scummvm/engines/advancedDetector.cpp
Colin Snover 159e5a97ce ENGINES: Allow detection entries to match on full paths
This allows an engine to match files that exist multiple times
in the same game directory with the same basename.

For example, different releases of Torin's Passage in SCI engine
come with zero or more GERMAN, FRENCH, ENGLISH, etc. directories,
all containing files with the same basenames but with different
contents per language. Because the allFiles map used only the
basename of a file as a key, it could not match more than one of
these localization directories, which made it impossible to select
from all the possible languages.

Refs Trac#9772.
2017-05-21 15:56:42 -05:00

638 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/util.h"
#include "common/file.h"
#include "common/macresman.h"
#include "common/md5.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "gui/EventRecorder.h"
#include "engines/advancedDetector.h"
#include "engines/obsolete.h"
static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) {
const char *title = 0;
const char *extra;
if (g.flags & ADGF_USEEXTRAASTITLE) {
title = g.extra;
extra = "";
} else {
while (sg->gameId) {
if (!scumm_stricmp(g.gameId, sg->gameId))
title = sg->description;
sg++;
}
extra = g.extra;
}
GameSupportLevel gsl = kStableGame;
if (g.flags & ADGF_UNSTABLE)
gsl = kUnstableGame;
else if (g.flags & ADGF_TESTING)
gsl = kTestingGame;
GameDescriptor gd(g.gameId, title, g.language, g.platform, 0, gsl);
gd.updateDesc(extra);
return gd;
}
/**
* Generate a preferred target value as
* GAMEID-PLAFORM-LANG
* or (if ADGF_DEMO has been set)
* GAMEID-demo-PLAFORM-LANG
*/
static Common::String generatePreferredTarget(const Common::String &id, const ADGameDescription *desc) {
Common::String res(id);
if (desc->flags & ADGF_DEMO) {
res = res + "-demo";
}
if (desc->flags & ADGF_CD) {
res = res + "-cd";
}
if (desc->platform != Common::kPlatformDOS && desc->platform != Common::kPlatformUnknown && !(desc->flags & ADGF_DROPPLATFORM)) {
res = res + "-" + getPlatformAbbrev(desc->platform);
}
if (desc->language != Common::EN_ANY && desc->language != Common::UNK_LANG && !(desc->flags & ADGF_DROPLANGUAGE)) {
res = res + "-" + getLanguageCode(desc->language);
}
return res;
}
static Common::String sanitizeName(const char *name) {
Common::String res;
while (*name) {
if (Common::isAlnum(*name))
res += tolower(*name);
name++;
}
return res;
}
void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const {
if (_singleId != NULL) {
desc["preferredtarget"] = desc["gameid"];
desc["gameid"] = _singleId;
}
if (!desc.contains("preferredtarget"))
desc["preferredtarget"] = desc["gameid"];
if (realDesc->flags & ADGF_AUTOGENTARGET) {
if (*realDesc->extra)
desc["preferredtarget"] = sanitizeName(realDesc->extra);
}
desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], realDesc);
if (_flags & kADFlagUseExtraAsHint)
desc["extra"] = realDesc->extra;
desc.setGUIOptions(realDesc->guiOptions + _guiOptions);
desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language));
if (realDesc->flags & ADGF_ADDENGLISH)
desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
}
bool cleanupPirated(ADGameDescList &matched) {
// OKay, now let's sense presence of pirated games
if (!matched.empty()) {
for (uint j = 0; j < matched.size();) {
if (matched[j]->flags & ADGF_PIRATED)
matched.remove_at(j);
else
++j;
}
// We ruled out all variants and now have nothing
if (matched.empty()) {
warning("Illegitimate game copy detected. We provide no support in such cases");
return true;
}
}
return false;
}
GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
ADGameDescList matches;
GameList detectedGames;
FileMap allFiles;
if (fslist.empty())
return detectedGames;
// Compose a hashmap of all files in fslist.
