mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
979 lines
26 KiB
C++
979 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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#include "common/str.h"
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#include "graphics/cursorman.h"
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#include "gob/gob.h"
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#include "gob/draw.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/resources.h"
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#include "gob/hotspots.h"
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#include "gob/scenery.h"
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#include "gob/inter.h"
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#include "gob/video.h"
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namespace Gob {
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Draw_v2::Draw_v2(GobEngine *vm) : Draw_v1(vm) {
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_mayorWorkaroundStatus = 0;
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}
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void Draw_v2::initScreen() {
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_vm->_game->_preventScroll = false;
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_scrollOffsetX = 0;
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_scrollOffsetY = 0;
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initSpriteSurf(kBackSurface, _vm->_video->_surfWidth, _vm->_video->_surfHeight, 0);
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_backSurface = _spritesArray[kBackSurface];
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_backSurface->clear();
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if (!_spritesArray[kCursorSurface]) {
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initSpriteSurf(kCursorSurface, 32, 16, 2);
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_cursorSpritesBack = _spritesArray[kCursorSurface];
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_cursorSprites = _cursorSpritesBack;
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_scummvmCursor = _vm->_video->initSurfDesc(16, 16, SCUMMVM_CURSOR);
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}
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_spritesArray[kFrontSurface] = _frontSurface;
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_spritesArray[kBackSurface ] = _backSurface;
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_vm->_video->dirtyRectsAll();
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}
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void Draw_v2::closeScreen() {
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//freeSprite(kCursorSurface);
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//_cursorSprites = 0;
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//_cursorSpritesBack = 0;
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//_scummvmCursor = 0;
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freeSprite(kBackSurface);
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}
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void Draw_v2::blitCursor() {
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if (!_cursorSprites || (_cursorIndex == -1))
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return;
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_showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
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}
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void Draw_v2::animateCursor(int16 cursor) {
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if (!_cursorSprites)
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return;
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int16 cursorIndex = cursor;
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int16 newX = 0, newY = 0;
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uint16 hotspotX, hotspotY;
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_showCursor |= 1;
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// .-- _draw_animateCursorSUB1 ---
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if (cursorIndex == -1) {
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cursorIndex =
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_vm->_game->_hotspots->findCursor(_vm->_global->_inter_mouseX,
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_vm->_global->_inter_mouseY);
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if (_cursorAnimLow[cursorIndex] == -1)
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cursorIndex = 1;
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}
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// '------
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if (_cursorAnimLow[cursorIndex] != -1) {
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// .-- _draw_animateCursorSUB2 ---
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if (cursorIndex == _cursorIndex) {
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if ((_cursorAnimDelays[_cursorIndex] != 0) &&
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((_cursorTimeKey + (_cursorAnimDelays[_cursorIndex] * 10)) <=
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_vm->_util->getTimeKey())) {
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_cursorAnim++;
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if ((_cursorAnimHigh[_cursorIndex] < _cursorAnim) ||
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(_cursorAnimLow[_cursorIndex] > _cursorAnim))
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_cursorAnim = _cursorAnimLow[_cursorIndex];
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_cursorTimeKey = _vm->_util->getTimeKey();
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} else {
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if (_noInvalidated && (_vm->_global->_inter_mouseX == _cursorX) &&
