mirror of
https://github.com/libretro/scummvm.git
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190 lines
5.1 KiB
C++
190 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/networking/sdl_net/client.h"
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#include "backends/networking/sdl_net/localwebserver.h"
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#include "common/memstream.h"
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#include <SDL_net.h>
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namespace Networking {
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Client::Client():
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_state(INVALID), _set(nullptr), _socket(nullptr), _handler(nullptr),
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_previousHandler(nullptr), _stream(nullptr), _buffer(new byte[CLIENT_BUFFER_SIZE]) {}
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Client::Client(SDLNet_SocketSet set, TCPsocket socket):
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_state(INVALID), _set(nullptr), _socket(nullptr), _handler(nullptr),
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_previousHandler(nullptr), _stream(nullptr), _buffer(new byte[CLIENT_BUFFER_SIZE]) {
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open(set, socket);
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}
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Client::~Client() {
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close();
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delete[] _buffer;
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}
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void Client::open(SDLNet_SocketSet set, TCPsocket socket) {
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if (_state != INVALID)
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close();
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_state = READING_HEADERS;
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_socket = socket;
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_set = set;
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Reader cleanReader;
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_reader = cleanReader;
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if (_handler)
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delete _handler;
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_handler = nullptr;
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if (_previousHandler)
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delete _previousHandler;
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_previousHandler = nullptr;
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_stream = new Common::MemoryReadWriteStream(DisposeAfterUse::YES);
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if (set) {
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int numused = SDLNet_TCP_AddSocket(set, socket);
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if (numused == -1) {
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error("Client: SDLNet_AddSocket: %s\n", SDLNet_GetError());
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}
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}
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}
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bool Client::readMoreIfNeeded() {
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if (_stream == nullptr)
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return false; //nothing to read into
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if (_stream->size() - _stream->pos() > 0)
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return true; //not needed, some data left in the stream
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if (!_socket)
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return false;
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if (!SDLNet_SocketReady(_socket))
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return false;
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int bytes = SDLNet_TCP_Recv(_socket, _buffer, CLIENT_BUFFER_SIZE);
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if (bytes <= 0) {
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warning("Client::readMoreIfNeeded: recv fail");
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close();
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return false;
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}
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if (_stream->write(_buffer, bytes) != (uint32)bytes) {
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warning("Client::readMoreIfNeeded: failed to write() into MemoryReadWriteStream");
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close();
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return false;
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}
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return true;
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}
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void Client::readHeaders() {
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if (!readMoreIfNeeded())
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return;
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_reader.setContent(_stream);
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if (_reader.readFirstHeaders())
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_state = (_reader.badRequest() ? BAD_REQUEST : READ_HEADERS);
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}
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bool Client::readContent(Common::WriteStream *stream) {
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if (!readMoreIfNeeded())
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return false;
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_reader.setContent(_stream);
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return _reader.readFirstContent(stream);
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}
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bool Client::readBlockHeaders(Common::WriteStream *stream) {
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if (!readMoreIfNeeded())
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return false;
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_reader.setContent(_stream);
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return _reader.readBlockHeaders(stream);
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}
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bool Client::readBlockContent(Common::WriteStream *stream) {
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if (!readMoreIfNeeded())
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return false;
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_reader.setContent(_stream);
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return _reader.readBlockContent(stream);
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}
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void Client::setHandler(ClientHandler *handler) {
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if (_handler) {
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if (_previousHandler)
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delete _previousHandler;
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_previousHandler = _handler; //can't just delete it, as setHandler() could've been called by handler itself
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}
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_state = BEING_HANDLED;
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_handler = handler;
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}
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void Client::handle() {
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if (_state != BEING_HANDLED)
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warning("handle() called in a wrong Client's state");
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if (!_handler)
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warning("Client doesn't have handler to be handled by");
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if (_handler)
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_handler->handle(this);
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}
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void Client::close() {
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if (_set) {
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if (_socket) {
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int numused = SDLNet_TCP_DelSocket(_set, _socket);
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if (numused == -1)
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error("Client: SDLNet_DelSocket: %s\n", SDLNet_GetError());
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}
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_set = nullptr;
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}
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if (_socket) {
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SDLNet_TCP_Close(_socket);
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_socket = nullptr;
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}
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if (_stream) {
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delete _stream;
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_stream = nullptr;
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}
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_state = INVALID;
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}
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ClientState Client::state() const { return _state; }
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Common::String Client::headers() const { return _reader.headers(); }
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Common::String Client::method() const { return _reader.method(); }
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Common::String Client::path() const { return _reader.path(); }
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Common::String Client::query() const { return _reader.query(); }
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Common::String Client::queryParameter(Common::String name) const { return _reader.queryParameter(name); }
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Common::String Client::anchor() const { return _reader.anchor(); }
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bool Client::noMoreContent() const { return _reader.noMoreContent(); }
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bool Client::socketIsReady() { return SDLNet_SocketReady(_socket); }
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int Client::recv(void *data, int maxlen) { return SDLNet_TCP_Recv(_socket, data, maxlen); }
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int Client::send(void *data, int len) { return SDLNet_TCP_Send(_socket, data, len); }
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} // End of namespace Networking
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