mirror of
https://github.com/libretro/scummvm.git
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Found while doing a review of our existing workarounds for those versions, and the system features which can be used there. Also fix indentation and some typos while there.
278 lines
8.7 KiB
Plaintext
278 lines
8.7 KiB
Plaintext
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/scummsys.h"
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#if defined(MACOSX) && defined(USE_TASKBAR)
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#include "backends/taskbar/macosx/macosx-taskbar.h"
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#include "backends/platform/sdl/macosx/macosx-compat.h"
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#include <AppKit/NSApplication.h>
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#include <AppKit/NSImage.h>
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#include <Foundation/NSString.h>
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#include <Foundation/NSDictionary.h>
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#include <Foundation/NSArray.h>
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#include <Foundation/NSUserDefaults.h>
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#include <AppKit/NSImageView.h>
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#include <AppKit/NSColor.h>
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#include <AppKit/NSBezierPath.h>
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#include <CoreFoundation/CFString.h>
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// NSDockTile was introduced with Mac OS X 10.5.
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// The following makes it possible to compile this feature with the 10.4
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// SDK (by avoiding any NSDockTile symbol), while letting the same build
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// use this feature at run-time on 10.5+.
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#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5
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typedef id NSDockTilePtr;
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#else
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#include <AppKit/NSDockTile.h>
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typedef NSDockTile * NSDockTilePtr;
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#endif
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NSDockTilePtr _dockTile;
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NSImageView *_applicationIconView;
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NSImageView *_overlayIconView;
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BOOL hasDockTile() {
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if (_dockTile != nil)
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return YES;
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if ([NSApp respondsToSelector:@selector(dockTile)])
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_dockTile = [NSApp dockTile];
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return _dockTile != nil;
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}
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// Using a NSProgressIndicator as a sub-view of the NSDockTile view does not work properly.
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// The progress indicator is grayed out and display no progress. So instead the bar is drawn
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// manually, which is a bit more work :(
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MacOSXTaskbarManager::MacOSXTaskbarManager() : _progress(-1.0) {
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_dockTile = nil;
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_applicationIconView = nil;
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_overlayIconView = nil;
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}
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MacOSXTaskbarManager::~MacOSXTaskbarManager() {
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clearApplicationIconView();
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}
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void MacOSXTaskbarManager::initApplicationIconView() {
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if (!hasDockTile())
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return;
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if (_applicationIconView == nil) {
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_applicationIconView = [[NSImageView alloc] init];
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[_applicationIconView setImage:[NSApp applicationIconImage]];
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[_dockTile performSelector:@selector(setContentView:) withObject:_applicationIconView];
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}
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}
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void MacOSXTaskbarManager::clearApplicationIconView() {
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if (!hasDockTile())
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return;
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[_dockTile performSelector:@selector(setContentView:) withObject:nil];
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[_applicationIconView release];
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_applicationIconView = nil;
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}
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void MacOSXTaskbarManager::initOverlayIconView() {
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if (!hasDockTile())
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return;
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if (_overlayIconView == nil) {
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const double overlaySize = 0.75;
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initApplicationIconView();
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NSSize size = [_applicationIconView frame].size;
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_overlayIconView = [[NSImageView alloc] initWithFrame:NSMakeRect(size.width * (1.0-overlaySize), 0.0f, size.width * overlaySize, size.height * overlaySize)];
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[_overlayIconView setImageAlignment:NSImageAlignBottomRight];
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[_applicationIconView addSubview:_overlayIconView];
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[_overlayIconView release];
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}
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}
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void MacOSXTaskbarManager::clearOverlayIconView() {
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if (_progress < 0.0)
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clearApplicationIconView();
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else
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[_overlayIconView removeFromSuperview];
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_overlayIconView = nil;
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}
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void MacOSXTaskbarManager::setOverlayIcon(const Common::String &name, const Common::String &description) {
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if (!hasDockTile())
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return;
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if (name.empty()) {
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clearOverlayIconView();
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[_dockTile performSelector:@selector(display)];
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return;
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}
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Common::String path = getIconPath(name, ".png");
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if (path.empty())
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return;
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initOverlayIconView();
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CFStringRef imageFile = CFStringCreateWithCString(0, path.c_str(), kCFStringEncodingASCII);
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NSImage *image = [[NSImage alloc] initWithContentsOfFile:(NSString *)imageFile];
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[_overlayIconView setImage:image];
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[image release];
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CFRelease(imageFile);
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[_dockTile performSelector:@selector(display)];
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}
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void MacOSXTaskbarManager::setProgressValue(int completed, int total) {
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if (!hasDockTile())
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return;
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if (total > 0)
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_progress = (double)completed / (double)total;
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else if (_progress < 0)
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_progress = 0.0;
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NSImage *mainIcon = [[NSApp applicationIconImage] copy];
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double barSize = [mainIcon size].width;
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double progressSize = barSize * _progress;
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[mainIcon lockFocus];
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[[NSColor colorWithDeviceRed:(40.0/255.0) green:(120.0/255.0) blue:(255.0/255.0) alpha:0.78] set];
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[NSBezierPath fillRect:NSMakeRect(0, 0, progressSize, 11)];
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[[NSColor colorWithDeviceRed:(241.0/255.0) green:(241.0/255.0) blue:(241.0/255.0) alpha:0.78] set];
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[NSBezierPath fillRect:NSMakeRect(progressSize, 0, barSize-progressSize, 11)];
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[mainIcon unlockFocus];
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initApplicationIconView();
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[_applicationIconView setImage:mainIcon];
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[mainIcon release];
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[_dockTile performSelector:@selector(display)];
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}
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void MacOSXTaskbarManager::setProgressState(TaskbarProgressState state) {
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if (!hasDockTile())
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return;
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// Only support two states: visible and not visible.
