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72790f90c2
Various engine variables are passed down to sub-objects, but never used currently causing compiler warnings. It is unclear if these are intended to be used in future, but have removed for now, rather than commenting out as that would be messier. Can be restored easily if necessary in future.
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CHEWY_CURSOR_H
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#define CHEWY_CURSOR_H
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#include "chewy/chewy.h"
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namespace Chewy {
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class SpriteResource;
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class Font;
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class Cursor {
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public:
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Cursor();
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virtual ~Cursor();
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void setCursor(uint num, bool newCursor = true);
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void showCursor();
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void hideCursor();
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void animateCursor();
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void nextCursor();
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private:
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uint _curCursor;
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uint _curCursorFrame;
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SpriteResource *_cursorSprites;
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};
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} // End of namespace Chewy
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#endif
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