composeFileHashMap(allFiles, fslist, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
// Run the detector on this
matches = detectGame(fslist.begin()->getParent(), allFiles, Common::UNK_LANG, Common::kPlatformUnknown, "");
if (matches.empty()) {
// Use fallback detector if there were no matches by other means
const ADGameDescription *fallbackDesc = fallbackDetect(allFiles, fslist);
if (fallbackDesc != 0) {
GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameIds));
updateGameDescriptor(desc, fallbackDesc);
detectedGames.push_back(desc);
}
} else {
// Otherwise use the found matches
cleanupPirated(matches);
for (uint i = 0; i < matches.size(); i++) {
GameDescriptor desc(toGameDescriptor(*matches[i], _gameIds));
updateGameDescriptor(desc, matches[i]);
detectedGames.push_back(desc);
}
}
return detectedGames;
}
const ExtraGuiOptions AdvancedMetaEngine::getExtraGuiOptions(const Common::String &target) const {
if (!_extraGuiOptions)
return ExtraGuiOptions();
ExtraGuiOptions options;
// If there isn't any target specified, return all available GUI options.
// Only used when an engine starts in order to set option defaults.
if (target.empty()) {
for (const ADExtraGuiOptionsMap *entry = _extraGuiOptions; entry->guioFlag; ++entry)
options.push_back(entry->option);
return options;
}
// Query the GUI options
const Common::String guiOptionsString = ConfMan.get("guioptions", target);
const Common::String guiOptions = parseGameGUIOptions(guiOptionsString);
// Add all the applying extra GUI options.
for (const ADExtraGuiOptionsMap *entry = _extraGuiOptions; entry->guioFlag; ++entry) {
if (guiOptions.contains(entry->guioFlag))
options.push_back(entry->option);
}
return options;
}
Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
assert(engine);
const ADGameDescription *agdDesc = 0;
Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown;
Common::String extra;
if (ConfMan.hasKey("language"))
language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
platform = Common::parsePlatform(ConfMan.get("platform"));
if (_flags & kADFlagUseExtraAsHint) {
if (ConfMan.hasKey("extra"))
extra = ConfMan.get("extra");
}
Common::String gameid = ConfMan.get("gameid");
Common::String path;
if (ConfMan.hasKey("path")) {
path = ConfMan.get("path");
} else {
path = ".";
// This situation may happen only when game was
// launched from a command line with wrong target and
// no path was provided.
//
// A dummy entry will get created and will keep game path
// We mark this entry, so it will not be added to the
// config file.
//
// Fixes bug #1544799
ConfMan.setBool("autoadded", true);
warning("No path was provided. Assuming the data files are in the current directory");
}
Common::FSNode dir(path);
Common::FSList files;
if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll, true)) {
warning("Game data path does not exist or is not a directory (%s)", path.c_str());
return Common::kNoGameDataFoundError;
}
if (files.empty())
return Common::kNoGameDataFoundError;
// Compose a hashmap of all files in fslist.
FileMap allFiles;
composeFileHashMap(allFiles, files, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
// Run the detector on this
ADGameDescList matches = detectGame(files.begin()->getParent(), allFiles, language, platform, extra);
if (cleanupPirated(matches))
return Common::kNoGameDataFoundError;
if (_singleId == NULL) {
// Find the first match with correct gameid.
for (uint i = 0; i < matches.size(); i++) {
if (matches[i]->gameId == gameid) {
agdDesc = matches[i];
break;
}
}
} else if (matches.size() > 0) {
agdDesc = matches[0];
}
if (agdDesc == 0) {
// Use fallback detector if there were no matches by other means
agdDesc = fallbackDetect(allFiles, files);
if (agdDesc != 0) {
// Seems we found a fallback match. But first perform a basic
// sanity check: the gameid must match.
if (_singleId == NULL && agdDesc->gameId != gameid)
agdDesc = 0;
}
}
if (agdDesc == 0)
return Common::kNoGameDataFoundError;
// If the GUI options were updated, we catch this here and update them in the users config
// file transparently.
