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111 lines
4.6 KiB
C++
111 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef WAGE_DESIGN_H
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#define WAGE_DESIGN_H
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#include "common/memstream.h"
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#include "common/rect.h"
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#include "graphics/nine_patch.h"
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#include "graphics/transparent_surface.h"
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#include "graphics/macgui/macwindowmanager.h"
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namespace Wage {
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using namespace Graphics::MacGUIConstants;
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class Design {
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public:
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Design(Common::SeekableReadStream *data);
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~Design();
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void setBounds(Common::Rect *bounds) {
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_bounds = bounds;
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}
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Common::Rect *getBounds() {
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return _bounds;
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}
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void paint(Graphics::ManagedSurface *canvas, Graphics::MacPatterns &patterns, int x, int y);
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bool isPointOpaque(int x, int y);
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static void drawRect(Graphics::ManagedSurface *surface, Common::Rect &rect, int thickness, int color, Graphics::MacPatterns &patterns, byte fillType);
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static void drawRect(Graphics::ManagedSurface *surface, int x1, int y1, int x2, int y2, int thickness, int color, Graphics::MacPatterns &patterns, byte fillType);
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static void drawFilledRect(Graphics::ManagedSurface *surface, Common::Rect &rect, int color, Graphics::MacPatterns &patterns, byte fillType);
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static void drawFilledRoundRect(Graphics::ManagedSurface *surface, Common::Rect &rect, int arc, int color, Graphics::MacPatterns &patterns, byte fillType);
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static void drawHLine(Graphics::ManagedSurface *surface, int x1, int x2, int y, int thickness, int color, Graphics::MacPatterns &patterns, byte fillType);
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static void drawVLine(Graphics::ManagedSurface *surface, int x, int y1, int y2, int thickness, int color, Graphics::MacPatterns &patterns, byte fillType);
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bool isBoundsCalculation() { return _boundsCalculationMode; }
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void adjustBounds(int16 x, int16 y);
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private:
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byte *_data;
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int _len;
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Common::Rect *_bounds;
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Graphics::ManagedSurface *_surface;
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bool _boundsCalculationMode;
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private:
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void render(Graphics::MacPatterns &patterns);
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void drawRect(Graphics::ManagedSurface *surface, Common::ReadStream &in,
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Graphics::MacPatterns &patterns, byte fillType, byte borderThickness, byte borderFillType);
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void drawRoundRect(Graphics::ManagedSurface *surface, Common::ReadStream &in,
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Graphics::MacPatterns &patterns, byte fillType, byte borderThickness, byte borderFillType);
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void drawPolygon(Graphics::ManagedSurface *surface, Common::ReadStream &in,
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Graphics::MacPatterns &patterns, byte fillType, byte borderThickness, byte borderFillType);
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void drawOval(Graphics::ManagedSurface *surface, Common::ReadStream &in,
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Graphics::MacPatterns &patterns, byte fillType, byte borderThickness, byte borderFillType);
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void drawBitmap(Graphics::ManagedSurface *surface, Common::SeekableReadStream &in);
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};
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} // End of namespace Wage
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#endif
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