scummvm/engines/made/scriptfuncs.cpp
2011-06-02 10:49:09 +02:00

1046 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/util.h"
#include "backends/audiocd/audiocd.h"
#include "graphics/cursorman.h"
#include "audio/softsynth/pcspk.h"
#include "made/made.h"
#include "made/resource.h"
#include "made/database.h"
#include "made/screen.h"
#include "made/script.h"
#include "made/sound.h"
#include "made/pmvplayer.h"
#include "made/scriptfuncs.h"
#include "made/music.h"
namespace Made {
ScriptFunctions::ScriptFunctions(MadeEngine *vm) : _vm(vm), _soundStarted(false) {
// Initialize the two tone generators
_pcSpeaker1 = new Audio::PCSpeaker();
_pcSpeaker2 = new Audio::PCSpeaker();
_vm->_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_pcSpeakerHandle1, _pcSpeaker1);
_vm->_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_pcSpeakerHandle2, _pcSpeaker2);
}
ScriptFunctions::~ScriptFunctions() {
for (uint i = 0; i < _externalFuncs.size(); ++i)
delete _externalFuncs[i];
_vm->_system->getMixer()->stopHandle(_pcSpeakerHandle1);
_vm->_system->getMixer()->stopHandle(_pcSpeakerHandle2);
}
typedef Common::Functor2Mem<int16, int16*, int16, ScriptFunctions> ExternalScriptFunc;
#define External(x) \
_externalFuncs.push_back(new ExternalScriptFunc(this, &ScriptFunctions::x)); \
_externalFuncNames.push_back(#x);
void ScriptFunctions::setupExternalsTable() {
External(sfSystemCall);
External(sfInitGraf);
External(sfRestoreGraf);
External(sfDrawPicture);
External(sfClearScreen);
External(sfShowPage);
External(sfPollEvent);
External(sfGetMouseX);
External(sfGetMouseY);
External(sfGetKey);
External(sfSetVisualEffect);
External(sfPlaySound);
External(sfPlayMusic);
External(sfStopMusic);
External(sfIsMusicPlaying);
External(sfSetTextPos);
External(sfFlashScreen);
External(sfPlayNote);
External(sfStopNote);
External(sfPlayTele);
External(sfStopTele);
External(sfHideMouseCursor);
External(sfShowMouseCursor);
External(sfGetMusicBeat);
External(sfSetScreenLock);
External(sfAddSprite);
External(sfFreeAnim);
External(sfDrawSprite);
External(sfEraseSprites);
External(sfUpdateSprites);
External(sfGetTimer);
External(sfSetTimer);
External(sfResetTimer);
External(sfAllocTimer);
External(sfFreeTimer);
External(sfSetPaletteLock);
External(sfSetFont);
External(sfDrawText);
External(sfHomeText);
External(sfSetTextRect);
External(sfSetTextXY);
External(sfSetFontDropShadow);
External(sfSetFontColor);
External(sfSetFontOutline);
External(sfLoadMouseCursor);
External(sfSetSpriteGround);
External(sfLoadResText);
if (_vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_RODNEY) {
External(sfAddScreenMask);
External(sfSetSpriteMask);
} else if (_vm->getGameID() == GID_RTZ) {
External(sfSetClipArea);
External(sfSetSpriteClip);
}
External(sfSoundPlaying);
External(sfStopSound);
External(sfPlayVoice);
if (_vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RTZ || _vm->getGameID() == GID_RODNEY) {
External(sfPlayCd);
External(sfStopCd);
External(sfGetCdStatus);
External(sfGetCdTime);
External(sfPlayCdSegment);
}
if (_vm->getGameID() == GID_RTZ) {
External(sfPrintf);
External(sfClearMono);
External(sfGetSoundEnergy);
External(sfClearText);
External(sfAnimText);
External(sfGetTextWidth);
External(sfPlayMovie);
External(sfLoadSound);
External(sfLoadMusic);
External(sfLoadPicture);
External(sfSetMusicVolume);
External(sfRestartEvents);
External(sfPlaceSprite);
External(sfPlaceText);
External(sfDeleteChannel);
External(sfGetChannelType);
External(sfSetChannelState);
External(sfSetChannelLocation);
External(sfSetChannelContent);
External(sfSetExcludeArea);
External(sfSetSpriteExclude);
External(sfGetChannelState);
External(sfPlaceAnim);
External(sfSetAnimFrame);
External(sfGetAnimFrame);
External(sfGetAnimFrameCount);
External(sfGetPictureWidth);
External(sfGetPictureHeight);
External(sfSetSoundRate);
External(sfDrawAnimPic);
External(sfLoadAnim);
External(sfReadText);
External(sfReadMenu);
External(sfDrawMenu);
External(sfGetMenuCount);
External(sfSaveGame);
External(sfLoadGame);
External(sfGetGameDescription);
External(sfShakeScreen);
External(sfPlaceMenu);
External(sfSetSoundVolume);
External(sfGetSynthType);
External(sfIsSlowSystem);
}
}
#undef External
int16 ScriptFunctions::sfSystemCall(int16 argc, int16 *argv) {
// This opcode is empty.
