scummvm/saga
Andrew Kurushin 97337c4623 implemented sfGetNumber
now use MagicHat (be carefull not to exceed overall scene number)

svn-id: r18410
2005-06-19 14:06:20 +00:00
..
.cvsignore
actor.cpp implemented sfGetNumber 2005-06-19 14:06:20 +00:00
actor.h some renames 2005-06-15 19:26:32 +00:00
animation.cpp fix animation loop 2005-06-15 19:14:19 +00:00
animation.h rewritten animation loading 2005-06-11 17:24:06 +00:00
console.cpp begining of verb implementation 2005-01-08 20:30:07 +00:00
console.h begining of verb implementation 2005-01-08 20:30:07 +00:00
events.cpp fixed lense creation bug ( fade in/out now has separate flag) 2005-06-04 15:02:17 +00:00
events.h fixed lense creation bug ( fade in/out now has separate flag) 2005-06-04 15:02:17 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp problems solved: 2005-01-21 21:55:54 +00:00
font.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
game.cpp Allow part of the IHNM intro to run again. I haven't verified that these 2005-06-08 14:41:57 +00:00
gfx.cpp Fix bug #1216439 "SAGA: run-length slice typo in online source". Actually 2005-06-09 00:42:16 +00:00
gfx.h Fix bug #1216439 "SAGA: run-length slice typo in online source". Actually 2005-06-09 00:42:16 +00:00
ihnm_introproc.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
image.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
input.cpp implemented sfGetNumber 2005-06-19 14:06:20 +00:00
interface.cpp implemented sfGetNumber 2005-06-19 14:06:20 +00:00
interface.h implemented sfGetNumber 2005-06-19 14:06:20 +00:00
isomap.cpp fix Hooneyfoot bug 2005-06-12 15:58:37 +00:00
isomap.h o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
ite_introproc.cpp There were cases when an ITE intro credits line could appear in both 2005-06-04 12:34:38 +00:00
itedata.cpp fix screwdriver bug 2005-06-17 14:09:06 +00:00
itedata.h implemented inventory 2005-04-22 14:11:04 +00:00
list.h Small tweak to silence yet another Doxygen complaint 2005-05-10 13:56:25 +00:00
module.mk Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip 2005-05-23 02:23:34 +00:00
music.cpp Hide debug output 2005-06-05 09:28:40 +00:00
music.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
objectmap.cpp - fixed tile doors drawing 2005-04-03 15:32:04 +00:00
objectmap.h Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary 2005-04-16 20:59:24 +00:00
palanim.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
palanim.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
puzzle.cpp some renames 2005-06-15 19:26:32 +00:00
puzzle.h Almost complete implementation of Puzzle. Now it is possible to solve it 2005-05-31 01:03:13 +00:00
render.cpp placard workaround 2005-06-16 16:46:50 +00:00
render.h begining of verb implementation 2005-01-08 20:30:07 +00:00
resnames.h some renames 2005-06-15 19:26:32 +00:00
rscfile_mod.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
rscfile.cpp My Linux ITE CD developed read errors, so Joe sent me a replacement, for 2005-06-04 12:25:25 +00:00
rscfile.h Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
saga.cpp Implement game load with '-x' comman-line parameter. 2005-06-02 22:14:57 +00:00
saga.h implements sfScriptClimb, sfThrowActor, sfChangeActorScene 2005-06-05 16:53:53 +00:00
saveload.cpp placard workaround 2005-06-16 16:46:50 +00:00
scene.cpp implemented sfGetNumber 2005-06-19 14:06:20 +00:00
scene.h There were cases when an ITE intro credits line could appear in both 2005-06-04 12:34:38 +00:00
script.cpp When setting a new verb, clear the "pointer object", i.e. the variable that 2005-06-10 13:56:51 +00:00
script.h implemented sfGetNumber 2005-06-19 14:06:20 +00:00
sdebug.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
sfuncs.cpp implemented sfGetNumber 2005-06-19 14:06:20 +00:00
sndres.cpp Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
sndres.h - GameModule is gone 2005-01-09 23:41:22 +00:00
sound.cpp My Linux ITE CD developed read errors, so Joe sent me a replacement, for 2005-06-04 12:25:25 +00:00
sound.h My Linux ITE CD developed read errors, so Joe sent me a replacement, for 2005-06-04 12:25:25 +00:00
sprite.cpp oops 2005-06-02 22:34:55 +00:00
sprite.h implemented inventory 2005-04-22 14:11:04 +00:00
sthread.cpp implemented sfGetNumber 2005-06-19 14:06:20 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
transitions.cpp Either document all params or none, anything inbetween causes Doxygen to complain loudly 2005-05-09 12:27:31 +00:00
xref.txt Applied patch #1106775 "SAGA colours". This simplifies code considerably, and 2005-01-27 20:07:04 +00:00