mirror of
https://github.com/libretro/scummvm.git
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131 lines
3.5 KiB
C++
131 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/kyra_v2.h"
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#include "kyra/resource.h"
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#include "common/system.h"
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namespace Kyra {
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void KyraEngine_v2::runAnimationScript(const char *filename, int allowSkip, int resetChar, int newShapes, int shapeUnload) {
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memset(&_animationScriptData, 0, sizeof(_animationScriptData));
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memset(&_animationScriptState, 0, sizeof(_animationScriptState));
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if (!_emc->load(filename, &_animationScriptData, &_opcodesAnimation))
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error("Couldn't load temporary script '%s'", filename);
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_emc->init(&_animationScriptState, &_animationScriptData);
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_emc->start(&_animationScriptState, 0);
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_animResetFrame = -1;
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if (_animShapeFiledata && newShapes) {
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uninitAnimationShapes(_animShapeCount, _animShapeFiledata);
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_animShapeFiledata = 0;
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_animShapeCount = 0;
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}
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while (_emc->isValid(&_animationScriptState))
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_emc->run(&_animationScriptState);
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uint8 *fileData = 0;
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if (newShapes)
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_animShapeFiledata = _res->fileData(_animShapeFilename, 0);
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fileData = _animShapeFiledata;
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if (!fileData) {
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_emc->unload(&_animationScriptData);
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return;
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}
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if (newShapes)
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_animShapeCount = initAnimationShapes(fileData);
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processAnimationScript(allowSkip, resetChar);
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if (shapeUnload) {
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uninitAnimationShapes(_animShapeCount, fileData);
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_animShapeCount = 0;
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_animShapeFiledata = 0;
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}
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_emc->unload(&_animationScriptData);
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}
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void KyraEngine_v2::processAnimationScript(int allowSkip, int resetChar) {
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setCharacterAnimDim(_animShapeWidth, _animShapeHeight);
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_emc->init(&_animationScriptState, &_animationScriptData);
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_emc->start(&_animationScriptState, 1);
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resetSkipFlag();
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while (_emc->isValid(&_animationScriptState)) {
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_animNeedUpdate = false;
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while (_emc->isValid(&_animationScriptState) && !_animNeedUpdate)
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_emc->run(&_animationScriptState);
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if (_animNewFrame < 0)
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continue;
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_mainCharacter.animFrame = _animNewFrame + _desc.animScriptFrameAdd;
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updateCharacterAnim(0);
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if (_chatText)
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updateWithText();
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else
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update();
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uint32 delayEnd = _system->getMillis() + _animDelayTime * _tickLength;
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while ((!skipFlag() || !allowSkip) && _system->getMillis() < delayEnd)
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delay(10, true);
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if (skipFlag()) {
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resetSkipFlag();
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if (allowSkip)
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break;
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}
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}
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if (resetChar) {
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if (_animResetFrame >= 0) {
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_mainCharacter.animFrame = _animResetFrame + _desc.animScriptFrameAdd;
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updateCharacterAnim(0);
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if (_chatText)
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updateWithText();
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else
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update();
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}
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_mainCharacter.animFrame = _desc.characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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}
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_animResetFrame = -1;
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resetCharacterAnimDim();
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}
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} // End of namespace Kyra
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