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(_vm->_global->_inter_mouseY == _cursorY)) {
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_vm->_video->waitRetrace();
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return;
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}
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}
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} else {
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_cursorIndex = cursorIndex;
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if (_cursorAnimDelays[cursorIndex] != 0) {
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_cursorAnim = _cursorAnimLow[cursorIndex];
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_cursorTimeKey = _vm->_util->getTimeKey();
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}
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}
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if (_cursorAnimDelays[_cursorIndex] != 0) {
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if ((_cursorAnimHigh[_cursorIndex] < _cursorAnim) ||
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(_cursorAnimLow[_cursorIndex] > _cursorAnim))
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_cursorAnim = _cursorAnimLow[_cursorIndex];
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cursorIndex = _cursorAnim;
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}
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// '------
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hotspotX = 0;
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hotspotY = 0;
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if (_cursorHotspotXVar != -1) {
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hotspotX = (uint16) VAR(_cursorIndex + _cursorHotspotXVar);
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hotspotY = (uint16) VAR(_cursorIndex + _cursorHotspotYVar);
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} else if (_cursorHotspotX != -1) {
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hotspotX = _cursorHotspotX;
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hotspotY = _cursorHotspotY;
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} else if (_cursorHotspotsX != 0) {
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hotspotX = _cursorHotspotsX[_cursorIndex];
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hotspotY = _cursorHotspotsY[_cursorIndex];
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}
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newX = _vm->_global->_inter_mouseX - hotspotX;
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newY = _vm->_global->_inter_mouseY - hotspotY;
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_scummvmCursor->clear();
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_scummvmCursor->blit(*_cursorSprites,
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cursorIndex * _cursorWidth, 0,
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(cursorIndex + 1) * _cursorWidth - 1,
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_cursorHeight - 1, 0, 0);
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uint32 keyColor = 0;
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if (_doCursorPalettes && _cursorKeyColors && _doCursorPalettes[cursorIndex])
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keyColor = _cursorKeyColors[cursorIndex];
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CursorMan.replaceCursor(_scummvmCursor->getData(),
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_cursorWidth, _cursorHeight, hotspotX, hotspotY, keyColor, false, &_vm->getPixelFormat());
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if (_doCursorPalettes && _doCursorPalettes[cursorIndex]) {
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CursorMan.replaceCursorPalette(_cursorPalettes + (cursorIndex * 256 * 3),
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_cursorPaletteStarts[cursorIndex], _cursorPaletteCounts[cursorIndex]);
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CursorMan.disableCursorPalette(false);
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} else
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CursorMan.disableCursorPalette(true);
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if (_frontSurface != _backSurface) {
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if (!_noInvalidated) {
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int16 tmp = _cursorIndex;
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_cursorIndex = -1;
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blitInvalidated();
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_cursorIndex = tmp;
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} else {
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_showCursor = 3;
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_vm->_video->waitRetrace();
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if (MIN(newY, _cursorY) < 50)
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_vm->_util->delay(5);
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}
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}
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} else {
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blitCursor();
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_cursorX = newX;
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_cursorY = newY;
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}
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_showCursor &= ~1;
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}
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void Draw_v2::printTotText(int16 id) {
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byte *dataPtr;
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byte *ptr, *ptrEnd;
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byte cmd;
