scummvm/backends/platform/maemo/maemo.h

65 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(MAEMO)
#ifndef PLATFORM_SDL_MAEMO_H
#define PLATFORM_SDL_MAEMO_H
#include "backends/platform/sdl/posix/posix.h"
#include "backends/platform/maemo/maemo-common.h"
namespace Maemo {
class MaemoSdlEventObserver;
class OSystem_SDL_Maemo : public OSystem_POSIX {
public:
OSystem_SDL_Maemo();
~OSystem_SDL_Maemo();
virtual void initBackend();
virtual void quit();
virtual void fatalError();
virtual void setWindowCaption(const char *caption);
virtual void setupIcon();
#ifdef ENABLE_KEYMAPPER
virtual Common::HardwareKeySet *getHardwareKeySet();
virtual Common::Keymap *getGlobalKeymap();
#endif
Model getModel() { return _model; }
private:
virtual void setXWindowName(const char *caption);
void initObserver();
const Model detectModel();
Model _model;
MaemoSdlEventObserver *_eventObserver;
};
} // namespace Maemo
#endif // ifndef PLATFORM_SDL_MAEMO_H
#endif // if defined(MAEMO)