antoniou 987becc529 ANDROID: Fix physical mouse behavior and allow multitouch hold and drag
Also added various comments to document behavior.

Minor JE_MULTI event (Fix concerned bad brackets code in the events.cpp for JE_MULTI (multiple fingers held down)
) fix and comments for mouse behavior
Allow onHover to catch the mouse events instead of OnTrackBallEvent()
Also the "system back" button is ignored for the Trackball too because we treat it as mouse in isMouse(e) check
Add multitouch handler class. Handling and early filtering of multitouch events is moved in the new class.
2021-01-10 22:10:29 +02:00

1295 lines
39 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(__ANDROID__)
// Allow use of stuff in <time.h>
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
// Disable printf override in common/forbidden.h to avoid
// clashes with log.h from the Android SDK.
// That header file uses
// __attribute__ ((format(printf, 3, 4)))
// which gets messed up by our override mechanism; this could
// be avoided by either changing the Android SDK to use the equally
// legal and valid
// __attribute__ ((format(printf, 3, 4)))
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the Android port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include <android/input.h>
#include "backends/platform/android/android.h"
#include "backends/platform/android/graphics.h"
#include "backends/platform/android/jni-android.h"
// floating point. use sparingly
template<class T>
static inline T scalef(T in, float numerator, float denominator) {
return static_cast<float>(in) * numerator / denominator;
}
static const int kQueuedInputEventDelay = 50;
// event type
enum {
JE_SYS_KEY = 0,
JE_KEY = 1,
JE_DPAD = 2,
JE_DOWN = 3,
JE_SCROLL = 4,
JE_TAP = 5,
JE_DOUBLE_TAP = 6,
JE_MULTI = 7,
JE_BALL = 8,
JE_LMB_DOWN = 9,
JE_LMB_UP = 10,
JE_RMB_DOWN = 11,
JE_RMB_UP = 12,
JE_MOUSE_MOVE = 13,
JE_GAMEPAD = 14,
JE_JOYSTICK = 15,
JE_MMB_DOWN = 16,
JE_MMB_UP = 17,
JE_BMB_DOWN = 18,
JE_BMB_UP = 19,
JE_FMB_DOWN = 20,
JE_FMB_UP = 21,
JE_QUIT = 0x1000
};
// meta modifier
enum {
AMETA_CTRL_MASK = AMETA_CTRL_ON | AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON,
AMETA_META_MASK = AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON,
AMETA_SHIFT_MASK = AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON,
AMETA_ALT_MASK = AMETA_ALT_ON | AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON
};
// map android key codes to our kbd codes (common/keyboard.h)
static const Common::KeyCode jkeymap[] = {
Common::KEYCODE_INVALID, // AKEYCODE_UNKNOWN
Common::KEYCODE_LEFTSOFT, // AKEYCODE_SOFT_LEFT
Common::KEYCODE_RIGHTSOFT, // AKEYCODE_SOFT_RIGHT
Common::KEYCODE_AC_HOME, // AKEYCODE_HOME