return 0;
}
int16 ScriptFunctions::sfInitGraf(int16 argc, int16 *argv) {
// This opcode is empty.
return 0;
}
int16 ScriptFunctions::sfRestoreGraf(int16 argc, int16 *argv) {
// This opcode is empty.
return 0;
}
int16 ScriptFunctions::sfDrawPicture(int16 argc, int16 *argv) {
return _vm->_screen->drawPic(argv[4], argv[3], argv[2], argv[1], argv[0]);
}
int16 ScriptFunctions::sfClearScreen(int16 argc, int16 *argv) {
if (_vm->_screen->isScreenLocked())
return 0;
if (_vm->_autoStopSound) {
stopSound();
_vm->_autoStopSound = false;
}
_vm->_screen->clearScreen();
return 0;
}
int16 ScriptFunctions::sfShowPage(int16 argc, int16 *argv) {
_vm->_screen->show();
// NOTE: We need to return something != 0 here or some game scripts won't
// work correctly. The actual meaning of this value is unknown to me.
// 0x38 was found out by analyzing debug output of the original engine.
return 0x38;
}
int16 ScriptFunctions::sfPollEvent(int16 argc, int16 *argv) {
_vm->handleEvents();
_vm->_screen->updateScreenAndWait(10);
int16 eventNum = _vm->_eventNum;
_vm->_eventNum = 0;
return eventNum;
}
int16 ScriptFunctions::sfGetMouseX(int16 argc, int16 *argv) {
return _vm->_eventMouseX;
}
int16 ScriptFunctions::sfGetMouseY(int16 argc, int16 *argv) {
return _vm->_eventMouseY;
}
int16 ScriptFunctions::sfGetKey(int16 argc, int16 *argv) {
return _vm->_eventKey;
}
int16 ScriptFunctions::sfSetVisualEffect(int16 argc, int16 *argv) {
_vm->_screen->setVisualEffectNum(argv[0]);
return 0;
}
int16 ScriptFunctions::sfPlaySound(int16 argc, int16 *argv) {
int16 soundNum = argv[0];
_vm->_autoStopSound = false;
stopSound();
if (argc > 1) {
soundNum = argv[1];
_vm->_autoStopSound = (argv[0] == 1);
}
if (soundNum > 0) {
SoundResource *soundRes = _vm->_res->getSound(soundNum);
_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_audioStreamHandle,
soundRes->getAudioStream(_vm->_soundRate, false));
_vm->_soundEnergyArray = soundRes->getSoundEnergyArray();
_vm->_soundEnergyIndex = 0;
_soundStarted = true;
_soundResource = soundRes;
}
return 0;
}
int16 ScriptFunctions::sfPlayMusic(int16 argc, int16 *argv) {
int16 musicNum = argv[0];
_vm->_musicBeatStart = _vm->_system->getMillis();
if (_vm->getGameID() == GID_RTZ) {
if (musicNum > 0) {
_musicRes = _vm->_res->getXmidi(musicNum);
if (_musicRes)
_vm->_music->playXMIDI(_musicRes);
}
} else {
// HACK: music number 2 in LGOP2 is file MT32SET.TON, which
// is used to set the MT32 instruments. This is not loaded
// correctly and the game freezes, and since we don't support
// MT32 music yet, we ignore it here
// FIXME: Remove this hack and handle this file properly
if (_vm->getGameID() == GID_LGOP2 && musicNum == 2)
return 0;
if (musicNum > 0) {
_musicRes = _vm->_res->getMidi(musicNum);
if (_musicRes)
_vm->_music->playSMF(_musicRes);
}
}
return 0;
}
int16 ScriptFunctions::sfStopMusic(int16 argc, int16 *argv) {
if (_vm->_music->isPlaying() && _musicRes) {
_vm->_music->stop();
_vm->_res->freeResource(_musicRes);
_musicRes = NULL;
}
return 0;
}
int16 ScriptFunctions::sfIsMusicPlaying(int16 argc, int16 *argv) {
if (_vm->_music->isPlaying())
return 1;
else
return 0;
}
int16 ScriptFunctions::sfSetTextPos(int16 argc, int16 *argv) {
// Used in Manhole:NE
// This seems to be some kind of low-level opcode.
