAnimation(858, 0, true);
waitAnimation();
playSound(75, 6);
playActorAnimation(860);
Dialog::show(scene, 0x69C2, 0, 857, 0xd1, 0xef, 0, 1);
inventory->add(0x55);
SET_FLAG(0xDBE3, 1);
SET_FLAG(0xDBF0, 0);
}
} else {
Dialog::pop(scene, 0xDB68, 0, 857, 0xd1, 0xef, 0, 1);
}
}
return true;
case 0x4f14: //use the hollow
displayMessage(CHECK_FLAG(0xDBA1, 1) ? 0x370f : 0x36c2);
return true;
case 0x4a64:
if (CHECK_FLAG(0xDBF0, 1)) {
displayMessage(0x5e25);
} else {
loadScene(5, 35, 162);
}
return true;
case 0x4bf5:
playActorAnimation(959);
loadScene(8, 40, 152, 3);
return true;
case 0x483a:
Dialog::pop(scene, 0xdb82, 0, 0, 0xd1, 0xd1, 0, 0);
return true;
case 0x4844:
playSound(80, 4);
playActorAnimation(963);
loadScene(5, 166, 158);
return true;
case 0x48ea:
setOns(0, 0);
playSound(5, 9);
playActorAnimation(836);
inventory->add(0x4f);
disableObject(12);
return true;
case 0x4a8c:
if (CHECK_FLAG(0xDBE9, 1)) {
playSound(89, 5);
playActorAnimation(958);
loadScene(9, 240, 182, 4);
} else if (CHECK_FLAG(0xDBE7, 1)) {
displayMessage(0x5894);
} else {
Dialog::pop(scene, 0xDB8A, 0, 857, 0xd1, 0xef, 0, 1);
}
return true;
case 0x4af4: //taking the crumbs
setOns(0, 0);
playSound(49, 6);
playSound(5, 13);
playActorAnimation(861);
inventory->add(0x57);
disableObject(6);
return true;
case 0x4b35:
playSound(15, 7);
playActorAnimation(884);
playSound(55, 1);
playSound(24, 12);
playAnimation(885, 0);
Dialog::show(scene, 0x67e5, 886, 0, 0xd0, 0xd1, 1, 0);
playMusic(3);
loadScene(40, 198, 186, 1);
Dialog::show(scene, 0x7f20, 0, 920, 0xd1, 0xe7, 0, 1);
inventory->clear();
inventory->add(0x1d);
displayCredits(0xe45c);
loadScene(1, 198, 186);
hideActor();
playActorAnimation(956);
Dialog::showMono(scene, 0x8bc4, 957, 0xd1, 1);
waitAnimation();
loadScene(15, 157, 199, 1);
playMusic(6);
return true;
case 0x4c3e: //get the grenade
playSound(32, 24);
playActorAnimation(862);
reloadLan();
playAnimation(863, 1);
inventory->add(0x54);
disableObject(1);
SET_FLAG(0xDBE2, 2);
return true;
case 0x4c70:
if (CHECK_FLAG(0xDBE2, 0)) {
if (CHECK_FLAG(0xDBDA, 1)) { //papers are shown
Dialog::pop(scene, 0xDB4C, 0, 809, 0xd1, 0xd0, 0, 1);
} else {
Dialog::pop(scene, 0xDB40, 0, 809, 0xd1, 0xd0, 0, 1);
}
} else {
displayMessage(0x5722);
wait(100);
displayMessage(0x572a);
}
return true;
case 0x4c1c:
playActorAnimation(960);
displayMessage(0x5511);
return true;
case 0x4cac:
if (CHECK_FLAG(0xdbda, 1)) { //papers are shown
loadScene(5, 124, 199);
} else {
Dialog::show(scene, 0x5FE9, 0, 809, 0xd1, 0xd0, 0, 1);
moveTo(269, 175, 4);
Dialog::pop(scene, 0xDB56, 0, 809, 0xd1, 0xd0, 0, 1);
}
return true;
case 0x4cf1: { //talking with mansion guard
SET_FLAG(0xda96, 1);
if (Dialog::pop(scene, 0xdaa6, 0, 529, 0xd1, 0xd9, 0, 1) != 0x1b4)
return true;
Common::Point p = scene->getPosition();
moveTo(189, 159, 0);
//waitLanAnimationFrame(1, 1);
playSound(5, 2);
playSound(5, 19);
playActorAnimation(550, true);
playAnimation(551, 0, true);
waitAnimation();
moveTo(p, 2);
inventory->add(0x13);
Dialog::pop(scene, 0xdaa6, 0, 529, 0xd1, 0xd9, 0, 1);
}
return true;
case 0x4d94: //talking with fatso
Dialog::show(scene, 0x33bd, 0, 666, 0xd1, 0xd0, 0, 2);
displayAsyncMessage(0x49ae, /*25060*/ 35000, 1, 10, 0xd0);
playSound(5, 3);
playAnimation(667, 1);
playAnimation(668, 1);
setOns(2, 50);
Dialog::show(scene, 0x36c7, 0, 666, 0xd1, 0xd0, 0, 2);
setOns(3, 0);
setFlag(0xDBEC, 0);
reloadLan();
playSound(82, 19);
playAnimation(669, 1);
Dialog::showMark(scene, 0x3779);
enableObject(15);
disableObject(8);
return true;
case 0x4e61:
loadScene(14, 280, 198);
return true;
case 0x4ee5:
setOns(2, 0);
playSound(5, 12);
playActorAnimation(676);
displayMessage(0x4ab0);
disableObject(15);
inventory->add(51);
return true;
case 0x4d56:
inventory->add(16);
disableObject(2);
setOns(0, 0);
playSound(5, 12);
playActorAnimation(547);
return true;
case 0x4eb9://Pick up wrapper
playSound(5, 12);
playSound(5, 18);
inventory->add(0x12);
setOns(1, 0);
playActorAnimation(549);
disableObject(13);
return true;
case 0x4f25:
playActorAnimation(967);
displayMessage(0x3542);
return true;
case 0x4f32: //use tree near the mansion
if (CHECK_FLAG(0xDBA1, 1)) {
if (CHECK_FLAG(0xDBA2, 1)) {
displayMessage(0x3766);
} else {
playSound(26, 13);
playSound(26, 15);
playSound(26, 23);
playSound(26, 25);
playSound(26, 32);
playSound(26, 34);
playSound(26, 36);
playActorAnimation(590);
moveTo(204, 178, 3, true);
playSound(59, 1);
playSound(60, 16);
playActorAnimation(591);
wait(50);
displayMessage(0x372e);
SET_FLAG(0xDBA2, 1);
processCallback(0x9d45);
}
} else {
playActorAnimation(49);
playSound(56, 8);
playSound(56, 12);
playSound(49, 10);
displayAsyncMessage(0x4652, 31579, 16, 24);
playActorAnimation(587);
moveRel(0, 0, 2);
wait(100);
displayMessage(0x3668);
}
return true;
case 0x500d: //picking up wild plant
if (CHECK_FLAG(0xDB9E, 1)) {
displayMessage(0x35E8); //there are no more
} else {
SET_FLAG(0xDB9E, 1);
setOns(2, 0);
playSound(21, 9);
playSound(34, 21);
playSound(26, 30);
playActorAnimation(552);
setOns(2, 0x12);
inventory->add(0x14);
}
return true;
case 0x5104:
loadScene(11, 319, 198, 4);
if (CHECK_FLAG(0xDB9C, 1))
return true;
//guard's drinking
SET_FLAG(0, 3);
setTimerCallback(0x516d, 40);
playAnimation(544, 0, true, true); //ignore busy flag for this animation
return true;
case 0x516d: //too late to scare guard, resetting
SET_FLAG(0, 0);
return true;
case 0x5189: //guard's drinking, boo!
SET_FLAG(0, 0);
setTimerCallback(0, 0);
scene->getAnimation(0)->free();
SET_FLAG(0xDB9C, 1);
displayAsyncMessage(0x3563, 320 * 130 + 300, 1, 5);
setOns(0, 16);
enableObject(2);
playSound(17, 5);
playAnimation(545, 0);
Dialog::show(scene, 0x0917, 0, 546, 0xd1, 0xd9, 0, 1);
SET_FLAG(0xDA96, 1);
SET_FLAG(0xDA97, 0);
return true;
case 0x51f0:
setOns(0, 0);
playSound(5, 11);
playActorAnimation(637);
disableObject(7);
inventory->add(49);
return true;
case 0x5217:
displayMessage(CHECK_FLAG(0xDB9F, 1) ? 0x402e : 0x34e1);
return true;
case 0x5237:
if (!CHECK_FLAG(0xDB9F, 1)) {
displayMessage(0x34e1);
} else if (CHECK_FLAG(0xDBA0, 1))
displayMessage(0x3E31);
else {
moveTo(173, 138, 2);
playSound(28, 5);
playActorAnimation(583);
playActorAnimation(584);
loadScene(0, 0, 0, 0); //clear background
playSound(72, 18);
playSound(73, 39);
playActorAnimation(585);
loadScene(11, 194, 160, 2);
playSound(28, 2);
playActorAnimation(586);
moveTo(138, 163, 3);
displayMessage(0x3650);
SET_FLAG(0xDBA0, 1);
processCallback(0x9d45); //another mansion try
}
return true;
case 0x55a8: {
uint16 d = Dialog::pop(scene, 0xdb08, 0, 0, 0xd1, 0xd1, 0, 0);
if (d == 0x2c5d) {
waitLanAnimationFrame(1, 0x23);
setOns(0, 0);
playSound(52, 9);
playSound(52, 11);
playSound(52, 13);
playSound(53, 32);
playAnimation(570, 0);
wait(50);
displayMessage(0x551f);
disableObject(5);
SET_FLAG(0xDBB0, 1);
} else if (d != 0x2c9b) {
waitLanAnimationFrame(1, 0x23);
playSound(52, 9);
playSound(52, 11);
playSound(52, 13);
playAnimation(569, 0);
}
}
return true;
case 0x5663:
displayMessage(CHECK_FLAG(0xDBB0, 1) ? 0x41b1 : 0x417e);
return true;
case 0x569c:
playSound(67, 5);
playActorAnimation(983);
displayMessage(0x5955);
return true;
case 0x56b7:
playSound(66, 5);
playSound(67, 11);
playActorAnimation(984);
displayMessage(0x5955);
return true;
case 0x5728:
inventory->add(0x0d);
disableObject(14);
setOns(0, 0);
playSound(5, 10);
playActorAnimation(566);
return true;
case 0x5793:
if (!CHECK_FLAG(0xDB94, 1)) {
displayMessage(0x3e63);
} else if (CHECK_FLAG(0xDB95, 1)) {
displayMessage(0x3e75);
} else {
SET_FLAG(0xDB95, 1);
moveTo(188, 179, 0);
playSound(7, 16);
playActorAnimation(519);
wait(150);
moveTo(168, 179, 2);
inventory->add(3);
}
return true;
case 0x5d88:
if (CHECK_FLAG(0xDBA5, 1)) { //dry laundry
SET_FLAG(0xDBA5, 2);
Dialog::show(scene, 0x1F4F, 0, 523, 0xd1, 0xe5, 0, 1);
//waitLanAnimationFrame(1, 1); //another long waiting
playAnimation(604, 0);
loadScene(21, scene->getPosition());
setOns(0, 0);
disableObject(4);
enableObject(12);
playSound(46, 5);
playAnimation(606, 1);
setOns(0, 33);
loadScene(23, scene->getPosition());
playAnimation(605, 0);
Dialog::show(scene, 0x2002, 0, 523, 0xd1, 0xe5, 0, 1);
} else {
uint16 d = Dialog::pop(scene, 0xdada, 0, 523, 0xd1, 0xe5, 0, 1);
if (d == 0x1913) {
wait(100);
moveRel(0, 0, 3);
wait(50);
displayMessage(0x34d5); //I give up
wait(50);
}
}
return true;
case 0x5ff3: //get duster
