scummvm/backends/platform/ios7/ios7_app_delegate.mm
Lars Sundström 5f54aedbb9 IOS7: Put iOS specific code within platform specific macros
iOS and tvOS shares a lot of code. However some there are parts that are
specific to iOS, for instance handling of UI device orientation and
certain types of gestures.

Currently there are also some limitations on the Apple TV that needs to
be flagged to the  engine. There is no support for virtual keyboard, no
clipboard support and no possibility to open URLs.

Put code specific for iOS within the ObjC platfrom macro TARGET_OS_IOS.
The code specific for tvOS are put within the macro TARGET_OS_TV.
2023-01-29 21:13:51 +00:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/ios7/ios7_app_delegate.h"
#include "backends/platform/ios7/ios7_scummvm_view_controller.h"
#include "backends/platform/ios7/ios7_video.h"
@implementation iOS7AppDelegate {
UIWindow *_window;
iOS7ScummVMViewController *_controller;
iPhoneView *_view;
BOOL _restoreState;
}
- (id)init {
if (self = [super init]) {
_window = nil;
_view = nil;
_restoreState = NO;
}
return self;
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
CGRect rect = [[UIScreen mainScreen] bounds];
#ifdef IPHONE_SANDBOXED
// Create the directory for savegames
NSFileManager *fm = [NSFileManager defaultManager];
NSString *documentPath = [NSString stringWithUTF8String:iOS7_getDocumentsDir()];
NSString *savePath = [documentPath stringByAppendingPathComponent:@"Savegames"];
if (![fm fileExistsAtPath:savePath]) {
[fm createDirectoryAtPath:savePath withIntermediateDirectories:YES attributes:nil error:nil];
}
#endif
_window = [[UIWindow alloc] initWithFrame:rect];
[_window retain];
_controller = [[iOS7ScummVMViewController alloc] init];
_view = [[iPhoneView alloc] initWithFrame:rect];
#if TARGET_OS_IOS
_view.multipleTouchEnabled = YES;
#endif
_controller.view = _view;
[_window setRootViewController:_controller];
[_window makeKeyAndVisible];
#if TARGET_OS_IOS
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(didRotate:)
name:@"UIDeviceOrientationDidChangeNotification"
object:nil];
#endif
// Force creation of the shared instance on the main thread
iOS7_buildSharedOSystemInstance();
dispatch_async(dispatch_get_global_queue(0, 0), ^{
iOS7_main(iOS7_argc, iOS7_argv);
});
if (_restoreState)
[_view restoreApplicationState];
else
[_view clearApplicationState];
}
- (void)applicationWillResignActive:(UIApplication *)application {
[_view applicationSuspend];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
[_view applicationResume];
// Make sure we have the correct orientation in case the orientation was changed while
// the app was inactive.
#if TARGET_OS_IOS
UIDeviceOrientation screenOrientation = [[UIDevice currentDevice] orientation];
[_view deviceOrientationChanged:screenOrientation];
#endif
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Start the background task before sending the application entered background event.
// This is because this event will be handled in a separate thread and it will likely
// no be started before we return from this function.
[[iOS7AppDelegate iPhoneView] beginBackgroundSaveStateTask];
[_view saveApplicationState];
}
- (BOOL)application:(UIApplication *)application shouldSaveApplicationState:(NSCoder *)coder {
return YES;
}
- (BOOL)application:(UIApplication *)application shouldRestoreApplicationState:(NSCoder *)coder {
return YES;
}
- (void)application:(UIApplication *)application didDecodeRestorableStateWithCoder:(NSCoder *)coder {
_restoreState = YES;
}
- (void)didRotate:(NSNotification *)notification {
#if TARGET_OS_IOS
UIDeviceOrientation screenOrientation = [[UIDevice currentDevice] orientation];
[_view deviceOrientationChanged:screenOrientation];
#endif
}
+ (iOS7AppDelegate *)iOS7AppDelegate {
UIApplication *app = [UIApplication sharedApplication];
// [UIApplication delegate] must be used from the main thread only
if ([NSThread currentThread] == [NSThread mainThread]) {
return (iOS7AppDelegate *) app.delegate;
} else {
__block iOS7AppDelegate *delegate = nil;
dispatch_sync(dispatch_get_main_queue(), ^{
delegate = (iOS7AppDelegate *) app.delegate;
});
return delegate;
}
}
+ (iPhoneView *)iPhoneView {
iOS7AppDelegate *appDelegate = [self iOS7AppDelegate];
return appDelegate->_view;
}
@end
const char *iOS7_getDocumentsDir() {
NSArray *paths;
#if TARGET_OS_IOS
paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
#else
paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
#endif
NSString *documentsDirectory = [paths objectAtIndex:0];
return [documentsDirectory UTF8String];
}