scummvm/engines/teenagent/teenagent.cpp
Vladimir Menshakov 2dd34a2123 added voices pack/cd music support
svn-id: r48962
2010-05-07 07:56:57 +00:00

1006 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/events.h"
#include "common/savefile.h"
#include "common/system.h"
#include "engines/advancedDetector.h"
#include "engines/util.h"
#include "sound/audiocd.h"
#include "sound/mixer.h"
#include "sound/decoders/raw.h"
#include "graphics/cursorman.h"
#include "graphics/thumbnail.h"
#include "teenagent/console.h"
#include "teenagent/music.h"
#include "teenagent/objects.h"
#include "teenagent/pack.h"
#include "teenagent/scene.h"
#include "teenagent/teenagent.h"
namespace TeenAgent {
TeenAgentEngine::TeenAgentEngine(OSystem *system, const ADGameDescription *gd) : Engine(system), action(kActionNone), _gameDescription(gd) {
music = new MusicPlayer();
}
bool TeenAgentEngine::trySelectedObject() {
InventoryObject *inv = inventory->selectedObject();
if (inv == NULL)
return false;
Resources *res = Resources::instance();
debug(0, "checking active object %u on %u", inv->id, dst_object->id);
//mouse time challenge hack:
if (
(res->dseg.get_byte(0) == 1 && inv->id == 49 && dst_object->id == 5) ||
(res->dseg.get_byte(0) == 2 && inv->id == 29 && dst_object->id == 5)
) {
//putting rock into hole or superglue on rock
processCallback(0x8d57);
return true;
}
const Common::Array<UseHotspot> &hotspots = use_hotspots[scene->getId() - 1];
for (uint i = 0; i < hotspots.size(); ++i) {
const UseHotspot &spot = hotspots[i];
if (spot.inventory_id == inv->id && dst_object->id == spot.object_id) {
debug(0, "use object on hotspot!");
spot.dump();
if (spot.actor_x != 0xffff && spot.actor_y != 0xffff)
moveTo(spot.actor_x, spot.actor_y, spot.orientation);
if (!processCallback(spot.callback))
debug(0, "fixme! display proper description");
inventory->resetSelectedObject();
return true;
}
}
//error
inventory->resetSelectedObject();
displayMessage(0x3457);
return true;
}
void TeenAgentEngine::processObject() {
if (dst_object == NULL)
return;
Resources *res = Resources::instance();
switch (action) {
case kActionExamine: {
if (trySelectedObject())
break;
byte *dcall = res->dseg.ptr(0xb5ce);
dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2));
dcall += 2 * dst_object->id - 2;
uint16 callback = READ_LE_UINT16(dcall);
if (callback == 0 || !processCallback(callback))
displayMessage(dst_object->description);
}
break;
case kActionUse: {
if (trySelectedObject())
break;
byte *dcall = res->dseg.ptr(0xb89c);
dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2));
dcall += 2 * dst_object->id - 2;
uint16 callback = READ_LE_UINT16(dcall);
if (!processCallback(callback))
displayMessage(dst_object->description);
}
break;
case kActionNone:
break;
}
}
void TeenAgentEngine::use(Object *object) {
if (object == NULL || scene->eventRunning())
return;
dst_object = object;
object->rect.dump();
object->actor_rect.dump();
action = kActionUse;
if (object->actor_rect.valid())
scene->moveTo(Common::Point(object->actor_rect.right, object->actor_rect.bottom), object->actor_orientation);
else if (object->actor_orientation > 0)
scene->setOrientation(object->actor_orientation);
}
void TeenAgentEngine::examine(const Common::Point &point, Object *object) {
if (scene->eventRunning())
return;
if (object != NULL) {
Common::Point dst = object->actor_rect.center();
debug(0, "click %d, %d, object %d, %d", point.x, point.y, dst.x, dst.y);
action = kActionExamine;
if (object->actor_rect.valid())
scene->moveTo(dst, object->actor_orientation, true); //validate examine message. Original engine does not let you into walkboxes
dst_object = object;
} else if (!scene_busy) {
//do not reset anything while scene is busy, but allow interrupts while walking.
