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bb1547ab1c
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013
115 lines
2.3 KiB
C++
115 lines
2.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "agos/agos.h"
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#include "agos/intern.h"
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using Common::File;
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namespace AGOS {
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uint16 AGOSEngine::getDoorState(Item *item, uint16 d) {
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uint16 mask = 3;
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uint16 n;
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SubRoom *subRoom = (SubRoom *)findChildOfType(item, 1);
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if (subRoom == NULL)
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return 0;
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d <<= 1;
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mask <<= d;
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n = subRoom->roomExitStates & mask;
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n >>= d;
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return n;
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}
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uint16 AGOSEngine::getExitOf(Item *item, uint16 d) {
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uint16 x;
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uint16 y = 0;
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SubRoom *subRoom = (SubRoom *)findChildOfType(item, 1);
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if (subRoom == NULL)
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return 0;
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x = d;
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while (x > y) {
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if (getDoorState(item, y) == 0)
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d--;
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y++;
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}
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return subRoom->roomExit[d];
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}
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bool AGOSEngine::loadRoomItems(uint item) {
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byte *p;
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uint i, min_num, max_num;
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char filename[30];
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File in;
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p = _roomsList;
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if (p == NULL)
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return 0;
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while (*p) {
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for (i = 0; *p; p++, i++)
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filename[i] = *p;
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filename[i] = 0;
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p++;
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for (;;) {
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min_num = (p[0] * 256) | p[1];
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p += 2;
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if (min_num == 0)
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break;
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max_num = (p[0] * 256) | p[1];
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p += 2;
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if (item >= min_num && item <= max_num) {
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in.open(filename);
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if (in.isOpen() == false) {
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error("loadRoomItems: Can't load rooms file '%s'", filename);
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}
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for (i = min_num; i <= max_num; i++) {
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_itemArrayPtr[i] = (Item *)allocateItem(sizeof(Item));
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in.readUint16BE();
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readItemFromGamePc(&in, _itemArrayPtr[i]);
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}
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in.close();
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return 1;
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}
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}
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}
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debug(1,"loadRoomItems: didn't find %d", item);
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return 0;
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}
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} // End of namespace AGOS
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