2021-12-26 18:48:43 +01:00

52 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_NETWORKING_SDL_NET_FILESBASEHANDLER_H
#define BACKENDS_NETWORKING_SDL_NET_FILESBASEHANDLER_H
#include "backends/networking/sdl_net/handlers/basehandler.h"
namespace Networking {
class FilesBaseHandler: public BaseHandler {
protected:
Common::String parentPath(Common::String path);
/**
* Transforms virtual <path> into actual file system path.
*
* Fills prefixes with actual file system prefix ("to remove")
* and virtual path prefix ("to add").
*
* Returns true on success.
*/
bool transformPath(Common::String &path, Common::String &prefixToRemove, Common::String &prefixToAdd, bool isDirectory = true);
public:
FilesBaseHandler();
virtual ~FilesBaseHandler();
virtual void handle(Client &client) = 0;
};
} // End of namespace Networking
#endif