2021-07-01 01:36:44 +02:00

149 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_IFF_H
#define SAGA2_IFF_H
#include "saga2/errors.h"
namespace Saga2 {
enum iffErrCodes {
errNotIFF = 0x100, // not an iff form
errMangledForm, // data in form is mangled
errEndOfFile, // unexpected EOF reached
};
// Right now I don't care about clipboard or memory reading...
typedef uint32 ChunkID;
#define MakeID(a,b,c,d) (((ChunkID)d<<24L)|((ChunkID)c<<16L)|(b<<8L)|a)
const ChunkID ID_FORM = MakeID('F', 'O', 'R', 'M'),
ID_NAME = MakeID('N', 'A', 'M', 'E'),
ID_AUTH = MakeID('A', 'U', 'T', 'H'),
ID_COPYRIGHT = MakeID('(', 'C', ')', ' ');
struct chunkInfo {
ChunkID id; // id of this chunk
int32 size, // size of chunk
pos; // filepos within chunk
int32 patch; // file position to patch
};
// Base class for both reading and writing handles
class iffHandle {
protected:
char *name; // name of file
FILE *fileHandle; // handle to raw file
uint16 flags;
errorCode lastErr;
chunkInfo form, // info on current FORM
chunk; // info on current chunk
iffHandle(void);
void swapLong(int32 &l); // put bytes in moto order
public:
errorCode lastError(void) { // returns last error code
return lastErr;
}
void setError(errorCode e) { // sets error code
lastErr = e;
}
int32 chunkLength(void) { // length of this chunk
return chunk.size;
}
int32 chunkPos(void) { // position of chunk
return chunk.pos;
}
int32 formLength(void) { // length of this form
return form.size;
}
int32 formPos(void) { // position of form
return form.pos;
}
char *getFileName(void) {
return name;
}
};
enum iffFlags {
iffStreamIO = (1 << 0),
};
// IFF reading handle
class iffReadHandle : public iffHandle {
// ChunkID *stopList;
bool readChunk(void);
bool skipChunk(void);
public:
iffReadHandle(char *filename, ChunkID &formName);
virtual ~iffReadHandle(void);
bool nextChunk(ChunkID &id);
int32 read(void *buffer, int32 length);
// bool seekChunk( ChunkID );
// void stopChunks( ChunkID *stopList );
};
// IFF writing handle
class iffWriteHandle : public iffHandle {
public:
iffWriteHandle(char *filename, ChunkID formName);
virtual ~iffWriteHandle(void);
bool pushChunk(ChunkID id, int32 length = -1);
bool popChunk(void);
// Write bytes
int32 write(void *buffer, int32 length);
// Write a whole chunk
int32 writeChunk(ChunkID id, void *buffer, int32 length);
};
void swapLong(int32 &l);
void swapWord(int16 &w);
} // end of namespace Saga2
#endif