// The original engine calls int 10h to set the VGA cursor position.
// Since this seems to be used for debugging purposes only it's left out.
return 0;
}
int16 ScriptFunctions::sfFlashScreen(int16 argc, int16 *argv) {
_vm->_screen->flash(argv[0]);
return 0;
}
int16 ScriptFunctions::sfPlayNote(int16 argc, int16 *argv) {
// This is used when using the piano in the desk screen inside the ship
// in The Manhole (EGA/NE).
// It takes 2 parameters:
// The first parameter is the note number of the key pressed + 1
// The second parameter is some sort of modifier (volume, perhaps?),
// depending on which of the 3 keys on the right has been pressed.
// This value seems to be [12, 14] in NE and [1, 3] in EGA.
// Note frequencies based on http://www.phy.mtu.edu/~suits/notefreqs.html
static const int freqTable[] = {
16, 17, 18, 19, 21, 22, 23, 24, 26, 28, 29,
30, 32, 35, 37, 39, 41, 44, 46, 49, 52, 55,
58, 62, 65, 69, 73, 77, 82, 87, 93, 98, 104,
110, 117, 123, 131, 139, 147, 156, 165, 175, 195,
196, 208, 220, 233, 247, 262, 277, 294, 311, 330,
349, 370, 392, 415, 440, 466, 494, 523, 554, 587,
622, 659, 698, 740, 784, 831, 880, 932, 988, 1047,
1109, 1175, 1245, 1319, 1397, 1480, 1568, 1661, 1760,
1865, 1976, 2093, 2217, 2349, 2489, 2637, 2794, 2960,
3136, 3322, 3529, 3729, 3951, 4186, 4435, 4697, 4978
};
debug(4, "sfPlayNote: Note = %d, Volume(?) = %d", argv[0] - 1, argv[1]);
_pcSpeaker1->play(Audio::PCSpeaker::kWaveFormSine, freqTable[argv[0] - 1], -1);
// TODO: Figure out what to do with the second parameter
//_pcSpeaker1->setVolume(argv[1]);
return 0;
}
int16 ScriptFunctions::sfStopNote(int16 argc, int16 *argv) {
// Used in the same place as sfPlayNote, with the same parameters
// We just stop the wave generator here
_pcSpeaker1->stop();
return 0;
}
int16 ScriptFunctions::sfPlayTele(int16 argc, int16 *argv) {
// This is used when pressing the phone keys while using the phone in
// the desk screen inside the ship in The Manhole (EGA/NE).
// It takes 1 parameter, the key pressed (0-9, 10 for asterisk, 11 for hash)
// A telephone keypad uses a two tones for each key.
