scummvm/engines/wage/dialog.cpp
2016-10-06 23:49:39 +02:00

247 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "common/system.h"
#include "common/events.h"
#include "graphics/macgui/macfontmanager.h"
#include "graphics/macgui/macwindowmanager.h"
#include "wage/wage.h"
#include "wage/design.h"
#include "wage/gui.h"
#include "wage/dialog.h"
namespace Wage {
enum {
kDialogHeight = 113
};
Dialog::Dialog(Gui *gui, int width, const char *text, DialogButtonArray *buttons, uint defaultButton) :
_gui(gui), _text(text), _buttons(buttons), _defaultButton(defaultButton) {
assert(_gui->_engine);
assert(_gui->_engine->_world);
_font = getDialogFont();
_tempSurface.create(width + 1, kDialogHeight + 1, Graphics::PixelFormat::createFormatCLUT8());
_bbox.left = (_gui->_screen.w - width) / 2;
_bbox.top = (_gui->_screen.h - kDialogHeight) / 2;
_bbox.right = (_gui->_screen.w + width) / 2;
_bbox.bottom = (_gui->_screen.h + kDialogHeight) / 2;
_pressedButton = -1;
_mouseOverPressedButton = false;
// Adjust button positions
for (uint i = 0; i < _buttons->size(); i++)
_buttons->operator[](i)->bounds.translate(_bbox.left, _bbox.top);
_needsRedraw = true;
}
Dialog::~Dialog() {
for (uint i = 0; i < _buttons->size(); i++)
delete _buttons->operator[](i);
}
const Graphics::Font *Dialog::getDialogFont() {
return _gui->_wm._fontMan->getFont(Graphics::MacFont(Graphics::kMacFontChicago, 12));
}
void Dialog::paint() {
Design::drawFilledRect(&_gui->_screen, _bbox, kColorWhite, _gui->_wm.getPatterns(), kPatternSolid);
_font->drawString(&_gui->_screen, _text, _bbox.left + 24, _bbox.top + 16, _bbox.width(), kColorBlack);
static int boxOutline[] = { 1, 0, 0, 1, 1 };
drawOutline(_bbox, boxOutline, ARRAYSIZE(boxOutline));
for (uint i = 0; i < _buttons->size(); i++) {
DialogButton *button = _buttons->operator[](i);
static int buttonOutline[] = { 0, 0, 0, 0, 1 };
if (i == _defaultButton) {
buttonOutline[0] = buttonOutline[1] = 1;
} else {
buttonOutline[0] = buttonOutline[1] = 0;
}
int color = kColorBlack;
if ((int)i == _pressedButton && _mouseOverPressedButton) {
Common::Rect bb(button->bounds.left + 5, button->bounds.top + 5,
button->bounds.right - 5, button->bounds.bottom - 5);
Design::drawFilledRect(&_gui->_screen, bb, kColorBlack, _gui->_wm.getPatterns(), kPatternSolid);
color = kColorWhite;
}
int w = _font->getStringWidth(button->text);
int x = button->bounds.left + (button->bounds.width() - w) / 2;
int y = button->bounds.top + 6;
_font->drawString(&_gui->_screen, button->text, x, y, _bbox.width(), color);
drawOutline(button->bounds, buttonOutline, ARRAYSIZE(buttonOutline));
}
g_system->copyRectToScreen(_gui->_screen.getBasePtr(_bbox.left, _bbox.top), _gui->_screen.pitch,
_bbox.left, _bbox.top, _bbox.width() + 1, _bbox.height() + 1);
_needsRedraw = false;
}
void Dialog::drawOutline(Common::Rect &bounds, int *spec, int speclen) {
for (int i = 0; i < speclen; i++)
if (spec[i] != 0)
Design::drawRect(&_gui->_screen, bounds.left + i, bounds.top + i, bounds.right - i, bounds.bottom - i,
1, kColorBlack, _gui->_wm.getPatterns(), kPatternSolid);
}
int Dialog::run() {
bool shouldQuit = false;
Common::Rect r(_bbox);
_tempSurface.copyRectToSurface(_gui->_screen.getBasePtr(_bbox.left, _bbox.top), _gui->_screen.pitch, 0, 0, _bbox.width() + 1, _bbox.height() + 1);
_gui->_wm.pushArrowCursor();
while (!shouldQuit) {
Common::Event event;
while (_gui->_engine->_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_QUIT:
_gui->_engine->_shouldQuit = true;
shouldQuit = true;
break;
case Common::EVENT_MOUSEMOVE:
mouseMove(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_LBUTTONDOWN:
mouseClick(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_LBUTTONUP:
shouldQuit = mouseRaise(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_ESCAPE:
_pressedButton = -1;
shouldQuit = true;
default:
break;
}
break;
default:
break;
}
}
if (_needsRedraw)
paint();
g_system->updateScreen();
g_system->delayMillis(50);
}
_gui->_screen.copyRectToSurface(_tempSurface.getBasePtr(0, 0), _tempSurface.pitch, _bbox.left, _bbox.top, _bbox.width() + 1, _bbox.height() + 1);
g_system->copyRectToScreen(_gui->_screen.getBasePtr(r.left, r.top), _gui->_screen.pitch, r.left, r.top, r.width() + 1, r.height() + 1);
_gui->_wm.popCursor();
return _pressedButton;
}
int Dialog::matchButton(int x, int y) {
for (uint i = 0; i < _buttons->size(); i++)
if (_buttons->operator[](i)->bounds.contains(x, y))
return i;
return -1;
}
void Dialog::mouseMove(int x, int y) {
if (_pressedButton != -1) {
int match = matchButton(x, y);
if (_mouseOverPressedButton && match != _pressedButton) {
_mouseOverPressedButton = false;
_needsRedraw = true;
} else if (!_mouseOverPressedButton && match == _pressedButton) {
_mouseOverPressedButton = true;
_needsRedraw = true;
}
}
}
void Dialog::mouseClick(int x, int y) {
int match = matchButton(x, y);
if (match != -1) {
_pressedButton = match;
_mouseOverPressedButton = true;
_needsRedraw = true;
}
}
int Dialog::mouseRaise(int x, int y) {
bool res = false;
if (_pressedButton != -1) {
if (matchButton(x, y) == _pressedButton)
res = true;
}
return res;
}
} // End of namespace Wage