mirror of
https://github.com/libretro/scummvm.git
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247 lines
7.3 KiB
C++
247 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "common/system.h"
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#include "common/events.h"
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#include "graphics/macgui/macfontmanager.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "wage/wage.h"
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#include "wage/design.h"
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#include "wage/gui.h"
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#include "wage/dialog.h"
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namespace Wage {
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enum {
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kDialogHeight = 113
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};
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Dialog::Dialog(Gui *gui, int width, const char *text, DialogButtonArray *buttons, uint defaultButton) :
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_gui(gui), _text(text), _buttons(buttons), _defaultButton(defaultButton) {
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assert(_gui->_engine);
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assert(_gui->_engine->_world);
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_font = getDialogFont();
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_tempSurface.create(width + 1, kDialogHeight + 1, Graphics::PixelFormat::createFormatCLUT8());
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_bbox.left = (_gui->_screen.w - width) / 2;
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_bbox.top = (_gui->_screen.h - kDialogHeight) / 2;
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_bbox.right = (_gui->_screen.w + width) / 2;
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_bbox.bottom = (_gui->_screen.h + kDialogHeight) / 2;
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_pressedButton = -1;
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_mouseOverPressedButton = false;
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// Adjust button positions
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for (uint i = 0; i < _buttons->size(); i++)
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_buttons->operator[](i)->bounds.translate(_bbox.left, _bbox.top);
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_needsRedraw = true;
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}
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Dialog::~Dialog() {
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for (uint i = 0; i < _buttons->size(); i++)
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delete _buttons->operator[](i);
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}
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const Graphics::Font *Dialog::getDialogFont() {
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return _gui->_wm._fontMan->getFont(Graphics::MacFont(Graphics::kMacFontChicago, 12));
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}
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void Dialog::paint() {
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Design::drawFilledRect(&_gui->_screen, _bbox, kColorWhite, _gui->_wm.getPatterns(), kPatternSolid);
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_font->drawString(&_gui->_screen, _text, _bbox.left + 24, _bbox.top + 16, _bbox.width(), kColorBlack);
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static int boxOutline[] = { 1, 0, 0, 1, 1 };
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drawOutline(_bbox, boxOutline, ARRAYSIZE(boxOutline));
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for (uint i = 0; i < _buttons->size(); i++) {
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DialogButton *button = _buttons->operator[](i);
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static int buttonOutline[] = { 0, 0, 0, 0, 1 };
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if (i == _defaultButton) {
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buttonOutline[0] = buttonOutline[1] = 1;
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} else {
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buttonOutline[0] = buttonOutline[1] = 0;
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}
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int color = kColorBlack;
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if ((int)i == _pressedButton && _mouseOverPressedButton) {
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Common::Rect bb(button->bounds.left + 5, button->bounds.top + 5,
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button->bounds.right - 5, button->bounds.bottom - 5);
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Design::drawFilledRect(&_gui->_screen, bb, kColorBlack, _gui->_wm.getPatterns(), kPatternSolid);
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color = kColorWhite;
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}
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int w = _font->getStringWidth(button->text);
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int x = button->bounds.left + (button->bounds.width() - w) / 2;
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int y = button->bounds.top + 6;
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_font->drawString(&_gui->_screen, button->text, x, y, _bbox.width(), color);
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drawOutline(button->bounds, buttonOutline, ARRAYSIZE(buttonOutline));
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}
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g_system->copyRectToScreen(_gui->_screen.getBasePtr(_bbox.left, _bbox.top), _gui->_screen.pitch,
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_bbox.left, _bbox.top, _bbox.width() + 1, _bbox.height() + 1);
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_needsRedraw = false;
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}
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void Dialog::drawOutline(Common::Rect &bounds, int *spec, int speclen) {
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for (int i = 0; i < speclen; i++)
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if (spec[i] != 0)
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Design::drawRect(&_gui->_screen, bounds.left + i, bounds.top + i, bounds.right - i, bounds.bottom - i,
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1, kColorBlack, _gui->_wm.getPatterns(), kPatternSolid);
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}
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int Dialog::run() {
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bool shouldQuit = false;
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Common::Rect r(_bbox);
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_tempSurface.copyRectToSurface(_gui->_screen.getBasePtr(_bbox.left, _bbox.top), _gui->_screen.pitch, 0, 0, _bbox.width() + 1, _bbox.height() + 1);
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_gui->_wm.pushArrowCursor();
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while (!shouldQuit) {
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Common::Event event;
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while (_gui->_engine->_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_QUIT:
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_gui->_engine->_shouldQuit = true;
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shouldQuit = true;
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break;
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case Common::EVENT_MOUSEMOVE:
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mouseMove(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_LBUTTONDOWN:
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mouseClick(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_LBUTTONUP:
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shouldQuit = mouseRaise(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_KEYDOWN:
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switch (event.kbd.keycode) {
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case Common::KEYCODE_ESCAPE:
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_pressedButton = -1;
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shouldQuit = true;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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if (_needsRedraw)
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paint();
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g_system->updateScreen();
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g_system->delayMillis(50);
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}
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_gui->_screen.copyRectToSurface(_tempSurface.getBasePtr(0, 0), _tempSurface.pitch, _bbox.left, _bbox.top, _bbox.width() + 1, _bbox.height() + 1);
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g_system->copyRectToScreen(_gui->_screen.getBasePtr(r.left, r.top), _gui->_screen.pitch, r.left, r.top, r.width() + 1, r.height() + 1);
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_gui->_wm.popCursor();
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return _pressedButton;
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}
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int Dialog::matchButton(int x, int y) {
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for (uint i = 0; i < _buttons->size(); i++)
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if (_buttons->operator[](i)->bounds.contains(x, y))
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return i;
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return -1;
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}
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void Dialog::mouseMove(int x, int y) {
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if (_pressedButton != -1) {
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int match = matchButton(x, y);
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if (_mouseOverPressedButton && match != _pressedButton) {
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_mouseOverPressedButton = false;
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_needsRedraw = true;
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} else if (!_mouseOverPressedButton && match == _pressedButton) {
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_mouseOverPressedButton = true;
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_needsRedraw = true;
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}
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}
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}
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void Dialog::mouseClick(int x, int y) {
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int match = matchButton(x, y);
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if (match != -1) {
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_pressedButton = match;
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_mouseOverPressedButton = true;
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_needsRedraw = true;
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}
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}
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int Dialog::mouseRaise(int x, int y) {
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bool res = false;
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if (_pressedButton != -1) {
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if (matchButton(x, y) == _pressedButton)
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res = true;
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}
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return res;
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}
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} // End of namespace Wage
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