if (CHECK_FLAG(0xDB9A, 0)) {
Dialog::pop(scene, 0xdaf6, 0, 523, 0xd1, 0xe5, 0, 1);
} else {
Dialog::show(scene, 0x1e1e, 0, 523, 0xd1, 0xe5, 0, 1);
wait(50);
inventory->add(12);
disableObject(12);
setOns(0, 0);
playSound(5, 6);
playActorAnimation(541);
}
return true;
case 0x603e:
if (CHECK_FLAG(0xDBB3, 1)) {
displayMessage(0x44a7);
} else {
displayMessage(0x4412);
wait(150);
displayMessage(0x444f);
wait(150);
displayMessage(0x446b);
wait(150);
displayMessage(0x4492);
wait(150);
SET_FLAG(0xDBB3, 1);
}
return true;
case 0x6205:
if (CHECK_FLAG(0xDBA4, 1))
displayMessage(0x450e);
else
processCallback(0x61fe);
return true;
case 0x6217:
if (CHECK_FLAG(0xDBA4, 1))
displayMessage(0x44d6);
else
processCallback(0x61fe);
return true;
case 0x62c1:
if (CHECK_FLAG(0xDBA4, 1))
return false;
processCallback(0x61fe);
return true;
case 0x63bc:
playMusic(6);
loadScene(25, 151, 156, 2);
return true;
case 0x63dc:
Dialog::showMono(scene, 0x3375, 0, 0xd1, 0);
return true;
case 0x646e:
case 0x6475:
Dialog::showMono(scene, 0x32C1, 0, 0xd1, 0);
return true;
case 0x6479:
Dialog::showMono(scene, 0x325e, 0, 0xd1, 0);
return true;
case 0x6507:
if (CHECK_FLAG(0xDB96, 1)) {
rejectMessage();
} else
displayMessage(0x47e7);
return true;
case 0x65c3:
if (CHECK_FLAG(0xDBA9, 1)) {
playActorAnimation(635);
setOns(5, 0);
playSound(63, 11);
playSound(15, 20);
playSound(32, 31);
playActorAnimation(636);
inventory->add(47);
inventory->add(48);
moveTo(scene->getPosition().x - 1, 139, 1, true);
displayMessage(0x3b83);
SET_FLAG(0xDBA9, 2);
SET_FLAG(0xDBA8, 0);
} else
displayMessage(0x4808);
return true;
case 0x7866:
if (CHECK_FLAG(0xdbdd, 3)) {
displayMessage(0x55ff);
return true;
} else
return false;
case 0x7878: {
byte v = res->dseg.get_byte(0xDBDB) + 1;
if (v <= 6)
SET_FLAG(0xDBDB, v);
switch (v) {
case 1:
displayMessage(0x5411);
return true;
case 2:
displayMessage(0x5463);
return true;
case 3:
displayMessage(0x5475);
return true;
case 4:
displayMessage(0x5484);
return true;
case 5:
displayMessage(0x54c4);
return true;
default:
displayMessage(0x54d5);
return true;
}
}
case 0x78a9:
if (CHECK_FLAG(0xDBE6, 1)) {
displayMessage(0x5827);
return true;
} else
return false;
case 0x78bb:
if (CHECK_FLAG(0xDBE8, 1)) {
displayMessage(0x58b0);
return true;
} else
return false;
case 0x78ce:
if (!CHECK_FLAG(0xDBA1, 1)) {
displayMessage(0x3694);
return true;
} else
return false;
case 0x792b: //left click on ann
moveTo(245, 198, 1);
if (CHECK_FLAG(0xDBAF, 1))
return false;
Dialog::showMono(scene, 0x2193, 0, 0xd1, 0);
SET_FLAG(0xDBAF, 1);
return true;
case 0x79c3:
if (CHECK_FLAG(0xDBA4, 1))
return false;
processCallback(0x61fe);
return true;
case 0x7b26: //cutting the fence
setOns(0, 0);
playSound(5, 2);
playSound(51, 11);
playSound(51, 23);
playActorAnimation(837);
playSound(51, 3);
playSound(51, 19);
playSound(23, 26);
playActorAnimation(838);
setOns(0, 0x60);
moveTo(281, scene->getPosition().y, 0, true);
disableObject(4);
SET_FLAG(0xDBE1, 1);
return true;
case 0x7b89: //digging mysterious object
if (CHECK_FLAG(0xDBE1, 1)) {
playActorAnimation(844);
setOns(1, 0);
playSound(5, 5);
playSound(26, 19);
playSound(24, 25);
playActorAnimation(847);
playSound(5, 11);
playActorAnimation(848);
setOns(1, 0x64);
playActorAnimation(845);
disableObject(3);
inventory->add(0x52);
inventory->remove(0x51);
} else
displayMessage(0x56da);
return true;
case 0x7bfd:
playSound(76, 18);
playSound(76, 22);
playSound(76, 26);
playSound(76, 30);
playSound(76, 34);
playSound(76, 47);
playSound(76, 51);
playSound(76, 55);
playSound(76, 59);
playSound(76, 63);
playActorAnimation(873);
moveTo(240, 163, 4);
displayMessage(0x5837);
waitLanAnimationFrame(1, 0x22);
playSound(77, 2);
playSound(77, 12);
playSound(77, 16);
playSound(77, 20);
playSound(77, 34);
playSound(78, 41);
playSound(78, 51);
playSound(56, 63);
playSound(24, 67);
playSound(23, 76);
setLan(1, 0);
playAnimation(874, 1);
setOns(0, 0x68);
inventory->remove(0x5b);
enableObject(6);
disableObject(1);
return true;
case 0x7ce5: //put spring on the solid ground
playSound(5, 2);
playSound(19, 11);
playActorAnimation(840);
setOns(1, 0x61);
inventory->remove(0x50);
disableObject(2);
enableObject(7);
return true;
case 0x7d1a: //captain's key + door
if (res->dseg.get_byte(0xDBDF) <= 1) {
playSound(5, 2);
playSound(57, 12);
playSound(70, 19);
playActorAnimation(828);
moveTo(262, 160, 1, true);
disableObject(4);
disableObject(3);
setOns(0, 0);
setOns(1, 85);
setOns(2, 0);
setOns(3, 0);
loadScene(5, scene->getPosition());
setOns(0, 92);
playAnimation(829, 1, true, true, true);
wait(200);
playAnimation(0, 1);
setOns(0, 0);
Dialog::showMono(scene, 0x63a5, 830, 0xd0, 1);
loadScene(7, 130, 195, 2);
playMusic(4);
setLan(1, 1);
wait(100);
Dialog::show(scene, 0x6406, 0, 832, 0xd1, 0xec, 0, 1);
//playAnimation(831, 1);
SET_FLAG(0xDBDF, 2);
} else
displayMessage(0x52f6);
return true;
case 0x7e02: //tickling the captain
if (CHECK_FLAG(0xdbe0, 1)) {
displayMessage(0x5632);
} else {
playSound(5, 6);
playSound(27, 49);
playActorAnimation(834, true);
playAnimation(835, 1, true);
waitAnimation();
setOns(0, 94);
Dialog::show(scene, 0x65e9, 0, 832, 0xd1, 0xec, 0, 1);
enableObject(12);
SET_FLAG(0xdbe0, 1);
}
return true;
case 0x7e4f: //giving magazine to captain
Dialog::show(scene, 0x66c0, 0, 856, 0xd1, 0xec, 0, 1);
playSound(5, 3);
playActorAnimation(852, true);
playActorAnimation(853, true);
displayMessage(0x5742);
displayMessage(0x5757);
displayMessage(0x5770);
displayMessage(0x5782);
displayMessage(0x5799);
playAnimation(856, 1);
playSound(5, 3);
//playActorAnimation(854);
Dialog::show(scene, 0x66fe, 0, 856, 0xd1, 0xec, 0, 1);
playAnimation(855, 1);
wait(200);
moveTo(30, 181, 0);
disableObject(1);
setLan(1, 0);
SET_FLAG(0xDBDF, 3);
SET_FLAG(0xDBF0, 1);
loadScene(8, 155, 199);
return true;
case 0x7fbd: //using bird & bartender
playSound(5, 3);
playActorAnimation(876);
setOns(1, 0);
playSound(26, 7);
playSound(79, 15);
playAnimation(877, 1);
playAnimation(880, 1, true);
Dialog::show(scene, 0x6f0e, 0, 857, 0xd1, 0xef, 0, 1);
setOns(2, 0x6a);
reloadLan();
playAnimation(878, 0);
//playAnimation(879, 0); //background bartender animation
inventory->remove(0x5c);
enableObject(1);
SET_FLAG(0xDBE7, 1);
return true;
case 0x8047:
playSound(32, 5);
playSound(5, 17);
playSound(52, 23);
playActorAnimation(881);
setOns(2, 0x6b);
inventory->remove(0x56);
inventory->add(0x55);
SET_FLAG(0xDBE8, 1);
return true;
case 0x808b:
if (CHECK_FLAG(0xDBDA, 1)) {
//alredy shown
displayMessage(0x53F2);
} else {
displayMessage(0x53DD);
playSound(5, 2);
playSound(5, 18);
playActorAnimation(810);
Dialog::show(scene, 0x60BF, 0, 809, 0xd1, 0xd0, 0, 1);
SET_FLAG(0xDBDA, 1);
}
return true;
case 0x80c3: //show kaleydoscope to the guard
Dialog::show(scene, 0x6811, 0, 809, 0xd1, 0xd0, 0, 1);
playSound(5, 3);
playSound(5, 30);
playSound(26, 14);
hideActor();
playAnimation(849, 0);
showActor();
playAnimation(851, 0);
playAnimation(850, 0);
reloadLan();
inventory->add(0x53);
inventory->remove(0x52);
enableObject(1);
SET_FLAG(0xDBE2, 1);
return true;
//Shore
case 0x5348:
if (CHECK_FLAG(0xdb99, 1)) { //got broken paddle from boat
displayMessage(0x351f);
} else {
SET_FLAG(0xDB99, 1);
playSound(57, 6);
playActorAnimation(536);
Dialog::showMono(scene, 0x30c3, 0, 0xd1, 0);
inventory->add(0x8);
}
return true;
case 0x53a1:
if (CHECK_FLAG(0xdbb2, 1)) { //spoken to man in well
displayMessage(0x411d);
} else {
displayMessage(0x408a);
displayMessage(0x4091, 0xe5, 52728);
displayMessage(0x4098);
displayMessage(0x40a7, 0xe5, 52705);
displayMessage(0x40b6);
displayMessage(0x40ce, 0xe5, 52652);
displayMessage(0x40e8);
displayMessage(0x410f, 0xe5, 52712);
wait(100);
displayMessage(0x4091, 0xe5, 52728);
SET_FLAG(0xDBB2, 1);
}
return true;
case 0x5458: {
setOns(2, 0);
playSound(34, 7);
playActorAnimation(535);
inventory->add(11);
disableObject(1);
byte * scene_15_ons = scene->getOns(15); //patch ons for the scene 15
scene_15_ons[0] = 0;
byte f = GET_FLAG(0xDB98) + 1;
SET_FLAG(0xDB98, f);
if (f >= 2) {
//disable object boat for scene 15!!
disableObject(1, 15);
}
}
return true;
case 0x54b3: {
setOns(1, 0);
setOns(3, 0);
playSound(33, 6);
playActorAnimation(534);
inventory->add(10);
disableObject(2);
setOns(1, 10);
setOns(1, 0, 15);
byte f = GET_FLAG(0xDB98) + 1;
SET_FLAG(0xDB98, f);
if (f >= 2) {
//disable object boat for scene 15!!
