scummvm/engines/kyra/sequences_v2.cpp
2014-02-18 02:39:35 +01:00

131 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/kyra_v2.h"
#include "kyra/resource.h"
#include "common/system.h"
namespace Kyra {
void KyraEngine_v2::runAnimationScript(const char *filename, int allowSkip, int resetChar, int newShapes, int shapeUnload) {
memset(&_animationScriptData, 0, sizeof(_animationScriptData));
memset(&_animationScriptState, 0, sizeof(_animationScriptState));
if (!_emc->load(filename, &_animationScriptData, &_opcodesAnimation))
error("Couldn't load temporary script '%s'", filename);
_emc->init(&_animationScriptState, &_animationScriptData);
_emc->start(&_animationScriptState, 0);
_animResetFrame = -1;
if (_animShapeFiledata && newShapes) {
uninitAnimationShapes(_animShapeCount, _animShapeFiledata);
_animShapeFiledata = 0;
_animShapeCount = 0;
}
while (_emc->isValid(&_animationScriptState))
_emc->run(&_animationScriptState);
uint8 *fileData = 0;
if (newShapes)
_animShapeFiledata = _res->fileData(_animShapeFilename, 0);
fileData = _animShapeFiledata;
if (!fileData) {
_emc->unload(&_animationScriptData);
return;
}
if (newShapes)
_animShapeCount = initAnimationShapes(fileData);
processAnimationScript(allowSkip, resetChar);
if (shapeUnload) {
uninitAnimationShapes(_animShapeCount, fileData);
_animShapeCount = 0;
_animShapeFiledata = 0;
}
_emc->unload(&_animationScriptData);
}
void KyraEngine_v2::processAnimationScript(int allowSkip, int resetChar) {
setCharacterAnimDim(_animShapeWidth, _animShapeHeight);
_emc->init(&_animationScriptState, &_animationScriptData);
_emc->start(&_animationScriptState, 1);
resetSkipFlag();
while (_emc->isValid(&_animationScriptState)) {
_animNeedUpdate = false;
while (_emc->isValid(&_animationScriptState) && !_animNeedUpdate)
_emc->run(&_animationScriptState);
if (_animNewFrame < 0)
continue;
_mainCharacter.animFrame = _animNewFrame + _desc.animScriptFrameAdd;
updateCharacterAnim(0);
if (_chatText)
updateWithText();
else
update();
uint32 delayEnd = _system->getMillis() + _animDelayTime * _tickLength;
while ((!skipFlag() || !allowSkip) && _system->getMillis() < delayEnd)
delay(10, true);
if (skipFlag()) {
resetSkipFlag();
if (allowSkip)
break;
}
}
if (resetChar) {
if (_animResetFrame >= 0) {
_mainCharacter.animFrame = _animResetFrame + _desc.animScriptFrameAdd;
updateCharacterAnim(0);
if (_chatText)
updateWithText();
else
update();
}
_mainCharacter.animFrame = _desc.characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
}
_animResetFrame = -1;
resetCharacterAnimDim();
}
} // End of namespace Kyra