mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
5417f6bacb
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304
1093 lines
24 KiB
C++
1093 lines
24 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/file.h"
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#include "graphics/primitives.h"
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#include "parallaction/input.h"
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#include "parallaction/parallaction.h"
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namespace Parallaction {
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// this is the size of the receiving buffer for unpacked frames,
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// since BRA uses some insanely big animations (the largest is
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// part0/ani/dino.ani).
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#define MAXIMUM_UNPACKED_BITMAP_SIZE 641*401
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#define LABEL_TRANSPARENT_COLOR 0xFF
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void halfbritePixel(int x, int y, int color, void *data) {
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Graphics::Surface *surf = (Graphics::Surface *)data;
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byte *pixel = (byte*)surf->getBasePtr(x, y);
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*pixel &= ~0x20;
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}
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void drawCircleLine(int xCenter, int yCenter, int x, int y, int color, void (*plotProc)(int, int, int, void *), void *data){
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Graphics::drawLine(xCenter + x, yCenter + y, xCenter - x, yCenter + y, color, plotProc, data);
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Graphics::drawLine(xCenter + x, yCenter - y, xCenter - x, yCenter - y, color, plotProc, data);
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Graphics::drawLine(xCenter + y, yCenter + x, xCenter - y, yCenter + x, color, plotProc, data);
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Graphics::drawLine(xCenter + y, yCenter - x, xCenter - y, yCenter - x, color, plotProc, data);
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}
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void drawCircle(int xCenter, int yCenter, int radius, int color, void (*plotProc)(int, int, int, void *), void *data) {
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int x = 0;
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int y = radius;
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int p = 1 - radius;
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/* Plot first set of points */
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drawCircleLine(xCenter, yCenter, x, y, color, plotProc, data);
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while (x < y) {
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x++;
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if (p < 0)
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p += 2*x + 1;
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else {
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y--;
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p += 2 * (x-y) + 1;
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}
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drawCircleLine(xCenter, yCenter, x, y, color, plotProc, data);
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}
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}
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Palette::Palette() {
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int gameType = _vm->getGameType();
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if (gameType == GType_Nippon) {
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_colors = 32;
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_hb = (_vm->getPlatform() == Common::kPlatformAmiga);
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} else
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if (gameType == GType_BRA) {
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_colors = 256;
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_hb = false;
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} else
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error("can't create palette for id = '%i'", gameType);
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_size = _colors * 3;
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makeBlack();
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}
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Palette::Palette(const Palette &pal) {
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clone(pal);
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}
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void Palette::clone(const Palette &pal) {
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_colors = pal._colors;
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_hb = pal._hb;
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_size = pal._size;
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memcpy(_data, pal._data, _size);
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}
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void Palette::makeBlack() {
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memset(_data, 0, _size);
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}
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void Palette::setEntry(uint index, int red, int green, int blue) {
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assert(index < _colors);
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if (red >= 0)
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_data[index*3] = red & 0xFF;
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if (green >= 0)
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_data[index*3+1] = green & 0xFF;
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if (blue >= 0)
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_data[index*3+2] = blue & 0xFF;
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}
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void Palette::getEntry(uint index, int &red, int &green, int &blue) {
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assert(index < _colors);
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red = _data[index*3];
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green = _data[index*3+1];
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blue = _data[index*3+2];
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}
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void Palette::makeGrayscale() {
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byte v;
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for (uint16 i = 0; i < _colors; i++) {
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v = MAX(_data[i*3+1], _data[i*3+2]);
