mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
116 lines
3.5 KiB
C++
116 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GUI_THEME_EVAL_H
|
|
#define GUI_THEME_EVAL_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/hashmap.h"
|
|
#include "common/hash-str.h"
|
|
#include "common/stack.h"
|
|
#include "common/str.h"
|
|
#include "common/textconsole.h"
|
|
#include "graphics/font.h"
|
|
|
|
#include "gui/ThemeLayout.h"
|
|
|
|
namespace GUI {
|
|
|
|
class ThemeEval {
|
|
|
|
typedef Common::HashMap<Common::String, int> VariablesMap;
|
|
typedef Common::HashMap<Common::String, ThemeLayout *> LayoutsMap;
|
|
|
|
public:
|
|
ThemeEval() {
|
|
buildBuiltinVars();
|
|
}
|
|
|
|
~ThemeEval();
|
|
|
|
void buildBuiltinVars();
|
|
|
|
int getVar(const Common::String &s) {
|
|
if (_vars.contains(s))
|
|
return _vars[s];
|
|
|
|
if (_builtin.contains(s))
|
|
return _builtin[s];
|
|
|
|
error("CRITICAL: Missing variable: '%s'", s.c_str());
|
|
return -13375; //EVAL_UNDEF_VAR
|
|
}
|
|
|
|
int getVar(const Common::String &s, int def) {
|
|
if (_vars.contains(s))
|
|
return _vars[s];
|
|
|
|
if (_builtin.contains(s))
|
|
return _builtin[s];
|
|
|
|
return def;
|
|
}
|
|
|
|
void setVar(const Common::String &name, int val) { _vars[name] = val; }
|
|
|
|
bool hasVar(const Common::String &name) { return _vars.contains(name) || _builtin.contains(name); }
|
|
|
|
ThemeEval &addDialog(const Common::String &name, const Common::String &overlays, int16 maxWidth = -1, int16 maxHeight = -1, int inset = 0);
|
|
ThemeEval &addLayout(ThemeLayout::LayoutType type, int spacing = -1, ThemeLayout::ItemAlign itemAlign = ThemeLayout::kItemAlignStart);
|
|
ThemeEval &addWidget(const Common::String &name, const Common::String &type, int w = -1, int h = -1, Graphics::TextAlign align = Graphics::kTextAlignStart, bool useRTL = false);
|
|
ThemeEval &addImportedLayout(const Common::String &name);
|
|
ThemeEval &addSpace(int size = -1);
|
|
|
|
ThemeEval &addPadding(int16 l, int16 r, int16 t, int16 b) { _curLayout.top()->setPadding(l, r, t, b); return *this; }
|
|
|
|
ThemeEval &closeLayout() { _curLayout.pop(); return *this; }
|
|
ThemeEval &closeDialog() { _curLayout.pop(); _curDialog.clear(); return *this; }
|
|
|
|
bool hasDialog(const Common::String &name);
|
|
|
|
void reflowDialogLayout(const Common::String &name, Widget *widgetChain);
|
|
bool getWidgetData(const Common::String &widget, int16 &x, int16 &y, int16 &w, int16 &h);
|
|
bool getWidgetData(const Common::String &widget, int16 &x, int16 &y, int16 &w, int16 &h, bool &useRTL);
|
|
|
|
Graphics::TextAlign getWidgetTextHAlign(const Common::String &widget);
|
|
|
|
#ifdef LAYOUT_DEBUG_DIALOG
|
|
void debugDraw(Graphics::Surface *screen, const Graphics::Font *font) {
|
|
_layouts[LAYOUT_DEBUG_DIALOG]->debugDraw(screen, font);
|
|
}
|
|
#endif
|
|
|
|
void reset();
|
|
|
|
private:
|
|
VariablesMap _vars;
|
|
VariablesMap _builtin;
|
|
|
|
LayoutsMap _layouts;
|
|
Common::Stack<ThemeLayout *> _curLayout;
|
|
Common::String _curDialog;
|
|
};
|
|
|
|
} // End of namespace GUI
|
|
|
|
#endif
|