scummvm/engines/scumm
2009-06-05 08:09:37 +00:00
..
he Converted cursor code to use 16-bit. 2009-06-05 06:41:04 +00:00
imuse The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
imuse_digi The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
insane SCUMM: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile"). 2009-03-30 12:10:10 +00:00
smush The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
actor.cpp Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
actor.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
akos.cpp Fix endian issue, the palette must be in little endian. 2009-06-05 00:33:25 +00:00
akos.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
base-costume.cpp Add 16bit color support for later HE games. 2009-06-04 01:05:47 +00:00
base-costume.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
bomp.cpp
bomp.h
boxes.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
boxes.h
camera.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
charset-fontdata.cpp
charset.cpp Add 16bit color support for later HE games. 2009-06-04 01:05:47 +00:00
charset.h
costume.cpp Ooops, correct mistakes in commit 41162. 2009-06-05 06:47:49 +00:00
costume.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
cursor.cpp Corrected backend to be able to accept a 16-bit mouseKeyColor without overflow 2009-06-05 08:09:37 +00:00
debugger.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
debugger.h
detection_tables.h Sprites are used for subtitles, in all 16bit color HE games. 2009-06-03 06:24:27 +00:00
detection.cpp Changed SaveFileManager methods to take Common::String params (instead of char pointers) 2009-05-29 14:38:22 +00:00
detection.h
dialogs.cpp Must intialize _keysDialog to NULL 2009-02-23 22:09:06 +00:00
dialogs.h
file_nes.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
file_nes.h
file.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
file.h
gfx.cpp Update drawBMAPObject for 16bit color. 2009-06-04 09:36:13 +00:00
gfx.h Add 16bit color support for later HE games. 2009-06-04 01:05:47 +00:00
gfxARM.s
help.cpp
help.h
input.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk SCUMM: Added stubs for V3 & V4 opcode tables 2009-04-19 00:59:28 +00:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
object.h
palette.cpp Add 16bit color support for later HE games. 2009-06-04 01:05:47 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
player_v2a.h
player_v3a.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
player_v3a.h
proc3ARM.s Set svn:keywords on asm files 2009-03-20 16:35:34 +00:00
resource_v2.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
resource_v3.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
resource_v4.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
resource.cpp Sound resource 1 is used for queued speech in HE60+ games, and should never be nuked, when expiring resources. 2009-06-05 00:21:10 +00:00
resource.h
room.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
saveload.cpp Add 16bit color support for later HE games. 2009-06-04 01:05:47 +00:00
saveload.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
script_v0.cpp SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
script_v2.cpp Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel. 2009-05-26 01:25:44 +00:00
script_v3.cpp SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlags 2009-04-19 01:00:31 +00:00
script_v4.cpp Changed SaveFileManager methods to take Common::String params (instead of char pointers) 2009-05-29 14:38:22 +00:00
script_v5.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
script_v6.cpp Fix bug #2791846 - SAMNMAX: Invalid opcode (regression). 2009-05-15 00:22:53 +00:00
script_v8.cpp SCUMM: Got rid of o6_invalid 2009-04-16 09:27:02 +00:00
script.cpp SCUMM: Got rid of o6_invalid 2009-04-16 09:27:02 +00:00
script.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm_v0.h SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
scumm_v2.h SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
scumm_v3.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v4.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v5.h SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
scumm_v6.h SCUMM: Got rid of o6_invalid 2009-04-16 09:27:02 +00:00
scumm_v7.h SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
scumm_v8.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm-md5.h Add several Dutch Windows demo of HE games. 2009-05-15 10:21:19 +00:00
scumm.cpp Add 16bit color support for later HE games. 2009-06-04 01:05:47 +00:00
scumm.h Converted cursor code to use 16-bit. 2009-06-05 06:41:04 +00:00
sound.cpp Turned some static tables into static const tables; added some FIXME comments to global static vars that should be removed (many more exist in SCI, Tinsel, and some other engines) 2009-05-26 11:30:21 +00:00
sound.h
string.cpp Sprites are used for subtitles, in all 16bit color HE games. 2009-06-03 06:24:27 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones and the Last Crusade. 2009-04-19 13:49:59 +00:00
verbs.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
verbs.h