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v = MAX(v, _data[i*3]);
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setEntry(i, v, v, v);
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}
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}
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void Palette::fadeTo(const Palette& target, uint step) {
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if (step == 0)
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return;
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for (uint16 i = 0; i < _size; i++) {
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if (_data[i] == target._data[i]) continue;
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if (_data[i] < target._data[i])
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_data[i] = CLIP(_data[i] + step, (uint)0, (uint)target._data[i]);
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else
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_data[i] = CLIP(_data[i] - step, (uint)target._data[i], (uint)255);
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}
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return;
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}
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uint Palette::fillRGBA(byte *rgba) {
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byte r, g, b;
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byte *hbPal = rgba + _colors * 4;
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for (uint32 i = 0; i < _colors; i++) {
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r = (_data[i*3] << 2) | (_data[i*3] >> 4);
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g = (_data[i*3+1] << 2) | (_data[i*3+1] >> 4);
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b = (_data[i*3+2] << 2) | (_data[i*3+2] >> 4);
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rgba[i*4] = r;
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rgba[i*4+1] = g;
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rgba[i*4+2] = b;
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rgba[i*4+3] = 0;
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if (_hb) {
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hbPal[i*4] = r >> 1;
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hbPal[i*4+1] = g >> 1;
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hbPal[i*4+2] = b >> 1;
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hbPal[i*4+3] = 0;
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}
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}
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return ((_hb) ? 2 : 1) * _colors;
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}
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void Palette::rotate(uint first, uint last, bool forward) {
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byte tmp[3];
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if (forward) { // forward
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tmp[0] = _data[first * 3];
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tmp[1] = _data[first * 3 + 1];
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tmp[2] = _data[first * 3 + 2];
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memmove(_data+first*3, _data+(first+1)*3, (last - first)*3);
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_data[last * 3] = tmp[0];
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_data[last * 3 + 1] = tmp[1];
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_data[last * 3 + 2] = tmp[2];
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} else { // backward
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tmp[0] = _data[last * 3];
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tmp[1] = _data[last * 3 + 1];
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tmp[2] = _data[last * 3 + 2];
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memmove(_data+(first+1)*3, _data+first*3, (last - first)*3);
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_data[first * 3] = tmp[0];
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_data[first * 3 + 1] = tmp[1];
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_data[first * 3 + 2] = tmp[2];
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}
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}
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void Gfx::setPalette(Palette pal) {
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byte sysPal[256*4];
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uint n = pal.fillRGBA(sysPal);
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_vm->_system->setPalette(sysPal, 0, n);
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}
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void Gfx::setBlackPalette() {
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Palette pal;
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setPalette(pal);
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}
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void Gfx::animatePalette() {
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// avoid forcing setPalette when not needed
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bool done = false;
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PaletteFxRange *range;
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for (uint16 i = 0; i < 4; i++) {
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range = &_backgroundInfo->ranges[i];
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if ((range->_flags & 1) == 0) continue; // animated palette
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range->_timer += range->_step * 2; // update timer
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if (range->_timer < 0x4000) continue; // check timeout
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range->_timer = 0; // reset timer
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_palette.rotate(range->_first, range->_last, (range->_flags & 2) != 0);
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done = true;
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}
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if (done) {
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setPalette(_palette);
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}
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return;
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}
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void Gfx::setHalfbriteMode(bool enable) {
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if (_vm->getPlatform() != Common::kPlatformAmiga) return;
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if (enable == _halfbrite) return;
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_halfbrite = !_halfbrite;
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}
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#define HALFBRITE_CIRCLE_RADIUS 48
