mirror of
https://github.com/libretro/scummvm.git
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833 lines
21 KiB
C++
833 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Based on http://wiki.multimedia.cx/index.php?title=Smacker
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// and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
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// http://git.ffmpeg.org/?p=ffmpeg;a=blob;f=libavcodec/smacker.c;hb=b8437a00a2f14d4a437346455d624241d726128e
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#include "video/smk_decoder.h"
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#include "common/endian.h"
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#include "common/util.h"
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#include "common/stream.h"
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#include "common/memstream.h"
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#include "common/bitstream.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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namespace Video {
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enum SmkBlockTypes {
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SMK_BLOCK_MONO = 0,
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SMK_BLOCK_FULL = 1,
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SMK_BLOCK_SKIP = 2,
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SMK_BLOCK_FILL = 3
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};
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/*
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* class SmallHuffmanTree
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* A Huffman-tree to hold 8-bit values.
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*/
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class SmallHuffmanTree {
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public:
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SmallHuffmanTree(Common::BitStream &bs);
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uint16 getCode(Common::BitStream &bs);
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private:
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enum {
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SMK_NODE = 0x8000
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};
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uint16 decodeTree(uint32 prefix, int length);
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uint16 _treeSize;
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uint16 _tree[511];
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uint16 _prefixtree[256];
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byte _prefixlength[256];
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Common::BitStream &_bs;
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};
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SmallHuffmanTree::SmallHuffmanTree(Common::BitStream &bs)
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: _treeSize(0), _bs(bs) {
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uint32 bit = _bs.getBit();
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assert(bit);
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for (uint16 i = 0; i < 256; ++i)
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_prefixtree[i] = _prefixlength[i] = 0;
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decodeTree(0, 0);
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bit = _bs.getBit();
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assert(!bit);
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}
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uint16 SmallHuffmanTree::decodeTree(uint32 prefix, int length) {
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if (!_bs.getBit()) { // Leaf
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_tree[_treeSize] = _bs.getBits(8);
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if (length <= 8) {
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for (int i = 0; i < 256; i += (1 << length)) {
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_prefixtree[prefix | i] = _treeSize;
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_prefixlength[prefix | i] = length;
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}
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}
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++_treeSize;
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return 1;
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}
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uint16 t = _treeSize++;
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if (length == 8) {
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_prefixtree[prefix] = t;
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_prefixlength[prefix] = 8;
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}
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uint16 r1 = decodeTree(prefix, length + 1);
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_tree[t] = (SMK_NODE | r1);
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uint16 r2 = decodeTree(prefix | (1 << length), length + 1);
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return r1+r2+1;
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}
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uint16 SmallHuffmanTree::getCode(Common::BitStream &bs) {
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byte peek = bs.peekBits(8);
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uint16 *p = &_tree[_prefixtree[peek]];
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bs.skip(_prefixlength[peek]);
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while (*p & SMK_NODE) {
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if (bs.getBit())
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p += *p & ~SMK_NODE;
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p++;
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}
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return *p;
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}
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/*
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* class BigHuffmanTree
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* A Huffman-tree to hold 16-bit values.