// See http://en.wikipedia.org/wiki/Telephone_keypad for more info
static const int freqTable1[] = {
1336, 1209, 1336, 1477,
1209, 1336, 1477, 1209,
1336, 1477, 1209, 1477
};
static const int freqTable2[] = {
941, 697, 697, 697,
770, 770, 770, 852,
852, 852, 941, 941
};
debug(4, "sfPlayTele: Button = %d", argv[0]);
_pcSpeaker1->play(Audio::PCSpeaker::kWaveFormSine, freqTable1[argv[0]], -1);
_pcSpeaker2->play(Audio::PCSpeaker::kWaveFormSine, freqTable2[argv[0]], -1);
return 0;
}
int16 ScriptFunctions::sfStopTele(int16 argc, int16 *argv) {
// Used in the same place as sfPlayTele, with the same parameters
// We just stop both wave generators here
_pcSpeaker1->stop();
_pcSpeaker2->stop();
return 0;
}
int16 ScriptFunctions::sfHideMouseCursor(int16 argc, int16 *argv) {
_vm->_system->showMouse(false);
return 0;
}
int16 ScriptFunctions::sfShowMouseCursor(int16 argc, int16 *argv) {
_vm->_system->showMouse(true);
return 0;
}
int16 ScriptFunctions::sfGetMusicBeat(int16 argc, int16 *argv) {
// This is used as timer in some games
return (_vm->_system->getMillis() - _vm->_musicBeatStart) / 360;
}
int16 ScriptFunctions::sfSetScreenLock(int16 argc, int16 *argv) {
_vm->_screen->setScreenLock(argv[0] != 0);
return 0;
}
int16 ScriptFunctions::sfAddSprite(int16 argc, int16 *argv) {
if (_vm->getGameID() == GID_RTZ) {
// Unused in RTZ
return 0;
} if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RODNEY) {
return _vm->_screen->addToSpriteList(argv[2], argv[1], argv[0]);
} else {
return 0;
}
}
int16 ScriptFunctions::sfFreeAnim(int16 argc, int16 *argv) {
_vm->_screen->clearChannels();
if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RODNEY) {
_vm->_screen->clearSpriteList();
}
return 0;
}
int16 ScriptFunctions::sfDrawSprite(int16 argc, int16 *argv) {
if (_vm->getGameID() == GID_RTZ) {
return _vm->_screen->drawSprite(argv[2], argv[1], argv[0]);
} if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RODNEY) {
SpriteListItem item = _vm->_screen->getFromSpriteList(argv[2]);
int16 channelIndex = _vm->_screen->drawSprite(item.index, argv[1] - item.xofs, argv[0] - item.yofs);
_vm->_screen->setChannelUseMask(channelIndex);
return 0;
} else {
return 0;
}
}
int16 ScriptFunctions::sfEraseSprites(int16 argc, int16 *argv) {
_vm->_screen->clearChannels();
return 0;
}
int16 ScriptFunctions::sfUpdateSprites(int16 argc, int16 *argv) {
_vm->_screen->updateSprites();
return 0;
}
int16 ScriptFunctions::sfGetTimer(int16 argc, int16 *argv) {
return _vm->getTimer(argv[0]);
}
int16 ScriptFunctions::sfSetTimer(int16 argc, int16 *argv) {
_vm->setTimer(argv[1], argv[0]);
return 0;
}
int16 ScriptFunctions::sfResetTimer(int16 argc, int16 *argv) {
_vm->resetTimer(argv[0]);
return 0;
}
int16 ScriptFunctions::sfAllocTimer(int16 argc, int16 *argv) {
return _vm->allocTimer();
}
int16 ScriptFunctions::sfFreeTimer(int16 argc, int16 *argv) {
_vm->freeTimer(argv[0]);
return 0;
}
int16 ScriptFunctions::sfSetPaletteLock(int16 argc, int16 *argv) {
_vm->_screen->setPaletteLock(argv[0] != 0);
return 0;
}
int16 ScriptFunctions::sfSetFont(int16 argc, int16 *argv) {
_vm->_screen->setFont(argv[0]);
return 0;
}
int16 ScriptFunctions::sfDrawText(int16 argc, int16 *argv) {
const char *text = NULL;
if (_vm->getGameID() == GID_RTZ) {
text = _vm->_dat->getObjectString(argv[argc - 1]);
} if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RODNEY) {
text = _vm->_dat->getString(argv[argc - 1]);
}
if (text) {
Common::String finalText;
switch (argc) {
case 1:
finalText = text;
break;
case 2:
finalText = Common::String::format(text, argv[0]);
break;
case 3:
finalText = Common::String::format(text, argv[1], argv[0]);
break;
case 4:
finalText = Common::String::format(text, argv[2], argv[1], argv[0]);