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void Gfx::setProjectorPos(int x, int y) {
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_hbCircleRadius = HALFBRITE_CIRCLE_RADIUS;
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_hbCirclePos.x = x + _hbCircleRadius;
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_hbCirclePos.y = y + _hbCircleRadius;
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}
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void Gfx::setProjectorProgram(int16 *data) {
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if (_nextProjectorPos == 0) {
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_nextProjectorPos = data;
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}
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}
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void Gfx::drawInventory() {
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/*
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if ((_engineFlags & kEngineInventory) == 0) {
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return;
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}
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*/
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if (_vm->_input->_inputMode != Input::kInputModeInventory) {
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return;
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}
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Common::Rect r;
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_vm->_inventoryRenderer->getRect(r);
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byte *data = _vm->_inventoryRenderer->getData();
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copyRectToScreen(data, r.width(), r.left, r.top, r.width(), r.height());
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}
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void Gfx::drawList(Graphics::Surface &surface, GfxObjArray &list) {
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if (list.size() == 0) {
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return;
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}
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for (uint i = 0; i < list.size(); i++) {
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drawGfxObject(list[i], surface);
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}
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}
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void Gfx::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
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if (_doubleBuffering) {
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if (_overlayMode)
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x += _scrollPos;
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byte *dst = (byte*)_backBuffer.getBasePtr(x, y);
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for (int i = 0; i < h; i++) {
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memcpy(dst, buf, w);
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buf += pitch;
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dst += _backBuffer.pitch;
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}
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} else {
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_vm->_system->copyRectToScreen(buf, pitch, x, y, w, h);
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}
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}
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void Gfx::clearScreen() {
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if (_doubleBuffering) {
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if (_backBuffer.pixels) {
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Common::Rect r(_backBuffer.w, _backBuffer.h);
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_backBuffer.fillRect(r, 0);
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}
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} else {
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_vm->_system->fillScreen(0);
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}
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}
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Graphics::Surface *Gfx::lockScreen() {
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if (_doubleBuffering) {
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return &_backBuffer;
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}
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return _vm->_system->lockScreen();
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}
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void Gfx::unlockScreen() {
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if (_doubleBuffering) {
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return;
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}
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_vm->_system->unlockScreen();
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}
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void Gfx::updateScreenIntern() {
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if (_doubleBuffering) {
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byte *data = (byte*)_backBuffer.getBasePtr(_scrollPos, 0);
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_vm->_system->copyRectToScreen(data, _backBuffer.pitch, 0, 0, _vm->_screenWidth, _vm->_screenHeight);
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}
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_vm->_system->updateScreen();
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}
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int Gfx::getScrollPos() {
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return _scrollPos;
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}
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void Gfx::setScrollPos(int scrollX) {
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_scrollPos = CLIP(scrollX, _minScroll, _maxScroll);
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}
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void Gfx::updateScreen() {
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// the scene is calculated in game coordinates, so no translation
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// is needed
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_overlayMode = false;
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bool skipBackground = (_backgroundInfo->bg.pixels == 0); // don't render frame if background is missing
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if (!skipBackground) {
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// background may not cover the whole screen, so adjust bulk update size
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uint w = _backgroundInfo->width;
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uint h = _backgroundInfo->height;