Common::KEYCODE_AC_BACK, // AKEYCODE_BACK
Common::KEYCODE_CALL, // AKEYCODE_CALL
Common::KEYCODE_HANGUP, // AKEYCODE_ENDCALL
Common::KEYCODE_0, // AKEYCODE_0
Common::KEYCODE_1, // AKEYCODE_1
Common::KEYCODE_2, // AKEYCODE_2
Common::KEYCODE_3, // AKEYCODE_3
Common::KEYCODE_4, // AKEYCODE_4
Common::KEYCODE_5, // AKEYCODE_5
Common::KEYCODE_6, // AKEYCODE_6
Common::KEYCODE_7, // AKEYCODE_7
Common::KEYCODE_8, // AKEYCODE_8
Common::KEYCODE_9, // AKEYCODE_9
Common::KEYCODE_ASTERISK, // AKEYCODE_STAR
Common::KEYCODE_HASH, // AKEYCODE_POUND
Common::KEYCODE_UP, // AKEYCODE_DPAD_UP
Common::KEYCODE_DOWN, // AKEYCODE_DPAD_DOWN
Common::KEYCODE_LEFT, // AKEYCODE_DPAD_LEFT
Common::KEYCODE_RIGHT, // AKEYCODE_DPAD_RIGHT
Common::KEYCODE_SELECT, // AKEYCODE_DPAD_CENTER
Common::KEYCODE_VOLUMEUP, // AKEYCODE_VOLUME_UP
Common::KEYCODE_VOLUMEDOWN, // AKEYCODE_VOLUME_DOWN
Common::KEYCODE_POWER, // AKEYCODE_POWER
Common::KEYCODE_CAMERA, // AKEYCODE_CAMERA
Common::KEYCODE_CLEAR, // AKEYCODE_CLEAR
Common::KEYCODE_a, // AKEYCODE_A
Common::KEYCODE_b, // AKEYCODE_B
Common::KEYCODE_c, // AKEYCODE_C
Common::KEYCODE_d, // AKEYCODE_D
Common::KEYCODE_e, // AKEYCODE_E
Common::KEYCODE_f, // AKEYCODE_F
Common::KEYCODE_g, // AKEYCODE_G
Common::KEYCODE_h, // AKEYCODE_H
Common::KEYCODE_i, // AKEYCODE_I
Common::KEYCODE_j, // AKEYCODE_J
Common::KEYCODE_k, // AKEYCODE_K
Common::KEYCODE_l, // AKEYCODE_L
Common::KEYCODE_m, // AKEYCODE_M
Common::KEYCODE_n, // AKEYCODE_N
Common::KEYCODE_o, // AKEYCODE_O
Common::KEYCODE_p, // AKEYCODE_P
Common::KEYCODE_q, // AKEYCODE_Q
Common::KEYCODE_r, // AKEYCODE_R
Common::KEYCODE_s, // AKEYCODE_S
Common::KEYCODE_t, // AKEYCODE_T
Common::KEYCODE_u, // AKEYCODE_U
Common::KEYCODE_v, // AKEYCODE_V
Common::KEYCODE_w, // AKEYCODE_W
Common::KEYCODE_x, // AKEYCODE_X
Common::KEYCODE_y, // AKEYCODE_Y
Common::KEYCODE_z, // AKEYCODE_Z
Common::KEYCODE_COMMA, // AKEYCODE_COMMA
Common::KEYCODE_PERIOD, // AKEYCODE_PERIOD
Common::KEYCODE_LALT, // AKEYCODE_ALT_LEFT
Common::KEYCODE_RALT, // AKEYCODE_ALT_RIGHT
Common::KEYCODE_LSHIFT, // AKEYCODE_SHIFT_LEFT
Common::KEYCODE_RSHIFT, // AKEYCODE_SHIFT_RIGHT
Common::KEYCODE_TAB, // AKEYCODE_TAB
Common::KEYCODE_SPACE, // AKEYCODE_SPACE
Common::KEYCODE_LCTRL, // AKEYCODE_SYM
Common::KEYCODE_WWW, // AKEYCODE_EXPLORER
Common::KEYCODE_MAIL, // AKEYCODE_ENVELOPE
Common::KEYCODE_RETURN, // AKEYCODE_ENTER
Common::KEYCODE_BACKSPACE, // AKEYCODE_DEL
Common::KEYCODE_BACKQUOTE, // AKEYCODE_GRAVE
Common::KEYCODE_MINUS, // AKEYCODE_MINUS
Common::KEYCODE_EQUALS, // AKEYCODE_EQUALS
Common::KEYCODE_LEFTPAREN, // AKEYCODE_LEFT_BRACKET
Common::KEYCODE_RIGHTPAREN, // AKEYCODE_RIGHT_BRACKET
Common::KEYCODE_BACKSLASH, // AKEYCODE_BACKSLASH
Common::KEYCODE_SEMICOLON, // AKEYCODE_SEMICOLON