disableObject(1, 15);
}
}
return true;
case 0x5502:
setOns(0, 0);
loadScene(15, 115, 180, 1);
playMusic(6);
playActorAnimation(568);
return true;
case 0x5561://Enter lakeside house
moveTo(94, 115, 4); //call 557e, but it's not needed I guess
loadScene(19, 223, 199, 1);
return true;
case 0x55a1:
processCallback(0x557e);
rejectMessage();
return true;
case 0x557e:
if (scene->getPosition().y <= 149)
moveTo(94, 115, 4);
else
moveTo(51, 149, 4);
return true;
case 0x563b:
playSound(5, 10);
setOns(1, 0);
playActorAnimation(561);
inventory->add(26);
disableObject(6);
return true;
case 0x56f6:
playSound(32, 7);
setOns(1, 0);
playActorAnimation(626);
disableObject(12);
inventory->add(45);
displayMessage(0x3b04);
return true;
case 0x5756://Open car door
playSound(11, 4);
playActorAnimation(514);
setOns(4, 8);
setOns(2, 5);
enableObject(14);
enableObject(15);
enableObject(16);
disableObject(1);
return true;
case 0x5805://Enter basketball house
playSound(70, 6);
playActorAnimation(513);
loadScene(22, 51, 180, 2);
return true;
case 0x5832://Ring doorbell
playActorAnimation(509);
displayMessage(0x5dce);
return true;
case 0x58a2:
Dialog::pop(scene, 0xdaba, 0, 502, 0xd1, 0xe5, 0, 1);
scene->getObject(13)->setName((const char *)res->dseg.ptr(0x92e5));
return true;
case 0x58b7://Get comb from car
disableObject(14);
setOns(4, 0);
playSound(5, 7);
playActorAnimation(521);
setOns(4, 0);
inventory->add(0x6);
return true;
case 0x58df://Pull trunk lever in car
SET_FLAG(0xDB94, 1);
playSound(6, 1);
setOns(3, 6);
playActorAnimation(515);
return true;
case 0x593e://Enter annes house
playSound(89, 4);
playActorAnimation(980);
loadScene(23, 76, 199, 1);
if (CHECK_FLAG(0xDBEE, 1))
playMusic(7);
return true;
case 0x5994:
processCallback(0x599b);
processCallback(0x5a21);
return true;
case 0x599b:
return true;
case 0x5a21:
loadScene(24, 230, 170, 1);
playSound(52, 3);
playSound(52, 7);
playSound(52, 11);
playSound(52, 14);
playSound(52, 18);
playSound(52, 21);
playSound(52, 25);
playActorAnimation(601);
moveTo(230, 179, 3);
if (!CHECK_FLAG(0xDBA4, 1))
displayMessage(0x37ea); //it's kinda dark here
return true;
case 0x5a8b:
if (!CHECK_FLAG(0xDBAD, 1)) {
playSound(43, 4); //grrrrrr
playSound(42, 15);
playSound(42, 17);
playSound(42, 19);
playAnimation(656, 0);
wait(50);
displayMessage(0x3c16);
} else if (!CHECK_FLAG(0xDBA3, 1)) {//Dog has bone
playSound(28, 3);
playActorAnimation(596);
setOns(1, 30);
SET_FLAG(0xDBA3, 1);
enableObject(8);
} else {
setOns(1, 0);
playSound(4, 4);
playActorAnimation(597);
SET_FLAG(0xDBA3, 0);
disableObject(8);
displayMessage(0x37b8);
setOns(1, 32, 24);
enableObject(4, 24);
}
return true;
case 0x5b3a://Click on dog
Dialog::popMark(scene, 0xDB14);
return true;
case 0x5b59: //picking up the rope
Dialog::showMark(scene, 0x2cbd);
wait(150);
Dialog::showMark(scene, 0x2dc2);
moveRel(0, -12, 0);
playSound(34, 5);
playActorAnimation(607);
setOns(0, 0);
playActorAnimation(608);
playActorAnimation(609);
playActorAnimation(610);
playSound(5, 25);
playActorAnimation(611);
moveTo(16, scene->getPosition().y, 4, true);
inventory->add(38);
disableObject(12);
return true;
case 0x5be1://Talk to grandpa
Dialog::pop(scene, 0xDAC4, 0, 522, 0xd1, 0xd8, 0, 1);
return true;
case 0x5bee:
playSound(89, 5);
playSound(67, 11);
playActorAnimation(982);
displayMessage(0x5955);
return true;
case 0x5c0d: //grandpa - drawers
if (CHECK_FLAG(0xDBA7, 1)) {
displayMessage(0x3bac);
} else {
if (!CHECK_FLAG(0xDB92, 1))
Dialog::show(scene, 0x15a0, 0, 522, 0xd1, 0xd8, 0, 1); //can I search your drawers?
playSound(66, 5);
playSound(67, 20);
playSound(5, 23);
playActorAnimation(631);
inventory->add(47);
SET_FLAG(0xDBA7, 1);
}
return true;
case 0x5c84:
if (CHECK_FLAG(0xDB92, 1)) {
inventory->add(2);
disableObject(7);
playSound(32, 7);
setOns(0, 0);
playActorAnimation(520);
} else {
Dialog::pop(scene, 0xDACE, 0, 522, 0xd1, 0xd8, 0, 1);
}
return true;
case 0x5cf0://Exit basketball house
playSound(88, 5);
playActorAnimation(981);
loadScene(20, 161, 165);
return true;
case 0x5d24: //getting the fan
if (CHECK_FLAG(0xDB92, 1)) {
setLan(2, 0);
playSound(32, 7);
playActorAnimation(508);
disableObject(13);
inventory->add(7);
} else {
Dialog::pop(scene, 0xDAD4, 0, 522, 0xd1, 0xd8, 0, 1);
}
return true;
case 0x5e4d: //right click on ann
if (!CHECK_FLAG(0xDB97, 0)) {
displayMessage(0x3d59);
} else {
moveTo(245, 198, 1);
Dialog::show(scene, 0x21d7, 0, 524, 0xd1, 0xe5, 0, 2);
//waitLanAnimationFrame(2, 1); //too long, about 200 frames! seems to be present in original game (sic)
SET_FLAG(0xDB97, 1);
for (byte i = 10; i <= 20; i += 2)
playSound(13, i);
playAnimation(528, 1);
wait(50);
playMusic(7);
SET_FLAG(0xDBEE, 1);
for (byte i = 3; i <= 17; i += 2)
playSound(56, i);
playActorAnimation(525);
for (byte i = 1; i <= 13; i += 2)
playSound(56, i);
playSound(40, 15);
playSound(40, 18);
playSound(40, 22);
playActorAnimation(526);
playSound(54, 1);
playSound(55, 5);
playActorAnimation(527);
wait(50);
Dialog::show(scene, 0x2219, 0, 524, 0xd1, 0xe5, 0, 2);
scene->getObject(2)->setName((const char *)res->dseg.ptr(0x9820));
}
return true;
case 0x5f73: //exiting ann's house
if (CHECK_FLAG(0xDBEE, 1))
playMusic(6);
loadScene(21, 99, 180, 3);
return true;
case 0x5fba:
if (CHECK_FLAG(0xDBB1, 1)) {
displayMessage(0x4380);
} else {
Dialog::pop(scene, 0xDAFC, 0, 523, 0xd1, 0xe5, 0, 1);
}
return true;
case 0x607f:
return processCallback(0x60b5);
case 0x6083:
if (CHECK_FLAG(0xDBA4, 1)) {
setOns(0, 0);
playSound(56, 10);
playActorAnimation(599);
inventory->add(37);
disableObject(2);
} else
processCallback(0x60b5);
return true;
case 0x60b5:
if (CHECK_FLAG(0xDBAE, 1)) {
processCallback(0x60d9);
Dialog::showMark(scene, 0x2fdd);
} else {
Dialog::showMark(scene, 0x2e41);
processCallback(0x60d9);
wait(100);
Dialog::showMark(scene, 0x2e6d);
}
return true;
case 0x60d9: {
Object *obj = scene->getObject(3);
moveTo(obj);
processCallback(0x612b);
moveTo(48, 190, 3);
}
return true;
case 0x612b:
playSound(52, 10);
playSound(52, 14);
playSound(52, 18);
playSound(52, 21);
playSound(52, 25);
playSound(52, 28);
playSound(52, 32);
playActorAnimation(600);
loadScene(21, 297, 178, 3);
return true;
case 0x6176:
if (CHECK_FLAG(0xDBA4, 1)) {
displayMessage(0x3801);
return true;
}
playSound(71, 6);
playActorAnimation(598);
loadScene(24, scene->getPosition());
setOns(2, 0);
setLan(1, 0);
playAnimation(660, 0);
disableObject(1);
SET_FLAG(0xDBA4, 1);
loadScene(24, scene->getPosition());
return true;
case 0x61e9:
if (CHECK_FLAG(0xDBA4, 1)) {
Dialog::popMark(scene, 0xdb1e);
} else
processCallback(0x61fe);
return true;
case 0x6229: //shelves in cellar
if (CHECK_FLAG(0xDBA4, 1)) {
Common::Point p = scene->getPosition();
byte v = GET_FLAG(0xDBB4);
switch (v) {
case 0:
displayMessage(0x4532);
moveRel(-34, 0, 1);
displayMessage(0x4555);
moveRel(20, 0, 1);
displayMessage(0x4568);
moveRel(20, 0, 1);
displayMessage(0x457b);
moveRel(20, 0, 1);
displayMessage(0x458e);
moveTo(p, 3);
displayMessage(0x459f);
SET_FLAG(0xDBB4, 1);
break;
case 1:
displayMessage(0x45b8);
wait(100);
displayMessage(0x45da);
SET_FLAG(0xDBB4, 2);
break;
default:
displayMessage(0x4603);
}
} else
processCallback(0x61fe);
return true;
case 0x6480: //dive mask
if (CHECK_FLAG(0xDB96, 1)) {
playSound(56, 7);
playSound(5, 15);
playActorAnimation(613);
setOns(3, 36);
inventory->add(39);
disableObject(5);
displayMessage(0x387c);
} else
displayMessage(0x3eb2);
return true;
case 0x64c4: //flippers
if (CHECK_FLAG(0xDB96, 1)) {
setOns(2, 35);
playSound(63, 8);
playSound(24, 10);
playActorAnimation(612);
inventory->add(40);
disableObject(6);
} else
displayMessage(0x3eb2);
return true;
case 0x7907://Describe car lever
if (CHECK_FLAG(0xdb94, 1)) {//Already pulled lever?