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byte *backgroundData = (byte*)_backgroundInfo->bg.getBasePtr(0, 0);
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uint16 backgroundPitch = _backgroundInfo->bg.pitch;
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copyRectToScreen(backgroundData, backgroundPitch, _backgroundInfo->_x, _backgroundInfo->_y, w, h);
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}
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/*
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if (_varDrawPathZones == 1) {
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Graphics::Surface *surf = lockScreen();
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ZoneList::iterator b = _vm->_location._zones.begin();
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ZoneList::iterator e = _vm->_location._zones.end();
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for (; b != e; b++) {
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ZonePtr z = *b;
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if (z->_type & kZonePath) {
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surf->frameRect(Common::Rect(z->getX(), z->getY(), z->getX() + z->width(), z->getY() + z->height()), 2);
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}
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}
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unlockScreen();
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}
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*/
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sortScene();
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Graphics::Surface *surf = lockScreen();
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// draws animations frames and other game items
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drawList(*surf, _sceneObjects);
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// special effects
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applyHalfbriteEffect_NS(*surf);
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// draws inventory, labels and dialogue items
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drawOverlay(*surf);
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unlockScreen();
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updateScreenIntern();
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}
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void Gfx::applyHalfbriteEffect_NS(Graphics::Surface &surf) {
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if (!_halfbrite) {
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return;
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}
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byte *buf = (byte*)surf.pixels;
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for (int i = 0; i < surf.w*surf.h; i++) {
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*buf++ |= 0x20;
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}
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if (_nextProjectorPos) {
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int16 x = *_nextProjectorPos;
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int16 y = *(_nextProjectorPos + 1);
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if (x != -1 && y != -1) {
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_nextProjectorPos += 2;
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setProjectorPos(x, y);
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}
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}
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if (_hbCircleRadius > 0) {
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drawCircle(_hbCirclePos.x, _hbCirclePos.y, _hbCircleRadius, 0, &halfbritePixel, &surf);
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}
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}
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void Gfx::drawOverlay(Graphics::Surface &surf) {
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// the following items are handled in screen coordinates, so they need translation before
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// being drawn
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_overlayMode = true;
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drawInventory();
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updateFloatingLabel();
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drawList(surf, _items);
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drawList(surf, _balloons);
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drawList(surf, _labels);
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}
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//
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// graphic primitives
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//
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void Gfx::patchBackground(Graphics::Surface &surf, int16 x, int16 y, bool mask) {
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Common::Rect r(surf.w, surf.h);
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r.moveTo(x, y);
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uint16 z = (mask) ? _backgroundInfo->getMaskLayer(y) : LAYER_FOREGROUND;
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blt(r, (byte*)surf.pixels, &_backgroundInfo->bg, z, 100, 0);
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}
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void Gfx::fillBackground(const Common::Rect& r, byte color) {
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_backgroundInfo->bg.fillRect(r, color);
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}
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void Gfx::invertBackground(const Common::Rect& r) {
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byte *d = (byte*)_backgroundInfo->bg.getBasePtr(r.left, r.top);
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for (int i = 0; i < r.height(); i++) {
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for (int j = 0; j < r.width(); j++) {
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*d ^= 0x1F;
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d++;
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}
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d += (_backgroundInfo->bg.pitch - r.width());
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}
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}
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void setupLabelSurface(Graphics::Surface &surf, uint w, uint h) {
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surf.create(w, h, 1);
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surf.fillRect(Common::Rect(w,h), LABEL_TRANSPARENT_COLOR);
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}
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uint Gfx::renderFloatingLabel(Font *font, char *text) {
