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Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. |
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.. | ||
configure.engine | ||
console.cpp | ||
console.h | ||
detection.cpp | ||
graphics.cpp | ||
graphics.h | ||
locations.cpp | ||
module.mk | ||
resource.cpp | ||
saveload.cpp | ||
sequences.cpp | ||
staticres.cpp | ||
tucker.cpp | ||
tucker.h |