Common::String lang = getGameGUIOptionsDescriptionLanguage(agdDesc->language);
if (agdDesc->flags & ADGF_ADDENGLISH)
lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY);
Common::updateGameGUIOptions(agdDesc->guiOptions + _guiOptions, lang);
GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameIds);
bool showTestingWarning = false;
#ifdef RELEASE_BUILD
showTestingWarning = true;
#endif
if (((gameDescriptor.getSupportLevel() == kUnstableGame
|| (gameDescriptor.getSupportLevel() == kTestingGame
&& showTestingWarning)))
&& !Engine::warnUserAboutUnsupportedGame())
return Common::kUserCanceled;
debug(2, "Running %s", gameDescriptor.description().c_str());
initSubSystems(agdDesc);
if (!createInstance(syst, engine, agdDesc))
return Common::kNoGameDataFoundError;
else
return Common::kNoError;
}
void AdvancedMetaEngine::reportUnknown(const Common::FSNode &path, const ADFilePropertiesMap &filesProps) const {
// TODO: This message should be cleaned up / made more specific.
// For example, we should specify at least which engine triggered this.
//
// Might also be helpful to display the full path (for when this is used
// from the mass detector).
Common::String report = Common::String::format(
_("The game in '%s' seems to be unknown.\n"
"Please, report the following data to the ScummVM team along with name\n"
"of the game you tried to add and its version, language, etc.:"), path.getPath().c_str()) + "\n";
report += "\n";
for (ADFilePropertiesMap::const_iterator file = filesProps.begin(); file != filesProps.end(); ++file)
report += Common::String::format(" {\"%s\", 0, \"%s\", %d},\n", file->_key.c_str(), file->_value.md5.c_str(), file->_value.size);
report += "\n";
g_system->logMessage(LogMessageType::kInfo, report.c_str());
}
void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth, const Common::String &parentName) const {
if (depth <= 0)
return;
if (fslist.empty())
return;
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
Common::String tstr = (_matchFullPaths && !parentName.empty() ? parentName + "/" : "") + file->getName();
if (file->isDirectory()) {
Common::FSList files;
if (!_directoryGlobs)
continue;
bool matched = false;
for (const char * const *glob = _directoryGlobs; *glob; glob++)
if (file->getName().matchString(*glob, true)) {
matched = true;
break;
}
if (!matched)
continue;
if (!file->getChildren(files, Common::FSNode::kListAll))
continue;
composeFileHashMap(allFiles, files, depth - 1, tstr);
}
// Strip any trailing dot
if (tstr.lastChar() == '.')
tstr.deleteLastChar();
allFiles[tstr] = *file; // Record the presence of this file
}
}
bool AdvancedMetaEngine::getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, ADFileProperties &fileProps) const {
// FIXME/TODO: We don't handle the case that a file is listed as a regular
// file and as one with resource fork.
if (game.flags & ADGF_MACRESFORK) {
Common::MacResManager macResMan;
if (!macResMan.open(parent, fname))
return false;
fileProps.md5 = macResMan.computeResForkMD5AsString(_md5Bytes);
fileProps.size = macResMan.getResForkDataSize();
if (fileProps.size != 0)
return true;
}
if (!allFiles.contains(fname))
return false;
Common::File testFile;
if (!testFile.open(allFiles[fname]))
return false;
fileProps.size = (int32)testFile.size();
fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
return true;
}
ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
ADFilePropertiesMap filesProps;
const ADGameFileDescription *fileDesc;
const ADGameDescription *g;
const byte *descPtr;
debug(3, "Starting detection in dir '%s'", parent.getPath().c_str());
// Check which files are included in some ADGameDescription *and* are present.
// Compute MD5s and file sizes for these files.
for (descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != 0; descPtr += _descItemSize) {
g = (const ADGameDescription *)descPtr;
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String fname = fileDesc->fileName;
ADFileProperties tmp;
if (filesProps.contains(fname))
continue;
if (getFileProperties(parent, allFiles, *g, fname, tmp)) {
debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
filesProps[fname] = tmp;
}
}
}
ADGameDescList matched;
int maxFilesMatched = 0;
bool gotAnyMatchesWithAllFiles = false;
// MD5 based matching
uint i;
for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != 0; descPtr += _descItemSize, ++i) {
g = (const ADGameDescription *)descPtr;
bool fileMissing = false;
// Do not even bother to look at entries which do not have matching
// language and platform (if specified).
if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language
&& !(language == Common::EN_ANY && (g->flags & ADGF_ADDENGLISH))) ||
(platform != Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown && g->platform != platform)) {
continue;
}
if ((_flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
continue;
bool allFilesPresent = true;
int curFilesMatched = 0;
// Try to match all files for this game
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String tstr = fileDesc->fileName;
if (!filesProps.contains(tstr)) {
fileMissing = true;
allFilesPresent = false;
break;
}
if (fileDesc->md5 != NULL && fileDesc->md5 != filesProps[tstr].md5) {
debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesProps[tstr].md5.c_str());
fileMissing = true;
break;
}
if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesProps[tstr].size) {
debug(3, "Size Mismatch. Skipping");
fileMissing = true;
break;
}
debug(3, "Matched file: %s", tstr.c_str());
curFilesMatched++;
}
// We found at least one entry with all required files present.