Common::KEYCODE_QUOTE, // AKEYCODE_APOSTROPHE
Common::KEYCODE_SLASH, // AKEYCODE_SLASH
Common::KEYCODE_AT, // AKEYCODE_AT
Common::KEYCODE_INVALID, // AKEYCODE_NUM
Common::KEYCODE_INVALID, // AKEYCODE_HEADSETHOOK
Common::KEYCODE_INVALID, // AKEYCODE_FOCUS
Common::KEYCODE_PLUS, // AKEYCODE_PLUS
Common::KEYCODE_MENU, // AKEYCODE_MENU
Common::KEYCODE_INVALID, // AKEYCODE_NOTIFICATION
Common::KEYCODE_AC_SEARCH, // AKEYCODE_SEARCH
Common::KEYCODE_AUDIOPLAYPAUSE, // AKEYCODE_MEDIA_PLAY_PAUSE
Common::KEYCODE_AUDIOSTOP, // AKEYCODE_MEDIA_STOP
Common::KEYCODE_AUDIONEXT, // AKEYCODE_MEDIA_NEXT
Common::KEYCODE_AUDIOPREV, // AKEYCODE_MEDIA_PREVIOUS
Common::KEYCODE_AUDIOREWIND, // AKEYCODE_MEDIA_REWIND
Common::KEYCODE_AUDIOFASTFORWARD, // AKEYCODE_MEDIA_FAST_FORWARD
Common::KEYCODE_MUTE, // AKEYCODE_MUTE
Common::KEYCODE_PAGEUP, // AKEYCODE_PAGE_UP
Common::KEYCODE_PAGEDOWN, // AKEYCODE_PAGE_DOWN
Common::KEYCODE_INVALID, // AKEYCODE_PICTSYMBOLS
Common::KEYCODE_INVALID, // AKEYCODE_SWITCH_CHARSET
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_A
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_B
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_C
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_X
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_Y
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_Z
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_L1
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_R1
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_L2
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_R2
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_THUMBL
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_THUMBR
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_START
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_SELECT
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_MODE
Common::KEYCODE_ESCAPE, // AKEYCODE_ESCAPE
Common::KEYCODE_DELETE, // AKEYCODE_FORWARD_DEL
Common::KEYCODE_LCTRL, // AKEYCODE_CTRL_LEFT
Common::KEYCODE_RCTRL, // AKEYCODE_CTRL_RIGHT
Common::KEYCODE_CAPSLOCK, // AKEYCODE_CAPS_LOCK
Common::KEYCODE_SCROLLOCK, // AKEYCODE_SCROLL_LOCK
Common::KEYCODE_LSUPER, // AKEYCODE_META_LEFT
Common::KEYCODE_RSUPER, // AKEYCODE_META_RIGHT
Common::KEYCODE_INVALID, // AKEYCODE_FUNCTION
Common::KEYCODE_SYSREQ, // AKEYCODE_SYSRQ
Common::KEYCODE_BREAK, // AKEYCODE_BREAK
Common::KEYCODE_HOME, // AKEYCODE_MOVE_HOME
Common::KEYCODE_END, // AKEYCODE_MOVE_END
Common::KEYCODE_INSERT, // AKEYCODE_INSERT
Common::KEYCODE_AC_FORWARD, // AKEYCODE_FORWARD
Common::KEYCODE_AUDIOPLAY, // AKEYCODE_MEDIA_PLAY
Common::KEYCODE_AUDIOPAUSE, // AKEYCODE_MEDIA_PAUSE
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_CLOSE