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*/
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class BigHuffmanTree {
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public:
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BigHuffmanTree(Common::BitStream &bs, int allocSize);
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~BigHuffmanTree();
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void reset();
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uint32 getCode(Common::BitStream &bs);
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private:
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enum {
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SMK_NODE = 0x80000000
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};
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uint32 decodeTree(uint32 prefix, int length);
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uint32 _treeSize;
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uint32 *_tree;
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uint32 _last[3];
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uint32 _prefixtree[256];
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byte _prefixlength[256];
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/* Used during construction */
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Common::BitStream &_bs;
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uint32 _markers[3];
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SmallHuffmanTree *_loBytes;
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SmallHuffmanTree *_hiBytes;
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};
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BigHuffmanTree::BigHuffmanTree(Common::BitStream &bs, int allocSize)
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: _bs(bs) {
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uint32 bit = _bs.getBit();
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if (!bit) {
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_tree = new uint32[1];
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_tree[0] = 0;
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_last[0] = _last[1] = _last[2] = 0;
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return;
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}
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for (uint32 i = 0; i < 256; ++i)
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_prefixtree[i] = _prefixlength[i] = 0;
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_loBytes = new SmallHuffmanTree(_bs);
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_hiBytes = new SmallHuffmanTree(_bs);
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_markers[0] = _bs.getBits(16);
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_markers[1] = _bs.getBits(16);
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_markers[2] = _bs.getBits(16);
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_last[0] = _last[1] = _last[2] = 0xffffffff;
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_treeSize = 0;
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_tree = new uint32[allocSize / 4];
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decodeTree(0, 0);
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bit = _bs.getBit();
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assert(!bit);
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for (uint32 i = 0; i < 3; ++i) {
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if (_last[i] == 0xffffffff) {
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_last[i] = _treeSize;
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_tree[_treeSize++] = 0;
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}
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}
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delete _loBytes;
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delete _hiBytes;
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}
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BigHuffmanTree::~BigHuffmanTree()
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{
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delete[] _tree;
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}
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void BigHuffmanTree::reset() {
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_tree[_last[0]] = _tree[_last[1]] = _tree[_last[2]] = 0;
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}
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uint32 BigHuffmanTree::decodeTree(uint32 prefix, int length) {
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uint32 bit = _bs.getBit();
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if (!bit) { // Leaf
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uint32 lo = _loBytes->getCode(_bs);
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uint32 hi = _hiBytes->getCode(_bs);
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uint32 v = (hi << 8) | lo;
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_tree[_treeSize] = v;
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if (length <= 8) {
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for (int i = 0; i < 256; i += (1 << length)) {
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_prefixtree[prefix | i] = _treeSize;
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_prefixlength[prefix | i] = length;
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}
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}
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for (int i = 0; i < 3; ++i) {
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if (_markers[i] == v) {
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_last[i] = _treeSize;
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_tree[_treeSize] = 0;
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}
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}
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++_treeSize;
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return 1;
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}
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uint32 t = _treeSize++;
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if (length == 8) {
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_prefixtree[prefix] = t;
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_prefixlength[prefix] = 8;
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}
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uint32 r1 = decodeTree(prefix, length + 1);
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_tree[t] = SMK_NODE | r1;
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uint32 r2 = decodeTree(prefix | (1 << length), length + 1);
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return r1+r2+1;
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}
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uint32 BigHuffmanTree::getCode(Common::BitStream &bs) {
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byte peek = bs.peekBits(8);
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uint32 *p = &_tree[_prefixtree[peek]];
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bs.skip(_prefixlength[peek]);
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while (*p & SMK_NODE) {
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if (bs.getBit())
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p += (*p) & ~SMK_NODE;
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p++;
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}
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uint32 v = *p;
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if (v != _tree[_last[0]]) {
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_tree[_last[2]] = _tree[_last[1]];
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_tree[_last[1]] = _tree[_last[0]];
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_tree[_last[0]] = v;
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}
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return v;
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}
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SmackerDecoder::SmackerDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType)
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: _audioStarted(false), _audioStream(0), _mixer(mixer), _soundType(soundType) {
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_surface = 0;
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_fileStream = 0;
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_dirtyPalette = false;
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}
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SmackerDecoder::~SmackerDecoder() {
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close();
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}
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uint32 SmackerDecoder::getTime() const {
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if (_audioStream && _audioStarted)
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return _mixer->getSoundElapsedTime(_audioHandle);
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return FixedRateVideoDecoder::getTime();
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}
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bool SmackerDecoder::loadStream(Common::SeekableReadStream *stream) {
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close();
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_fileStream = stream;
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// Read in the Smacker header
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_header.signature = _fileStream->readUint32BE();
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if (_header.signature != MKTAG('S', 'M', 'K', '2') && _header.signature != MKTAG('S', 'M', 'K', '4'))
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return false;
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uint32 width = _fileStream->readUint32LE();
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uint32 height = _fileStream->readUint32LE();
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_frameCount = _fileStream->readUint32LE();
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int32 frameRate = _fileStream->readSint32LE();
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// framerate contains 2 digits after the comma, so 1497 is actually 14.97 fps
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if (frameRate > 0)
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_frameRate = Common::Rational(1000, frameRate);
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else if (frameRate < 0)
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_frameRate = Common::Rational(100000, -frameRate);
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else
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_frameRate = 1000;
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// Flags are determined by which bit is set, which can be one of the following:
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// 0 - set to 1 if file contains a ring frame.