debug(0, "click %d, %d", point.x, point.y);
action = kActionNone;
scene->moveTo(point, 0, true);
dst_object = NULL;
}
}
void TeenAgentEngine::init() {
_mark_delay = 80;
_game_delay = 110;
Resources * res = Resources::instance();
use_hotspots.resize(42);
byte *scene_hotspots = res->dseg.ptr(0xbb87);
for (byte i = 0; i < 42; ++i) {
Common::Array<UseHotspot> & hotspots = use_hotspots[i];
byte * hotspots_ptr = res->dseg.ptr(READ_LE_UINT16(scene_hotspots + i * 2));
while (*hotspots_ptr) {
UseHotspot h;
h.load(hotspots_ptr);
hotspots_ptr += 9;
hotspots.push_back(h);
}
}
}
void TeenAgentEngine::deinit() {
_mixer->stopAll();
delete scene;
scene = NULL;
delete inventory;
inventory = NULL;
//delete music;
//music = NULL;
use_hotspots.clear();
Resources::instance()->deinit();
CursorMan.popCursor();
}
Common::Error TeenAgentEngine::loadGameState(int slot) {
debug(0, "loading from slot %d", slot);
Common::ScopedPtr<Common::InSaveFile>
in(_saveFileMan->openForLoading(Common::String::printf("teenagent.%02d", slot)));
if (!in)
in.reset(_saveFileMan->openForLoading(Common::String::printf("teenagent.%d", slot)));
if (!in)
return Common::kReadPermissionDenied;
Resources *res = Resources::instance();
assert(res->dseg.size() >= 0x6478 + 0x777a);
char data[0x777a];
in->seek(0);
if (in->read(data, 0x777a) != 0x777a) {
return Common::kReadingFailed;
}
memcpy(res->dseg.ptr(0x6478), data, sizeof(data));
scene->clear();
inventory->activate(false);
inventory->reload();
setMusic(Resources::instance()->dseg.get_byte(0xDB90));
int id = res->dseg.get_byte(0xB4F3);
uint16 x = res->dseg.get_word(0x64AF), y = res->dseg.get_word(0x64B1);
scene->loadObjectData();
scene->init(id, Common::Point(x, y));
scene->setPalette(4);
scene->intro = false;
return Common::kNoError;
}
Common::Error TeenAgentEngine::saveGameState(int slot, const char *desc) {
debug(0, "saving to slot %d", slot);
Common::ScopedPtr<Common::OutSaveFile> out(_saveFileMan->openForSaving(Common::String::printf("teenagent.%02d", slot)));
if (!out)
return Common::kWritingFailed;
Resources *res = Resources::instance();
res->dseg.set_byte(0xB4F3, scene->getId());
Common::Point pos = scene->getPosition();
res->dseg.set_word(0x64AF, pos.x);
res->dseg.set_word(0x64B1, pos.y);
assert(res->dseg.size() >= 0x6478 + 0x777a);
strncpy((char *)res->dseg.ptr(0x6478), desc, 0x16);
out->write(res->dseg.ptr(0x6478), 0x777a);
if (!Graphics::saveThumbnail(*out))
warning("saveThumbnail failed");
out->finalize();
return Common::kNoError;
}
int TeenAgentEngine::skipEvents() const {
Common::EventManager *_event = _system->getEventManager();
Common::Event event;
while (_event->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RTL:
return -1;
case Common::EVENT_MAINMENU:
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
return 1;
case Common::EVENT_KEYDOWN:
if (event.kbd.ascii)
return 1;
default: ;
}
}
return 0;
}