break;
case 5:
finalText = Common::String::format(text, argv[3], argv[2], argv[1], argv[0]);
break;
default:
// Leave it empty
break;
}
_vm->_screen->printText(finalText.c_str());
}
return 0;
}
int16 ScriptFunctions::sfHomeText(int16 argc, int16 *argv) {
_vm->_screen->homeText();
return 0;
}
int16 ScriptFunctions::sfSetTextRect(int16 argc, int16 *argv) {
// Used in the save/load screens of RtZ, and perhaps other places as well
int16 x1 = CLIP<int16>(argv[4], 1, 318);
int16 y1 = CLIP<int16>(argv[3], 1, 198);
int16 x2 = CLIP<int16>(argv[2], 1, 318);
int16 y2 = CLIP<int16>(argv[1], 1, 198);
//int16 textValue = argv[0]; // looks to be unused
_vm->_screen->setTextRect(Common::Rect(x1, y1, x2, y2));
return 0;
}
int16 ScriptFunctions::sfSetTextXY(int16 argc, int16 *argv) {
int16 x = CLIP<int16>(argv[1], 1, 318);
int16 y = CLIP<int16>(argv[0], 1, 198);
_vm->_screen->setTextXY(x, y);
return 0;
}
int16 ScriptFunctions::sfSetFontDropShadow(int16 argc, int16 *argv) {
// if the drop shadow color is -1, then text drop shadow is disabled
// when font drop shadow is enabled, outline is disabled
_vm->_screen->setDropShadowColor(argv[0]);
return 0;
}
int16 ScriptFunctions::sfSetFontColor(int16 argc, int16 *argv) {
_vm->_screen->setTextColor(argv[0]);
return 0;
}
int16 ScriptFunctions::sfSetFontOutline(int16 argc, int16 *argv) {
// if the outline color is -1, then text outline is disabled
// when font outline is enabled, drop shadow is disabled
_vm->_screen->setOutlineColor(argv[0]);
return 0;
}
int16 ScriptFunctions::sfLoadMouseCursor(int16 argc, int16 *argv) {
PictureResource *flex = _vm->_res->getPicture(argv[2]);
if (flex) {
Graphics::Surface *surf = flex->getPicture();
CursorMan.replaceCursor((const byte *)surf->pixels, surf->w, surf->h, argv[1], argv[0], 0);
_vm->_res->freeResource(flex);
}
return 0;
}
int16 ScriptFunctions::sfSetSpriteGround(int16 argc, int16 *argv) {
_vm->_screen->setGround(argv[0]);
return 0;
}
int16 ScriptFunctions::sfLoadResText(int16 argc, int16 *argv) {
// Never used in LGOP2, RTZ, Manhole:NE, Rodney
warning("Unimplemented opcode: sfLoadResText");
return 0;
}
int16 ScriptFunctions::sfSetClipArea(int16 argc, int16 *argv) {
_vm->_screen->setClipArea(argv[3], argv[2], argv[1], argv[0]);
return 0;
}
int16 ScriptFunctions::sfSetSpriteClip(int16 argc, int16 *argv) {
_vm->_screen->setClip(argv[0]);
return 0;
}
int16 ScriptFunctions::sfAddScreenMask(int16 argc, int16 *argv) {
_vm->_screen->drawMask(argv[2], argv[1], argv[0]);
return 0;
}
int16 ScriptFunctions::sfSetSpriteMask(int16 argc, int16 *argv) {
_vm->_screen->setMask(argv[0]);
return 0;
}
int16 ScriptFunctions::sfSoundPlaying(int16 argc, int16 *argv) {
if (_vm->_mixer->isSoundHandleActive(_audioStreamHandle))
return 1;
else
return 0;
}
void ScriptFunctions::stopSound() {
_vm->_mixer->stopHandle(_audioStreamHandle);
if (_soundStarted) {
_vm->_res->freeResource(_soundResource);
_soundStarted = false;
}
}
int16 ScriptFunctions::sfStopSound(int16 argc, int16 *argv) {
stopSound();
_vm->_autoStopSound = false;
return 0;
}
int16 ScriptFunctions::sfPlayVoice(int16 argc, int16 *argv) {
int16 soundNum = argv[0];
stopSound();
if (soundNum > 0) {
_soundResource = _vm->_res->getSound(soundNum);
_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_audioStreamHandle,
_soundResource->getAudioStream(_vm->_soundRate, false));
_vm->_autoStopSound = true;
_soundStarted = true;
}
return 0;
}
int16 ScriptFunctions::sfPlayCd(int16 argc, int16 *argv) {
g_system->getAudioCDManager()->play(argv[0] - 1, 1, 0, 0);
_vm->_cdTimeStart = _vm->_system->getMillis();
if (g_system->getAudioCDManager()->isPlaying()) {
return 1;
} else {
return 0;
}
}