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// 1 - set to 1 if file is Y-interlaced
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// 2 - set to 1 if file is Y-doubled
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// If bits 1 or 2 are set, the frame should be scaled to twice its height
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// before it is displayed.
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_header.flags = _fileStream->readUint32LE();
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// TODO: should we do any extra processing for Smacker files with ring frames?
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// TODO: should we do any extra processing for Y-doubled videos? Are they the
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// same as Y-interlaced videos?
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uint32 i;
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for (i = 0; i < 7; ++i)
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_header.audioSize[i] = _fileStream->readUint32LE();
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_header.treesSize = _fileStream->readUint32LE();
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_header.mMapSize = _fileStream->readUint32LE();
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_header.mClrSize = _fileStream->readUint32LE();
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_header.fullSize = _fileStream->readUint32LE();
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_header.typeSize = _fileStream->readUint32LE();
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for (i = 0; i < 7; ++i) {
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// AudioRate - Frequency and format information for each sound track, up to 7 audio tracks.
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// The 32 constituent bits have the following meaning:
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// * bit 31 - indicates Huffman + DPCM compression
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// * bit 30 - indicates that audio data is present for this track
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// * bit 29 - 1 = 16-bit audio; 0 = 8-bit audio
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// * bit 28 - 1 = stereo audio; 0 = mono audio
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// * bit 27 - indicates Bink RDFT compression
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// * bit 26 - indicates Bink DCT compression
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// * bits 25-24 - unused
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// * bits 23-0 - audio sample rate
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uint32 audioInfo = _fileStream->readUint32LE();
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_header.audioInfo[i].hasAudio = audioInfo & 0x40000000;
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_header.audioInfo[i].is16Bits = audioInfo & 0x20000000;
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_header.audioInfo[i].isStereo = audioInfo & 0x10000000;
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_header.audioInfo[i].sampleRate = audioInfo & 0xFFFFFF;
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if (audioInfo & 0x8000000)
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_header.audioInfo[i].compression = kCompressionRDFT;
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else if (audioInfo & 0x4000000)
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_header.audioInfo[i].compression = kCompressionDCT;
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else if (audioInfo & 0x80000000)
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_header.audioInfo[i].compression = kCompressionDPCM;
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else
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_header.audioInfo[i].compression = kCompressionNone;
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if (_header.audioInfo[i].hasAudio) {
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if (_header.audioInfo[i].compression == kCompressionRDFT || _header.audioInfo[i].compression == kCompressionDCT)
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warning("Unhandled Smacker v2 audio compression");
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if (i == 0)
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_audioStream = Audio::makeQueuingAudioStream(_header.audioInfo[0].sampleRate, _header.audioInfo[0].isStereo);
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}
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}
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_header.dummy = _fileStream->readUint32LE();
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_frameSizes = new uint32[_frameCount];
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for (i = 0; i < _frameCount; ++i)
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_frameSizes[i] = _fileStream->readUint32LE();
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_frameTypes = new byte[_frameCount];
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for (i = 0; i < _frameCount; ++i)
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_frameTypes[i] = _fileStream->readByte();
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byte *huffmanTrees = (byte *) malloc(_header.treesSize);
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_fileStream->read(huffmanTrees, _header.treesSize);
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Common::BitStream8LSB bs(new Common::MemoryReadStream(huffmanTrees, _header.treesSize, DisposeAfterUse::YES), true);
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_MMapTree = new BigHuffmanTree(bs, _header.mMapSize);
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_MClrTree = new BigHuffmanTree(bs, _header.mClrSize);
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_FullTree = new BigHuffmanTree(bs, _header.fullSize);
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_TypeTree = new BigHuffmanTree(bs, _header.typeSize);
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_surface = new Graphics::Surface();
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// Height needs to be doubled if we have flags (Y-interlaced or Y-doubled)
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_surface->create(width, height * (_header.flags ? 2 : 1), Graphics::PixelFormat::createFormatCLUT8());
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memset(_palette, 0, 3 * 256);
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return true;
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}
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void SmackerDecoder::close() {
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if (!_fileStream)
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return;
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if (_audioStream) {
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if (_audioStarted) {
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// The mixer will delete the stream.