displayMessage(0x3e4f);
return true;
} else
return false;
case 0x62d0://Get bone from under rock
displayAsyncMessage(0x463c, 30938, 16, 24);
playSound(26, 6);
playSound(26, 10);
playSound(24, 13);
playSound(46, 37);
setOns(0, 0);
playActorAnimation(594);
setOns(0, 29);
disableObject(1);
inventory->add(36);
playSound(5, 2);
playActorAnimation(595);
displayMessage(0x3790);
return true;
case 0x6351:
if (CHECK_FLAG(0xdaca, 1)) { //cave bush is cut down
playMusic(8);
loadScene(26, 319, 169, 4);
} else
displayMessage(0x3bd2);
return true;
case 0x63ea:
playSound(5, 10);
setOns(0, 0);
playActorAnimation(640);
inventory->add(50);
disableObject(6);
return true;
case 0x6411://Kick hen
if (CHECK_FLAG(0xdb93, 1)) { //already kicked hen
displayMessage(0x3e08);
return true;
} else {
SET_FLAG(0xdb93, 1);
displayMessage(0x3dc6);
waitLanAnimationFrame(1, 87);
playSound(30, 26);
playSound(29, 49);
playActorAnimation(500, true);
playAnimation(501, 0, true);
waitAnimation();
setOns(0, 1);
enableObject(14);
displayMessage(0x3df4);
return true;
}
case 0x6592: //Rake
setOns(1, 0);
playSound(18, 10);
playActorAnimation(553);
inventory->add(0x15);
wait(50);
displayMessage(0x3605);
disableObject(11);
return true;
case 0x66b5:
playSound(89, 5);
playActorAnimation(969);
loadScene(33, 319, 181, 4);
return true;
case 0x6519://Sickle
setOns(4, 0);
playSound(5, 11);
playActorAnimation(625);
inventory->add(0x2c);
disableObject(8);
return true;
case 0x655b://Get needle from haystack
if (CHECK_FLAG(0xdb9d, 1)) { //already have needle
displayMessage(0x356a);
return true;
} else {
SET_FLAG(0xdb9d, 1);
playSound(49, 3);
playActorAnimation(548);
inventory->add(0x11);
displayMessage(0x35b2);
return true;
}
case 0x663c://Feather
setOns(0, 0);
playSound(5, 9);
playActorAnimation(511);
inventory->add(1);
disableObject(15);
return true;
case 0x667c:
playSound(70, 4);
playActorAnimation(972);
loadScene(29, 160, 199, 1);
return true;
case 0x66a9:
displayMessage(0x4a7e);
disableObject(4);
return true;
case 0x66e2:
playSound(88, 4);
playActorAnimation(970);
loadScene(35, 160, 199, 1);
return true;
case 0x70bb:
Dialog::pop(scene, 0xdb24, 0, 709, 0xd1, 0xef, 0, 1);
return true;
case 0x71ae:
if (CHECK_FLAG(0xDBCD, 1)) {
if (CHECK_FLAG(0xDBCE, 1)) {
displayMessage(0x4f9b);
} else {
displayMessage(0x4fb1);
playSound(32, 6);
playActorAnimation(717);
inventory->add(66);
SET_FLAG(0xDBCE, 1);
}
} else
Dialog::showMark(scene, 0x3c9d);
return true;
case 0x70c8:
if (!processCallback(0x70e0))
return true;
moveTo(81, 160, 4);
displayMessage(0x5cac);
return true;
case 0x70e0:
if (!CHECK_FLAG(0xDBCC, 1)) {
displayMessage(0x4ece);
return false;
}
return true;
case 0x70ef:
if (!processCallback(0x70e0))
return true;
displayMessage(0x5046);
return true;
case 0x70f9:
if (inventory->has(68)) {
inventory->remove(68);
loadScene(29, 40, 176, 2);
displayMessage(0x500a);
} else
loadScene(29, 40, 176, 2);
return true;
case 0x712c:
if (!processCallback(0x70e0))
return true;
if (CHECK_FLAG(0xDBCF, 1)) {
playSound(89, 4);
playActorAnimation(719);
setOns(4, 67);
++ *res->dseg.ptr(READ_LE_UINT16(res->dseg.ptr(0x6746 + (scene->getId() - 1) * 2)));
disableObject(5);
enableObject(12);
} else {
playSound(89, 4);
playSound(89, 4);
playSound(87, 45);
displayAsyncMessage(0x4fcb, 34672, 11, 35, 0xe5);
playActorAnimation(718);
wait(100);
displayMessage(0x4fe2);
SET_FLAG(0xDBCF, 1);
}
return true;
case 0x71eb:
setOns(2, 0);
playSound(32, 7);
playActorAnimation(710);
inventory->add(62);
disableObject(7);
enableObject(8);
return true;
case 0x7244:
if (!processCallback(0x70e0))
return true;
displayMessage(0x5c60);
return true;
case 0x7255:
if (CHECK_FLAG(0xDBD0, 1)) {
setOns(4, 69);
playSound(32, 5);
playActorAnimation(725);
disableObject(12);
inventory->add(69);
} else {
playActorAnimation(721);
displayMessage(0x505e);
}
return true;
case 0x721c:
setOns(3, 0);
playSound(32, 7);
playActorAnimation(715);
inventory->add(63);
disableObject(9);
return true;
case 0x7336:
setOns(1, 0);
playSound(5, 42);
displayAsyncMessage(0x4d02, 32642, 20, 38);
playActorAnimation(697);
inventory->add(56);
disableObject(1);
return true;
case 0x7381:
playSound(5, 12);
playActorAnimation(704);
disableObject(2);
inventory->add(58);
return true;
case 0x7408:
if (CHECK_FLAG(0xDBC4, 1)) {
displayMessage(0x4d2a);
} else {
setOns(0, 0);
playSound(26, 17);
playSound(26, 23);
playSound(26, 30);
playSound(26, 37);
playSound(26, 43);
playSound(52, 34);
playActorAnimation(698);
setOns(0, 52);
setOns(2, 61);
Dialog::showMark(scene, 0x38b6);
enableObject(11);
SET_FLAG(0xDBC4, 1);
}
return true;
case 0x7476:
if (CHECK_FLAG(0xDBC9, 1)) {
displayMessage(0x4dbb);
} else {
SET_FLAG(0xDBC9, 1);
Dialog::showMark(scene, 0x3aca);
playSound(61, 5);
playSound(5, 14);
playActorAnimation(705);
displayMessage(0x4dd3);
inventory->add(59);
}
return true;
case 0x74d1:
setOns(2, 0);
playSound(5, 12);
playActorAnimation(699);
inventory->add(57);
disableObject(11);
return true;
case 0x7513: //fatso + doctor: pre-final
if (CHECK_FLAG(0xDBD7, 1)) {
if (CHECK_FLAG(0xDBD8, 1)) {
playSound(88, 4);
playActorAnimation(979);
loadScene(37, 51, 183);
Dialog::show(scene, 0x54ea, 768, 769, 0xd9, 0xe5, 1, 2);
playAnimation(770, 0, true, true, true);
playAnimation(771, 1, true, true, true);
Dialog::showMono(scene, 0x5523, 0, 0xd1, 0);
playAnimation(770, 0, true, true, true);
playAnimation(771, 1, true, true, true);
playSound(5, 3);
playSound(56, 12);
playSound(23, 20);
playSound(75, 25);
playActorAnimation(772);
playActorAnimation(773, true);
playAnimation(774, 0, true);
waitAnimation();
setOns(0, 74);
hideActor();
Dialog::showMono(scene, 0x5556, 775, 0xd0, 1);
playAnimation(771, 1, true, true, true);
playAnimation(776, 0);
Dialog::show(scene, 0x55f7, 777, 778, 0xd0, 0xe5, 1, 2); //i have to kill you anyway
playAnimation(779, 0, true, true, true);
playAnimation(780, 1, true, true, true);
for (byte i = 1; i <= 6; ++i)
playSound(58, i);
playSound(58, 10);
playSound(2, 7);
playSound(55, 11);
playSound(54, 15);
playAnimation(781, 2, true);
playAnimation(782, 3, true);
waitAnimation();
setOns(1, 75);
setOns(2, 76);
for (byte i = 1; i <= 6; ++i)
playSound(58, i);
playSound(58, 9);
playSound(2, 7);
playSound(2, 15);
playSound(55, 10);
playAnimation(783, 2, true);
playAnimation(784, 3, true);
waitAnimation();
setOns(1, 77);
setOns(2, 78);
playAnimation(785, 2, true);
playAnimation(786, 3, true);
waitAnimation();
moveTo(112, 183, 2, true);
setOns(3, 79);
setOns(0, 0);
showActor();
playAnimation(0, 0);
playAnimation(787, 2, true);
playAnimation(788, 3, true);
waitAnimation();
playAnimation(0, 1);
playSound(32, 2);
playSound(24, 7);
playAnimation(790, 3, true);
playAnimation(789, 0, true);
waitAnimation();
setOns(0, 80);
playAnimation(792, 3, true, true, true);
Dialog::show(scene, 0x5665, 0, 791, 0xd1, 0xd0, 0, 4);
playAnimation(792, 3, true, true, true);
moveTo(40, 171, 4);
setOns(3, 81, 35);
enableObject(12, 35);
playAnimation(0, 3);
loadScene(31, 298, 177, 4);
SET_FLAG(0xDBD9, 1);
} else {
displayMessage(0x52fe);
}
} else
displayMessage(0x52cb);
return true;
case 0x783d:
Dialog::pop(scene, 0xdb36, 0, 797, 0xd1, 0xd0, 0, 1);
return true;
case 0x7966:
if (CHECK_FLAG(0xDBA4, 1))
return false;
return processCallback(0x60b5);
case 0x7ad0:
case 0x7ad7:
return !processCallback(0x70e0);
case 0x7ab9:
if (CHECK_FLAG(0xDBB6, 1))
return false;
Dialog::showMono(scene, 0x37d0, 0, 0xd1, 0);
SET_FLAG(0xDBB6, 1);
return true;
case 0x7ade:
if (CHECK_FLAG(0xdbcd, 1)) {
displayMessage(0x4f69);
return true;
} else
return false;
case 0x7f23://Use grenade on captains drawer
if (CHECK_FLAG(0xDBDF, 3)) {
enableOn(false);
playSound(5, 3);
playSound(58, 11);
playSound(46, 56);
playSound(46, 85);
playSound(46, 117);
playActorAnimation(870);
playSound(54, 15);
playActorAnimation(871);
SET_FLAG(0xDBE6, 1);
setOns(1, 0x66);
moveTo(224, 194, 0, true);
displayCutsceneMessage(0x57df, 30423);
inventory->remove(0x59);
enableOn(true);
} else {
displayMessage(0x5de2);
}
return true;
case 0x505c: {
//suspicious stuff
Common::Point p = scene->getPosition();
if (p.x != 203 && p.y != 171)
moveTo(203, 169, 2);
else
moveTo(203, 169, 1);
}
return true;
case 0x509a:
processCallback(0x505c);
setOns(1, 0);
playSound(5, 10);
playActorAnimation(543);
inventory->add(15);
disableObject(9);
return true;
case 0x7802:
if (CHECK_FLAG(0xDBD7, 1)) {
if (CHECK_FLAG(0xDBD8, 1))
displayMessage(0x52f6);
else {
playSound(71, 4);
playActorAnimation(796);
setLan(1, 0);
SET_FLAG(0xDBD8, 1);
}
} else
displayMessage(0x52cb);
return true;
case 0x78e0:
processCallback(0x50c5);
return false;
case 0x78e7:
processCallback(0x557e);
return false;
case 0x78ee:
processCallback(0x557e);
return false;
case 0x78f5:
if (CHECK_FLAG(0xDB95, 1)) {
displayMessage(0x3575);
return true;
} else
return false;
case 0x7919:
if (!CHECK_FLAG(0xDBA5, 1))
return false;
displayMessage(0x3E98);
return true;
case 0x7950:
if (!CHECK_FLAG(0xDBB1, 1))
return false;
displayMessage(0x3DAF);
return true;
case 0x7975:
if (CHECK_FLAG(0xDBA4, 1))
return false;
displayMessage(0x3832);
return true;
case 0x7987:
case 0x7996:
case 0x79a5:
case 0x79b4:
if (CHECK_FLAG(0xDBA4, 1))
return false;
return processCallback(0x61fe);
case 0x79d2:
if (!CHECK_FLAG(0xDB9D, 1))
return false;
displayMessage(0x3590);
return true;
case 0x7af0:
if (!processCallback(0x70e0))
return true;
return false;
case 0x8117:
Dialog::show(scene, 0x0a41, 0, 529, 0xd1, 0xd9, 0, 1);
playSound(5, 2);
playSound(5, 44);
playAnimation(642, 0, true);
playActorAnimation(641, true);
waitAnimation();
Dialog::show(scene, 0x0aff, 0, 529, 0xd1, 0xd9, 0, 1);