Common::KEYCODE_EJECT, // AKEYCODE_MEDIA_EJECT
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_RECORD
Common::KEYCODE_F1, // AKEYCODE_F1
Common::KEYCODE_F2, // AKEYCODE_F2
Common::KEYCODE_F3, // AKEYCODE_F3
Common::KEYCODE_F4, // AKEYCODE_F4
Common::KEYCODE_F5, // AKEYCODE_F5
Common::KEYCODE_F6, // AKEYCODE_F6
Common::KEYCODE_F7, // AKEYCODE_F7
Common::KEYCODE_F8, // AKEYCODE_F8
Common::KEYCODE_F9, // AKEYCODE_F9
Common::KEYCODE_F10, // AKEYCODE_F10
Common::KEYCODE_F11, // AKEYCODE_F11
Common::KEYCODE_F12, // AKEYCODE_F12
Common::KEYCODE_NUMLOCK, // AKEYCODE_NUM_LOCK
Common::KEYCODE_KP0, // AKEYCODE_NUMPAD_0
Common::KEYCODE_KP1, // AKEYCODE_NUMPAD_1
Common::KEYCODE_KP2, // AKEYCODE_NUMPAD_2
Common::KEYCODE_KP3, // AKEYCODE_NUMPAD_3
Common::KEYCODE_KP4, // AKEYCODE_NUMPAD_4
Common::KEYCODE_KP5, // AKEYCODE_NUMPAD_5
Common::KEYCODE_KP6, // AKEYCODE_NUMPAD_6
Common::KEYCODE_KP7, // AKEYCODE_NUMPAD_7
Common::KEYCODE_KP8, // AKEYCODE_NUMPAD_8
Common::KEYCODE_KP9, // AKEYCODE_NUMPAD_9
Common::KEYCODE_KP_DIVIDE, // AKEYCODE_NUMPAD_DIVIDE
Common::KEYCODE_KP_MULTIPLY, // AKEYCODE_NUMPAD_MULTIPLY
Common::KEYCODE_KP_MINUS, // AKEYCODE_NUMPAD_SUBTRACT
Common::KEYCODE_KP_PLUS, // AKEYCODE_NUMPAD_ADD
Common::KEYCODE_KP_PERIOD, // AKEYCODE_NUMPAD_DOT
Common::KEYCODE_INVALID, // AKEYCODE_NUMPAD_COMMA
Common::KEYCODE_KP_ENTER, // AKEYCODE_NUMPAD_ENTER
Common::KEYCODE_KP_EQUALS, // AKEYCODE_NUMPAD_EQUALS
Common::KEYCODE_INVALID, // AKEYCODE_NUMPAD_LEFT_PAREN
Common::KEYCODE_INVALID, // AKEYCODE_NUMPAD_RIGHT_PAREN
Common::KEYCODE_INVALID, // AKEYCODE_VOLUME_MUTE
Common::KEYCODE_INVALID, // AKEYCODE_INFO
Common::KEYCODE_INVALID, // AKEYCODE_CHANNEL_UP
Common::KEYCODE_INVALID, // AKEYCODE_CHANNEL_DOWN
Common::KEYCODE_INVALID, // AKEYCODE_ZOOM_IN
Common::KEYCODE_INVALID, // AKEYCODE_ZOOM_OUT
Common::KEYCODE_INVALID, // AKEYCODE_TV
Common::KEYCODE_INVALID, // AKEYCODE_WINDOW
Common::KEYCODE_INVALID, // AKEYCODE_GUIDE
Common::KEYCODE_INVALID, // AKEYCODE_DVR
Common::KEYCODE_AC_BOOKMARKS, // AKEYCODE_BOOKMARK
Common::KEYCODE_INVALID, // AKEYCODE_CAPTIONS
Common::KEYCODE_INVALID, // AKEYCODE_SETTINGS
Common::KEYCODE_INVALID, // AKEYCODE_TV_POWER
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT
Common::KEYCODE_INVALID, // AKEYCODE_STB_POWER
Common::KEYCODE_INVALID, // AKEYCODE_STB_INPUT
Common::KEYCODE_INVALID, // AKEYCODE_AVR_POWER
Common::KEYCODE_INVALID, // AKEYCODE_AVR_INPUT
Common::KEYCODE_INVALID, // AKEYCODE_PROG_RED
Common::KEYCODE_INVALID, // AKEYCODE_PROG_GREEN
Common::KEYCODE_INVALID, // AKEYCODE_PROG_YELLOW
Common::KEYCODE_INVALID, // AKEYCODE_PROG_BLUE
Common::KEYCODE_INVALID, // AKEYCODE_APP_SWITCH
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_1
