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b9e4d77ade
- Thanks to digitall for proving that 2 sets of eyes spot a really simple problem much quicker than one set ;). mount.sh: Fixed some small errors# ../../../../scummvm.gph
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if !defined(BACKEND_EVENTS_GPH_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
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#define BACKEND_EVENTS_GPH_H
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#include "backends/events/sdl/sdl-events.h"
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/*
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* SDL Events manager for GPH devices.
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*/
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class GPHEventSource : public SdlEventSource {
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public:
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GPHEventSource();
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protected:
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bool _stickBtn[32];
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/**
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* Button state for L button modifier
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*/
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bool _buttonStateL;
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/**
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* Handles the stick movement
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*/
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void moveStick();
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bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
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bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
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bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
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bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
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bool remapKey(SDL_Event &ev, Common::Event &event);
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};
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#endif /* BACKEND_EVENTS_GPH_H */
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