// That means that we got new variant of the game.
//
// Without this check we would have erroneous checksum display
// where only located files will be enlisted.
//
// Potentially this could rule out variants where some particular file
// is really missing, but the developers should better know about such
// cases.
if (allFilesPresent)
gotAnyMatchesWithAllFiles = true;
if (!fileMissing) {
debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
if (curFilesMatched > maxFilesMatched) {
debug(2, " ... new best match, removing all previous candidates");
maxFilesMatched = curFilesMatched;
matched.clear(); // Remove any prior, lower ranked matches.
matched.push_back(g);
} else if (curFilesMatched == maxFilesMatched) {
matched.push_back(g);
} else {
debug(2, " ... skipped");
}
} else {
debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
}
}
// We didn't find a match
if (matched.empty()) {
if (!filesProps.empty() && gotAnyMatchesWithAllFiles) {
reportUnknown(parent, filesProps);
}
// Filename based fallback
}
return matched;
}
const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &allFiles, const Common::FSList &fslist, const ADFileBasedFallback *fileBasedFallback, ADFilePropertiesMap *filesProps) const {
const ADFileBasedFallback *ptr;
const char* const* filenames;
int maxNumMatchedFiles = 0;
const ADGameDescription *matchedDesc = 0;
for (ptr = fileBasedFallback; ptr->desc; ++ptr) {
const ADGameDescription *agdesc = ptr->desc;
int numMatchedFiles = 0;
bool fileMissing = false;
for (filenames = ptr->filenames; *filenames; ++filenames) {
debug(3, "++ %s", *filenames);
if (!allFiles.contains(*filenames)) {
fileMissing = true;
break;
}
numMatchedFiles++;
}
if (!fileMissing) {
debug(4, "Matched: %s", agdesc->gameId);
if (numMatchedFiles > maxNumMatchedFiles) {
matchedDesc = agdesc;
maxNumMatchedFiles = numMatchedFiles;
debug(4, "and overridden");
if (filesProps) {
for (filenames = ptr->filenames; *filenames; ++filenames) {
ADFileProperties tmp;
if (getFileProperties(fslist.begin()->getParent(), allFiles, *agdesc, *filenames, tmp))
(*filesProps)[*filenames] = tmp;
}
}
}
}
}
return matchedDesc;
}
GameList AdvancedMetaEngine::getSupportedGames() const {
if (_singleId != NULL) {
GameList gl;
const PlainGameDescriptor *g = _gameIds;
while (g->gameId) {
if (0 == scumm_stricmp(_singleId, g->gameId)) {
gl.push_back(GameDescriptor(g->gameId, g->description));
return gl;
}
g++;
}
error("Engine %s doesn't have its singleid specified in ids list", _singleId);
}
return GameList(_gameIds);
}
GameDescriptor AdvancedMetaEngine::findGame(const char *gameId) const {
// First search the list of supported gameids for a match.
const PlainGameDescriptor *g = findPlainGameDescriptor(gameId, _gameIds);
if (g)
return GameDescriptor(*g);
// No match found
return GameDescriptor();
}
AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameIds, const ADExtraGuiOptionsMap *extraGuiOptions)
: _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameIds(gameIds),
_extraGuiOptions(extraGuiOptions) {
_md5Bytes = 5000;
_singleId = NULL;
_flags = 0;
_guiOptions = GUIO_NONE;
_maxScanDepth = 1;
_directoryGlobs = NULL;
_matchFullPaths = false;
}
void AdvancedMetaEngine::initSubSystems(const ADGameDescription *gameDesc) const {
#ifdef ENABLE_EVENTRECORDER
if (gameDesc) {
g_eventRec.processGameDescription(gameDesc);
}
#endif
}