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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_NETWORKING_SDL_NET_FILESBASEHANDLER_H
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#define BACKENDS_NETWORKING_SDL_NET_FILESBASEHANDLER_H
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#include "backends/networking/sdl_net/handlers/basehandler.h"
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namespace Networking {
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class FilesBaseHandler: public BaseHandler {
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protected:
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Common::String parentPath(Common::String path);
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/**
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* Transforms virtual <path> into actual file system path.
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*
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* Fills prefixes with actual file system prefix ("to remove")
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* and virtual path prefix ("to add").
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*
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* Returns true on success.
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*/
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bool transformPath(Common::String &path, Common::String &prefixToRemove, Common::String &prefixToAdd, bool isDirectory = true);
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public:
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FilesBaseHandler();
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virtual ~FilesBaseHandler();
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virtual void handle(Client &client) = 0;
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};
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} // End of namespace Networking
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#endif
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