mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-04 18:06:26 +00:00
1740c490d7
path finding is still missing video player has audio preloading small fixes
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/obstacles.h"
|
|
|
|
#include "bladerunner/bladerunner.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
Obstacles::Obstacles(BladeRunnerEngine *vm) {
|
|
_vm = vm;
|
|
_polygons = new ObstaclesPolygon[50];
|
|
_polygonsBackup = new ObstaclesPolygon[50];
|
|
_vertices = new Vector2[150];
|
|
clear();
|
|
}
|
|
|
|
Obstacles::~Obstacles() {
|
|
delete[] _vertices;
|
|
delete[] _polygonsBackup;
|
|
delete[] _polygons;
|
|
}
|
|
|
|
void Obstacles::clear() {
|
|
for (int i = 0; i < 50; i++) {
|
|
_polygons[i]._isPresent = false;
|
|
_polygons[i]._verticesCount = 0;
|
|
for (int j = 0; j < 160; j++) {
|
|
_polygons[i]._vertices[j].x = 0.0f;
|
|
_polygons[i]._vertices[j].y = 0.0f;
|
|
}
|
|
}
|
|
_verticesCount = 0;
|
|
_backup = false;
|
|
_count = 0;
|
|
}
|
|
|
|
void Obstacles::add(float x0, float z0, float x1, float z1) {
|
|
}
|
|
|
|
bool Obstacles::find(const Vector3 &from, const Vector3 &to, Vector3 *next) {
|
|
//TODO
|
|
*next = to;
|
|
return true;
|
|
}
|
|
|
|
void Obstacles::backup() {
|
|
}
|
|
|
|
void Obstacles::restore() {}
|
|
|
|
|
|
} // End of namespace BladeRunner
|