scummvm/backends/events/gph/gph-events.h
David-John Willis b9e4d77ade GPH: Removed some unimplemented and unneeded definitions.
- Thanks to digitall for proving that 2 sets of eyes spot a really simple
   problem much quicker than one set ;).

mount.sh: Fixed some small errors#	../../../../scummvm.gph
2011-03-24 22:43:12 +00:00

57 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(BACKEND_EVENTS_GPH_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_GPH_H
#include "backends/events/sdl/sdl-events.h"
/*
* SDL Events manager for GPH devices.
*/
class GPHEventSource : public SdlEventSource {
public:
GPHEventSource();
protected:
bool _stickBtn[32];
/**
* Button state for L button modifier
*/
bool _buttonStateL;
/**
* Handles the stick movement
*/
void moveStick();
bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
bool remapKey(SDL_Event &ev, Common::Event &event);
};
#endif /* BACKEND_EVENTS_GPH_H */