scummvm/backends/graphics
Thierry Crozat a509afdf4d COMMON: Remove resetGraphicsScale from OSystem
This function used to be called from the Engine class, but was
not longer used since commit 432fd522. The single remaining use
was an internal use in the SurfaceSdlGraphicsManager, and I kept
the behaviour there while removing the function.
2020-11-12 21:05:36 +00:00
..
downscalesdl SDL: Refactor grabbing and locking the mouse (#2522) 2020-10-14 08:03:31 +02:00
gph GPH/DINGUX: Unify the downscaling code 2020-03-27 22:50:41 +01:00
maemosdl MAEMO: Add override and final keywords 2020-11-01 20:04:57 +00:00
null BACKENDS: Add a function to return if the overlay is visible 2020-09-15 00:09:11 +02:00
opengl OPENGL: Remove SDL specific code from OpenGLGraphicsManager 2020-10-13 20:45:32 +01:00
openglsdl OPENGLSDL: Fix SDL asserting when getting fullscreen state 2020-11-01 20:10:15 +00:00
openpandora GPH/DINGUX: Unify the downscaling code 2020-03-27 22:50:41 +01:00
psp2sdl ALL: Clarify POTFILES, remove redundant common/translations.h includes 2020-11-10 03:03:49 +01:00
sdl SDL: Refactor grabbing and locking the mouse (#2522) 2020-10-14 08:03:31 +02:00
surfacesdl COMMON: Remove resetGraphicsScale from OSystem 2020-11-12 21:05:36 +00:00
default-palette.h ALL: Merge from ScummVM rev 3a933138ce 2017-12-06 21:41:03 +01:00
graphics.h COMMON: Remove resetGraphicsScale from OSystem 2020-11-12 21:05:36 +00:00
windowed.h ALL: Eliminated more differences with ScummVM 2020-09-29 11:54:05 +02:00