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he
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Converted cursor code to use 16-bit.
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2009-06-05 06:41:04 +00:00 |
imuse
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
imuse_digi
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
insane
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SCUMM: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
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2009-03-30 12:10:10 +00:00 |
smush
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
actor.cpp
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Fix the color of Poodles Galore's finger nails in Spy Fox 3.
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2009-06-04 11:03:45 +00:00 |
actor.h
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Fix the color of Poodles Galore's finger nails in Spy Fox 3.
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2009-06-04 11:03:45 +00:00 |
akos.cpp
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Fix endian issue, the palette must be in little endian.
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2009-06-05 00:33:25 +00:00 |
akos.h
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Fix the color of Poodles Galore's finger nails in Spy Fox 3.
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2009-06-04 11:03:45 +00:00 |
base-costume.cpp
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Add 16bit color support for later HE games.
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2009-06-04 01:05:47 +00:00 |
base-costume.h
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Fix the color of Poodles Galore's finger nails in Spy Fox 3.
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2009-06-04 11:03:45 +00:00 |
bomp.cpp
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bomp.h
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boxes.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
boxes.h
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camera.cpp
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SCUMM: Split intern.h into multiple headers
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2009-03-20 16:33:58 +00:00 |
charset-fontdata.cpp
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charset.cpp
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Add 16bit color support for later HE games.
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2009-06-04 01:05:47 +00:00 |
charset.h
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costume.cpp
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Ooops, correct mistakes in commit 41162.
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2009-06-05 06:47:49 +00:00 |
costume.h
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Fix the color of Poodles Galore's finger nails in Spy Fox 3.
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2009-06-04 11:03:45 +00:00 |
cursor.cpp
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Corrected backend to be able to accept a 16-bit mouseKeyColor without overflow
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2009-06-05 08:09:37 +00:00 |
debugger.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
debugger.h
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detection_tables.h
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Sprites are used for subtitles, in all 16bit color HE games.
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2009-06-03 06:24:27 +00:00 |
detection.cpp
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Changed SaveFileManager methods to take Common::String params (instead of char pointers)
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2009-05-29 14:38:22 +00:00 |
detection.h
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dialogs.cpp
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Must intialize _keysDialog to NULL
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2009-02-23 22:09:06 +00:00 |
dialogs.h
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file_nes.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
file_nes.h
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file.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
file.h
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gfx.cpp
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Update drawBMAPObject for 16bit color.
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2009-06-04 09:36:13 +00:00 |
gfx.h
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Add 16bit color support for later HE games.
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2009-06-04 01:05:47 +00:00 |
gfxARM.s
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help.cpp
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help.h
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input.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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SCUMM: Added stubs for V3 & V4 opcode tables
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2009-04-19 00:59:28 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
object.h
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palette.cpp
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Add 16bit color support for later HE games.
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2009-06-04 01:05:47 +00:00 |
player_mod.cpp
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player_mod.h
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player_nes.cpp
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player_nes.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
player_v2a.h
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player_v3a.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
player_v3a.h
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proc3ARM.s
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Set svn:keywords on asm files
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2009-03-20 16:35:34 +00:00 |
resource_v2.cpp
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SCUMM: Split intern.h into multiple headers
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2009-03-20 16:33:58 +00:00 |
resource_v3.cpp
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SCUMM: Split intern.h into multiple headers
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2009-03-20 16:33:58 +00:00 |
resource_v4.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
resource.cpp
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Sound resource 1 is used for queued speech in HE60+ games, and should never be nuked, when expiring resources.
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2009-06-05 00:21:10 +00:00 |
resource.h
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room.cpp
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SCUMM: Split intern.h into multiple headers
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2009-03-20 16:33:58 +00:00 |
saveload.cpp
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Add 16bit color support for later HE games.
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2009-06-04 01:05:47 +00:00 |
saveload.h
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Fix the color of Poodles Galore's finger nails in Spy Fox 3.
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2009-06-04 11:03:45 +00:00 |
script_v0.cpp
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SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
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2009-04-20 12:35:17 +00:00 |
script_v2.cpp
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Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel.
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2009-05-26 01:25:44 +00:00 |
script_v3.cpp
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SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlags
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2009-04-19 01:00:31 +00:00 |
script_v4.cpp
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Changed SaveFileManager methods to take Common::String params (instead of char pointers)
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2009-05-29 14:38:22 +00:00 |
script_v5.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
script_v6.cpp
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Fix bug #2791846 - SAMNMAX: Invalid opcode (regression).
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2009-05-15 00:22:53 +00:00 |
script_v8.cpp
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SCUMM: Got rid of o6_invalid
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2009-04-16 09:27:02 +00:00 |
script.cpp
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SCUMM: Got rid of o6_invalid
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2009-04-16 09:27:02 +00:00 |
script.h
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SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
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2009-04-16 09:26:37 +00:00 |
scumm_v0.h
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SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
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2009-04-20 12:35:17 +00:00 |
scumm_v2.h
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SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
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2009-04-20 12:35:17 +00:00 |
scumm_v3.h
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SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
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2009-04-19 01:01:54 +00:00 |
scumm_v4.h
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SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
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2009-04-19 01:01:54 +00:00 |
scumm_v5.h
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SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
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2009-04-20 12:35:17 +00:00 |
scumm_v6.h
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SCUMM: Got rid of o6_invalid
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2009-04-16 09:27:02 +00:00 |
scumm_v7.h
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SCUMM: Split intern.h into multiple headers
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2009-03-20 16:33:58 +00:00 |
scumm_v8.h
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SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
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2009-04-16 09:26:37 +00:00 |
scumm-md5.h
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Add several Dutch Windows demo of HE games.
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2009-05-15 10:21:19 +00:00 |
scumm.cpp
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Add 16bit color support for later HE games.
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2009-06-04 01:05:47 +00:00 |
scumm.h
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Converted cursor code to use 16-bit.
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2009-06-05 06:41:04 +00:00 |
sound.cpp
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Turned some static tables into static const tables; added some FIXME comments to global static vars that should be removed (many more exist in SCI, Tinsel, and some other engines)
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2009-05-26 11:30:21 +00:00 |
sound.h
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string.cpp
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Sprites are used for subtitles, in all 16bit color HE games.
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2009-06-03 06:24:27 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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vars.cpp
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VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones and the Last Crusade.
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2009-04-19 13:49:59 +00:00 |
verbs.cpp
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SCUMM: Split intern.h into multiple headers
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2009-03-20 16:33:58 +00:00 |
verbs.h
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