2021-12-26 18:48:43 +01:00

50 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DC_SOFTKBD_H
#define DC_SOFTKBD_H
#include "label.h"
#define SK_NUM_KEYS 61
class OSystem_Dreamcast;
class SoftKeyboard : public Interactive
{
private:
const OSystem_Dreamcast *os;
Label labels[2][SK_NUM_KEYS];
byte shiftState;
int8 keySel;
public:
SoftKeyboard(const OSystem_Dreamcast *os);
virtual ~SoftKeyboard() {}
void draw(float x, float y, int transp = 0);
int key(int k, byte &shiftFlags);
void mouse(int x, int y);
};
#endif /* DC_SOFTKBD_H */