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_mixer->stopHandle(_audioHandle);
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_audioStarted = false;
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} else {
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delete _audioStream;
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}
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_audioStream = 0;
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}
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delete _fileStream;
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_fileStream = 0;
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_surface->free();
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delete _surface;
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_surface = 0;
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delete _MMapTree;
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delete _MClrTree;
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delete _FullTree;
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delete _TypeTree;
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delete[] _frameSizes;
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delete[] _frameTypes;
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reset();
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}
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const Graphics::Surface *SmackerDecoder::decodeNextFrame() {
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uint i;
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uint32 chunkSize = 0;
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uint32 dataSizeUnpacked = 0;
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uint32 startPos = _fileStream->pos();
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_curFrame++;
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// Check if we got a frame with palette data, and
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// call back the virtual setPalette function to set
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// the current palette
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if (_frameTypes[_curFrame] & 1) {
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unpackPalette();
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_dirtyPalette = true;
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}
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// Load audio tracks
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for (i = 0; i < 7; ++i) {
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if (!(_frameTypes[_curFrame] & (2 << i)))
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continue;
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chunkSize = _fileStream->readUint32LE();
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chunkSize -= 4; // subtract the first 4 bytes (chunk size)
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if (_header.audioInfo[i].compression == kCompressionNone) {
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dataSizeUnpacked = chunkSize;
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} else {
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dataSizeUnpacked = _fileStream->readUint32LE();
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chunkSize -= 4; // subtract the next 4 bytes (unpacked data size)
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}
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handleAudioTrack(i, chunkSize, dataSizeUnpacked);
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}
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uint32 frameSize = _frameSizes[_curFrame] & ~3;
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// uint32 remainder = _frameSizes[_curFrame] & 3;
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if (_fileStream->pos() - startPos > frameSize)
