mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 11:45:21 +00:00
163 lines
4.7 KiB
C++
163 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
|
|
#include "base/plugins.h"
|
|
|
|
#include "engines/advancedDetector.h"
|
|
#include "common/system.h"
|
|
#include "common/savefile.h"
|
|
|
|
#include "wage/wage.h"
|
|
|
|
namespace Wage {
|
|
|
|
const char *WageEngine::getGameFile() const {
|
|
return _gameDescription->filesDescriptions[0].fileName;
|
|
}
|
|
|
|
}
|
|
|
|
static const PlainGameDescriptor wageGames[] = {
|
|
{"afm", "Another Fine Mess"},
|
|
{"amot", "A Mess O' Trouble"},
|
|
{"cantitoe", "Camp Cantitoe"},
|
|
{"drakmythcastle", "Drakmyth Castle"},
|
|
{"raysmaze", "Ray's Maze"},
|
|
{"scepters", "Enchanted Scepters"},
|
|
{"twisted", "Twisted!"},
|
|
{"wage", "WAGE"},
|
|
{0, 0}
|
|
};
|
|
|
|
#include "wage/detection_tables.h"
|
|
|
|
class WageMetaEngine : public AdvancedMetaEngine {
|
|
public:
|
|
WageMetaEngine() : AdvancedMetaEngine(Wage::gameDescriptions, sizeof(ADGameDescription), wageGames) {
|
|
_md5Bytes = 50000;
|
|
_singleId = "wage";
|
|
_guiOptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI);
|
|
}
|
|
|
|
virtual const char *getName() const {
|
|
return "World Adventure Game Engine";
|
|
}
|
|
|
|
virtual const char *getOriginalCopyright() const {
|
|
return "World Builder (C) Silicon Beach Software";
|
|
}
|
|
|
|
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
|
|
virtual bool hasFeature(MetaEngineFeature f) const;
|
|
virtual SaveStateList listSaves(const char *target) const;
|
|
virtual int getMaximumSaveSlot() const;
|
|
virtual void removeSaveState(const char *target, int slot) const;
|
|
};
|
|
|
|
bool WageMetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return
|
|
(f == kSupportsListSaves) ||
|
|
(f == kSupportsLoadingDuringStartup) ||
|
|
(f == kSupportsDeleteSave) ||
|
|
(f == kSimpleSavesNames);
|
|
}
|
|
|
|
bool Wage::WageEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsRTL) ||
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime);
|
|
}
|
|
|
|
bool WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
|
if (desc) {
|
|
*engine = new Wage::WageEngine(syst, desc);
|
|
}
|
|
return desc != 0;
|
|
}
|
|
|
|
SaveStateList WageMetaEngine::listSaves(const char *target) const {
|
|
const uint32 WAGEflag = MKTAG('W','A','G','E');
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
Common::StringArray filenames;
|
|
char saveDesc[128] = {0};
|
|
Common::String pattern = target;
|
|
pattern += ".###";
|
|
|
|
filenames = saveFileMan->listSavefiles(pattern);
|
|
|
|
SaveStateList saveList;
|
|
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
|
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
|
int slotNum = atoi(file->c_str() + file->size() - 3);
|
|
|
|
if (slotNum >= 0 && slotNum <= 999) {
|
|
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
|
if (in) {
|
|
saveDesc[0] = 0;
|
|
in->seek(in->size() - 8);
|
|
uint32 offset = in->readUint32BE();
|
|
uint32 type = in->readUint32BE();
|
|
if (type == WAGEflag) {
|
|
in->seek(offset);
|
|
|
|
type = in->readUint32BE();
|
|
if (type == WAGEflag) {
|
|
in->read(saveDesc, 127);
|
|
}
|
|
}
|
|
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
|
|
delete in;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort saves based on slot number.
|
|
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
|
return saveList;
|
|
}
|
|
|
|
int WageMetaEngine::getMaximumSaveSlot() const { return 999; }
|
|
|
|
void WageMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
g_system->getSavefileManager()->removeSavefile(Common::String::format("%s.%03d", target, slot));
|
|
}
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(WAGE)
|
|
REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
|
|
#endif
|
|
|
|
namespace Wage {
|
|
|
|
bool WageEngine::canLoadGameStateCurrently() {
|
|
return true;
|
|
}
|
|
|
|
bool WageEngine::canSaveGameStateCurrently() {
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Wage
|