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https://github.com/libretro/scummvm.git
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The map label's position is now properly calculated instead of being hardcoded. Added the (closed) label that shows up when hovering a disabled location on the map.
98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NANCY_STATE_MAP_H
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#define NANCY_STATE_MAP_H
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#include "common/singleton.h"
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#include "engines/nancy/state/state.h"
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#include "engines/nancy/ui/viewport.h"
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namespace Nancy {
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class NancyEngine;
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namespace UI {
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class Button;
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}
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namespace State {
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class Map : public State, public Common::Singleton<Map> {
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friend class MapLabel;
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friend class MapButton;
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public:
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enum State { kInit, kRun };
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Map();
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virtual ~Map();
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// State API
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virtual void process() override;
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virtual void onStateExit() override;
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private:
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struct Location {
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struct SceneChange {
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uint16 sceneID = 0;
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uint16 frameID = 0;
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uint16 verticalOffset = 0;
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};
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Common::String description;
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bool isActive = false;
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Common::Rect hotspot;
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Common::Array<SceneChange> scenes;
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Common::Rect labelSrc;
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Common::Rect labelDest;
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};
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void init();
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void run();
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void registerGraphics();
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void setLabel(int labelID);
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Nancy::UI::Viewport _viewport;
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RenderObject _label;
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RenderObject _closedLabel;
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UI::Button *_button;
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SoundDescription _sound;
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State _state;
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uint16 _mapID;
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bool _mapButtonClicked;
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int16 _pickedLocationID;
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Common::Array<Location> _locations;
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};
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#define NancyMapState Nancy::State::Map::instance()
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} // End of namespace State
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} // End of namespace Nancy
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#endif // NANCY_STATE_MAP_H
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