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int16 savedFlags;
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int16 destX, destY;
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int16 spriteRight, spriteBottom;
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int16 val;
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int16 rectLeft, rectTop, rectRight, rectBottom;
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int16 size;
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id &= 0xFFF;
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_vm->validateLanguage();
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// WORKAROUND: In the scripts of some Gobliins 2 versions, the dialog text IDs
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// for Fingus and the mayor are swapped.
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if ((_vm->getGameType() == kGameTypeGob2) && !_vm->isCD() &&
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_vm->isCurrentTot("gob07.tot")) {
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if (id == 24) {
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if (_mayorWorkaroundStatus == 1) {
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_mayorWorkaroundStatus = 0;
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id = 31;
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} else
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_mayorWorkaroundStatus = 2;
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} else if (id == 31) {
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if (_mayorWorkaroundStatus == 0) {
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_mayorWorkaroundStatus = 1;
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id = 24;
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} else
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_mayorWorkaroundStatus = 0;
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}
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}
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TextItem *textItem = _vm->_game->_resources->getTextItem(id);
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if (!textItem)
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return;
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size = textItem->getSize();
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dataPtr = textItem->getData();
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ptr = dataPtr;
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_pattern = 0;
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bool isSubtitle = (ptr[1] & 0x80) != 0;
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if (isSubtitle && !_vm->_global->_doSubtitles) {
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delete textItem;
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return;
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}
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
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destX = (READ_LE_UINT16(ptr) & 0x7FFF) * 2;
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spriteRight = READ_LE_UINT16(ptr + 4) * 2 + 1;
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} else {
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// No mask used for Fascination
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destX = READ_LE_UINT16(ptr);
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if (_vm->getGameType() != kGameTypeFascination)
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destX &= 0x7FFF;
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spriteRight = READ_LE_UINT16(ptr + 4);
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}
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if (_renderFlags & RENDERFLAG_FROMSPLIT) {
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int16 start;
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start = _vm->_video->_splitStart;
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destY = start;
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spriteBottom = READ_LE_UINT16(ptr + 6) - READ_LE_UINT16(ptr + 2);
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS)
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spriteBottom *= 3;
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spriteBottom += start;
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
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spriteBottom += _backDeltaY;
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destY += _backDeltaY;
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}
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} else {
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destY = READ_LE_UINT16(ptr + 2);
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spriteBottom = READ_LE_UINT16(ptr + 6);
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
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destY *= 2;
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spriteBottom *= 2;
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}
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}
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ptr += 8;
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if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
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_vm->_game->capturePush(destX, destY,
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spriteRight - destX + 1, spriteBottom - destY + 1);
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(*_vm->_scenery->_pCaptureCounter)++;
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}
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_destSpriteX = destX;
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_destSpriteY = destY;
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_spriteRight = spriteRight;
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_spriteBottom = spriteBottom;