bool TeenAgentEngine::showCDLogo() {
Common::File cdlogo;
if (!cdlogo.exists("cdlogo.res") || !cdlogo.open("cdlogo.res"))
return true;
byte bg[0xfa00];
byte palette[0x400];
cdlogo.read(bg, sizeof(bg));
memset(palette, 0, sizeof(palette));
for(uint c = 0; c < 0x100; ++c) {
uint idx = c * 4;
cdlogo.read(palette + idx, 3);
palette[idx] *= 4;
palette[idx + 1] *= 4;
palette[idx + 2] *= 4;
}
_system->setPalette(palette, 0, 0x100);
_system->copyRectToScreen(bg, 320, 0, 0, 320, 200);
_system->updateScreen();
for(uint i = 0; i < 20; ++i) {
int r = skipEvents();
if (r != 0)
return r > 0? true: false;
_system->delayMillis(100);
}
cdlogo.close();
return true;
}
bool TeenAgentEngine::showLogo() {
FilePack logo;
if (!logo.open("unlogic.res"))
return true;
byte bg[0xfa00];
byte palette[0x400];
Common::ScopedPtr<Common::SeekableReadStream> frame(logo.getStream(1));
if (!frame)
return true;
frame->read(bg, sizeof(bg));
memset(palette, 0, sizeof(palette));
for(uint c = 0; c < 0x100; ++c) {
uint idx = c * 4;
frame->read(palette + idx, 3);
palette[idx] *= 4;
palette[idx + 1] *= 4;
palette[idx + 2] *= 4;
}
_system->setPalette(palette, 0, 0x100);
uint n = logo.fileCount();
for(uint f = 0; f < 4; ++f)
for(uint i = 2; i <= n; ++i) {
{
int r = skipEvents();
if (r != 0)
return r > 0? true: false;
}
_system->copyRectToScreen(bg, 320, 0, 0, 320, 200);
frame.reset(logo.getStream(i));
if (!frame)
return true;
Surface s;
s.load(frame, Surface::kTypeOns);
if (s.empty())
return true;
_system->copyRectToScreen((const byte *)s.pixels, s.w, s.x, s.y, s.w, s.h);
_system->updateScreen();
_system->delayMillis(100);
}
return true;
}
bool TeenAgentEngine::showMetropolis() {
_system->fillScreen(0);
_system->updateScreen();
FilePack varia;
varia.open("varia.res");
byte palette[0x400];
memset(palette, 0, sizeof(palette));
{
Common::ScopedPtr<Common::SeekableReadStream> s(varia.getStream(5));
for(uint c = 0; c < 0x400; c += 4) {
s->read(palette + c, 3);
palette[c] *= 4;
palette[c + 1] *= 4;
palette[c + 2] *= 4;
}
}
_system->setPalette(palette, 0, 0x100);
byte varia_6[21760], varia_9[18302];
varia.read(6, varia_6, sizeof(varia_6));
varia.read(9, varia_9, sizeof(varia_9));
byte colors[56 * 160 * 2];
memset(colors, 0, sizeof(colors));
int logo_y = -56;
for(uint f = 0; f < 300; ++f) {
{
int r = skipEvents();
if (r != 0)
return r > 0? true: false;
}
Graphics::Surface *surface = _system->lockScreen();
if (logo_y > 0) {
surface->fillRect(Common::Rect(0, 0, 320, logo_y), 0);
}
{
//generate colors matrix
memmove(colors + 320, colors + 480, 8480);
for(uint c = 0; c < 17; ++c) {
byte x = (random.getRandomNumber(184) + 5) & 0xff;
uint offset = 8800 + random.getRandomNumber(158);
colors[offset++] = x;
colors[offset++] = x;
}
for(uint y = 1; y < 56; ++y) {
for(uint x = 1; x < 160; ++x) {
uint offset = y * 160 + x;
uint v =
(uint)colors[offset - 161] + colors[offset - 160] + colors[offset - 159] +