wait(170);
Dialog::show(scene, 0x0ba0, 0, 529, 0xd1, 0xd9, 0, 1);
moveRel(0, 1, 0);
wait(100);
Dialog::show(scene, 0x0c10, 0, 529, 0xd1, 0xd9, 0, 1);
inventory->remove(50);
processCallback(0x9d45);
return true;
case 0x8174:
setOns(0, 0);
playSound(5, 2);
playSound(5, 5);
playSound(5, 9);
playSound(14, 19);
playSound(5, 50);
playActorAnimation(542);
setOns(1, 15);
disableObject(3);
enableObject(9);
return true;
case 0x81c2:
playSound(56, 11);
playSound(36, 13);
playSound(48, 22);
playSound(56, 57);
playSound(36, 59);
playSound(48, 68);
playSound(54, 120);
playSound(56, 141);
playSound(56, 144);
playSound(56, 147);
playAnimation(589, 1, true);
playActorAnimation(588, true);
waitAnimation();
wait(50);
displayMessage(0x367f);
inventory->remove(34);
SET_FLAG(0xDBA1, 1);
return true;
case 0x823d: //grappling hook on the wall
playSound(5, 3);
for (byte i = 16; i <= 28; i += 2)
playSound(65, i);
playSound(47, 33);
playActorAnimation(620);
for (byte i = 3; i <= 18; i += 3)
playSound(56, i);
displayAsyncMessage(0x3ace, 3878, 20, 37, 0xd9);
playActorAnimation(621, true);
playAnimation(623, 1, true);
waitAnimation();
displayAsyncMessage(0x3ae6, 3870, 1, 9, 0xd9);
playSound(35, 1);
playActorAnimation(622, true);
playAnimation(624, 0, true);
waitAnimation();
wait(150);
displayMessage(0x3afd);
inventory->remove(43);
processCallback(0x9d45);
return true;
case 0x8312: //hedgehog + plastic apple
Dialog::showMark(scene, 0x3000);
setLan(1, 0);
playSound(5, 24);
playSound(26, 32);
playSound(5, 42);
playSound(15, 77);
playSound(15, 79);
playSound(15, 82);
playSound(22, 91);
playSound(22, 102);
playSound(26, 114);
playSound(24, 124);
waitLanAnimationFrame(1, 0x1a);
playActorAnimation(562, true);
playAnimation(563, 1, true);
waitAnimation();
disableObject(6);
displayMessage(0x363f);
inventory->remove(27);
inventory->add(28);
return true;
case 0x839f:
inventory->remove(32);
playSound(37, 14);
playSound(16, 17);
playActorAnimation(564, true);
playAnimation(565, 2, true);
waitAnimation();
setOns(0, 24);
playSound(39, 5);
playActorAnimation(582);
moveTo(63, 195, 1);
playAnimation(571, 1);
playAnimation(572, 1);
playAnimation(573, 1);
for (byte i = 1; i <= 7; i += 2)
playSound(40, i);
playAnimation(574, 1);
setLan(1, 0);
playAnimation(575, 1);
playAnimation(576, 1);
playAnimation(577, 1);
playAnimation(578, 1);
playAnimation(579, 1);
playAnimation(580, 1);
playSound(55, 18);
playAnimation(581, 1);
disableObject(2);
SET_FLAG(0xDB9F, 1);
return true;
case 0x84c7: //using paddle on boat
playSound(20, 9);
playActorAnimation(530);
loadScene(16, 236, 95, 1);
playMusic(9);
playActorAnimation(531);
playSound(36, 4);
playActorAnimation(532);
playActorAnimation(533);
setOns(0, 9);
moveTo(236, 95, 1, true);
return true;
case 0x8538://Sharpen sickle on well
moveTo(236, 190, 0);
setOns(2, 0);
//TODO: Remove handle sprite
playSound(5, 4);
playSound(14, 14);
playSound(14, 33);
playSound(5, 43);
playActorAnimation(643);
setOns(2, 43);
moveTo(236, 179, 3);
inventory->remove(0x2c);
inventory->add(0x2e);
return true;
case 0x85eb:
if (CHECK_FLAG(0xDBB0, 1)) {
enableObject(6);
playSound(25, 10);
playSound(25, 14);
playSound(25, 18);
playActorAnimation(559);
setOns(1, 23);
SET_FLAG(0xDBB0, 2);
} else
displayMessage(0x3d86);
return true;
case 0x863d:
playSound(12, 4);
playSound(50, 20);
playSound(50, 29);
playActorAnimation(554);
inventory->remove(19);
inventory->add(22);
return true;
case 0x8665:
playSound(5, 3);
for (byte i = 12; i <= 24; i += 2)
playSound(56, i);
playActorAnimation(567);
inventory->remove(12);
inventory->add(33);
return true;
case 0x862c:
displayMessage(CHECK_FLAG(0xDBB0, 1)? 0x4882: 0x3457);
return true;
case 0x86a9: //correcting height of the pole with spanner
if (CHECK_FLAG(0xDB92, 1)) {
displayMessage(0x3d40);
} else {
SET_FLAG(0xDB92, 1);
Dialog::show(scene, 0x0fcd, 0, 502, 0xd0, 0xe5, 0, 1);
waitLanAnimationFrame(1, 7);
playSound(5, 16);
playSound(1, 25);
playSound(1, 29);
playSound(1, 34);
playAnimation(506, 0, true);
playActorAnimation(504, true);
waitAnimation();
setOns(0, 0);
playSound(24, 2);
playSound(22, 24);
playSound(1, 28);
playSound(1, 32);
playSound(1, 37);
playSound(5, 43);
playSound(61, 70);
playSound(61, 91);
displayAsyncMessage(0x3cfb, 28877, 6, 17);
playActorAnimation(505, true);
playAnimation(507, 0, true);
waitAnimation();
setOns(0, 4);
{
Object *obj = scene->getObject(3);
obj->rect.top += 20;
obj->rect.bottom += 20;
obj->rect.save();
}
playSound(10, 3);
playAnimation(503, 0);
setLan(1, 0, 22);
disableObject(1, 22);
disableObject(13, 20);
setLan(1, 0);
disableObject(1);
disableObject(2);
disableObject(14);
disableObject(15);
disableObject(16);
moveTo(162, 164, 2);
displayMessage(0x3d01, 0xe5, 24390);
displayMessage(0x3d20, 0xd8, 24410);
moveTo(162, 191, 2);
setOns(1, 0);
setOns(2, 0);
setOns(3, 0);
setOns(4, 0);
{
Walkbox * w = scene->getWalkbox(0);
w->rect.clear();
w->save();
}
playSound(62, 1);
playSound(9, 8);
setLan(1, 0);
playAnimation(512, 0);
wait(100);
displayMessage(0x3d3a);
{
Object *obj = scene->getObject(7);
obj->actor_rect.left = obj->actor_rect.right = 228;
obj->actor_rect.top = obj->actor_rect.bottom = 171;
obj->actor_rect.save();
}
{
Object *obj = scene->getObject(8);
obj->actor_rect.left = obj->actor_rect.right = 290;
obj->actor_rect.top = obj->actor_rect.bottom = 171;
obj->actor_rect.save();
}
}
return true;
case 0x88c9: //give flower to old lady
if (CHECK_FLAG(0xDB9A, 1))
return processCallback(0x890b);
inventory->remove(10);
SET_FLAG(0xDB9A, 1);
processCallback(0x88DE);
return true;
case 0x88de:
playSound(5, 2);
Dialog::show(scene, 0x1B5F, 0, 523, 0xd1, 0xe5, 0, 1);
playActorAnimation(537, true);
playAnimation(538, 0, true);
waitAnimation();
wait(100);
Dialog::show(scene, 0x1BE0, 0, 523, 0xd1, 0xe5, 0, 1);
return true;
case 0x890b:
Dialog::pop(scene, 0xDAF0, 0, 523, 0xd1, 0xe5, 0, 1);
return true;
case 0x8918://give flower to old lady
if (CHECK_FLAG(0xDB9A, 1))
return processCallback(0x890B);
inventory->remove(11);
SET_FLAG(0xDB9A, 1);
processCallback(0x88DE);
return true;
case 0x892d:
if (CHECK_FLAG(0xDB9B, 1))
return processCallback(0x89aa);
processCallback(0x8942);
inventory->remove(10);
SET_FLAG(0xDB9B, 1);
return true;
case 0x8942:
Dialog::show(scene, 0x2293, 0, 524, 0xd1, 0xe5, 0, 2);
playSound(5, 10);
playActorAnimation(540, true);
playAnimation(539, 1, true);
waitAnimation();
wait(100);
Dialog::show(scene, 0x24b1, 0, 524, 0xd1, 0xe5, 0, 2);
wait(50);
Dialog::show(scene, 0x24d7, 0, 524, 0xd1, 0xe5, 0, 2);
Dialog::show(scene, 0x2514, 0, 524, 0xd1, 0xe5, 0, 2);
wait(50);
moveRel(0, 1, 0);
Dialog::show(scene, 0x2570, 0, 524, 0xd1, 0xe5, 0, 2);
moveRel(0, -1, 0);
wait(50);
return true;
case 0x89aa:
Dialog::pop(scene, 0xdb02, 0, 524, 0xd1, 0xe5, 0, 2);
return true;
case 0x89b7:
if (CHECK_FLAG(0xDB9B, 1))
return processCallback(0x89aa);
processCallback(0x8942);
inventory->remove(11);
SET_FLAG(0xDB9B, 1);
return true;
case 0x89cc:
inventory->remove(23);
playSound(5, 6);
Dialog::show(scene, 0x2634, 0, 524, 0xd1, 0xe5, 0, 2);
playActorAnimation(555, true);
playAnimation(556, 1, true);
waitAnimation();
playActorAnimation(557, true);
playAnimation(558, 1, true);
waitAnimation();
Dialog::show(scene, 0x2971, 0, 524, 0xd1, 0xe5, 0, 2);
inventory->add(24);
return true;
case 0x8a22:
playSound(45, 16);
playActorAnimation(560);
inventory->remove(26);
inventory->add(27);
wait(50);
Dialog::show(scene, 0x1ecd, 0, 523, 0xd1, 0xe5, 0, 1);
Dialog::show(scene, 0x1f09, 0, 523, 0xd1, 0xe5, 0, 1);
SET_FLAG(0xDBB1, 1);
return true;
case 0x8a6f: //banknote + ann
if (CHECK_FLAG(0xDBB5, 1)) {
Dialog::show(scene, 0x2992, 0, 524, 0xd1, 0xe5, 0, 2);
playSound(5, 3);
playSound(5, 20);
playAnimation(671, 1, true);
playActorAnimation(670, true);
waitAnimation();
//playAnimation(672, 1);
Dialog::show(scene, 0x2a00, 524, 672, 0xd1, 0xe5, 0, 2);
//playAnimation(672, 1);
playSound(83, 12);
displayAsyncMessage(0x4a5b, 36684, 23, 38, 0xe5);
playActorAnimation(673);
loadScene(11, scene->getPosition());
playSound(24, 31);
playSound(24, 48);
playSound(79, 50);
playActorAnimation(674, true);
playAnimation(675, 0, true);
waitAnimation();
loadScene(28, 0, 167, 2);
playMusic(10);
moveTo(66, 167, 2);
displayMessage(0x4a6f);
inventory->clear();
inventory->add(29);
} else
displayMessage(0x4a29);
return true;
case 0x8b82: //use fan on laundry
setOns(0, 0);
playSound(5, 3);
playSound(5, 6);
playSound(5, 10);
playSound(92, 20);
playSound(92, 38);
playSound(92, 58);
displayAsyncMessage(0x464a, 36510, 58, 67);
playActorAnimation(602);
playSound(5, 3);
playActorAnimation(603);
setOns(0, 27);
SET_FLAG(0xDBA5, 1);
return true;
case 0x8bfc://Give bone to dog
displayMessage(0x3c31);
playSound(5, 3);
playSound(26, 13);
playActorAnimation(657, true);
playAnimation(658, 0, true);
waitAnimation();
reloadLan();
playAnimation(659, 0);
inventory->remove(36);
SET_FLAG(0xDBAD, 1);
{
Object * o = scene->getObject(7);
o->actor_rect.left = o->actor_rect.right = 297;
o->actor_rect.top = o->actor_rect.bottom = 181;
o->actor_orientation = 1;
o->save();
}
{
Object * o = scene->getObject(9);
o->actor_rect.left = o->actor_rect.right = 297;
o->actor_rect.top = o->actor_rect.bottom = 181;
o->actor_orientation = 1;
o->save();
}
{
Walkbox * w = scene->getWalkbox(0);
w->rect.right = 266;
w->rect.bottom = 193;
w->save();
}
wait(100);
displayMessage(0x3c3d);
return true;
case 0x8c6e://Use car jack on rock
playSound(5, 3);
playSound(26, 13);
playSound(24, 22);
playActorAnimation(592);
playSound(1, 5);
playSound(1, 9);
playSound(1, 13);
setOns(0, 0);
playActorAnimation(593);