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_destSurface = kBackSurface;
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_backColor = *ptr++;
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_transparency = 1;
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spriteOperation(DRAW_CLEARRECT);
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_backColor = 0;
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savedFlags = _renderFlags;
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_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
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while ((_destSpriteX = READ_LE_UINT16(ptr)) != -1) {
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_destSpriteX += destX;
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_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
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_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
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_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
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ptr += 8;
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cmd = *ptr++;
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switch ((cmd & 0xF0) >> 4) {
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case 0:
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_frontColor = cmd & 0xF;
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spriteOperation(DRAW_DRAWLINE);
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break;
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case 1:
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_frontColor = cmd & 0xF;
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spriteOperation(DRAW_DRAWBAR);
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break;
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case 2:
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_backColor = cmd & 0xF;
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spriteOperation(DRAW_FILLRECTABS);
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break;
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}
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}
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ptr += 2;
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ptrEnd = ptr;
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while (((ptrEnd - dataPtr) < size) && (*ptrEnd != 1)) {
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// Converting to unknown commands/characters to spaces
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if ((_vm->_game->_script->getVersionMinor() < 2) && (*ptrEnd > 3) && (*ptrEnd < 32))
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*ptrEnd = 32;
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switch (*ptrEnd) {
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case 1:
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break;
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case 2:
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case 5:
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ptrEnd += 5;
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break;
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case 3:
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case 4:
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ptrEnd += 2;
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break;
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case 6:
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ptrEnd++;
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switch (*ptrEnd & 0xC0) {
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case 0x40:
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ptrEnd += 9;
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break;
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case 0x80:
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ptrEnd += 3;
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break;
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case 0xC0:
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ptrEnd += 11;
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break;
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default:
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ptrEnd++;
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break;
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}
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break;
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case 10:
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ptrEnd += (ptrEnd[1] * 2) + 2;
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break;
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default:
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ptrEnd++;
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break;
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}
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}
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ptrEnd++;
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int16 fontIndex = 0, frontColor = 0;
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int16 strPos = 0, strPos2 = -1, strPosBak;
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int16 offX = 0, offY = 0;
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int16 colId = 0;
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int16 colCmd = 0;
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int16 width;
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int16 maskChar = 0;
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char mask[80], str[80], buf[50];
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memset(mask, 0, 80);
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memset(str, ' ', 80);
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_backColor = 0;