int16 ScriptFunctions::sfStopCd(int16 argc, int16 *argv) {
if (g_system->getAudioCDManager()->isPlaying()) {
g_system->getAudioCDManager()->stop();
return 1;
} else {
return 0;
}
}
int16 ScriptFunctions::sfGetCdStatus(int16 argc, int16 *argv) {
return g_system->getAudioCDManager()->isPlaying() ? 1 : 0;
}
int16 ScriptFunctions::sfGetCdTime(int16 argc, int16 *argv) {
if (g_system->getAudioCDManager()->isPlaying()) {
uint32 deltaTime = _vm->_system->getMillis() - _vm->_cdTimeStart;
// This basically converts the time from milliseconds to MSF format to MADE's format
return (deltaTime / 1000 * 30) + (deltaTime % 1000 / 75 * 30 / 75);
} else {
return 32000;
}
}
int16 ScriptFunctions::sfPlayCdSegment(int16 argc, int16 *argv) {
// Never used in LGOP2, RTZ, Manhole:NE, Rodney
warning("Unimplemented opcode: sfPlayCdSegment");
return 0;
}
int16 ScriptFunctions::sfPrintf(int16 argc, int16 *argv) {
const char *text = _vm->_dat->getObjectString(argv[argc - 1]);
debug(4, "--> text = %s", text);
return 0;
}
int16 ScriptFunctions::sfClearMono(int16 argc, int16 *argv) {
// Never used in LGOP2, RTZ, Manhole:NE
warning("Unimplemented opcode: sfClearMono");
return 0;
}
int16 ScriptFunctions::sfGetSoundEnergy(int16 argc, int16 *argv) {
// This is called while in-game voices are played to animate
// mouths when NPCs are talking
int result = 0;
if (_vm->_mixer->isSoundHandleActive(_audioStreamHandle) && _vm->_soundEnergyArray) {
while (_vm->_soundEnergyIndex < _vm->_soundEnergyArray->size()) {
SoundEnergyItem *soundEnergyItem = &(*_vm->_soundEnergyArray)[_vm->_soundEnergyIndex];
const Audio::Timestamp ts = _vm->_mixer->getElapsedTime(_audioStreamHandle);
if (ts.convertToFramerate(_vm->_soundRate).totalNumberOfFrames() < (int)soundEnergyItem->position) {
result = soundEnergyItem->energy;
break;
}
_vm->_soundEnergyIndex++;
}
if (_vm->_soundEnergyIndex >= _vm->_soundEnergyArray->size())
result = 0;
}
return result;
}
int16 ScriptFunctions::sfClearText(int16 argc, int16 *argv) {
// Never used in LGOP2, RTZ, Manhole:NE
warning("Unimplemented opcode: sfClearText");
return 1;
}
int16 ScriptFunctions::sfAnimText(int16 argc, int16 *argv) {
// Never used in LGOP2, RTZ, Manhole:NE
warning("Unimplemented opcode: sfAnimText");
return 0;
}
int16 ScriptFunctions::sfGetTextWidth(int16 argc, int16 *argv) {
int16 width = 0;
if (argv[1] > 0) {
const char *text = _vm->_dat->getObjectString(argv[1]);
width = _vm->_screen->getTextWidth(argv[0], text);
}
return width;
}
int16 ScriptFunctions::sfPlayMovie(int16 argc, int16 *argv) {
const char *movieName = _vm->_dat->getObjectString(argv[1]);
_vm->_system->showMouse(false);
bool completed = _vm->_pmvPlayer->play(movieName);
_vm->_system->showMouse(true);
// Return true/false according to if the movie was canceled or not
return completed ? -1 : 0;
}
int16 ScriptFunctions::sfLoadSound(int16 argc, int16 *argv) {
SoundResource *sound = _vm->_res->getSound(argv[0]);
if (sound) {
_vm->_res->freeResource(sound);
return 1;
}
return 0;
}
int16 ScriptFunctions::sfLoadMusic(int16 argc, int16 *argv) {
GenericResource *xmidi = _vm->_res->getXmidi(argv[0]);
if (xmidi) {
_vm->_res->freeResource(xmidi);
return 1;
}
return 0;
}
int16 ScriptFunctions::sfLoadPicture(int16 argc, int16 *argv) {
PictureResource *flex = _vm->_res->getPicture(argv[0]);
if (flex) {
_vm->_res->freeResource(flex);
return 1;
}
return 0;
}
int16 ScriptFunctions::sfSetMusicVolume(int16 argc, int16 *argv) {
// Never used in LGOP2, RTZ, Manhole:NE
warning("Unimplemented opcode: sfSetMusicVolume");
return 0;
}
int16 ScriptFunctions::sfRestartEvents(int16 argc, int16 *argv) {
// Used in RTZ
//warning("Unimplemented opcode: sfRestartEvents");
// This is used to reset the event recording/queue.