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Graphics::Surface *cnv = new Graphics::Surface;
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uint w, h;
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if (_vm->getPlatform() == Common::kPlatformAmiga) {
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w = font->getStringWidth(text) + 16;
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h = 10;
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setupLabelSurface(*cnv, w, h);
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font->setColor(7);
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font->drawString((byte*)cnv->pixels + 1, cnv->w, text);
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font->drawString((byte*)cnv->pixels + 1 + cnv->w * 2, cnv->w, text);
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font->drawString((byte*)cnv->pixels + cnv->w, cnv->w, text);
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font->drawString((byte*)cnv->pixels + 2 + cnv->w, cnv->w, text);
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font->setColor(1);
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font->drawString((byte*)cnv->pixels + 1 + cnv->w, cnv->w, text);
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} else {
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w = font->getStringWidth(text);
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h = font->height();
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setupLabelSurface(*cnv, w, h);
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drawText(font, cnv, 0, 0, text, 0);
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}
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GfxObj *obj = new GfxObj(kGfxObjTypeLabel, new SurfaceToFrames(cnv), "floatingLabel");
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obj->transparentKey = LABEL_TRANSPARENT_COLOR;
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obj->layer = LAYER_FOREGROUND;
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uint id = _labels.size();
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_labels.insert_at(id, obj);
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return id;
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}
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void Gfx::showFloatingLabel(uint label) {
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assert(label < _labels.size());
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hideFloatingLabel();
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|
|
_labels[label]->x = -1000;
|
|
_labels[label]->y = -1000;
|
|
_labels[label]->setFlags(kGfxObjVisible);
|
|
|
|
_floatingLabel = label;
|
|
}
|
|
|
|
void Gfx::hideFloatingLabel() {
|
|
if (_floatingLabel != NO_FLOATING_LABEL) {
|
|
_labels[_floatingLabel]->clearFlags(kGfxObjVisible);
|
|
}
|
|
_floatingLabel = NO_FLOATING_LABEL;
|
|
}
|
|
|
|
|
|
void Gfx::updateFloatingLabel() {
|
|
if (_floatingLabel == NO_FLOATING_LABEL) {
|
|
return;
|
|
}
|
|
|
|
struct FloatingLabelTraits {
|
|
Common::Point _offsetWithItem;
|
|
Common::Point _offsetWithoutItem;
|
|
int _minX;
|
|
int _minY;
|
|
int _maxX;
|
|
int _maxY;
|
|
} *traits;
|
|
|
|
Common::Rect r;
|
|
_labels[_floatingLabel]->getRect(0, r);
|
|
|
|
if (_gameType == GType_Nippon) {
|
|
FloatingLabelTraits traits_NS = {
|
|
Common::Point(16 - r.width()/2, 34),
|
|
Common::Point(8 - r.width()/2, 21),
|
|
0, 0, _vm->_screenWidth - r.width(), 190
|
|
};
|
|
traits = &traits_NS;
|
|
} else {
|
|
// FIXME: _maxY for BRA is not constant (390), but depends on _vm->_subtitleY
|
|
FloatingLabelTraits traits_BR = {
|
|
Common::Point(34 - r.width()/2, 70),
|
|
Common::Point(16 - r.width()/2, 37),
|
|
0, 0, _vm->_screenWidth - r.width(), 390
|
|
};
|
|
traits = &traits_BR;
|
|
}
|
|
|
|
Common::Point cursor;
|
|
_vm->_input->getCursorPos(cursor);
|
|
Common::Point offset = (_vm->_input->_activeItem._id) ? traits->_offsetWithItem : traits->_offsetWithoutItem;
|
|
|
|
_labels[_floatingLabel]->x = CLIP(cursor.x + offset.x, traits->_minX, traits->_maxX);
|
|
_labels[_floatingLabel]->y = CLIP(cursor.y + offset.y, traits->_minY, traits->_maxY);
|
|
}
|
|
|
|
|
|
|
|
|
|
uint Gfx::createLabel(Font *font, const char *text, byte color) {
|
|
Graphics::Surface *cnv = new Graphics::Surface;
|
|
|
|
uint w, h;
|
|
|
|
if (_vm->getPlatform() == Common::kPlatformAmiga) {
|
|
w = font->getStringWidth(text) + 2;
|
|
h = font->height() + 2;
|
|
|
|
setupLabelSurface(*cnv, w, h);
|
|
|
|
drawText(font, cnv, 0, 2, text, 0);
|
|
drawText(font, cnv, 2, 0, text, color);
|
|
} else {
|
|
w = font->getStringWidth(text);
|
|
h = font->height();
|
|
|
|
setupLabelSurface(*cnv, w, h);
|
|
|
|
drawText(font, cnv, 0, 0, text, color);
|
|
}
|
|
|
|
GfxObj *obj = new GfxObj(kGfxObjTypeLabel, new SurfaceToFrames(cnv), "label");
|
|
obj->transparentKey = LABEL_TRANSPARENT_COLOR;
|
|
obj->layer = LAYER_FOREGROUND;
|
|
|
|
int id = _labels.size();
|
|
|
|
_labels.insert_at(id, obj);
|
|
|
|
return id;
|
|
}
|
|
|
|
void Gfx::showLabel(uint id, int16 x, int16 y) {
|
|
assert(id < _labels.size());
|
|
_labels[id]->setFlags(kGfxObjVisible);
|
|
|
|
Common::Rect r;
|
|
_labels[id]->getRect(0, r);
|
|
|
|
if (x == CENTER_LABEL_HORIZONTAL) {
|
|
x = CLIP<int16>((_backgroundInfo->width - r.width()) / 2, 0, _backgroundInfo->width/2);
|
|
}
|
|
|
|
if (y == CENTER_LABEL_VERTICAL) {
|
|
y = CLIP<int16>((_vm->_screenHeight - r.height()) / 2, 0, _vm->_screenHeight/2);
|
|
}
|
|
|
|
_labels[id]->x = x;
|
|
_labels[id]->y = y;
|
|
}
|
|
|
|
void Gfx::hideLabel(uint id) {
|
|
assert(id < _labels.size());
|
|
_labels[id]->clearFlags(kGfxObjVisible);
|
|
}
|
|
|
|
void Gfx::freeLabels() {
|
|
for (uint i = 0; i < _labels.size(); i++) {
|
|
delete _labels[i];
|
|
}
|
|
_labels.clear();
|
|
_floatingLabel = NO_FLOATING_LABEL;
|
|
}
|
|
|
|
|
|
|
|
void Gfx::copyRect(const Common::Rect &r, Graphics::Surface &src, Graphics::Surface &dst) {
|
|
|
|
byte *s = (byte*)src.getBasePtr(r.left, r.top);
|
|
byte *d = (byte*)dst.getBasePtr(0, 0);
|
|
|
|
for (uint16 i = 0; i < r.height(); i++) {
|
|
memcpy(d, s, r.width());
|
|
|
|
s += src.pitch;
|
|
d += dst.pitch;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void Gfx::grabBackground(const Common::Rect& r, Graphics::Surface &dst) {
|
|
copyRect(r, _backgroundInfo->bg, dst);
|
|
}
|
|
|
|
|
|
Gfx::Gfx(Parallaction* vm) :
|
|
_vm(vm), _disk(vm->_disk), _backgroundInfo(0), _scrollPos(0), _minScroll(0), _maxScroll(0) {
|
|
|
|
_gameType = _vm->getGameType();
|
|
_doubleBuffering = _gameType != GType_Nippon;
|
|
|
|
initGraphics(_vm->_screenWidth, _vm->_screenHeight, _gameType == GType_BRA);
|
|
|
|
setPalette(_palette);
|
|
|
|
_floatingLabel = NO_FLOATING_LABEL;
|
|
|
|
_backgroundInfo = 0;
|
|
|
|
_halfbrite = false;
|
|
_nextProjectorPos = 0;
|
|
_hbCircleRadius = 0;
|
|
|
|
_unpackedBitmap = new byte[MAXIMUM_UNPACKED_BITMAP_SIZE];
|
|
assert(_unpackedBitmap);
|
|
|
|
if ((_gameType == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) {
|
|
// this loads the backup palette needed by the PC version of BRA (see setBackground()).