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_transparency = 1;
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while (true) {
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if ((((*ptr >= 1) && (*ptr <= 7)) || (*ptr == 10)) && (strPos != 0)) {
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str[MAX(strPos, strPos2)] = 0;
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strPosBak = strPos;
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width = strlen(str) * _fonts[fontIndex]->getCharWidth();
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adjustCoords(1, &width, 0);
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if (colCmd & 0x0F) {
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rectLeft = offX - 2;
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rectTop = offY - 2;
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rectRight = offX + width + 1;
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rectBottom = _fonts[fontIndex]->getCharHeight();
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adjustCoords(1, &rectBottom, 0);
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rectBottom += offY + 1;
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adjustCoords(0, &rectLeft, &rectTop);
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adjustCoords(2, &rectRight, &rectBottom);
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if (colId != -1)
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_vm->_game->_hotspots->add(colId + 0xD000, rectLeft, rectTop,
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rectRight, rectBottom, (uint16) Hotspots::kTypeClick, 0, 0, 0, 0);
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if (_needAdjust != 2)
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printTextCentered(colCmd & 0x0F, rectLeft + 4, rectTop + 4,
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rectRight - 4, rectBottom - 4, str, fontIndex, frontColor);
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else
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printTextCentered(colCmd & 0x0F, rectLeft + 2, rectTop + 2,
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rectRight - 2, rectBottom - 2, str, fontIndex, frontColor);
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} else {
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_destSpriteX = offX;
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_destSpriteY = offY;
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_fontIndex = fontIndex;
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_frontColor = frontColor;
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_textToPrint = str;
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if (isSubtitle) {
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_fontIndex = _subtitleFont;
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_frontColor = _subtitleColor;
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}
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if (_needAdjust != 2) {
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if ((_destSpriteX >= destX) && (_destSpriteY >= destY) &&
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(((_fonts[_fontIndex]->getCharHeight() / 2) + _destSpriteY - 1) <= spriteBottom)) {
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while (((_destSpriteX + width - 1) > spriteRight) && (width > 0)) {
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width -= _fonts[_fontIndex]->getCharWidth() / 2;
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str[strlen(str) - 1] = '\0';
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}
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spriteOperation(DRAW_PRINTTEXT);
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}
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} else
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spriteOperation(DRAW_PRINTTEXT);
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width = strlen(str);
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for (strPos = 0; strPos < width; strPos++) {
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if (mask[strPos] == '\0')
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continue;
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rectLeft = _fonts[fontIndex]->getCharWidth();
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rectTop = _fonts[fontIndex]->getCharHeight();
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adjustCoords(1, &rectLeft, &rectTop);
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_destSpriteX = strPos * rectLeft + offX;
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_spriteRight = _destSpriteX + rectLeft - 1;
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_spriteBottom = offY + rectTop;
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_destSpriteY = _spriteBottom;
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spriteOperation(DRAW_DRAWLINE);
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}
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}
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rectLeft = 0;
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for (int i = 0; i < strPosBak; i++)
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rectLeft += _fonts[_fontIndex]->getCharWidth(str[i]);
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adjustCoords(1, &rectLeft, 0);
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offX += rectLeft;
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strPos = 0;
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strPos2 = -1;
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memset(mask, 0, 80);
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memset(str, ' ', 80);
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}
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if (*ptr == 1)
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break;
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cmd = *ptr;