(uint)colors[offset - 1] + colors[offset + 1] +
(uint)colors[offset + 161] + colors[offset + 160] + colors[offset + 159];
v >>= 3;
colors[offset + 8960] = v;
}
}
memmove(colors, colors + 8960, 8960);
}
byte *dst = (byte *)surface->getBasePtr(0, 131);
byte *src = varia_6;
for(uint y = 0; y < 68; ++y) {
for(uint x = 0; x < 320; ++x) {
if (*src++ == 1) {
*dst++ = colors[19 * 160 + y / 2 * 160 + x / 2];
} else
++dst;
}
}
_system->unlockScreen();
_system->copyRectToScreen(
varia_9 + (logo_y < 0? -logo_y * 320: 0), 320,
0, logo_y >= 0? logo_y: 0,
320, logo_y >= 0? 57: 57 + logo_y);
if (logo_y < 82 - 57)
++logo_y;
_system->updateScreen();
_system->delayMillis(100);
}
return true;
}
Common::Error TeenAgentEngine::run() {
Resources *res = Resources::instance();
if (!res->loadArchives(_gameDescription))
return Common::kUnknownError;
Common::EventManager *_event = _system->getEventManager();
initGraphics(320, 200, false);
scene = new Scene;
inventory = new Inventory;
console = new Console(this);
scene->init(this, _system);
inventory->init(this);
init();
CursorMan.pushCursor(res->dseg.ptr(0x00da), 8, 12, 0, 0, 1);
syncSoundSettings();
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, music, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, false);
setMusic(1);
music->start();
int load_slot = Common::ConfigManager::instance().getInt("save_slot");
if (load_slot >= 0) {
loadGameState(load_slot);
} else {
if (!showCDLogo())
return Common::kNoError;
if (!showLogo())
return Common::kNoError;
if (!showMetropolis())
return Common::kNoError;
scene->intro = true;
scene_busy = true;
processCallback(0x24c);
}
CursorMan.showMouse(true);
uint32 game_timer = 0;
uint32 mark_timer = 0;
Common::Event event;
Common::Point mouse;
uint32 timer = _system->getMillis();
do {
Object *current_object = scene->findObject(mouse);
while (_event->pollEvent(event)) {
if (event.type == Common::EVENT_RTL) {
deinit();
return Common::kNoError;
}
if ((!scene_busy && inventory->processEvent(event)) || scene->processEvent(event))
continue;
//debug(0, "event");
switch (event.type) {
case Common::EVENT_KEYDOWN:
if ((event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) ||
event.kbd.ascii == '~' || event.kbd.ascii == '#') {
console->attach();
} else if (event.kbd.hasFlags(0) && event.kbd.keycode == Common::KEYCODE_F5) {
openMainMenuDialog();
} if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_f) {
_mark_delay = _mark_delay == 80? 40: 80;
debug(0, "mark_delay = %u", _mark_delay);
}
break;
case Common::EVENT_LBUTTONDOWN:
if (scene->getId() < 0)
break;
examine(event.mouse, current_object);
break;
case Common::EVENT_RBUTTONDOWN:
//if (current_object)
// debug(0, "%d, %s", current_object->id, current_object->name.c_str());
if (scene->getId() < 0)
break;
if (current_object == NULL)
break;
if (res->dseg.get_byte(0) == 3 && current_object->id == 1) {
processCallback(0x5189); //boo!
