2021-12-26 18:48:43 +01:00

41 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PSP_TIMER_H
#define PSP_TIMER_H
#include "backends/timer/default/default-timer.h"
class PspTimerManager : public DefaultTimerManager {
public:
PspTimerManager(uint32 interval = 10);
~PspTimerManager() { _init = false; }
static int thread(SceSize, void *__this); // static thread to use as bridge
void timerThread();
private:
uint32 _interval;
int _threadId;
bool _init;
};
#endif // PSP_TIMER_H