|
|
BackgroundInfo paletteInfo;
|
|
_disk->loadSlide(paletteInfo, "pointer");
|
|
_backupPal.clone(paletteInfo.palette);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
Gfx::~Gfx() {
|
|
|
|
_backBuffer.free();
|
|
|
|
delete _backgroundInfo;
|
|
|
|
freeLabels();
|
|
|
|
delete []_unpackedBitmap;
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
int Gfx::setItem(GfxObj* frames, uint16 x, uint16 y, byte transparentColor) {
|
|
int id = _items.size();
|
|
|
|
frames->x = x;
|
|
frames->y = y;
|
|
frames->transparentKey = transparentColor;
|
|
frames->layer = LAYER_FOREGROUND;
|
|
frames->setFlags(kGfxObjVisible);
|
|
|
|
_items.insert_at(id, frames);
|
|
|
|
setItemFrame(id, 0);
|
|
|
|
return id;
|
|
}
|
|
|
|
void Gfx::setItemFrame(uint item, uint16 f) {
|
|
_items[item]->frame = f;
|
|
}
|
|
|
|
|
|
GfxObj* Gfx::registerBalloon(Frames *frames, const char *text) {
|
|
|
|
GfxObj *obj = new GfxObj(kGfxObjTypeBalloon, frames, text);
|
|
|
|
obj->layer = LAYER_FOREGROUND;
|
|
obj->frame = 0;
|
|
obj->setFlags(kGfxObjVisible);
|
|
|
|
_balloons.push_back(obj);
|
|
|
|
return obj;
|
|
}
|
|
|
|
void Gfx::freeDialogueObjects() {
|
|
_items.clear();
|
|
|
|
_vm->_balloonMan->reset();
|
|
|
|
for (uint i = 0; i < _balloons.size(); i++) {
|
|
delete _balloons[i];
|
|
}
|
|
_balloons.clear();
|
|
}
|
|
|
|
void Gfx::setBackground(uint type, BackgroundInfo *info) {
|
|
if (!info) {
|
|
warning("Gfx::setBackground() called with an null BackgroundInfo");
|
|
return;
|
|
}
|
|
|
|
_hbCircleRadius = 0;
|
|
_nextProjectorPos = 0;
|
|
|
|
delete _backgroundInfo;
|
|
_backgroundInfo = info;
|
|
|
|
if (type == kBackgroundLocation) {
|
|
// The PC version of BRA needs the entries 20-31 of the palette to be constant, but
|
|
// the background resource files are screwed up. The right colors come from an unused
|
|
// bitmap (pointer.bmp). Nothing is known about the Amiga version so far.
|
|
if ((_vm->getGameType() == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) {
|
|
int r, g, b;
|
|
for (uint i = 16; i < 32; i++) {
|
|
_backupPal.getEntry(i, r, g, b);
|
|
_backgroundInfo->palette.setEntry(i, r, g, b);
|
|
}
|
|
}
|
|
|
|
setPalette(_backgroundInfo->palette);
|
|
_palette.clone(_backgroundInfo->palette);
|
|
} else {
|
|
for (uint i = 0; i < 6; i++)
|
|
_backgroundInfo->ranges[i]._flags = 0; // disable palette cycling for slides
|
|
setPalette(_backgroundInfo->palette);
|
|
}
|
|
|
|
_backgroundInfo->finalizeMask();
|
|
_backgroundInfo->finalizePath();
|
|
|
|
if (_gameType == GType_BRA) {
|
|
int width = CLIP(info->width, (int)_vm->_screenWidth, info->width);
|
|
int height = CLIP(info->height, (int)_vm->_screenHeight, info->height);
|
|
|
|
if (width != _backBuffer.w || height != _backBuffer.h) {
|
|
_backBuffer.create(width, height, 1);
|
|
}
|
|
}
|
|
|
|
_minScroll = 0;
|
|
_maxScroll = MAX<int>(0, _backgroundInfo->width - _vm->_screenWidth);
|
|
}
|
|
|
|
|
|
BackgroundInfo::BackgroundInfo() : _x(0), _y(0), width(0), height(0), _mask(0), _path(0) {
|
|
layers[0] = layers[1] = layers[2] = layers[3] = 0;
|
|
memset(ranges, 0, sizeof(ranges));
|
|
}
|
|
|
|
BackgroundInfo::~BackgroundInfo() {
|
|
bg.free();
|
|
clearMaskData();
|
|
clearPathData();
|
|
}
|
|
|
|
