.. |
.cvsignore
|
|
|
actor.cpp
|
implemented sfGetNumber
|
2005-06-19 14:06:20 +00:00 |
actor.h
|
some renames
|
2005-06-15 19:26:32 +00:00 |
animation.cpp
|
fix animation loop
|
2005-06-15 19:14:19 +00:00 |
animation.h
|
rewritten animation loading
|
2005-06-11 17:24:06 +00:00 |
console.cpp
|
begining of verb implementation
|
2005-01-08 20:30:07 +00:00 |
console.h
|
begining of verb implementation
|
2005-01-08 20:30:07 +00:00 |
events.cpp
|
fixed lense creation bug ( fade in/out now has separate flag)
|
2005-06-04 15:02:17 +00:00 |
events.h
|
fixed lense creation bug ( fade in/out now has separate flag)
|
2005-06-04 15:02:17 +00:00 |
font_map.cpp
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
font.cpp
|
problems solved:
|
2005-01-21 21:55:54 +00:00 |
font.h
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
game.cpp
|
Allow part of the IHNM intro to run again. I haven't verified that these
|
2005-06-08 14:41:57 +00:00 |
gfx.cpp
|
Fix bug #1216439 "SAGA: run-length slice typo in online source". Actually
|
2005-06-09 00:42:16 +00:00 |
gfx.h
|
Fix bug #1216439 "SAGA: run-length slice typo in online source". Actually
|
2005-06-09 00:42:16 +00:00 |
ihnm_introproc.cpp
|
fixed sfSceneEq bug
|
2005-05-08 14:04:06 +00:00 |
image.cpp
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
input.cpp
|
implemented sfGetNumber
|
2005-06-19 14:06:20 +00:00 |
interface.cpp
|
implemented sfGetNumber
|
2005-06-19 14:06:20 +00:00 |
interface.h
|
implemented sfGetNumber
|
2005-06-19 14:06:20 +00:00 |
isomap.cpp
|
fix Hooneyfoot bug
|
2005-06-12 15:58:37 +00:00 |
isomap.h
|
o Fix save/load. Now it restores game properly but still at exit #0.
|
2005-04-22 01:38:27 +00:00 |
ite_introproc.cpp
|
There were cases when an ITE intro credits line could appear in both
|
2005-06-04 12:34:38 +00:00 |
itedata.cpp
|
fix screwdriver bug
|
2005-06-17 14:09:06 +00:00 |
itedata.h
|
implemented inventory
|
2005-04-22 14:11:04 +00:00 |
list.h
|
Small tweak to silence yet another Doxygen complaint
|
2005-05-10 13:56:25 +00:00 |
module.mk
|
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
|
2005-05-23 02:23:34 +00:00 |
music.cpp
|
Hide debug output
|
2005-06-05 09:28:40 +00:00 |
music.h
|
Moved some more stuff to namespace Audio (enough for tonight)
|
2005-05-11 00:01:44 +00:00 |
objectmap.cpp
|
- fixed tile doors drawing
|
2005-04-03 15:32:04 +00:00 |
objectmap.h
|
Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
|
2005-04-16 20:59:24 +00:00 |
palanim.cpp
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
palanim.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
puzzle.cpp
|
some renames
|
2005-06-15 19:26:32 +00:00 |
puzzle.h
|
Almost complete implementation of Puzzle. Now it is possible to solve it
|
2005-05-31 01:03:13 +00:00 |
render.cpp
|
placard workaround
|
2005-06-16 16:46:50 +00:00 |
render.h
|
begining of verb implementation
|
2005-01-08 20:30:07 +00:00 |
resnames.h
|
some renames
|
2005-06-15 19:26:32 +00:00 |
rscfile_mod.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
rscfile.cpp
|
My Linux ITE CD developed read errors, so Joe sent me a replacement, for
|
2005-06-04 12:25:25 +00:00 |
rscfile.h
|
Moved class File and the MD5 stuff to namespace Common
|
2005-05-10 22:56:25 +00:00 |
saga.cpp
|
Implement game load with '-x' comman-line parameter.
|
2005-06-02 22:14:57 +00:00 |
saga.h
|
implements sfScriptClimb, sfThrowActor, sfChangeActorScene
|
2005-06-05 16:53:53 +00:00 |
saveload.cpp
|
placard workaround
|
2005-06-16 16:46:50 +00:00 |
scene.cpp
|
implemented sfGetNumber
|
2005-06-19 14:06:20 +00:00 |
scene.h
|
There were cases when an ITE intro credits line could appear in both
|
2005-06-04 12:34:38 +00:00 |
script.cpp
|
When setting a new verb, clear the "pointer object", i.e. the variable that
|
2005-06-10 13:56:51 +00:00 |
script.h
|
implemented sfGetNumber
|
2005-06-19 14:06:20 +00:00 |
sdebug.cpp
|
Comply to our coding conventions
|
2005-05-08 21:49:52 +00:00 |
sfuncs.cpp
|
implemented sfGetNumber
|
2005-06-19 14:06:20 +00:00 |
sndres.cpp
|
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
|
2005-05-10 23:48:48 +00:00 |
sndres.h
|
- GameModule is gone
|
2005-01-09 23:41:22 +00:00 |
sound.cpp
|
My Linux ITE CD developed read errors, so Joe sent me a replacement, for
|
2005-06-04 12:25:25 +00:00 |
sound.h
|
My Linux ITE CD developed read errors, so Joe sent me a replacement, for
|
2005-06-04 12:25:25 +00:00 |
sprite.cpp
|
oops
|
2005-06-02 22:34:55 +00:00 |
sprite.h
|
implemented inventory
|
2005-04-22 14:11:04 +00:00 |
sthread.cpp
|
implemented sfGetNumber
|
2005-06-19 14:06:20 +00:00 |
stream.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
text.cpp
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
text.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
transitions.cpp
|
Either document all params or none, anything inbetween causes Doxygen to complain loudly
|
2005-05-09 12:27:31 +00:00 |
xref.txt
|
Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
|
2005-01-27 20:07:04 +00:00 |