mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 03:34:13 +00:00
98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/file.h"
|
|
#include "wage/wage.h"
|
|
#include "wage/debugger.h"
|
|
#include "wage/entities.h"
|
|
#include "wage/script.h"
|
|
#include "wage/world.h"
|
|
|
|
namespace Wage {
|
|
|
|
Debugger::Debugger(WageEngine *engine) : GUI::Debugger(), _engine(engine) {
|
|
registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
|
|
registerCmd("scenes", WRAP_METHOD(Debugger, Cmd_ListScenes));
|
|
registerCmd("script", WRAP_METHOD(Debugger, Cmd_Script));
|
|
}
|
|
|
|
Debugger::~Debugger() {
|
|
}
|
|
|
|
static int strToInt(const char *s) {
|
|
if (!*s)
|
|
// No string at all
|
|
return 0;
|
|
else if (toupper(s[strlen(s) - 1]) != 'H')
|
|
// Standard decimal string
|
|
return atoi(s);
|
|
|
|
// Hexadecimal string
|
|
uint tmp = 0;
|
|
int read = sscanf(s, "%xh", &tmp);
|
|
|
|
if (read < 1)
|
|
error("strToInt failed on string \"%s\"", s);
|
|
return (int)tmp;
|
|
}
|
|
|
|
bool Debugger::Cmd_ListScenes(int argc, const char **argv) {
|
|
int currentScene = 0;
|
|
|
|
for (uint i = 1; i < _engine->_world->_orderedScenes.size(); i++) { // #0 is STORAGE@
|
|
if (_engine->_world->_player->_currentScene == _engine->_world->_orderedScenes[i])
|
|
currentScene = i;
|
|
|
|
debugPrintf("%d: %s\n", i, _engine->_world->_orderedScenes[i]->_name.c_str());
|
|
}
|
|
|
|
debugPrintf("\nCurrent scene is #%d: %s\n", currentScene, _engine->_world->_orderedScenes[currentScene]->_name.c_str());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Script(int argc, const char **argv) {
|
|
Script *script = _engine->_world->_player->_currentScene->_script;
|
|
|
|
if (argc >= 2) {
|
|
int scriptNum = strToInt(argv[1]);
|
|
|
|
if (scriptNum)
|
|
script = _engine->_world->_orderedScenes[scriptNum]->_script;
|
|
else
|
|
script = _engine->_world->_globalScript;
|
|
}
|
|
|
|
if (script == NULL) {
|
|
debugPrintf("There is no script for current scene\n");
|
|
return true;
|
|
}
|
|
|
|
for (uint i = 0; i < script->_scriptText.size(); i++) {
|
|
debugPrintf("%d [%04x]: %s\n", i, script->_scriptText[i]->offset, script->_scriptText[i]->line.c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Wage
|