bool BackgroundInfo::hasMask() {
|
|
return _mask != 0;
|
|
}
|
|
|
|
void BackgroundInfo::clearMaskData() {
|
|
// free mask data
|
|
MaskPatches::iterator it = _maskPatches.begin();
|
|
for ( ; it != _maskPatches.end(); it++) {
|
|
delete *it;
|
|
}
|
|
_maskPatches.clear();
|
|
delete _mask;
|
|
_mask = 0;
|
|
_maskBackup.free();
|
|
}
|
|
|
|
void BackgroundInfo::finalizeMask() {
|
|
if (_mask) {
|
|
if (_maskPatches.size() > 0) {
|
|
// since no more patches can be added after finalization,
|
|
// avoid creating the backup if there is none
|
|
_maskBackup.clone(*_mask);
|
|
}
|
|
} else {
|
|
clearMaskData();
|
|
}
|
|
}
|
|
|
|
uint BackgroundInfo::addMaskPatch(MaskBuffer *patch) {
|
|
uint id = _maskPatches.size();
|
|
_maskPatches.push_back(patch);
|
|
return id;
|
|
}
|
|
|
|
void BackgroundInfo::toggleMaskPatch(uint id, int x, int y, bool apply) {
|
|
if (!hasMask()) {
|
|
return;
|
|
}
|
|
if (id >= _maskPatches.size()) {
|
|
return;
|
|
}
|
|
MaskBuffer *patch = _maskPatches[id];
|
|
if (apply) {
|
|
_mask->bltOr(x, y, *patch, 0, 0, patch->w, patch->h);
|
|
} else {
|
|
_mask->bltCopy(x, y, _maskBackup, x, y, patch->w, patch->h);
|
|
}
|
|
}
|
|
|
|
uint16 BackgroundInfo::getMaskLayer(uint16 z) const {
|
|
for (uint16 i = 0; i < 3; i++) {
|
|
if (layers[i+1] > z) return i;
|
|
}
|
|
return LAYER_FOREGROUND;
|
|
}
|
|
|
|
void BackgroundInfo::setPaletteRange(int index, const PaletteFxRange& range) {
|
|
assert(index < 6);
|
|
memcpy(&ranges[index], &range, sizeof(PaletteFxRange));
|
|
}
|
|
|
|
bool BackgroundInfo::hasPath() {
|
|
return _path != 0;
|
|
}
|
|
|
|
void BackgroundInfo::clearPathData() {
|
|
// free mask data
|
|
PathPatches::iterator it = _pathPatches.begin();
|
|
for ( ; it != _pathPatches.end(); it++) {
|
|
delete *it;
|
|
}
|
|
_pathPatches.clear();
|
|
delete _path;
|
|
_path = 0;
|
|
_pathBackup.free();
|
|
}
|
|
|
|
void BackgroundInfo::finalizePath() {
|
|
if (_path) {
|
|
if (_pathPatches.size() > 0) {
|
|
// since no more patches can be added after finalization,
|
|
// avoid creating the backup if there is none
|
|
_pathBackup.clone(*_path);
|
|
}
|
|
} else {
|
|
clearPathData();
|
|
}
|
|
}
|
|
|
|
uint BackgroundInfo::addPathPatch(PathBuffer *patch) {
|
|
uint id = _pathPatches.size();
|
|
_pathPatches.push_back(patch);
|
|
return id;
|
|
}
|
|
|
|
void BackgroundInfo::togglePathPatch(uint id, int x, int y, bool apply) {
|
|
if (!hasPath()) {
|
|
return;
|
|
}
|
|
if (id >= _pathPatches.size()) {
|
|
return;
|
|
}
|
|
PathBuffer *patch = _pathPatches[id];
|
|
if (apply) {
|
|
_path->bltCopy(x, y, *patch, 0, 0, patch->w, patch->h);
|
|
} else {
|
|
_path->bltCopy(x, y, _pathBackup, x, y, patch->w, patch->h);
|
|
}
|
|
}
|
|
|
|
MaskBuffer::MaskBuffer() : w(0), internalWidth(0), h(0), size(0), data(0), bigEndian(true) {
|
|
}
|
|
|
|
MaskBuffer::~MaskBuffer() {
|
|
free();
|
|
}
|
|
|
|
byte* MaskBuffer::getPtr(uint16 x, uint16 y) const {
|
|
return data + (x >> 2) + y * internalWidth;
|
|
}
|
|
|
|
void MaskBuffer::clone(const MaskBuffer &buf) {
|
|
if (!buf.data)
|
|
return;
|
|
|
|
create(buf.w, buf.h);
|
|
bigEndian = buf.bigEndian;
|
|
memcpy(data, buf.data, size);
|
|
}
|
|
|
|
void MaskBuffer::create(uint16 width, uint16 height) {
|
