scummvm/engines/toltecs/microtiles.h
2021-12-26 18:48:43 +01:00

60 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOLTECS_MICROTILES_H
#define TOLTECS_MICROTILES_H
#include "common/scummsys.h"
#include "common/util.h"
#include "common/rect.h"
namespace Toltecs {
typedef uint32 BoundingBox;
const BoundingBox FullBoundingBox = 0x00001F1F;
const BoundingBox EmptyBoundingBox = 0x00000000;
const int TileSize = 32;
class MicroTileArray {
public:
MicroTileArray(int16 width, int16 height);
~MicroTileArray();
void addRect(Common::Rect r);
void clear();
Common::Rect *getRectangles(int *num_rects, int min_x, int min_y, int max_x, int max_y);
protected:
BoundingBox *_tiles;
int16 _tilesW, _tilesH;
byte TileX0(const BoundingBox &boundingBox);
byte TileY0(const BoundingBox &boundingBox);
byte TileX1(const BoundingBox &boundingBox);
byte TileY1(const BoundingBox &boundingBox);
bool isBoundingBoxEmpty(const BoundingBox &boundingBox);
bool isBoundingBoxFull(const BoundingBox &boundingBox);
void setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1);
void updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1);
};
} // namespace Toltecs
#endif // TOLTECS_MICROTILES_H