// Since we don't use either it's left out.
return 0;
}
int16 ScriptFunctions::sfPlaceSprite(int16 argc, int16 *argv) {
return _vm->_screen->placeSprite(argv[3], argv[2], argv[1], argv[0]);
}
int16 ScriptFunctions::sfPlaceText(int16 argc, int16 *argv) {
return _vm->_screen->placeText(argv[6], argv[5], argv[4], argv[3], argv[2], argv[1], argv[0]);
}
int16 ScriptFunctions::sfDeleteChannel(int16 argc, int16 *argv) {
_vm->_screen->deleteChannel(argv[0]);
return 0;
}
int16 ScriptFunctions::sfGetChannelType(int16 argc, int16 *argv) {
return _vm->_screen->getChannelType(argv[0]);
}
int16 ScriptFunctions::sfSetChannelState(int16 argc, int16 *argv) {
_vm->_screen->setChannelState(argv[1], argv[0]);
return 0;
}
int16 ScriptFunctions::sfSetChannelLocation(int16 argc, int16 *argv) {
// Never used in LGOP2, RTZ, Manhole:NE
warning("Unimplemented opcode: sfSetChannelLocation");
return 0;
}
int16 ScriptFunctions::sfSetChannelContent(int16 argc, int16 *argv) {
// Never used in LGOP2, RTZ, Manhole:NE
warning("Unimplemented opcode: sfSetChannelContent");
return 0;
}
int16 ScriptFunctions::sfSetExcludeArea(int16 argc, int16 *argv) {
_vm->_screen->setExcludeArea(argv[3], argv[2], argv[1], argv[0]);
return 0;
}
int16 ScriptFunctions::sfSetSpriteExclude(int16 argc, int16 *argv) {
_vm->_screen->setExclude(argv[0]);
return 0;
}
int16 ScriptFunctions::sfGetChannelState(int16 argc, int16 *argv) {
return _vm->_screen->getChannelState(argv[0]);
}
int16 ScriptFunctions::sfPlaceAnim(int16 argc, int16 *argv) {
return _vm->_screen->placeAnim(argv[4], argv[3], argv[2], argv[1], argv[0]);
}
int16 ScriptFunctions::sfSetAnimFrame(int16 argc, int16 *argv) {
_vm->_screen->setAnimFrame(argv[1], argv[0]);
return 0;
}
int16 ScriptFunctions::sfGetAnimFrame(int16 argc, int16 *argv) {
return _vm->_screen->getAnimFrame(argv[0]);
}
int16 ScriptFunctions::sfGetAnimFrameCount(int16 argc, int16 *argv) {
int16 frameCount = 0;
AnimationResource *anim = _vm->_res->getAnimation(argv[0]);
if (anim) {
frameCount = anim->getCount();
_vm->_res->freeResource(anim);
}
return frameCount;
}
int16 ScriptFunctions::sfGetPictureWidth(int16 argc, int16 *argv) {
int16 width = 0;
PictureResource *flex = _vm->_res->getPicture(argv[0]);
if (flex) {
width = flex->getPicture()->w;
_vm->_res->freeResource(flex);
}
return width;
}
int16 ScriptFunctions::sfGetPictureHeight(int16 argc, int16 *argv) {
int16 height = 0;
PictureResource *flex = _vm->_res->getPicture(argv[0]);
if (flex) {
height = flex->getPicture()->h;
_vm->_res->freeResource(flex);
}
return height;
}
int16 ScriptFunctions::sfSetSoundRate(int16 argc, int16 *argv) {
_vm->_soundRate = argv[0];
return 1;
}
int16 ScriptFunctions::sfDrawAnimPic(int16 argc, int16 *argv) {
return _vm->_screen->drawAnimPic(argv[5], argv[4], argv[3], argv[2], argv[1], argv[0]);
}
int16 ScriptFunctions::sfLoadAnim(int16 argc, int16 *argv) {
AnimationResource *anim = _vm->_res->getAnimation(argv[0]);
if (anim) {
_vm->_res->freeResource(anim);
return 1;
}
return 0;
}
int16 ScriptFunctions::sfReadText(int16 argc, int16 *argv) {
// Never used in LGOP2, RTZ, Manhole:NE
warning("Unimplemented opcode: sfReadText");
return 0;
}
int16 ScriptFunctions::sfReadMenu(int16 argc, int16 *argv) {
int16 objectIndex = argv[2];
int16 menuIndex = argv[1];
int16 textIndex = argv[0];
int16 length = 0;
MenuResource *menu = _vm->_res->getMenu(menuIndex);
if (menu) {