break;
}
if (res->dseg.get_byte(0) == 4 && current_object->id == 5) {
processCallback(0x99e0); //getting an anchor
break;
}
use(current_object);
break;
case Common::EVENT_MOUSEMOVE:
mouse = event.mouse;
break;
default:
;
}
}
//game delays: slow 16, normal 11, fast 5, crazy 1
//mark delays: 4 * (3 - hero_speed), normal == 1
//game delays in 1/100th of seconds
uint32 new_timer = _system->getMillis();
uint32 delta = new_timer - timer;
timer = new_timer;
bool tick_game = game_timer <= delta;
if (tick_game)
game_timer = _game_delay - ((delta - game_timer) % _game_delay);
else
game_timer -= delta;
bool tick_mark = mark_timer <= delta;
if (tick_mark)
mark_timer = _mark_delay - ((delta - mark_timer) % _mark_delay);
else
mark_timer -= delta;
if (tick_game || tick_mark) {
bool b = scene->render(tick_game, tick_mark, delta);
if (!inventory->active() && !b && action != kActionNone) {
processObject();
action = kActionNone;
dst_object = NULL;
}
scene_busy = b;
}
_system->showMouse(scene->getMessage().empty() && !scene_busy);
bool busy = inventory->active() || scene_busy;
Graphics::Surface *surface = _system->lockScreen();
if (!busy) {
InventoryObject *selected_object = inventory->selectedObject();
if (current_object || selected_object) {
Common::String name;
if (selected_object) {
name += selected_object->name;
name += " & ";
}
if (current_object)
name += current_object->name;
uint w = res->font7.render(NULL, 0, 0, name, 0xd1);
res->font7.render(surface, (320 - w) / 2, 180, name, 0xd1, true);
#if 0
if (current_object) {
current_object->rect.render(surface, 0x80);
current_object->actor_rect.render(surface, 0x81);
}
#endif
}
}
inventory->render(surface, tick_game? 1: 0);
_system->unlockScreen();
_system->updateScreen();
if (console->isAttached()) {
console->onFrame();
}
uint32 next_tick = MIN(game_timer, mark_timer);
if (next_tick > 0) {
_system->delayMillis(next_tick > 40? 40: next_tick);
}
} while (!shouldQuit());
deinit();
return Common::kNoError;
}
Common::String TeenAgentEngine::parseMessage(uint16 addr) {
Common::String message;
for (
const char *str = (const char *)Resources::instance()->dseg.ptr(addr);
str[0] != 0 || str[1] != 0;
++str) {
char c = str[0];
message += c != 0 && (signed char)c != -1 ? c : '\n';
}
if (message.empty()) {
warning("empty message parsed for %04x", addr);
}
return message;
}
void TeenAgentEngine::displayMessage(const Common::String &str, byte color, uint16 position) {
if (str.empty()) {
return;
}
if (color == 0xd1) { //mark's
SceneEvent e(SceneEvent::kPlayAnimation);
e.animation = 0;
e.slot = 0x80;
scene->push(e);
}
{
SceneEvent event(SceneEvent::kMessage);
event.message = str;
event.color = color;
event.slot = 0;
event.dst.x = position % 320;
event.dst.y = position / 320;
scene->push(event);
}
{
SceneEvent e(SceneEvent::kPauseAnimation);
e.animation = 0;
e.slot = 0x80;
scene->push(e);
}
}
void TeenAgentEngine::displayMessage(uint16 addr, byte color, uint16 position) {
displayMessage(parseMessage(addr), color, position);
}
void TeenAgentEngine::displayAsyncMessage(uint16 addr, uint16 position, uint16 first_frame, uint16 last_frame, byte color) {
SceneEvent event(SceneEvent::kMessage);
event.message = parseMessage(addr);
event.slot = 0;
event.color = color;
event.dst.x = position % 320;
event.dst.y = position / 320;
event.first_frame = first_frame;
event.last_frame = last_frame;
scene->push(event);
}
void TeenAgentEngine::displayAsyncMessageInSlot(uint16 addr, byte slot, uint16 first_frame, uint16 last_frame, byte color) {
SceneEvent event(SceneEvent::kMessage);
event.message = parseMessage(addr);