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switch ((uint8) cmd) {
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case 2:
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case 5:
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ptr++;
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offX = destX + (int16)READ_LE_UINT16(ptr);
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offY = destY + (int16)READ_LE_UINT16(ptr + 2);
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
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offX += (int16)READ_LE_UINT16(ptr);
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offY += (int16)READ_LE_UINT16(ptr + 2);
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}
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ptr += 4;
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break;
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case 3:
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ptr++;
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fontIndex = ((*ptr & 0xF0) >> 4) & 7;
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frontColor = *ptr & 0x0F;
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ptr++;
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if (isSubtitle) {
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_subtitleFont = fontIndex;
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_subtitleColor = frontColor;
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}
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break;
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case 4:
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ptr++;
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frontColor = *ptr++;
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if (isSubtitle)
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_subtitleColor = frontColor;
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break;
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case 6:
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ptr++;
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colCmd = *ptr++;
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colId = -1;
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if (colCmd & 0x80) {
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colId = (int16)READ_LE_UINT16(ptr);
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ptr += 2;
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}
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if (colCmd & 0x40) {
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rectLeft = destX + (int16)READ_LE_UINT16(ptr);
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rectRight = destX + (int16)READ_LE_UINT16(ptr + 2);
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rectTop = destY + (int16)READ_LE_UINT16(ptr + 4);
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|
rectBottom = destY + (int16)READ_LE_UINT16(ptr + 6);
|
|
adjustCoords(2, &rectLeft, &rectTop);
|
|
adjustCoords(2, &rectRight, &rectBottom);
|
|
_vm->_game->_hotspots->add(colId + 0x0D000, rectLeft, rectTop,
|
|
rectRight, rectBottom, (uint16) Hotspots::kTypeClick, 0, 0, 0, 0);
|
|
ptr += 8;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
ptr++;
|
|
colCmd = 0;
|
|
break;
|
|
|
|
case 8:
|
|
ptr++;
|
|
maskChar = 1;
|
|
break;
|
|
|
|
case 9:
|
|
ptr++;
|
|
maskChar = 0;
|
|
break;
|
|
|
|
case 10:
|
|
str[0] = (char) 255;
|
|
WRITE_LE_UINT16(str + 1, ptr - _vm->_game->_resources->getTexts());
|
|
str[3] = 0;
|
|
ptr++;
|
|
for (int i = *ptr++; i > 0; i--) {
|
|
mask[strPos++] = maskChar;
|
|
ptr += 2;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
str[strPos] = (char) cmd;
|
|
case 32:
|
|
mask[strPos++] = maskChar;
|
|
ptr++;
|
|
break;
|
|
|
|
case 186:
|
|
cmd = ptrEnd[17] & 0x7F;
|
|
if (cmd == 0) {
|
|
val = READ_LE_UINT16(ptrEnd + 18) * 4;
|
|
sprintf(buf, "%d", (int32)VAR_OFFSET(val));
|
|
} else if (cmd == 1) {
|
|
val = READ_LE_UINT16(ptrEnd + 18) * 4;
|
|
Common::strlcpy(buf, GET_VARO_STR(val), 20);
|
|
} else {
|
|
val = READ_LE_UINT16(ptrEnd + 18) * 4;
|
|
sprintf(buf, "%d", (int32)VAR_OFFSET(val));
|
|
if (buf[0] == '-') {
|
|
while (strlen(buf) - 1 < (uint32)ptrEnd[17]) {
|
|
_vm->_util->insertStr("0", buf, 1);
|
|
}
|
|
} else {
|
|
while (strlen(buf) - 1 < (uint32)ptrEnd[17]) {
|
|
_vm->_util->insertStr("0", buf, 0);
|
|
}
|
|
}
|
|
if (_vm->_global->_language == 2)
|
|
_vm->_util->insertStr(".", buf, strlen(buf) + 1 - ptrEnd[17]);
|
|
else
|
|
_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptrEnd[17]);
|
|
}
|
|
memcpy(str + strPos, buf, strlen(buf));
|
|
memset(mask, maskChar, strlen(buf));
|
|
if (ptrEnd[17] & 0x80) {
|
|
strPos2 = strPos + strlen(buf);
|
|
strPos++;
|
|
ptrEnd += 23;
|
|
ptr++;
|
|
} else {
|
|
strPos += strlen(buf);
|
|
if (ptr[1] != ' ') {
|
|
if ((ptr[1] == 2) &&
|
|
(((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY)) {
|
|
ptr += 5;
|
|
str[strPos] = ' ';
|
|
mask[strPos++] = maskChar;
|
|
}
|
|
} else {
|
|
str[strPos] = ' ';
|
|
mask[strPos++] = maskChar;
|
|
while (ptr[1] == ' ')
|
|
ptr++;
|
|
if ((ptr[1] == 2) &&
|
|
(((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY))
|
|
ptr += 5;
|
|
}
|
|
ptrEnd += 23;
|
|
ptr++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
delete textItem;
|
|
_renderFlags = savedFlags;
|
|
|
|
if (!(_renderFlags & RENDERFLAG_COLLISIONS))
|
|
return;
|
|
|
|
_vm->_game->_hotspots->check(0, 0);
|
|
|
|
if (*_vm->_scenery->_pCaptureCounter != 0) {
|
|
(*_vm->_scenery->_pCaptureCounter)--;
|
|
_vm->_game->capturePop(1);
|
|
}
|
|
}
|
|
|
|
void Draw_v2::spriteOperation(int16 operation) {
|
|
int16 len;
|
|
int16 x, y;
|
|
SurfacePtr sourceSurf, destSurf;
|
|
bool deltaVeto;
|
|
int16 left;
|
|
int16 ratio;
|
|
Resource *resource;
|
|
|
|
deltaVeto = (operation & 0x10) != 0;
|
|
operation &= 0x0F;
|
|
|
|
if (_sourceSurface >= 100)
|
|
_sourceSurface -= 80;
|
|
if (_destSurface >= 100)
|
|