setOns(0, 28);
enableObject(1);
inventory->remove(35);
return true;
case 0x8cc8://Cut bush with sickle
playSound(5, 3);
playActorAnimation(644);
setOns(1, 45);
playSound(56, 2);
playSound(26, 4);
playActorAnimation(645);
playSound(56, 1);
playSound(56, 6);
playSound(26, 3);
playSound(26, 8);
playActorAnimation(646);
playSound(5, 21);
playActorAnimation(647);
SET_FLAG(0xdaca, 1);
inventory->remove(0x2e);
disableObject(2);
scene->getObject(3)->actor_rect.right = 156;
scene->getObject(3)->save();
return true;
case 0x8d79: //mouse falls back from the hole (cave)
if (CHECK_FLAG(0, 1)) {
inventory->add(48);
playSound(24, 26);
playActorAnimation(650, true);
playAnimation(651, 2, true);
waitAnimation();
} else {
playSound(27, 5);
setOns(1, 0);
playActorAnimation(652);
playSound(24, 4);
playSound(5, 12);
moveTo(186, 179, 1, true);
playActorAnimation(653);
playActorAnimation(654, true);
playAnimation(655, 2, true);
waitAnimation();
displayMessage(0x3bf6);
inventory->add(49);
setLan(2, 4, 27);
enableObject(4, 27);
SET_FLAG(0xdba9, 0);
}
SET_FLAG(0, 0);
return true;
case 0x8d57:
if (CHECK_FLAG(0, 0)) {
playSound(5, 2);
playSound(15, 12);
playActorAnimation(638);
inventory->remove(48);
setTimerCallback(0x8d79, 100);
SET_FLAG(0, 1);
} else if (CHECK_FLAG(0, 1)) {
playSound(5, 2);
playSound(52, 13);
playActorAnimation(648);
setOns(1, 46);
inventory->remove(49);
setTimerCallback(0x8d79, 100);
SET_FLAG(0, 2);
} else if (CHECK_FLAG(0, 2)) {
playActorAnimation(649);
setOns(1, 47);
wait(300);
for (byte i = 1; i <= 37; i += 4)
playSound(68, i);
playAnimation(639, 2);
setOns(0, 42);
enableObject(6);
disableObject(5);
SET_FLAG(0xDBAB, 1);
SET_FLAG(0, 0);
setTimerCallback(0, 0);
}
return true;
case 0x8f1d:
Dialog::showMark(scene, 0x2dd6);
for (uint i = 16; i <= 30; i += 2)
playSound(56, i);
playSound(2, 64);
playSound(3, 74);
displayAsyncMessage(0x34c7, 25812, 35, 50);
playActorAnimation(516, true);
playAnimation(517, 2, true);
playAnimation(518, 3, true);
waitAnimation();
setLan(3, 0);
setLan(4, 0);
disableObject(2);
disableObject(3);
inventory->remove(2);
SET_FLAG(0xDB96, 1);
return true;
case 0x8fc8:
displayMessage(0x3b2f);
waitLanAnimationFrame(2, 4);
playSound(5, 3);
playActorAnimation(627, true);
playAnimation(629, 1, true);
waitAnimation();
playSound(41, 10);
playSound(41, 47);
playSound(55, 52);
if (CHECK_FLAG(0xDBA8, 1)) {
setLan(2, 0);
playActorAnimation(628, true);
playAnimation(634, 1, true);
waitAnimation();
disableObject(4);
displayMessage(0x3b6c);
SET_FLAG(0xDBA9, 1);
} else {
playActorAnimation(628, true);
playAnimation(630, 1, true);
waitAnimation();
displayMessage(0x3b59);
}
return true;
case 0x9054: //mouse hole
if (CHECK_FLAG(0xDBAB, 1)) {
displayMessage(0x3c0b);
} else {
playSound(5, 11);
playSound(49, 21);
playActorAnimation(632);
setOns(5, 40);
moveTo(239, 139, 0, true);
playActorAnimation(633);
SET_FLAG(0xDBA8, 1);
inventory->remove(47);
if (!CHECK_FLAG(0xDBAA, 1)) {
SET_FLAG(0xDBAA, 1);
displayMessage(0x3b8b);
}
}
return true;
case 0x933d:
if (!processCallback(0x70e0))
return true;
if (CHECK_FLAG(0xdbcd, 1)) {
displayMessage(0x4f3d);
return true;
}
setOns(1, 0);
playSound(5, 3);
playSound(5, 33);
playSound(24, 13);
playSound(24, 19);
playSound(24, 23);
playSound(24, 26);
playSound(24, 29);
playSound(23, 21);
playSound(74, 25);
playActorAnimation(716);
setOns(1, 66);
SET_FLAG(0xDBCD, 1);
return true;
case 0x93af: //sheet + hot plate
if (!processCallback(0x70e0))
return true;
playSound(5, 3);
playSound(86, 11);
playActorAnimation(720);
inventory->add(68);
inventory->remove(55);
return true;
case 0x93d5: //burning sheet + plate
setOns(4, 0);
playSound(87, 7);
playActorAnimation(722);
playSound(5, 3);
playSound(88, 12);
playSound(87, 24);
playActorAnimation(723);
displayMessage(0x502b);
wait(100);
playSound(89, 4);
playActorAnimation(724);
setOns(4, 68);
displayMessage(0x503e);
inventory->remove(68);
SET_FLAG(0xDBD0, 1);
return true;
case 0x98fa://Right click to open toolbox
inventory->remove(3);
inventory->add(4);
inventory->add(35);
inventory->activate(false);
inventory->resetSelectedObject();
displayMessage(0x3468);
return true;
case 0x9910:
inventory->remove(4);
inventory->add(5);
inventory->activate(false);
inventory->resetSelectedObject();
displayMessage(0x3490);
return true;
//very last part of the game:
case 0x671d:
moveTo(153, 163, 4);
playActorAnimation(973);
if (CHECK_FLAG(0xDBC1, 0)) {
SET_FLAG(0xDBC1, random.getRandomNumber(5) + 1);
}
loadScene(30, 18, 159, 2);
return true;
case 0x67a6:
loadScene(29, 149, 163, 1);
playActorAnimation(974);
moveTo(160, 188, 0);
return true;
case 0x6805:
processCallback(0x6849);
playSound(32, 12);
playActorAnimation(694);
playSound(15, 8);
playAnimation(693, 0);
setOns(6, 0);
displayMessage(0x4cc7);
inventory->add(54);
disableObject(4);
return true;
case 0x6849: {
Common::Point p = scene->getPosition();
if (p.x == 208 && p.y == 151) {
moveRel(0, 0, 2);
} else
moveTo(208, 151, 1);
}
return true;
case 0x687a: //using the book
if (CHECK_FLAG(0xDBC2, 1)) {
displayMessage(0x4ca0);
} else {
playSound(49, 5);
playSound(49, 17);
playActorAnimation(691);
if (!processCallback(0x68e6)) {
if (!CHECK_FLAG(0xDBC0, 1)) {
displayMessage(0x4c61);
SET_FLAG(0xDBC0, 1);
}
} else {
playSound(15, 8); //secret compartment
playAnimation(692, 0);
setOns(6, 59);
enableObject(4);
displayMessage(0x4c84);
SET_FLAG(0xDBC2, 1);
}
}
return true;
case 0x68e6: { //checking drawers
uint16 v = GET_FLAG(0xDBC1) - 1;
uint bx = 0xDBB7;
if (GET_FLAG(bx + v) != 1)
return false;
uint16 sum = 0;
for (uint i = 0; i < 6; ++i) {
sum += GET_FLAG(bx + i);
}
return sum == 1;
}
case 0x6918:
if (inventory->has(55)) {
displayMessage(0x4cd9);
return true;
}
if (!CHECK_FLAG(0xDBC3, 1)) {
playActorAnimation(695);
Dialog::showMark(scene, 0x386a);
SET_FLAG(0xDBC3, 1);
}
playSound(5, 11);
playActorAnimation(696);
inventory->add(55);
return true;
case 0x6962:
if (CHECK_FLAG(0xDBB7, 1)) {
setOns(0, 0);
playSound(67, 4);
playActorAnimation(678);
SET_FLAG(0xDBB7, 0);
} else if (CHECK_FLAG(0xDBB8, 1)) {
processCallback(0x6b86);
} else {
playSound(66, 4);
playActorAnimation(677);
setOns(0, 53);
SET_FLAG(0xDBB7, 1);
}
return true;
case 0x69b8:
if (CHECK_FLAG(0xDBB8, 1)) {
setOns(1, 0);
playSound(67, 4);
playActorAnimation(680);
SET_FLAG(0xDBB8, 0);
} else if (CHECK_FLAG(0xDBB8, 1)) {
processCallback(0x6b86);
} else if (CHECK_FLAG(0xDBB9, 1)) {
processCallback(0x6b86);
} else {
playSound(66, 5);
playActorAnimation(679);
setOns(1, 54);
SET_FLAG(0xDBB8, 1);
}
return true;
case 0x6a1b:
if (CHECK_FLAG(0xDBB9, 1)) {
setOns(2, 0);
playSound(67, 5);
playActorAnimation(682);
SET_FLAG(0xDBB9, 0);
} else if (CHECK_FLAG(0xDBB8, 1)) {
processCallback(0x6b86);
} else {
playSound(67, 5);
playActorAnimation(681);
setOns(2, 55);
SET_FLAG(0xDBB9, 1);
}
return true;
case 0x6a73:
if (CHECK_FLAG(0xDBBA, 1)) {
setOns(3, 0);
playSound(67, 4);
playActorAnimation(684);
SET_FLAG(0xDBBA, 0);
} else if (!CHECK_FLAG(0xDBBB, 1)) {
playSound(66, 4);
playActorAnimation(683);
setOns(3, 56);
SET_FLAG(0xDBBA, 1);
} else
processCallback(0x6b86);
return true;
case 0x6acb:
if (CHECK_FLAG(0xDBBB, 1)) {
setOns(4, 0);
playSound(67, 4);
playActorAnimation(686);
SET_FLAG(0xDBBB, 0);
} else if (CHECK_FLAG(0xDBBA, 1)) {
processCallback(0x6b86);
} else if (CHECK_FLAG(0xDBBC, 1)) {
processCallback(0x6b86);
} else {
playSound(66, 5);
playActorAnimation(685);
setOns(4, 57);
SET_FLAG(0xDBBB, 1);
}
return true;
case 0x6b2e:
if (CHECK_FLAG(0xdbbc, 1)) {
setOns(5, 0);
playSound(67, 5);
playActorAnimation(688);
SET_FLAG(0xdbbc, 0);
} else if (CHECK_FLAG(0xdbbc, 1)) {
processCallback(0x6b86);
} else {
playSound(66, 6);
playActorAnimation(687);
setOns(5, 58);
SET_FLAG(0xDBBC, 1);
}
return true;
case 0x6b86:
if (CHECK_FLAG(0xDBBD, 1)) {
displayMessage(0x4b39);
} else {
displayMessage(0x4acd);
displayMessage(0x4b0d);
SET_FLAG(0xDBBD, 1);
}
return true;
case 0x6be1: //handle to the bathroom
if (CHECK_FLAG(0xDBD9, 1)) {
displayMessage(0x5326); //i'd better catch johnny
} else {
playSound(88, 4);
playActorAnimation(808);
loadScene(36, 41, 195, 2);
}
return true;
case 0x6bad:
playSound(80, 4);
playActorAnimation(971);
loadScene(32, 139, 199, 1);
return true;
case 0x6c45:
playSound(89, 6);
playActorAnimation(CHECK_FLAG(0xDBEF, 1) ? 985 : 806);
loadScene(34, 40, 133, 2);
return true;
case 0x6c83:
Dialog::pop(scene, 0xdb2e, 0, 0, 0xd1, 0xef, 0, 1);
scene->getObject(1)->setName((const char *)res->dseg.ptr(0xaa94));
SET_FLAG(0xDBD1, 1);
return true;
case 0x6c9d: //getting jar
setOns(0, 71);
playSound(32, 5);
playActorAnimation(732);
disableObject(2);
inventory->add(72);
return true;
case 0x6cc4: //secret diary
playActorAnimation(754);
hideActor();
displayCutsceneMessage(0x517b, 30430);
playMusic(3);
loadScene(11, scene->getPosition());
playAnimation(750, 2);
Dialog::show(scene, 0x4f50, 751, 529, 0xe5, 0xd9, 2, 1);
playAnimation(752, 0, true);
playAnimation(753, 1, true);
waitAnimation();
Dialog::show(scene, 0x5168, 529, 751, 0xd9, 0xe5, 1, 2);
loadScene(30, scene->getPosition());
Dialog::show(scene, 0x449e, 733, 734, 0xe5, 0xd0, 2, 3);
playSound(75, 13);
playSound(32, 22);
playAnimation(735, 1, true);
playAnimation(736, 2, true);
waitAnimation();
Dialog::show(scene, 0x46cf, 737, 738, 0xd0, 0xe5, 3, 2);
playSound(32, 1);
playAnimation(739, 1, true);
playAnimation(740, 2, true);
waitAnimation();
Dialog::show(scene, 0x4772, 733, 734, 0xe5, 0xd0, 2, 3);
playAnimation(742, 1, true);
playAnimation(741, 2, true);
waitAnimation();
Dialog::show(scene, 0x481c, 743, 733, 0xd0, 0xe5, 3, 2); //where's my wallet??
