scummvm/engines/parallaction/sound.h
2009-01-06 16:21:23 +00:00

139 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_MUSIC_H
#define PARALLACTION_MUSIC_H
#include "common/util.h"
#include "common/mutex.h"
#include "sound/audiostream.h"
#include "sound/iff.h"
#include "sound/mixer.h"
#include "sound/mididrv.h"
#define PATH_LEN 200
class MidiParser;
namespace Parallaction {
class Parallaction;
class MidiPlayer;
class SoundMan {
protected:
Parallaction *_vm;
Audio::Mixer *_mixer;
char _musicFile[PATH_LEN];
public:
SoundMan(Parallaction *vm);
virtual ~SoundMan() {}
virtual void playSfx(const char *filename, uint channel, bool looping, int volume = -1, int rate = -1) { }
virtual void stopSfx(uint channel) { }
void setMusicFile(const char *filename);
virtual void playMusic() = 0;
virtual void stopMusic() = 0;
virtual void playCharacterMusic(const char *character) = 0;
virtual void playLocationMusic(const char *location) = 0;
virtual void pause(bool p) { }
void setMusicVolume(int value);
};
class DosSoundMan : public SoundMan {
MidiPlayer *_midiPlayer;
int _musicData1;
bool isLocationSilent(const char *locationName);
public:
DosSoundMan(Parallaction *vm, MidiDriver *midiDriver);
~DosSoundMan();
void playMusic();
void stopMusic();
void playCharacterMusic(const char *character);
void playLocationMusic(const char *location);
void pause(bool p);
};
#define NUM_AMIGA_CHANNELS 4
class AmigaSoundMan : public SoundMan {
Audio::AudioStream *_musicStream;
Audio::SoundHandle _musicHandle;
struct Channel {
Audio::Voice8Header header;
int8 *data;
uint32 dataSize;
bool dispose;
Audio::SoundHandle handle;
uint32 flags;
} _channels[NUM_AMIGA_CHANNELS];
void loadChannelData(const char *filename, Channel *ch);
public:
AmigaSoundMan(Parallaction *vm);
~AmigaSoundMan();
void playMusic();
void stopMusic();
void playSfx(const char *filename, uint channel, bool looping, int volume, int rate);
void stopSfx(uint channel);
void playCharacterMusic(const char *character);
void playLocationMusic(const char *location);
};
class DummySoundMan : public SoundMan {
public:
DummySoundMan(Parallaction *vm) : SoundMan(vm) { }
~DummySoundMan() { }
void playMusic() { }
void stopMusic() { }
void playSfx(const char *filename, uint channel, bool looping, int volume, int rate) { }
void stopSfx(uint channel) { }
void playCharacterMusic(const char *character) { }
void playLocationMusic(const char *location) { }
};
} // namespace Parallaction
#endif