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if (state == kTaskbarNoProgress) {
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_progress = -1.0;
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if (_overlayIconView == nil)
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clearApplicationIconView();
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else if (_applicationIconView != nil)
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[_applicationIconView setImage:[NSApp applicationIconImage]];
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return;
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}
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setProgressValue(-1, -1);
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}
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void MacOSXTaskbarManager::setCount(int count) {
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if (!hasDockTile())
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return;
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if (count > 0)
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[_dockTile performSelector:@selector(setBadgeLabel:) withObject:[NSString stringWithFormat:@"%d", count]];
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else
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[_dockTile performSelector:@selector(setBadgeLabel:) withObject:nil];
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}
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void MacOSXTaskbarManager::notifyError() {
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if (!hasDockTile())
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return;
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// NSImageNameCaution was introduced in 10.6.
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// For compatibility with older systems we should use something else (e.g. overlay label
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// or our own icon).
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//initOverlayIconView();
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//[_overlayIconView setImage:[NSImage imageNamed:NSImageNameCaution]];
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//[_dockTile performSelector:@selector(display)];
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}
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void MacOSXTaskbarManager::clearError() {
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if (!hasDockTile())
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return;
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clearOverlayIconView();
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[_dockTile performSelector:@selector(display)];
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return;
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}
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void MacOSXTaskbarManager::addRecent(const Common::String &name, const Common::String &description) {
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//warning("[MacOSXTaskbarManager::addRecent] Adding recent list entry: %s (%s)", name.c_str(), description.c_str());
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if (!hasDockTile())
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return;
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// Store the game, description and icon in user preferences.
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// The NSDockTilePlugin will retrieve them there to list them in the dock tile menu.
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CFStringRef gameName = CFStringCreateWithCString(0, name.c_str(), kCFStringEncodingASCII);
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CFStringRef desc = CFStringCreateWithCString(0, description.c_str(), kCFStringEncodingASCII);
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// First build the dictionary for this game.
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NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
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[dict setObject:(NSString *)gameName forKey:@"game"];
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[dict setObject:(NSString *)desc forKey:@"description"];
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// Icon
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Common::String iconPath = getIconPath(name, ".png");
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if (!iconPath.empty()) {
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CFStringRef icon = CFStringCreateWithCString(0, iconPath.c_str(), kCFStringEncodingASCII);
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[dict setObject:(NSString *)icon forKey:@"icon"];
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CFRelease(icon);
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}
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// Retrieve the current list of recent items and update it.
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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NSArray *oldArray = [defaults arrayForKey:@"recentGames"];
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if (oldArray == nil) {
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[defaults setObject:[NSArray arrayWithObject:dict] forKey:@"recentGames"];
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} else {
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NSMutableArray *newArray = [[NSMutableArray alloc] initWithArray:oldArray];
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// Insert the new game at the start
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[newArray insertObject:dict atIndex:0];
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// If the game was already present in the array, remove it
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for (unsigned int i = 1 ; i < [newArray count] ; ++i) {
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NSDictionary *oldDict = [newArray objectAtIndex:i];
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if (oldDict == nil)
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continue;
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NSString *oldGame = [oldDict valueForKey:@"game"];
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if (oldGame != nil && [oldGame isEqualToString:(NSString*)gameName]) {
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[newArray removeObjectAtIndex:i];
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break;
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}
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}
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// And make sure we limit the size of the array to 5 games
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if ([newArray count] > 5)
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[newArray removeLastObject];
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[defaults setObject:newArray forKey:@"recentGames"];
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[newArray release];
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}
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// Finally release the dictionary
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[dict release];
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CFRelease(gameName);
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CFRelease(desc);
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}
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#endif
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