playAnimation(744, 1, true);
playAnimation(745, 2, true);
waitAnimation();
Dialog::show(scene, 0x4873, 734, 733, 0xd0, 0xe5, 3, 2);
playAnimation(746, 1, true);
playAnimation(747, 2, true);
waitAnimation();
Dialog::show(scene, 0x4da5, 734, 734, 0xd0, 0xd0, 3, 3);
Dialog::show(scene, 0x4eb9, 748, 748, 0xd0, 0xd0, 3, 3);
Dialog::show(scene, 0x4f15, 749, 749, 0xd0, 0xd0, 3, 3);
Dialog::show(scene, 0x4f2f, 748, 748, 0xd0, 0xd0, 3, 3);
playMusic(10);
loadScene(32, scene->getPosition());
showActor();
playSound(26, 10);
playActorAnimation(755);
moveRel(0, 0, 3);
Dialog::show(scene, 0x51bf, 0, 0, 0xd1, 0xd1, 0, 0);
hideActor();
loadScene(31, scene->getPosition());
Dialog::show(scene, 0x539f, 763, 764, 0xd9, 0xd0, 1, 2);
loadScene(32, scene->getPosition());
showActor();
Dialog::show(scene, 0x52c3, 0, 0, 0xd1, 0xd1, 0, 0); //i have to hide somewhere
disableObject(3);
enableObject(7);
SET_FLAG(0xDBD5, 1);
return true;
case 0x6f20:
if (CHECK_FLAG(0xDBD5, 1)) {
displayMessage(0x51a7);
} else {
rejectMessage();
}
return true;
case 0x6f75: //hiding in left corner
moveRel(0, 0, 3);
playActorAnimation(756);
hideActor();
playAnimation(758, 1);
Dialog::show(scene, 0x52e6, 759, 759, 0xd0, 0xd0, 2, 2); //I have to buy...
playSound(40, 5);
playSound(52, 13);
playSound(52, 17);
playSound(52, 21);
playAnimation(760, 1);
setOns(1, 72);
setOns(2, 73);
loadScene(31, scene->getPosition());
playSound(58, 5);
playSound(58, 8);
playSound(58, 10);
playSound(58, 12);
playSound(58, 14);
playAnimation(765, 1);
Dialog::show(scene, 0x5443, 766, 766, 0xd9, 0xd9, 1, 1);
loadScene(32, scene->getPosition());
Dialog::show(scene, 0x5358, 761, 761, 0xd0, 0xd0, 2, 2);
playAnimation(762, 1);
setOns(2, 0);
showActor();
playActorAnimation(757);
moveRel(0, 0, 1);
displayMessage(0x51e7);
enableObject(8);
disableObject(7);
SET_FLAG(0xDBD5, 0);
return true;
case 0x6f4d:
if (CHECK_FLAG(0xDBD5, 1)) {
displayMessage(0x51bb);
} else {
loadScene(31, 139, 172, 3);
}
return true;
case 0x6f32:
if (CHECK_FLAG(0xDBD5, 1)) {
displayMessage(0x51a7);
} else {
playActorAnimation(977);
displayMessage(0x5511);
}
return true;
case 0x7096:
playSound(32, 5);
playActorAnimation(767);
setOns(1, 0);
inventory->add(73);
disableObject(8);
return true;
case 0x7291:
playSound(89, 3);
playActorAnimation(975);
loadScene(31, 298, 177, 4);
return true;
case 0x72c2:
if (CHECK_FLAG(0xDBD6, 2)) {
displayMessage(0x522c);
} else {
playSound(79, 6);
playSound(84, 9);
playActorAnimation(801);
wait(50);
if (CHECK_FLAG(0xDBD6, 1)) {
displayMessage(0x538d);
SET_FLAG(0xDBD6, 2);
} else
displayMessage(0x5372);
}
return true;
case 0x7309:
playSound(66, 5);
playSound(67, 11);
playActorAnimation(976);
displayMessage(0x5955);
return true;
case 0x77d5:
if (CHECK_FLAG(0xdbd7, 1) && !CHECK_FLAG(0xdbd8, 1)) { //disallow exiting through the first door until switch turned on, not present in original game
displayMessage(0x52cb);
return true;
}
playSound(89, 6);
playActorAnimation(978);
loadScene(31, 298, 177, 4);
return true;
case 0x79e4:
processCallback(0x6849);
return false;
case 0x79eb: //color of the book
displayMessage(res->dseg.get_word(0x5f3c + GET_FLAG(0xDBC1) * 2 - 2));
return true;
case 0x79fd:
if (CHECK_FLAG(0xDBB7, 1)) {
displayMessage(0x4b6c);
return true;
} else
return false;
case 0x7a0f:
if (CHECK_FLAG(0xDBB8, 1)) {
if (!CHECK_FLAG(0xDBBF, 1)) {
displayMessage(0x4c32);
playSound(5, 11);
playActorAnimation(690);
inventory->add(53);
SET_FLAG(0xDBBF, 1);
}
displayMessage(0x4b87);
return true;
} else
return false;
case 0x7a49:
if (CHECK_FLAG(0xDBB9, 1)) {
displayMessage(0x4ba1);
return true;
} else
return false;
case 0x7a5b:
if (CHECK_FLAG(0xDBBA, 1)) {
displayMessage(0x4bbc);
return true;
} else
return false;
case 0x7a6d:
if (CHECK_FLAG(0xDBBB, 1)) {
displayMessage(0x4bd8);
return true;
} else
return false;
case 0x7a7f:
if (CHECK_FLAG(0xDBBC, 1)) {
if (!CHECK_FLAG(0xDBBE, 1)) {
displayMessage(0x4c0f); //there's dictaphone inside!
playSound(5, 12);
playActorAnimation(689);
inventory->add(52);
SET_FLAG(0xDBBE, 1);
}
displayMessage(0x4bf4);
return true;
} else
return false;
case 0x7af7:
if (CHECK_FLAG(0xDBD0, 1)) {
displayMessage(0x5082);
return true;
} else
return false;
case 0x7b09: {
byte v = GET_FLAG(0xDBD6);
switch (v) {
case 1:
displayMessage(0x51f8);
return true;
case 2:
displayMessage(0x538d);
return true;
default:
return false;
}
}
case 0x9166:
if (CHECK_FLAG(0xDBD1, 1)) {
return true;
} else {
displayMessage(0x50a6);
return false;
}
case 0x9175:
if (CHECK_FLAG(0xDBD2, 0) || CHECK_FLAG(0xDBD3, 0) || CHECK_FLAG(0xDBD4, 0))
return true;
waitLanAnimationFrame(1, 1);
playSound(89, 2);
playActorAnimation(731);
setOns(0, 70);
setLan(1, 0);
disableObject(1);
enableObject(2);
enableObject(3);
return true;
case 0x90bc: //handle on the hole
playSound(5, 3);
playSound(6, 9);
playActorAnimation(807);
setOns(0, 83);
inventory->remove(73);
disableObject(2);
enableObject(3);
SET_FLAG(0xDBEF, 1);
return true;
case 0x90fc: //dictaphone on robot
if (!processCallback(0x9166))
return true;
if (CHECK_FLAG(0xDBD2, 1)) {
displayMessage(0x50c3);
return true;
}
if (!CHECK_FLAG(0xDBCB, 1)) {
displayMessage(0x5101);
return true;
}
displayMessage(0x50e1);
waitLanAnimationFrame(1, 1);
playSound(5, 3);
playSound(5, 39);
displayAsyncMessage(0x5124, 40388, 9, 35, 0xd0);
playActorAnimation(728);
//fixme: add 727 animation
Dialog::show(scene, 0x3d17, 0, 0, 0xd1, 0xef, 0, 1);
SET_FLAG(0xDBD2, 1);
processCallback(0x9175);
return true;
case 0x91cb: //use socks on robot
if (!processCallback(0x9166))
return true;
if (CHECK_FLAG(0xDBD3, 1)) {
displayMessage(0x50c3);
return true;
}
displayMessage(0x5138);
waitLanAnimationFrame(1, 1);
playSound(5, 3);
playSound(5, 23);
playActorAnimation(729);
//fixme: add 727 animation
Dialog::show(scene, 0x3d70, 0, 0, 0xd1, 0xef, 0, 1);
SET_FLAG(0xDBD3, 1);
processCallback(0x9175);
return true;
case 0x9209: //photo on robot
if (!processCallback(0x9166))
return true;
if (CHECK_FLAG(0xDBD4, 1)) {
displayMessage(0x50c3);
return true;
}
displayMessage(0x5161);
waitLanAnimationFrame(1, 1);
playSound(5, 3);
playSound(5, 25);
playActorAnimation(730);
//fixme: add 727 animation
Dialog::show(scene, 0x3dd6, 0, 0, 0xd1, 0xef, 0, 1);
SET_FLAG(0xDBD4, 1);
processCallback(0x9175);
return true;
case 0x924e:
setOns(2, 64);
playSound(5, 3);
playSound(52, 10);
playActorAnimation(711);
moveRel(0, 0, 4);
Dialog::show(scene, 0x3b21, 0, 709, 0xd1, 0xef, 0, 1);
moveTo(300, 190, 4);
inventory->remove(64);
disableObject(8);
playAnimation(712, 0);
setOns(2, 0);
playSound(15, 26);
playSound(15, 28);
playSound(16, 37);
playAnimation(713, 0);
Dialog::show(scene, 0x3c0d, 0, 709, 0xd1, 0xef, 0, 1);
playSound(85, 2);
playAnimation(714, 0);
setLan(1, 0);
disableObject(1);
{
Object *obj = scene->getObject(2);
obj->actor_rect.left = obj->actor_rect.right = 81;
obj->actor_rect.top = obj->actor_rect.bottom = 160;
obj->actor_orientation = 4;
obj->save();
}
{
Object *obj = scene->getObject(3);
obj->actor_rect.left = obj->actor_rect.right = 64;
obj->actor_rect.top = obj->actor_rect.bottom = 168;
obj->actor_orientation = 4;
obj->save();
}
{
Object *obj = scene->getObject(10);
obj->actor_rect.left = obj->actor_rect.right = 105;
obj->actor_rect.top = obj->actor_rect.bottom = 160;
obj->actor_orientation = 1;
obj->save();
}
SET_FLAG(0xDBCC, 1);
return true;
case 0x9472:
playSound(5, 4);
playSound(19, 14);
playActorAnimation(793);
displayMessage(0x5218);
inventory->remove(60);
SET_FLAG(0xDBD6, 1);
return true;
case 0x9449: //meat + stew
playSound(5, 4);
playSound(63, 12);
playActorAnimation(726);
displayMessage(0x508a);
inventory->remove(69);
inventory->add(70);
return true;
case 0x949b:
if (CHECK_FLAG(0xDBD6, 2)) {
playSound(5, 4);
playSound(5, 25);
playActorAnimation(802);
displayMessage(0x5272);
inventory->remove(62);
inventory->add(74);
inventory->add(65);
} else
displayMessage(0x524f);
return true;
case 0x94d4:
if (inventory->has(70)) {
setOns(0, 0);
playSound(5, 3);
playSound(5, 18);
playSound(13, 12);
playActorAnimation(803);
disableObject(7);
inventory->remove(70);
inventory->add(71);
} else
displayMessage(0x53ad);
return true;
case 0x951b:
playSound(5, 4);
playSound(5, 22);
playActorAnimation(804);
displayMessage(0x528b);
return true;
case 0x73a3:
if (CHECK_FLAG(0xdbc5, 1)) {
SET_FLAG(0xdbc5, 0);
//call 73e6
playSound(71, 3);
playActorAnimation(700);
playAnimation(0, 0, true);
reloadLan();
if (CHECK_FLAG(0xDBC6, 1)) {
displayMessage(0x4da6);
}
} else {
SET_FLAG(0xdbc5, 1);
//call 73e6
playSound(71, 3);
playActorAnimation(700);
reloadLan();
}
return true;
case 0x9537: //using remote on VCR
playSound(5, 3);
playSound(5, 16);
playActorAnimation(703);
if (!CHECK_FLAG(0xDBC8, 1)) {
displayMessage(0x4D80); //nothing happened
return true;
}
//0x955a
if (CHECK_FLAG(0xDBC6, 0)) {
if (CHECK_FLAG(0xDBC5, 1)) { //tv on
if (!CHECK_FLAG(0xDBC7, 1))
displayMessage(0x4d93); //the tape started
SET_FLAG(0xDBC6, 1);
reloadLan();
if (!CHECK_FLAG(0xDBC7, 1)) {
Dialog::show(scene, 0x392c, 0, 702, 0xd1, 0xd0, 0, 1);
SET_FLAG(0xDBC7, 1);
}
} else
displayMessage(0x4d5b); //i just realized that tv is off
} else {
SET_FLAG(0xDBC6, 0);
if (CHECK_FLAG(0xDBC5, 1)) { //tv on
reloadLan();
displayMessage(0x4da6); //much better!