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error("Smacker actual frame size exceeds recorded frame size");
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uint32 frameDataSize = frameSize - (_fileStream->pos() - startPos);
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_frameData = (byte *)malloc(frameDataSize + 1);
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// Padding to keep the BigHuffmanTrees from reading past the data end
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_frameData[frameDataSize] = 0x00;
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_fileStream->read(_frameData, frameDataSize);
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Common::BitStream8LSB bs(new Common::MemoryReadStream(_frameData, frameDataSize + 1, DisposeAfterUse::YES), true);
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_MMapTree->reset();
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_MClrTree->reset();
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_FullTree->reset();
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_TypeTree->reset();
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// Height needs to be doubled if we have flags (Y-interlaced or Y-doubled)
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uint doubleY = _header.flags ? 2 : 1;
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uint bw = getWidth() / 4;
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uint bh = getHeight() / doubleY / 4;
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uint stride = getWidth();
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uint block = 0, blocks = bw*bh;
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byte *out;
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uint type, run, j, mode;
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uint32 p1, p2, clr, map;
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byte hi, lo;
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while (block < blocks) {
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type = _TypeTree->getCode(bs);
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run = getBlockRun((type >> 2) & 0x3f);
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switch (type & 3) {
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case SMK_BLOCK_MONO:
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while (run-- && block < blocks) {
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clr = _MClrTree->getCode(bs);
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map = _MMapTree->getCode(bs);
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out = (byte *)_surface->pixels + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4;
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hi = clr >> 8;
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lo = clr & 0xff;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < doubleY; j++) {
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|
out[0] = (map & 1) ? hi : lo;
|
|
out[1] = (map & 2) ? hi : lo;
|
|
out[2] = (map & 4) ? hi : lo;
|
|
out[3] = (map & 8) ? hi : lo;
|
|
out += stride;
|
|
}
|
|
map >>= 4;
|
|
}
|
|
++block;
|
|
}
|
|
break;
|
|
case SMK_BLOCK_FULL:
|
|
// Smacker v2 has one mode, Smacker v4 has three
|
|
if (_header.signature == MKTAG('S','M','K','2')) {
|
|
mode = 0;
|
|
} else {
|
|
// 00 - mode 0
|
|
// 10 - mode 1
|
|
// 01 - mode 2
|
|
mode = 0;
|
|
if (bs.getBit()) {
|
|
mode = 1;
|
|
} else if (bs.getBit()) {
|
|
mode = 2;
|
|
}
|
|
}
|
|
|
|
while (run-- && block < blocks) {
|
|
out = (byte *)_surface->pixels + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4;
|
|
switch (mode) {
|
|
case 0:
|
|
for (i = 0; i < 4; ++i) {
|
|
p1 = _FullTree->getCode(bs);
|
|
p2 = _FullTree->getCode(bs);
|
|
for (j = 0; j < doubleY; ++j) {
|
|
out[2] = p1 & 0xff;
|
|
out[3] = p1 >> 8;
|
|
out[0] = p2 & 0xff;
|
|
out[1] = p2 >> 8;
|
|
out += stride;
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