_destSurface -= 80;
|
|
|
|
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
|
|
if ((_sourceSurface == kBackSurface) && (operation != DRAW_LOADSPRITE)) {
|
|
_spriteLeft += _backDeltaX;
|
|
_spriteTop += _backDeltaY;
|
|
}
|
|
|
|
if (_destSurface == kBackSurface) {
|
|
_destSpriteX += _backDeltaX;
|
|
_destSpriteY += _backDeltaY;
|
|
if ((operation == DRAW_DRAWLINE) ||
|
|
((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS))) {
|
|
_spriteRight += _backDeltaX;
|
|
_spriteBottom += _backDeltaY;
|
|
}
|
|
}
|
|
}
|
|
|
|
int16 spriteLeft = _spriteLeft;
|
|
int16 spriteTop = _spriteTop;
|
|
int16 spriteRight = _spriteRight;
|
|
int16 spriteBottom = _spriteBottom;
|
|
int16 destSpriteX = _destSpriteX;
|
|
int16 destSpriteY = _destSpriteY;
|
|
int16 destSurface = _destSurface;
|
|
int16 sourceSurface = _sourceSurface;
|
|
|
|
if (_vm->_video->_splitSurf && ((_destSurface == kFrontSurface) || (_destSurface == kBackSurface))) {
|
|
if ((_destSpriteY >= _vm->_video->_splitStart)) {
|
|
_destSpriteY -= _vm->_video->_splitStart;
|
|
if ((operation == DRAW_DRAWLINE) ||
|
|
((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS)))
|
|
_spriteBottom -= _vm->_video->_splitStart;
|
|
|
|
_destSurface += 4;
|
|
}
|
|
|
|
if ((_spriteTop >= _vm->_video->_splitStart) && (operation == DRAW_BLITSURF)) {
|
|
_spriteTop -= _vm->_video->_splitStart;
|
|
if (_destSurface < 24)
|
|
_destSurface += 4;
|
|
}
|
|
|
|
}
|
|
|
|
adjustCoords(0, &_destSpriteX, &_destSpriteY);
|
|
if ((operation != DRAW_LOADSPRITE) && (_needAdjust != 2)) {
|
|
adjustCoords(0, &_spriteRight, &_spriteBottom);
|
|
adjustCoords(0, &_spriteLeft, &_spriteTop);
|
|
|
|
if (operation == DRAW_DRAWLINE) {
|
|
if ((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY)) {
|
|
operation = DRAW_FILLRECTABS;
|
|
_backColor = _frontColor;
|
|
}
|
|
} else if (operation == DRAW_DRAWLETTER)
|
|
operation = DRAW_BLITSURF;
|
|
|
|
if (operation == DRAW_DRAWLINE) {
|
|
if (_spriteBottom < _destSpriteY) {
|
|
SWAP(_spriteBottom, _destSpriteY);
|
|
SWAP(_spriteRight, _destSpriteX);
|
|
}
|
|
} else if ((operation == DRAW_LOADSPRITE) ||
|
|
(operation > DRAW_PRINTTEXT)) {
|
|
if (_spriteBottom < _destSpriteY)
|
|
SWAP(_spriteBottom, _destSpriteY);
|
|
if (_spriteRight < _destSpriteX)
|
|
SWAP(_spriteRight, _destSpriteX);
|
|
_spriteRight++;
|
|
_spriteBottom++;
|
|
}
|
|
}
|
|
|
|
sourceSurf = _spritesArray[_sourceSurface];
|
|
destSurf = _spritesArray[_destSurface];
|
|
|
|
if (!destSurf) {
|
|
warning("Can't do operation %d on surface %d: nonexistent", operation, _destSurface);
|
|
return;
|
|
}
|
|
|
|
switch (operation) {
|
|
case DRAW_BLITSURF:
|
|
case DRAW_DRAWLETTER:
|
|
if (!sourceSurf || !destSurf)
|
|
break;
|
|
|
|
_spritesArray[_destSurface]->blit(*_spritesArray[_sourceSurface],
|
|
_spriteLeft, spriteTop,
|
|
_spriteLeft + _spriteRight - 1,
|
|
_spriteTop + _spriteBottom - 1,
|
|
_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
break;
|
|
|
|
case DRAW_PUTPIXEL:
|
|
_spritesArray[_destSurface]->putPixel(_destSpriteX, _destSpriteY, _frontColor);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY);
|
|
break;
|
|
|
|
case DRAW_FILLRECT:
|
|
if (!(_backColor & 0xFF00) || !(_backColor & 0x0100)) {
|
|
_spritesArray[_destSurface]->fillRect(destSpriteX,
|
|
_destSpriteY, _destSpriteX + _spriteRight - 1,
|
|
_destSpriteY + _spriteBottom - 1, getColor(_backColor));
|
|
} else {
|
|
uint8 strength = 16 - (((uint16) _backColor) >> 12);
|
|
|
|
_spritesArray[_destSurface]->shadeRect(destSpriteX,
|
|
_destSpriteY, _destSpriteX + _spriteRight - 1,
|
|
_destSpriteY + _spriteBottom - 1, getColor(_backColor), strength);
|
|
}
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
break;
|
|
|
|
case DRAW_DRAWLINE:
|
|
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
|
|
break;
|
|
|
|
case DRAW_INVALIDATE:
|
|
_spritesArray[_destSurface]->drawCircle(_destSpriteX,
|
|
_destSpriteY, _spriteRight, _frontColor);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom,
|
|
_destSpriteX + _spriteRight, _destSpriteY + _spriteBottom);
|
|
break;
|
|
|
|
case DRAW_LOADSPRITE:
|
|
resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
|
|
&_spriteRight, &_spriteBottom);
|
|
|
|
if (!resource)
|
|
break;
|
|
|
|
_vm->_video->drawPackedSprite(resource->getData(),
|
|
_spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
|
|
_transparency, *_spritesArray[_destSurface]);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
|
|
delete resource;
|
|
break;
|
|
|
|
case DRAW_PRINTTEXT:
|
|
// WORKAROUND: There's mistakes in Little Red's animal names.
|
|
// See this function for details.
|
|
fixLittleRedStrings();
|
|
|
|
len = strlen(_textToPrint);
|
|
left = _destSpriteX;
|
|
|
|
if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
|
|
if ((_fontIndex >= kFontCount) || !_fonts[_fontIndex]) {
|
|
warning("Trying to print \"%s\" with undefined font %d", _textToPrint, _fontIndex);
|
|
break;
|
|
}
|
|
|
|
Font *font = _fonts[_fontIndex];
|
|
if (font->isMonospaced()) {
|
|
if (((int8) _textToPrint[0]) == -1) {
|
|
_vm->validateLanguage();
|
|
|
|
byte *dataBuf = _vm->_game->_resources->getTexts() + _textToPrint[1] + 1;
|
|
len = *dataBuf++;
|
|
for (int i = 0; i < len; i++, dataBuf += 2) {
|
|
font->drawLetter(*_spritesArray[_destSurface], READ_LE_UINT16(dataBuf),
|
|
_destSpriteX, _destSpriteY, getColor(_frontColor),
|
|
getColor(_backColor), _transparency);
|
|
}
|
|
} else {
|
|
font->drawString(_textToPrint, _destSpriteX, _destSpriteY, getColor(_frontColor),
|
|
getColor(_backColor), _transparency, *_spritesArray[_destSurface]);
|
|
_destSpriteX += len * font->getCharWidth();
|
|
}
|
|
} else {
|
|
for (int i = 0; i < len; i++) {
|
|
font->drawLetter(*_spritesArray[_destSurface], _textToPrint[i],
|
|
_destSpriteX, _destSpriteY, getColor(_frontColor),
|
|
getColor(_backColor), _transparency);
|
|
_destSpriteX += font->getCharWidth(_textToPrint[i]);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite];
|
|
ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ?
