mirror of
https://github.com/libretro/scummvm.git
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86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUI_ACTIONS_H
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#define GUI_ACTIONS_H
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "gui/Key.h"
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namespace GUI {
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typedef int ActionType;
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class Actions {
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public:
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static Actions* Instance();
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static void init();
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virtual void initInstanceMain(OSystem *mainSystem);
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virtual void initInstanceGame();
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bool initialized();
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// Actions
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virtual bool perform(ActionType action, bool pushed = true) = 0;
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bool isActive(ActionType action);
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bool isEnabled(ActionType action);
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virtual Common::String actionName(ActionType action) = 0;
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virtual int size() = 0;
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// Mapping
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void beginMapping(bool start);
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bool mappingActive();
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bool performMapped(unsigned int keyCode, bool pushed);
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bool loadMapping();
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bool saveMapping();
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unsigned int getMapping(ActionType action);
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void setMapping(ActionType action, unsigned int keyCode);
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Key& getKeyAction(ActionType action);
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// Action domain
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virtual Common::String domain() = 0;
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virtual int version() = 0;
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virtual ~Actions();
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protected:
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Actions();
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protected:
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enum {
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MAX_ACTIONS = 20
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};
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static Actions* _instance;
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OSystem *_mainSystem;
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Key _key_action[MAX_ACTIONS + 1];
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bool _action_enabled[MAX_ACTIONS + 1];
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unsigned int _action_mapping[MAX_ACTIONS + 1];
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bool _mapping_active;
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bool _initialized;
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};
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} // namespace GUI
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typedef GUI::Actions GUI_Actions;
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#endif
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