scummvm/engines/wage/detection.cpp
2020-10-11 23:14:39 +02:00

63 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
static const PlainGameDescriptor wageGames[] = {
{"afm", "Another Fine Mess"},
{"amot", "A Mess O' Trouble"},
{"cantitoe", "Camp Cantitoe"},
{"drakmythcastle", "Drakmyth Castle"},
{"raysmaze", "Ray's Maze"},
{"scepters", "Enchanted Scepters"},
{"twisted", "Twisted!"},
{"wage", "WAGE"},
{0, 0}
};
#include "wage/detection_tables.h"
class WageMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
WageMetaEngineDetection() : AdvancedMetaEngineDetection(Wage::gameDescriptions, sizeof(ADGameDescription), wageGames) {
_md5Bytes = 2 * 1024 * 1024;
_guiOptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI);
}
const char *getEngineId() const override {
return "wage";
}
const char *getName() const override {
return "World Adventure Game Engine";
}
const char *getOriginalCopyright() const override {
return "World Builder (C) Silicon Beach Software";
}
};
REGISTER_PLUGIN_STATIC(WAGE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, WageMetaEngineDetection);