Le Philousophe 87bad2cc7d COMMON: Allow games to use overlay for something else than GUI
This can be used for subtitles without changing the mouse coordinates.
2022-11-12 19:12:05 +01:00

351 lines
9.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include <unistd.h>
#include <ogc/conf.h>
#include <ogc/lwp_watchdog.h>
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "backends/fs/wii/wii-fs-factory.h"
#include "backends/mutex/wii/wii-mutex.h"
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
#include "osystem.h"
#include "options.h"
OSystem_Wii::OSystem_Wii() :
_startup_time(0),
_overlayInGUI(false),
_cursorDontScale(true),
_cursorPaletteDisabled(true),
_cursorPalette(NULL),
_cursorPaletteDirty(false),
_gameRunning(false),
_gameWidth(0),
_gameHeight(0),
_gamePixels(NULL),
_gameDirty(false),
_overlayVisible(true),
_overlayWidth(0),
_overlayHeight(0),
_overlaySize(0),
_overlayPixels(NULL),
_overlayDirty(false),
_lastScreenUpdate(0),
_currentWidth(0),
_currentHeight(0),
_currentXScale(1),
_currentYScale(1),
_configGraphicsMode(0),
_actualGraphicsMode(0),
_bilinearFilter(false),
_pfRGB565(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)),
_pfRGB3444(Graphics::PixelFormat(2, 4, 4, 4, 3, 8, 4, 0, 12)),
#ifdef USE_RGB_COLOR
_pfGame(Graphics::PixelFormat::createFormatCLUT8()),
_pfGameTexture(Graphics::PixelFormat::createFormatCLUT8()),
_pfCursor(Graphics::PixelFormat::createFormatCLUT8()),
#endif
_optionsDlgActive(false),
_consoleVisible(false),
_fullscreen(false),
_arCorrection(false),
_mouseVisible(false),
_mouseX(0),
_mouseY(0),
_mouseHotspotX(0),
_mouseHotspotY(0),
_mouseKeyColor(0),
_kbd_active(false),
_event_quit(false),
_lastPadCheck(0),
_padSensitivity(16),
_padAcceleration(4),
_mixer(NULL) {
}
OSystem_Wii::~OSystem_Wii() {
delete _mixer;
_mixer = NULL;
}
void OSystem_Wii::initBackend() {
_startup_time = gettime();
ConfMan.registerDefault("fullscreen", true);
ConfMan.registerDefault("aspect_ratio", true);
ConfMan.registerDefault("wii_video_default_underscan_x", 16);
ConfMan.registerDefault("wii_video_default_underscan_y", 16);
ConfMan.registerDefault("wii_video_ds_underscan_x", 16);
ConfMan.registerDefault("wii_video_ds_underscan_y", 16);
ConfMan.registerDefault("wii_pad_sensitivity", 48);
ConfMan.registerDefault("wii_pad_acceleration", 5);
ConfMan.registerDefault("wii_smb_server", "");
ConfMan.registerDefault("wii_smb_share", "");
ConfMan.registerDefault("wii_smb_username", "");
ConfMan.registerDefault("wii_smb_password", "");
WiiFilesystemFactory &fsf = WiiFilesystemFactory::instance();
#ifdef USE_WII_SMB
fsf.setSMBLoginData(ConfMan.get("wii_smb_server"),
ConfMan.get("wii_smb_share"),
ConfMan.get("wii_smb_username"),
ConfMan.get("wii_smb_password"));
#endif
fsf.asyncInit();
char buf[MAXPATHLEN];
if (!getcwd(buf, MAXPATHLEN))
Common::strcpy_s(buf, "/");
_savefileManager = new DefaultSaveFileManager(buf);
_timerManager = new DefaultTimerManager();
initGfx();
initSfx();
initEvents();
EventsBaseBackend::initBackend();
}
void OSystem_Wii::quit() {
/* Delete _timerManager before deinitializing events as it's tied */
delete _timerManager;
_timerManager = nullptr;
deinitEvents();
/* Delete _eventManager before destroying FS to avoid problems when releasing virtual keyboard data */
delete _eventManager;
_eventManager = nullptr;
deinitSfx();
deinitGfx();
WiiFilesystemFactory::instance().asyncDeinit();
}
void OSystem_Wii::engineInit() {
_gameRunning = true;
WiiFilesystemFactory::instance().umountUnused(ConfMan.get("path"));
}
void OSystem_Wii::engineDone() {
_gameRunning = false;
switchVideoMode(gmStandard);
gfx_set_ar(4.0 / 3.0);
}
bool OSystem_Wii::hasFeature(Feature f) {
return (f == kFeatureFullscreenMode) ||
(f == kFeatureAspectRatioCorrection) ||
(f == kFeatureCursorPalette) ||
(f == kFeatureOverlaySupportsAlpha);
}
void OSystem_Wii::setFeatureState(Feature f, bool enable) {
switch (f) {
case kFeatureFullscreenMode:
_fullscreen = enable;
gfx_set_pillarboxing(!enable);
break;
case kFeatureAspectRatioCorrection:
_arCorrection = enable;
break;
case kFeatureCursorPalette:
_cursorPaletteDisabled = !enable;