p1 = _FullTree->getCode(bs);
|
|
out[0] = out[1] = p1 & 0xFF;
|
|
out[2] = out[3] = p1 >> 8;
|
|
out += stride;
|
|
out[0] = out[1] = p1 & 0xFF;
|
|
out[2] = out[3] = p1 >> 8;
|
|
out += stride;
|
|
p2 = _FullTree->getCode(bs);
|
|
out[0] = out[1] = p2 & 0xFF;
|
|
out[2] = out[3] = p2 >> 8;
|
|
out += stride;
|
|
out[0] = out[1] = p2 & 0xFF;
|
|
out[2] = out[3] = p2 >> 8;
|
|
out += stride;
|
|
break;
|
|
case 2:
|
|
for (i = 0; i < 2; i++) {
|
|
// We first get p2 and then p1
|
|
// Check ffmpeg thread "[PATCH] Smacker video decoder bug fix"
|
|
// http://article.gmane.org/gmane.comp.video.ffmpeg.devel/78768
|
|
p2 = _FullTree->getCode(bs);
|
|
p1 = _FullTree->getCode(bs);
|
|
for (j = 0; j < doubleY; ++j) {
|
|
out[0] = p1 & 0xff;
|
|
out[1] = p1 >> 8;
|
|
out[2] = p2 & 0xff;
|
|
out[3] = p2 >> 8;
|
|
out += stride;
|
|
}
|
|
for (j = 0; j < doubleY; ++j) {
|
|
out[0] = p1 & 0xff;
|
|
out[1] = p1 >> 8;
|
|
out[2] = p2 & 0xff;
|
|
out[3] = p2 >> 8;
|
|
out += stride;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
++block;
|
|
}
|
|
break;
|
|
case SMK_BLOCK_SKIP:
|
|
while (run-- && block < blocks)
|
|
block++;
|
|
break;
|
|
case SMK_BLOCK_FILL:
|
|
uint32 col;
|
|
mode = type >> 8;
|
|
while (run-- && block < blocks) {
|
|
out = (byte *)_surface->pixels + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4;
|
|
col = mode * 0x01010101;
|
|
for (i = 0; i < 4 * doubleY; ++i) {
|
|
out[0] = out[1] = out[2] = out[3] = col;
|
|
out += stride;
|
|
}
|
|
++block;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
_fileStream->seek(startPos + frameSize);
|
|
|
|
if (_curFrame == 0)
|
|
_startTime = g_system->getMillis();
|
|
|
|
return _surface;
|
|
}
|
|
|
|
void SmackerDecoder::handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize) {
|
|
if (_header.audioInfo[track].hasAudio && chunkSize > 0 && track == 0) {
|
|
// If it's track 0, play the audio data
|
|
byte *soundBuffer = (byte *)malloc(chunkSize + 1);
|
|
// Padding to keep the SmallHuffmanTrees from reading past the data end
|
|
soundBuffer[chunkSize] = 0x00;
|
|
|
|
_fileStream->read(soundBuffer, chunkSize);
|
|
|
|
if (_header.audioInfo[track].compression == kCompressionRDFT || _header.audioInfo[track].compression == kCompressionDCT) {
|
|
// TODO: Compressed audio (Bink RDFT/DCT encoded)
|
|
free(soundBuffer);
|
|
return;
|
|
} else if (_header.audioInfo[track].compression == kCompressionDPCM) {
|
|
// Compressed audio (Huffman DPCM encoded)
|
|
queueCompressedBuffer(soundBuffer, chunkSize + 1, unpackedSize, track);
|
|
free(soundBuffer);
|
|
} else {
|
|
// Uncompressed audio (PCM)
|
|
byte flags = 0;
|
|
if (_header.audioInfo[track].is16Bits)
|
|
flags = flags | Audio::FLAG_16BITS;
|
|
if (_header.audioInfo[track].isStereo)
|
|
flags = flags | Audio::FLAG_STEREO;
|
|
|
|
_audioStream->queueBuffer(soundBuffer, chunkSize, DisposeAfterUse::YES, flags);
|
|
// The sound buffer will be deleted by QueuingAudioStream
|
|
}
|
|
|
|
if (!_audioStarted) {
|
|
_mixer->playStream(_soundType, &_audioHandle, _audioStream, -1, getVolume(), getBalance());
|
|
_audioStarted = true;
|
|
}
|
|
} else {
|
|
// Ignore the rest of the audio tracks, if they exist
|
|
// TODO: Are there any Smacker videos with more than one audio stream?
|
|
// If yes, we should play the rest of the audio streams as well
|
|
if (chunkSize > 0)
|
|
_fileStream->skip(chunkSize);
|
|
}
|
|
}
|
|
|
|
void SmackerDecoder::queueCompressedBuffer(byte *buffer, uint32 bufferSize,
|
|
uint32 unpackedSize, int streamNum) {
|
|
|
|
Common::BitStream8LSB audioBS(new Common::MemoryReadStream(buffer, bufferSize), true);
|
|
bool dataPresent = audioBS.getBit();
|
|
|
|
if (!dataPresent)
|
|
return;
|
|
|
|
bool isStereo = audioBS.getBit();
|
|
assert(isStereo == _header.audioInfo[streamNum].isStereo);
|
|
bool is16Bits = audioBS.getBit();
|
|
assert(is16Bits == _header.audioInfo[streamNum].is16Bits);
|
|
|
|
int numBytes = 1 * (isStereo ? 2 : 1) * (is16Bits ? 2 : 1);