|
free();
|
|
|
|
w = width;
|
|
internalWidth = w >> 2;
|
|
h = height;
|
|
size = (internalWidth * h);
|
|
data = (byte*)calloc(size, 1);
|
|
}
|
|
|
|
void MaskBuffer::free() {
|
|
::free(data);
|
|
data = 0;
|
|
w = 0;
|
|
h = 0;
|
|
internalWidth = 0;
|
|
size = 0;
|
|
}
|
|
|
|
byte MaskBuffer::getValue(uint16 x, uint16 y) const {
|
|
byte m = data[(x >> 2) + y * internalWidth];
|
|
uint n;
|
|
if (bigEndian) {
|
|
n = (x & 3) << 1;
|
|
} else {
|
|
n = (3 - (x & 3)) << 1;
|
|
}
|
|
return (m >> n) & 3;
|
|
}
|
|
|
|
void MaskBuffer::bltOr(uint16 dx, uint16 dy, const MaskBuffer &src, uint16 sx, uint16 sy, uint width, uint height) {
|
|
assert((width <= w) && (width <= src.w) && (height <= h) && (height <= src.h));
|
|
|
|
byte *s = src.getPtr(sx, sy);
|
|
byte *d = getPtr(dx, dy);
|
|
|
|
// this code assumes buffers are aligned on 4-pixels boundaries, as the original does
|
|
uint16 linewidth = width >> 2;
|
|
for (uint16 i = 0; i < height; i++) {
|
|
for (uint16 j = 0; j < linewidth; j++) {
|
|
*d++ |= *s++;
|
|
}
|
|
d += internalWidth - linewidth;
|
|
s += src.internalWidth - linewidth;
|
|
}
|
|
}
|
|
|
|
void MaskBuffer::bltCopy(uint16 dx, uint16 dy, const MaskBuffer &src, uint16 sx, uint16 sy, uint width, uint height) {
|
|
assert((width <= w) && (width <= src.w) && (height <= h) && (height <= src.h));
|
|
|
|
byte *s = src.getPtr(sx, sy);
|
|
byte *d = getPtr(dx, dy);
|
|
|
|
// this code assumes buffers are aligned on 4-pixels boundaries, as the original does
|
|
for (uint16 i = 0; i < height; i++) {
|
|
memcpy(d, s, (width >> 2));
|
|
d += internalWidth;
|
|
s += src.internalWidth;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
PathBuffer::PathBuffer() : w(0), internalWidth(0), h(0), size(0), data(0), bigEndian(true) {
|
|
}
|
|
|
|
PathBuffer::~PathBuffer() {
|
|
free();
|
|
}
|
|
|
|
void PathBuffer::clone(const PathBuffer &buf) {
|
|
if (!buf.data)
|
|
return;
|
|
|
|
create(buf.w, buf.h);
|
|
bigEndian = buf.bigEndian;
|
|
memcpy(data, buf.data, size);
|
|
}
|
|
|
|
void PathBuffer::create(uint16 width, uint16 height) {
|
|
free();
|
|
|
|
w = width;
|
|
internalWidth = w >> 3;
|
|
h = height;
|
|
size = (internalWidth * h);
|
|
data = (byte*)calloc(size, 1);
|
|
}
|
|
|
|
void PathBuffer::free() {
|
|
::free(data);
|
|
data = 0;
|
|
w = 0;
|
|
h = 0;
|
|
internalWidth = 0;
|
|
size = 0;
|
|
}
|
|
|
|
byte PathBuffer::getValue(uint16 x, uint16 y) const {
|
|
byte m = data[(x >> 3) + y * internalWidth];
|
|
uint bit = bigEndian ? (x & 7) : (7 - (x & 7));
|
|
return ((1 << bit) & m) >> bit;
|
|
}
|
|
|
|
byte* PathBuffer::getPtr(uint16 x, uint16 y) const {
|
|
return data + (x >> 3) + y * internalWidth;
|
|
}
|
|
|
|
void PathBuffer::bltCopy(uint16 dx, uint16 dy, const PathBuffer &src, uint16 sx, uint16 sy, uint width, uint height) {
|
|
assert((width <= w) && (width <= src.w) && (height <= h) && (height <= src.h));
|
|
|
|
byte *s = src.getPtr(sx, sy);
|
|
byte *d = getPtr(dx, dy);
|
|
|
|
// this code assumes buffers are aligned on 4-pixels boundaries, as the original does
|
|
for (uint16 i = 0; i < height; i++) {
|
|
memcpy(d, s, (width >> 3));
|
|
d += internalWidth;
|
|
s += src.internalWidth;
|
|
}
|
|
}
|
|
|
|
} // namespace Parallaction
|