if (_texMouse.palette && !enable) {
memcpy(_texMouse.palette, _cursorPalette, 256 * 2);
_cursorPaletteDirty = true;
}
break;
default:
break;
}
}
bool OSystem_Wii::getFeatureState(Feature f) {
switch (f) {
case kFeatureFullscreenMode:
return _fullscreen;
case kFeatureAspectRatioCorrection:
return _arCorrection;
case kFeatureCursorPalette:
return !_cursorPaletteDisabled;
default:
return false;
}
}
uint32 OSystem_Wii::getMillis(bool skipRecord) {
return ticks_to_millisecs(diff_ticks(_startup_time, gettime()));
}
void OSystem_Wii::delayMillis(uint msecs) {
usleep(msecs * 1000);
}
Common::MutexInternal *OSystem_Wii::createMutex() {
return createWiiMutexInternal();
}
Audio::Mixer *OSystem_Wii::getMixer() {
assert(_mixer);
return _mixer;
}
FilesystemFactory *OSystem_Wii::getFilesystemFactory() {
return &WiiFilesystemFactory::instance();
}
void OSystem_Wii::getTimeAndDate(TimeDate &td, bool skipRecord) const {
time_t curTime = time(0);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
td.tm_wday = t.tm_wday;
}
void OSystem_Wii::showOptionsDialog() {
if (_optionsDlgActive)
return;
bool ds = (_actualGraphicsMode == gmDoubleStrike) ||
(_actualGraphicsMode == gmDoubleStrikeFiltered);
_optionsDlgActive = true;
WiiOptionsDialog dlg(ds);
dlg.runModal();
_optionsDlgActive = false;
_padSensitivity = 64 - ConfMan.getInt("wii_pad_sensitivity");
_padAcceleration = 9 - ConfMan.getInt("wii_pad_acceleration");
}
void OSystem_Wii::logMessage(LogMessageType::Type type, const char *message) {
FILE *output = 0;
if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
output = stdout;
else
output = stderr;
fputs(message, output);
fflush(output);
}
#ifndef GAMECUBE
Common::String OSystem_Wii::getSystemLanguage() const {
const char *wiiCountries[] = {
"JP", // CONF_AREA_JPN Japan
"US", // CONF_AREA_USA United States of America
"", // CONF_AREA_EUR Europe?
"AU", // CONF_AREA_AUS Australia, Commonwealth of
"BR", // CONF_AREA_BRA Brazil, Federative Republic of
"TW", // CONF_AREA_TWN Taiwan, Province of China
"", // CONF_AREA_ROC Republic of China (Taiwan)
"KR", // CONF_AREA_KOR Korea, Republic of
"HK", // CONF_AREA_HKG Hong Kong, Special Administrative Region of China
"", // CONF_AREA_ASI Asia?
"", // CONF_AREA_LTN Lithuania?
"", // CONF_AREA_SAF South-Africa?
"CN" // CONF_AREA_CHN China, People's Republic of
};
// Start by detecting the country, since we can deduce some languages not
// supported on the Wii from it.
Common::String country;
// TODO: Can we get more fine-grained country setting?
int32 areaID = CONF_GetArea();
if ((areaID >= CONF_AREA_JPN) && (areaID <= CONF_AREA_CHN)) {
// It's a known area.
if (areaID == CONF_AREA_BRA) {
// Portuguese isn't available on the Wii, but we know it's the
// official language in Brazil, so we handle it separately.
return "pt_BR";
} else {
// Let's use our manual area to country mapping.
country = wiiCountries[areaID];
}
} else {
// This will only happen when new areas are added to the API.
warning("WII: Unknown system area: %d", areaID);
}
const char *wiiLanguages[] = {
"ja", // CONF_LANG_JAPANESE Japanese
"en", // CONF_LANG_ENGLISH English
"de", // CONF_LANG_GERMAN German
"fr", // CONF_LANG_FRENCH French
"es", // CONF_LANG_SPANISH Spanish
"it", // CONF_LANG_ITALIAN Italian
"nl", // CONF_LANG_DUTCH Dutch
"zh", // CONF_LANG_SIMP_CHINESE Simplified Chinese
"zh", // CONF_LANG_TRAD_CHINESE Traditional Chinese
"ko" // CONF_LANG_KOREAN Korean
};
// Now let's read the system language.
Common::String lang;
int32 langID = CONF_GetLanguage();
if ((langID >= CONF_LANG_JAPANESE) && (langID <= CONF_LANG_KOREAN)) {
// It's a known language, let's use our manual language mapping.
lang = wiiLanguages[langID];
if (country.empty()) {
// We don't know how to improve the detection,
// let's return the language alone.
return lang;
} else {
// Return the complete language_country string.
return lang + "_" + country;
}
} else {
// This will only happen when new languages are added to the API.
warning("WII: Unknown system language: %d", langID);
return EventsBaseBackend::getSystemLanguage();
}
}
#endif // !GAMECUBE