event.slot = slot + 1;
event.color = color;
event.first_frame = first_frame;
event.last_frame = last_frame;
scene->push(event);
}
void TeenAgentEngine::displayCredits(uint16 addr, uint16 timer) {
SceneEvent event(SceneEvent::kCreditsMessage);
const byte *src = Resources::instance()->dseg.ptr(addr);
event.orientation = *src++;
event.color = *src++;
event.lan = 8;
event.dst.y = *src;
while (true) {
++src; //skip y position
Common::String line((const char *)src);
event.message += line;
src += line.size() + 1;
if (*src == 0)
break;
event.message += "\n";
}
int w = Resources::instance()->font8.render(NULL, 0, 0, event.message, 0xd1);
event.dst.x = (320 - w) / 2;
event.timer = timer;
scene->push(event);
}
void TeenAgentEngine::displayCredits() {
SceneEvent event(SceneEvent::kCredits);
event.message = parseMessage(0xe488);
event.dst.y = 200;
int lines = 1;
for(uint i = 0; i < event.message.size(); ++i)
if (event.message[i] == '\n')
++lines;
event.dst.x = (320 - Resources::instance()->font7.render(NULL, 0, 0, event.message, 0xd1)) / 2;
event.timer = 11 * lines - event.dst.y + 22;
//debug(0, "credits = %s", event.message.c_str());
scene->push(event);
}
void TeenAgentEngine::displayCutsceneMessage(uint16 addr, uint16 position) {
SceneEvent event(SceneEvent::kCreditsMessage);
event.message = parseMessage(addr);
event.dst.x = position % 320;
event.dst.y = position / 320;
event.lan = 7;
scene->push(event);
}
void TeenAgentEngine::moveTo(const Common::Point &dst, byte o, bool warp) {
moveTo(dst.x, dst.y, o, warp);
}
void TeenAgentEngine::moveTo(Object *obj) {
moveTo(obj->actor_rect.right, obj->actor_rect.bottom, obj->actor_orientation);
}
void TeenAgentEngine::moveTo(uint16 x, uint16 y, byte o, bool warp) {
SceneEvent event(SceneEvent::kWalk);
event.dst.x = x;
event.dst.y = y;
if (o > 4) {
warning("invalid orientation %d", o);
o = 0;
}
event.orientation = o;
event.color = warp ? 1 : 0;
scene->push(event);
}
void TeenAgentEngine::moveRel(int16 x, int16 y, byte o, bool warp) {
SceneEvent event(SceneEvent::kWalk);
event.dst.x = x;
event.dst.y = y;
event.orientation = o;
event.color = (warp ? 1 : 0) | 2;
scene->push(event);
}
void TeenAgentEngine::playAnimation(uint16 id, byte slot, bool async, bool ignore, bool loop) {
SceneEvent event(SceneEvent::kPlayAnimation);
event.animation = id;
event.slot = (slot + 1) | (ignore? 0x20: 0) | (loop? 0x80: 0);
scene->push(event);
if (!async)
waitAnimation();
}
void TeenAgentEngine::playActorAnimation(uint16 id, bool async, bool ignore) {
SceneEvent event(SceneEvent::kPlayActorAnimation);
event.animation = id;
event.slot = ignore? 0x20: 0;
scene->push(event);
if (!async)
waitAnimation();
}
void TeenAgentEngine::loadScene(byte id, const Common::Point &pos, byte o) {
loadScene(id, pos.x, pos.y, o);
}
void TeenAgentEngine::loadScene(byte id, uint16 x, uint16 y, byte o) {
if (scene->last_event_type() != SceneEvent::kCreditsMessage)
fadeOut();
SceneEvent event(SceneEvent::kLoadScene);
event.scene = id;
event.dst.x = x;
event.dst.y = y;
event.orientation = o;
scene->push(event);
fadeIn();
}
void TeenAgentEngine::enableOn(bool enable) {
SceneEvent event(SceneEvent::kSetOn);
event.ons = 0;
event.color = enable? 1: 0;
scene->push(event);
}
void TeenAgentEngine::setOns(byte id, byte value, byte scene_id) {
SceneEvent event(SceneEvent::kSetOn);
event.ons = id + 1;
event.color = value;
event.scene = scene_id;
scene->push(event);
}
void TeenAgentEngine::setLan(byte id, byte value, byte scene_id) {
if (id == 0)
error("setting lan 0 is invalid");
SceneEvent event(SceneEvent::kSetLan);
event.lan = id;
event.color = value;
