scummvm/engines/hugo/text.cpp
2011-02-12 16:20:57 +00:00

217 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/text.h"
namespace Hugo {
TextHandler::TextHandler(HugoEngine *vm) : _vm(vm), _textData(0), _stringtData(0),
_textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textUtil(0),
_screenNames(0), _arrayNouns(0), _arrayVerbs(0) {
}
TextHandler::~TextHandler() {
}
char **TextHandler::loadTextsVariante(Common::ReadStream &in, uint16 *arraySize) {
int numTexts;
int entryLen;
int len;
char **res = 0;
char *pos = 0;
char *posBck = 0;
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
numTexts = in.readUint16BE();
entryLen = in.readUint16BE();
pos = (char *)malloc(entryLen);
if (varnt == _vm->_gameVariant) {
if (arraySize)
*arraySize = numTexts;
res = (char **)malloc(sizeof(char *) * numTexts);
res[0] = pos;
in.read(res[0], entryLen);
res[0] += DATAALIGNMENT;
} else {
in.read(pos, entryLen);
posBck = pos;
}
pos += DATAALIGNMENT;
for (int i = 1; i < numTexts; i++) {
pos -= 2;
len = READ_BE_UINT16(pos);
pos += 2 + len;
if (varnt == _vm->_gameVariant)
res[i] = pos;
}
if (varnt != _vm->_gameVariant)
free(posBck);
}
return res;
}
char ***TextHandler::loadTextsArray(Common::ReadStream &in) {
char ***resArray = 0;
uint16 arraySize;
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
arraySize = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
resArray = (char ***)malloc(sizeof(char **) * (arraySize + 1));
resArray[arraySize] = 0;
}
for (int i = 0; i < arraySize; i++) {
int numTexts = in.readUint16BE();
int entryLen = in.readUint16BE();
char *pos = (char *)malloc(entryLen);
char *posBck = 0;
char **res = 0;
if (varnt == _vm->_gameVariant) {
res = (char **)malloc(sizeof(char *) * numTexts);
res[0] = pos;
in.read(res[0], entryLen);
res[0] += DATAALIGNMENT;
} else {
in.read(pos, entryLen);
posBck = pos;
}
pos += DATAALIGNMENT;
for (int j = 0; j < numTexts; j++) {
if (varnt == _vm->_gameVariant)
res[j] = pos;
pos -= 2;
int len = READ_BE_UINT16(pos);
pos += 2 + len;
}
if (varnt == _vm->_gameVariant)
resArray[i] = res;
else
free(posBck);
}
}
return resArray;
}
char **TextHandler::loadTexts(Common::ReadStream &in) {
int numTexts = in.readUint16BE();
char **res = (char **)malloc(sizeof(char *) * numTexts);
int entryLen = in.readUint16BE();
char *pos = (char *)malloc(entryLen);
in.read(pos, entryLen);
pos += DATAALIGNMENT;
res[0] = pos;
for (int i = 1; i < numTexts; i++) {
pos -= 2;
int len = READ_BE_UINT16(pos);
pos += 2 + len;
res[i] = pos;
}
return res;
}
void TextHandler::loadAllTexts(Common::ReadStream &in) {
// Read textData
_textData = loadTextsVariante(in, 0);
// Read stringtData
// Only Hugo 1 DOS should use this array
_stringtData = loadTextsVariante(in, 0);
// Read arrayNouns
_arrayNouns = loadTextsArray(in);
// Read arrayVerbs
_arrayVerbs = loadTextsArray(in);
// Read screenNames
_screenNames = loadTextsVariante(in, &_vm->_numScreens);
// Read textEngine
_textEngine = loadTexts(in);
// Read textIntro
_textIntro = loadTextsVariante(in, 0);
// Read textMouse
_textMouse = loadTexts(in);
// Read textParser
_textParser = loadTexts(in);
// Read textUtil
_textUtil = loadTextsVariante(in, 0);
}
void TextHandler::freeTexts(char **ptr) {
if (!ptr)
return;
free(*ptr - DATAALIGNMENT);
free(ptr);
}
void TextHandler::freeAllTexts() {
freeTexts(_textData);
freeTexts(_stringtData);
if (_arrayNouns) {
for (int i = 0; _arrayNouns[i]; i++)
freeTexts(_arrayNouns[i]);
free(_arrayNouns);
}
if (_arrayVerbs) {
for (int i = 0; _arrayVerbs[i]; i++)
freeTexts(_arrayVerbs[i]);
free(_arrayVerbs);
}
freeTexts(_screenNames);
freeTexts(_textEngine);
freeTexts(_textIntro);
freeTexts(_textMouse);
freeTexts(_textParser);
freeTexts(_textUtil);
}
} // End of namespace Hugo