}
}
return true;
case 0x95eb: //polaroid + tv
if (CHECK_FLAG(0xDBC6, 1)) {
if (CHECK_FLAG(0xDBCA, 1)) {
displayMessage(0x4de6);
} else {
playSound(5, 3);
playSound(5, 24);
playSound(90, 18);
playActorAnimation(707);
inventory->add(61);
SET_FLAG(0xDBCA, 1);
}
} else
displayMessage(0x4ea5);
return true;
case 0x962f: //polaroid + tv
if (CHECK_FLAG(0xDBC6, 1)) {
if (CHECK_FLAG(0xDBCB, 1)) {
displayMessage(0x4e32);
} else {
displayMessage(0x4e05);
playSound(5, 3);
playSound(5, 27);
playActorAnimation(708);
SET_FLAG(0xDBCB, 1);
}
} else
displayMessage(0x4ea5);
return true;
case 0x95c8:
playSound(5, 3);
playSound(91, 12);
playActorAnimation(706);
inventory->remove(54);
SET_FLAG(0xDBC8, 1);
return true;
case 0x9673: //hit fatso - final scene
playSound(5, 3);
playSound(24, 10);
playActorAnimation(798);
playSound(63, 11);
playSound(19, 20);
playAnimation(799, 0);
moveTo(50, 170, 1);
playAnimation(800, 0, true, true, true);
wait(100);
playActorAnimation(805);
moveTo(50, 170, 3);
displayMessage(0x5349);
//moveTo(105, 157, 0, true);
playMusic(3);
loadScene(11, 105, 157, 4);
Dialog::show(scene, 0x8409, 0, 938, 0xd1, 0xec, 0, 1);
playAnimation(939, 0, true, true);
playActorAnimation(942, true);
waitAnimation();
playAnimation(939, 0, true, true);
playAnimation(935, 1, true, true);
playActorAnimation(943, true);
waitAnimation();
playAnimation(940, 0, true, true);
playAnimation(936, 1, true, true);
playActorAnimation(944, true);
waitAnimation();
playAnimation(941, 0, true, true);
playAnimation(937, 1, true, true);
playActorAnimation(945, true);
waitAnimation();
Dialog::show(scene, 0x844f, 0, 938, 0xd1, 0xec, 0, 1);
playAnimation(946, 0);
Dialog::show(scene, 0x87c7, 0, 938, 0xd1, 0xec, 0, 1);
playSound(24, 7);
playAnimation(948, 0, true);
playActorAnimation(947, true);
waitAnimation();
loadScene(40, 198, 186, 1);
Dialog::show(scene, 0x8890, 0, 920, 0xd1, 0xe7, 0, 1);
Dialog::show(scene, 0x8a2f, 0, 921, 0xd1, 0xe7, 0, 1);
playAnimation(923, 0);
Dialog::show(scene, 0x8aa7, 0, 920, 0xd1, 0xe7, 0, 1);
moveTo(237, 186, 0);
moveTo(237, 177, 0);
moveTo(192, 177, 4);
playAnimation(949, 0);
Dialog::showMono(scene, 0x8af6, 950, 0xe7, 1);
playSound(32, 5);
playSound(40, 14);
playAnimation(951, 0, true);
playActorAnimation(952, true);
waitAnimation();
playMusic(11);
displayCredits();
loadScene(39, 192, 177, 0);
hideActor();
Dialog::showMono(scene, 0x8b4d, 953, 0xe3, 1); //well...
playSound(5, 15);
playAnimation(954, 0);
Dialog::showMono(scene, 0x8b7a, 955, 0xe3, 1); //that's all folks
playMusic(2);
displayCredits(0xe47c, 4500); //3 minutes (infinite until key pressed in original)
scene->push(SceneEvent(SceneEvent::kQuit));
return true;
case 0x9921: { //using diving eq
int id = scene->getId();
if (id != 15) {
displayMessage(id == 16 ? 0x38ce : 0x38a7);
} else {
playSound(5, 3);
playSound(38, 16);
playSound(38, 22);
playActorAnimation(614);
playSound(5, 3);
playSound(44, 10);
playSound(20, 26);
playActorAnimation(615);
loadScene(17, 156, 180, 3);
SET_FLAG(0, 4);
playSound(64, 7);
playSound(64, 21);
playSound(64, 42);
playSound(64, 63);
setTimerCallback(0x9a1d, 30);
playActorAnimation(617, false, true);
}
}
return true;
case 0x9a1d: //no anchor, timeout
SET_FLAG(0, 0);
processCallback(0x9a7a);
INC_FLAG(0xDBA6);
switch(GET_FLAG(0xDBA6)) {
case 1:
displayMessage(0x39ae);
break;
case 2:
displayMessage(0x39f6);
break;
case 3:
displayMessage(0x3a28);
break;
case 4:
displayMessage(0x3a85);
break;
case 5:
displayMessage(0x39ae);
break;
default:
displayMessage(0x39b7);
}
return true;
case 0x99e0: //success getting an anchor
SET_FLAG(0, 0);
setTimerCallback(0, 0);
scene->getActorAnimation()->free();
playSound(64, 7);
playActorAnimation(618);
disableObject(5);
setOns(0, 0);
playSound(31, 1);
playActorAnimation(619);
processCallback(0x9a7a);
inventory->add(42);
displayMessage(0x3989);
return true;
case 0x9a7a:
loadScene(15, 156, 180, 3);
playSound(5, 5);
playSound(38, 14);
playSound(38, 20);
playSound(5, 25);
playActorAnimation(616);
return true;
case 0x9aca:
if (scene->getId() == 13) {
moveTo(172, 181, 1);
playSound(26, 19);
for (uint i = 0; i < 8; ++i)
playSound(26, 30 + i * 11);
playActorAnimation(661);
displayCutsceneMessage(0x3c80, 30484);
playSound(56, 10);
playSound(56, 21);
playSound(8, 48);
for (uint i = 0; i < 7; ++i)
playSound(26, 117 + i * 11);
moveRel(-20, 0, 0, true);
playActorAnimation(662, true);
playAnimation(663, 2, true);
waitAnimation();
setOns(1, 49);
displayCutsceneMessage(0x3c9a, 30453);
moveTo(162, 184, 0, true);
playSound(26, 6);
playSound(26, 17);
playSound(56, 10);
playSound(56, 21);
playSound(19, 27);
playSound(24, 38);
playSound(23, 44);
playActorAnimation(664);
playAnimation(665, 1);
wait(100);
displayMessage(0x3cbc);
wait(100);
displayMessage(0x3cea);
inventory->remove(37);
processCallback(0x9d45); //another mansion try
} else
displayMessage(0x3c58);
return true;
case 0x9c6d:
displayMessage(0x49d1);
SET_FLAG(0xDBB5, 1);
return false;
case 0x9c79: //use pills
if (scene->getId() != 36) {
displayMessage(0x52a9);
} else if (CHECK_FLAG(0xDBF1, 1)) {
displayMessage(0x52F6);
} else {
SET_FLAG(0xDBF1, 1);
moveTo(102, 195, 2);
playSound(5, 3);
playSound(75, 12);
playActorAnimation(794);
wait(100);
setLan(1, 0);
moveTo(151, 197, 2);
playActorAnimation(795);
moveTo(186, 198, 2, true);
moveTo(220, 198, 4);
{
Walkbox * w = scene->getWalkbox(0);
w->rect.left = 0;
w->rect.bottom = 199;
w->save();
}
setLan(1, 0xff);
Dialog::showMark(scene, 0x58a9);
Object *obj = scene->getObject(1);
obj->actor_rect.left = obj->actor_rect.right = 270;
obj->actor_rect.top = obj->actor_rect.bottom = 193;
obj->actor_orientation = 2;
obj->save();
obj = scene->getObject(3);
obj->actor_rect.left = obj->actor_rect.right = 254;
obj->actor_rect.top = obj->actor_rect.bottom = 193;
obj->actor_orientation = 1;
obj->save();
SET_FLAG(0xDBD7, 1);
}
return true;
case 0x9d45: {
wait(50);
byte attempts = ++ *(res->dseg.ptr(0xDBEA));
debug(0, "mansion intrusion attempt #%u", attempts);
if (attempts >= 7)
return false;
uint16 ptr = res->dseg.get_word((attempts - 2) * 2 + 0x6035);
debug(0, "mansion callback = %04x", ptr);
byte id = scene->getId();
playMusic(11);
displayCutsceneMessage(0x580a, 30484);
processCallback(ptr);
playMusic(6);
if (getFlag(0xdbec) != 1 || ptr != 0x9f3e) //ptr check eq. scene_id == 11
loadScene(id, scene->getPosition());
return true;
}
case 0x9d90:
hideActor();
loadScene(34, scene->getPosition());
playAnimation(986, 0, true);
playAnimation(987, 1, true);
waitAnimation();
Dialog::show(scene, 0x6f60, 988, 989, 0xd9, 0xd0, 1, 2);
playAnimation(990, 0, true);
playAnimation(991, 1, true);
waitAnimation();
showActor();
return true;
case 0x9de5:
hideActor();
loadScene(30, scene->getPosition());
playAnimation(887, 1);
playAnimation(888, 2, true, true, true);
//waitAnimation();
Dialog::showMono(scene, 0x6fb8, 889, 0xd9, 2);
playSound(26, 3);
playAnimation(891, 1, true, true, true);
playAnimation(892, 2);
waitAnimation();
Dialog::show(scene, 0x6ff0, 890, 889, 0xd0, 0xd9, 3, 2);
showActor();
return true;
case 0x9e54:
hideActor();
loadScene(32, scene->getPosition());
playAnimation(894, 1, true, true, true);
playAnimation(893, 2, true);
waitAnimation();
Dialog::showMono(scene, 0x706e, 895, 0xd9, 3);
playSound(75, 9);
playAnimation(898, 1, true);
playAnimation(897, 2, true);
Dialog::show(scene, 0x7096, 896, 895, 0xd0, 0xd9, 2, 3);
showActor();
return true;
case 0x9ec3:
hideActor();
loadScene(29, scene->getPosition());
playActorAnimation(901, true);
playAnimation(900, 1, true);
waitAnimation();
Dialog::show(scene, 0x7161, 903, 902, 0xd0, 0xd9, 2, 3);
for (byte i = 3; i <= 9; i += 2)
playSound(56, i);
playActorAnimation(905, true);
playAnimation(904, 1, true);
Dialog::show(scene, 0x71c6, 903, 902, 0xd0, 0xd9, 2, 3);
showActor();
return true;
case 0x9f3e:
hideActor();
loadScene(35, scene->getPosition());
playAnimation(907, 2, true);
playAnimation(906, 3, true);
waitAnimation();
Dialog::show(scene, 0x7243, 908, 909, 0xd9, 0xd0, 2, 3);
Dialog::show(scene, 0x7318, 910, 908, 0xd0, 0xd9, 3, 2);
loadScene(11, scene->getPosition());
showActor();
setOns(3, 51);
playAnimation(911, 1);
playAnimation(899, 1);
setFlag(0xDBEC, 1);
reloadLan();
wait(200);
enableObject(8);
setLan(2, 8);
return true;
}
//error("invalid callback %04x called", addr);
warning("invalid callback %04x called", addr);
return true;
}
} // End of namespace TeenAgent