const char *text = menu->getString(textIndex);
debug(4, "objectIndex = %04X; text = %s\n", objectIndex, text);
_vm->_dat->setObjectString(objectIndex, text);
_vm->_res->freeResource(menu);
if (text)
length = strlen(text);
} else {
_vm->_dat->setObjectString(objectIndex, "");
}
return length;
}
int16 ScriptFunctions::sfDrawMenu(int16 argc, int16 *argv) {
int16 menuIndex = argv[1];
int16 textIndex = argv[0];
MenuResource *menu = _vm->_res->getMenu(menuIndex);
if (menu) {
const char *text = menu->getString(textIndex);
if (text)
_vm->_screen->printText(text);
_vm->_res->freeResource(menu);
}
return 0;
}
int16 ScriptFunctions::sfGetMenuCount(int16 argc, int16 *argv) {
int16 menuIndex = argv[0];
int16 count = 0;
MenuResource *menu = _vm->_res->getMenu(menuIndex);
if (menu) {
count = menu->getCount();
_vm->_res->freeResource(menu);
}
return count;
}
int16 ScriptFunctions::sfSaveGame(int16 argc, int16 *argv) {
int16 saveNum = argv[2];
int16 descObjectIndex = argv[1];
int16 version = argv[0];
if (saveNum > 999)
return 6;
const char *description = _vm->_dat->getObjectString(descObjectIndex);
Common::String filename = _vm->getSavegameFilename(saveNum);
return _vm->_dat->savegame(filename.c_str(), description, version);
}
int16 ScriptFunctions::sfLoadGame(int16 argc, int16 *argv) {
int16 saveNum = argv[1];
int16 version = argv[0];
if (saveNum > 999)
return 1;
Common::String filename = _vm->getSavegameFilename(saveNum);
return _vm->_dat->loadgame(filename.c_str(), version);
}
int16 ScriptFunctions::sfGetGameDescription(int16 argc, int16 *argv) {
int16 descObjectIndex = argv[2];
int16 saveNum = argv[1];
int16 version = argv[0];
Common::String description;
if (saveNum > 999)
return 1;
Common::String filename = _vm->getSavegameFilename(saveNum);
if (_vm->_dat->getSavegameDescription(filename.c_str(), description, version)) {
_vm->_dat->setObjectString(descObjectIndex, description.c_str());
return 0;
} else {
_vm->_dat->setObjectString(descObjectIndex, "");
return 1;
}
}
int16 ScriptFunctions::sfShakeScreen(int16 argc, int16 *argv) {
// TODO: Used in RTZ
warning("Unimplemented opcode: sfShakeScreen");
return 0;
}
int16 ScriptFunctions::sfPlaceMenu(int16 argc, int16 *argv) {
// Never used in LGOP2, RTZ, Manhole:NE
warning("Unimplemented opcode: sfPlaceMenu");
return 0;
}
int16 ScriptFunctions::sfSetSoundVolume(int16 argc, int16 *argv) {
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, argv[0] * 25);
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, argv[0] * 25);
return 0;
}
int16 ScriptFunctions::sfGetSynthType(int16 argc, int16 *argv) {
// 0 = Default
// 1 = PCSPKR
// 2 = SBFM/ADLIB
// 3 = ADLIBG
// 4 = MT32MPU
// There doesn't seem to be any difference in the music no matter what this returns
//warning("Unimplemented opcode: sfGetSynthType");
return 0;
}
int16 ScriptFunctions::sfIsSlowSystem(int16 argc, int16 *argv) {
//warning("Unimplemented opcode: sfIsSlowSystem");
// NOTE: In the original engine this value is set via a command-line parameter
// I don't think it's needed here
// Update: I believe this is used to determine which version of the intro/ending to show
// There are 2 versions of each video: one with sound, and one without
// An example is FINTRO00.PMV (with sound) and FINTRO01.PMV (without sound)
// One could maybe think about returning 1 here on actually slower systems.
return 0;
}
} // End of namespace Made