|
|
320 : sourceSurf->getWidth();
|
|
ratio /= _fontToSprite[_fontIndex].width;
|
|
for (int i = 0; i < len; i++) {
|
|
y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio)
|
|
* _fontToSprite[_fontIndex].height;
|
|
x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio)
|
|
* _fontToSprite[_fontIndex].width;
|
|
_spritesArray[_destSurface]->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite], x, y,
|
|
x + _fontToSprite[_fontIndex].width - 1,
|
|
y + _fontToSprite[_fontIndex].height - 1,
|
|
_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
|
|
_destSpriteX += _fontToSprite[_fontIndex].width;
|
|
}
|
|
}
|
|
|
|
dirtiedRect(_destSurface, left, _destSpriteY,
|
|
_destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->getCharHeight() - 1);
|
|
break;
|
|
|
|
case DRAW_DRAWBAR:
|
|
if (_needAdjust != 2) {
|
|
_spritesArray[_destSurface]->fillRect(_destSpriteX, _spriteBottom - 1,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
|
|
_destSpriteX + 1, _spriteBottom, _frontColor);
|
|
|
|
_spritesArray[_destSurface]->fillRect(_spriteRight - 1, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _destSpriteY + 1, _frontColor);
|
|
} else {
|
|
_spritesArray[_destSurface]->drawLine(_destSpriteX, _spriteBottom,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
|
|
_destSpriteX, _spriteBottom, _frontColor);
|
|
|
|
_spritesArray[_destSurface]->drawLine(_spriteRight, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _destSpriteY, _frontColor);
|
|
}
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
|
|
break;
|
|
|
|
case DRAW_CLEARRECT:
|
|
if ((_backColor != 16) && (_backColor != 144)) {
|
|
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom,
|
|
getColor(_backColor));
|
|
}
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
|
|
break;
|
|
|
|
case DRAW_FILLRECTABS:
|
|
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom, getColor(_backColor));
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
|
|
break;
|
|
}
|
|
|
|
_spriteLeft = spriteLeft;
|
|
_spriteTop = spriteTop;
|
|
_spriteRight = spriteRight;
|
|
_spriteBottom = spriteBottom;
|
|
if (operation != DRAW_PRINTTEXT)
|
|
_destSpriteX = destSpriteX;
|
|
_destSpriteY = destSpriteY;
|
|
_destSurface = destSurface;
|
|
_sourceSurface = sourceSurface;
|
|
|
|
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
|
|
if (_sourceSurface == kBackSurface) {
|
|
_spriteLeft -= _backDeltaX;
|
|
_spriteTop -= _backDeltaY;
|
|
}
|
|
|
|
if (_destSurface == kBackSurface) {
|
|
_destSpriteX -= _backDeltaX;
|
|
_destSpriteY -= _backDeltaY;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* WORKAROUND: Fix wrong German animal names in Once Upon A Time: Little Red Riding Hood.
|
|
*
|
|
* The DOS, Amiga and Atari version of Little Red come with a small screen, accessible
|
|
* through the main menu, that lets children read and listen to animal names in 5
|
|
* languages: French, German, English, Spanish and Italian.
|
|
* Unfortunately, the German names are partially wrong. This is especially tragic
|
|
* because this is a game for small children and they're supposed to learn something
|
|
* here. We fix this.
|
|
*
|
|
* However, there's also problems with the recorded spoken German names:
|
|
* - "Der Rabe" has a far too short "a", sounding more like "Rabbe"
|
|
* - The wrong article for "Schmetterling" is very audible
|
|
* - In general, the words are way too overpronounced
|
|
* These are, of course, way harder to fix.
|
|
*/
|
|
|
|
static const char *kLittleRedStrings[][2] = {
|
|
{"die Heule" , "die Eule"},
|
|
{"das Schmetterling" , "der Schmetterling"},
|
|
{"die Vespe" , "die Wespe"},
|
|
{"das Eich\224rnchen" , "das Eichh\224rnchen"}
|
|
};
|
|
|
|
void Draw_v2::fixLittleRedStrings() {
|
|
if (!_textToPrint || (_vm->getGameType() != kGameTypeLittleRed))
|
|
return;
|
|
|
|
for (int i = 0; i < ARRAYSIZE(kLittleRedStrings); i++) {
|
|
if (!strcmp(_textToPrint, kLittleRedStrings[i][0])) {
|
|
_textToPrint = kLittleRedStrings[i][1];
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Gob
|