2021-12-26 18:48:43 +01:00

54 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GPH_H
#define GPH_H
#if defined(GPH_DEVICE)
#include "backends/base-backend.h"
#include "backends/platform/sdl/sdl-sys.h"
#include "backends/platform/sdl/posix/posix.h"
#include "backends/events/gph/gph-events.h"
#include "backends/graphics/gph/gph-graphics.h"
class OSystem_GPH : public OSystem_POSIX {
public:
OSystem_GPH();
/* Platform Setup Stuff */
void addSysArchivesToSearchSet(Common::SearchSet &s, int priority);
void initBackend();
void quit();
bool hasFeature(Feature f);
protected:
bool _inited;
bool _initedSDL;
virtual void initSDL();
private:
Common::String getCurrentDirectory();
};
#endif
#endif //GPH_H