mirror of
https://github.com/libretro/scummvm.git
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0b484d51b8
Code unification Removed few memory leaks
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_SCRIPT_INIT_H
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#define BLADERUNNER_SCRIPT_INIT_H
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#include "bladerunner/script/script.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class InitScript : ScriptBase {
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public:
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InitScript(BladeRunnerEngine *vm)
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: ScriptBase(vm) {
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}
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void SCRIPT_Initialize_Game();
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private:
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void Init_Globals();
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void Init_Game_Flags();
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void Init_Clues();
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void Init_Clues2();
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void Init_World_Waypoints();
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void Init_SDB();
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void Init_CDB();
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void Init_Spinner();
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void Init_Actor_Friendliness();
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void Init_Actor_Combat_Aggressiveness();
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void Init_Actor_Honesty();
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void Init_Actor_Intelligence();
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void Init_Actor_Stability();
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void Init_Actor_Health();
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void Init_Combat_Cover_Waypoints();
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void Init_Combat_Flee_Waypoints();
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void Init_Shadows();
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};
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} // End of namespace BladeRunner
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#endif
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