|
|
|
|
byte *unpackedBuffer = (byte *)malloc(unpackedSize);
|
|
byte *curPointer = unpackedBuffer;
|
|
uint32 curPos = 0;
|
|
|
|
SmallHuffmanTree *audioTrees[4];
|
|
for (int k = 0; k < numBytes; k++)
|
|
audioTrees[k] = new SmallHuffmanTree(audioBS);
|
|
|
|
// Base values, stored as big endian
|
|
|
|
int32 bases[2];
|
|
|
|
if (isStereo) {
|
|
if (is16Bits) {
|
|
bases[1] = SWAP_BYTES_16(audioBS.getBits(16));
|
|
} else {
|
|
bases[1] = audioBS.getBits(8);
|
|
}
|
|
}
|
|
|
|
if (is16Bits) {
|
|
bases[0] = SWAP_BYTES_16(audioBS.getBits(16));
|
|
} else {
|
|
bases[0] = audioBS.getBits(8);
|
|
}
|
|
|
|
// The bases are the first samples, too
|
|
for (int i = 0; i < (isStereo ? 2 : 1); i++, curPointer += (is16Bits ? 2 : 1), curPos += (is16Bits ? 2 : 1)) {
|
|
if (is16Bits)
|
|
WRITE_BE_UINT16(curPointer, bases[i]);
|
|
else
|
|
*curPointer = (bases[i] & 0xFF) ^ 0x80;
|
|
}
|
|
|
|
// Next follow the deltas, which are added to the corresponding base values and
|
|
// are stored as little endian
|
|
// We store the unpacked bytes in big endian format
|
|
|
|
while (curPos < unpackedSize) {
|
|
// If the sample is stereo, the data is stored for the left and right channel, respectively
|
|
// (the exact opposite to the base values)
|
|
if (!is16Bits) {
|
|
for (int k = 0; k < (isStereo ? 2 : 1); k++) {
|
|
bases[k] += (int8) ((int16) audioTrees[k]->getCode(audioBS));
|
|
*curPointer++ = CLIP<int>(bases[k], 0, 255) ^ 0x80;
|
|
curPos++;
|
|
}
|
|
} else {
|
|
for (int k = 0; k < (isStereo ? 2 : 1); k++) {
|
|
byte lo = audioTrees[k * 2]->getCode(audioBS);
|
|
byte hi = audioTrees[k * 2 + 1]->getCode(audioBS);
|
|
bases[k] += (int16) (lo | (hi << 8));
|
|
|
|
WRITE_BE_UINT16(curPointer, bases[k]);
|
|
curPointer += 2;
|
|
curPos += 2;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
for (int k = 0; k < numBytes; k++)
|
|
delete audioTrees[k];
|
|
|
|
byte flags = 0;
|
|
if (_header.audioInfo[0].is16Bits)
|
|
flags = flags | Audio::FLAG_16BITS;
|
|
if (_header.audioInfo[0].isStereo)
|
|
flags = flags | Audio::FLAG_STEREO;
|
|
_audioStream->queueBuffer(unpackedBuffer, unpackedSize, DisposeAfterUse::YES, flags);
|
|
// unpackedBuffer will be deleted by QueuingAudioStream
|
|
}
|
|
|
|
void SmackerDecoder::unpackPalette() {
|
|
uint startPos = _fileStream->pos();
|
|
uint32 len = 4 * _fileStream->readByte();
|
|
|
|
byte *chunk = (byte *)malloc(len);
|
|
_fileStream->read(chunk, len);
|
|
byte *p = chunk;
|
|
|
|
byte oldPalette[3*256];
|
|
memcpy(oldPalette, _palette, 3 * 256);
|
|
|
|
byte *pal = _palette;
|
|
|
|
int sz = 0;
|
|
byte b0;
|
|
while (sz < 256) {
|
|
b0 = *p++;
|
|
if (b0 & 0x80) { // if top bit is 1 (0x80 = 10000000)
|
|
sz += (b0 & 0x7f) + 1; // get lower 7 bits + 1 (0x7f = 01111111)
|
|
pal += 3 * ((b0 & 0x7f) + 1);
|
|
} else if (b0 & 0x40) { // if top 2 bits are 01 (0x40 = 01000000)
|
|
byte c = (b0 & 0x3f) + 1; // get lower 6 bits + 1 (0x3f = 00111111)
|
|
uint s = 3 * *p++;
|
|
sz += c;
|
|
|
|
while (c--) {
|
|
*pal++ = oldPalette[s + 0];
|
|
*pal++ = oldPalette[s + 1];
|
|
*pal++ = oldPalette[s + 2];
|
|
s += 3;
|
|
}
|
|
} else { // top 2 bits are 00
|
|
sz++;
|
|
// get the lower 6 bits for each component (0x3f = 00111111)
|
|
byte b = b0 & 0x3f;
|
|
byte g = (*p++) & 0x3f;
|
|
byte r = (*p++) & 0x3f;
|
|
|
|
assert(g < 0xc0 && b < 0xc0);
|
|
|
|
// upscale to full 8-bit color values by multiplying by 4
|
|
*pal++ = b * 4;
|
|
*pal++ = g * 4;
|
|
*pal++ = r * 4;
|
|
}
|
|
}
|
|
|
|
_fileStream->seek(startPos + len);
|
|
free(chunk);
|
|
}
|
|
|
|
void SmackerDecoder::updateVolume() {
|
|
if (g_system->getMixer()->isSoundHandleActive(_audioHandle))
|
|
g_system->getMixer()->setChannelVolume(_audioHandle, getVolume());
|
|
}
|
|
|
|
void SmackerDecoder::updateBalance() {
|
|
if (g_system->getMixer()->isSoundHandleActive(_audioHandle))
|
|
g_system->getMixer()->setChannelBalance(_audioHandle, getBalance());
|
|
}
|
|
|
|
} // End of namespace Video
|