event.scene = scene_id;
scene->push(event);
}
void TeenAgentEngine::setFlag(uint16 addr, byte value) {
SceneEvent event(SceneEvent::kSetFlag);
event.callback = addr;
event.color = value;
scene->push(event);
}
byte TeenAgentEngine::getFlag(uint16 addr) {
return scene->peekFlagEvent(addr);
}
void TeenAgentEngine::reloadLan() {
SceneEvent event(SceneEvent::kSetLan);
event.lan = 0;
scene->push(event);
}
void TeenAgentEngine::playMusic(byte id) {
SceneEvent event(SceneEvent::kPlayMusic);
event.music = id;
scene->push(event);
}
void TeenAgentEngine::playSound(byte id, byte skip_frames) {
if (skip_frames > 0)
--skip_frames;
SceneEvent event(SceneEvent::kPlaySound);
event.sound = id;
event.color = skip_frames;
scene->push(event);
}
void TeenAgentEngine::enableObject(byte id, byte scene_id) {
SceneEvent event(SceneEvent::kEnableObject);
event.object = id + 1;
event.color = 1;
event.scene = scene_id;
scene->push(event);
}
void TeenAgentEngine::disableObject(byte id, byte scene_id) {
SceneEvent event(SceneEvent::kEnableObject);
event.object = id + 1;
event.color = 0;
event.scene = scene_id;
scene->push(event);
}
void TeenAgentEngine::hideActor() {
SceneEvent event(SceneEvent::kHideActor);
event.color = 1;
scene->push(event);
}
void TeenAgentEngine::showActor() {
SceneEvent event(SceneEvent::kHideActor);
event.color = 0;
scene->push(event);
}
void TeenAgentEngine::waitAnimation() {
SceneEvent event(SceneEvent::kWaitForAnimation);
scene->push(event);
}
void TeenAgentEngine::waitLanAnimationFrame(byte slot, uint16 frame) {
SceneEvent event(SceneEvent::kWaitLanAnimationFrame);
if (frame > 0)
--frame;
event.slot = slot - 1;
event.animation = frame;
scene->push(event);
}
void TeenAgentEngine::setTimerCallback(uint16 addr, uint16 frames) {
SceneEvent event(SceneEvent::kTimer);
event.callback = addr;
event.timer = frames;
scene->push(event);
}
void TeenAgentEngine::shakeScreen() {
SceneEvent event(SceneEvent::kEffect);
scene->push(event);
}
void TeenAgentEngine::fadeIn() {
SceneEvent event(SceneEvent::kFade);
event.orientation = 0;
scene->push(event);
}
void TeenAgentEngine::fadeOut() {
SceneEvent event(SceneEvent::kFade);
event.orientation = 1;
scene->push(event);
}
void TeenAgentEngine::wait(uint16 frames) {
SceneEvent event(SceneEvent::kWait);
event.timer = frames * 10;
scene->push(event);
}
void TeenAgentEngine::playSoundNow(byte id) {
Resources *res = Resources::instance();
uint size = res->sam_sam.getSize(id);
if (size == 0) {
warning("skipping invalid sound %u", id);
return;
}
byte *data = (byte *)malloc(size);
res->sam_sam.read(id, data, size);
//debug(0, "playing %u samples...", size);
Audio::AudioStream *stream = Audio::makeRawStream(data, size, 11025, 0);
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream); //dispose is YES by default
}
void TeenAgentEngine::setMusic(byte id) {
debug(0, "starting music %u", id);
Resources *res = Resources::instance();
if (id != 1) //intro music
*res->dseg.ptr(0xDB90) = id;
if (_gameDescription->flags & ADGF_CD) {
byte track2cd[] = {7, 2, 0, 9, 3, 6, 8, 10, 4, 5, 11};
if (id == 0 || id > 11 || track2cd[id - 1] == 0) {
debug(0, "no cd music for id %u", id);
return;
}
byte track = track2cd[id - 1];
debug(0, "playing cd track %u", track);
Audio::AudioCDManager::instance().play(track, -1, 0, 0);
} else if (music->load(id))
music->start();
}
bool TeenAgentEngine::hasFeature(EngineFeature f) const {
switch (f) {
case kSupportsRTL:
case kSupportsSubtitleOptions:
case kSupportsLoadingDuringRuntime:
case kSupportsSavingDuringRuntime:
return true;
default:
return false;
}
}
} // End of namespace TeenAgent