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_2
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_3
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_4
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_5
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_6
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_7
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_8
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_9
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_10
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_11
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_12
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_13
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_14
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_15
Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_16
Common::KEYCODE_INVALID, // AKEYCODE_LANGUAGE_SWITCH
Common::KEYCODE_INVALID, // AKEYCODE_MANNER_MODE
Common::KEYCODE_INVALID, // AKEYCODE_3D_MODE
Common::KEYCODE_INVALID, // AKEYCODE_CONTACTS
Common::KEYCODE_INVALID, // AKEYCODE_CALENDAR
Common::KEYCODE_INVALID, // AKEYCODE_MUSIC
Common::KEYCODE_CALCULATOR, // AKEYCODE_CALCULATOR
Common::KEYCODE_INVALID, // AKEYCODE_ZENKAKU_HANKAKU
Common::KEYCODE_INVALID, // AKEYCODE_EISU
Common::KEYCODE_INVALID, // AKEYCODE_MUHENKAN
Common::KEYCODE_INVALID, // AKEYCODE_HENKAN
Common::KEYCODE_INVALID, // AKEYCODE_KATAKANA_HIRAGANA
Common::KEYCODE_INVALID, // AKEYCODE_YEN
Common::KEYCODE_INVALID, // AKEYCODE_RO
Common::KEYCODE_INVALID, // AKEYCODE_KANA
Common::KEYCODE_INVALID, // AKEYCODE_ASSIST
Common::KEYCODE_INVALID, // AKEYCODE_BRIGHTNESS_DOWN
Common::KEYCODE_INVALID, // AKEYCODE_BRIGHTNESS_UP
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_AUDIO_TRACK
Common::KEYCODE_SLEEP, // AKEYCODE_SLEEP
Common::KEYCODE_INVALID, // AKEYCODE_WAKEUP
Common::KEYCODE_INVALID, // AKEYCODE_PAIRING
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_TOP_MENU
Common::KEYCODE_INVALID, // AKEYCODE_11
Common::KEYCODE_INVALID, // AKEYCODE_12
Common::KEYCODE_INVALID, // AKEYCODE_LAST_CHANNEL
Common::KEYCODE_INVALID, // AKEYCODE_TV_DATA_SERVICE
Common::KEYCODE_INVALID, // AKEYCODE_VOICE_ASSIST
Common::KEYCODE_INVALID, // AKEYCODE_TV_RADIO_SERVICE
Common::KEYCODE_INVALID, // AKEYCODE_TV_TELETEXT
Common::KEYCODE_INVALID, // AKEYCODE_TV_NUMBER_ENTRY
Common::KEYCODE_INVALID, // AKEYCODE_TV_TERRESTRIAL_ANALOG
Common::KEYCODE_INVALID, // AKEYCODE_TV_TERRESTRIAL_DIGITAL
Common::KEYCODE_INVALID, // AKEYCODE_TV_SATELLITE
Common::KEYCODE_INVALID, // AKEYCODE_TV_SATELLITE_BS
Common::KEYCODE_INVALID, // AKEYCODE_TV_SATELLITE_CS
Common::KEYCODE_INVALID, // AKEYCODE_TV_SATELLITE_SERVICE
Common::KEYCODE_INVALID, // AKEYCODE_TV_NETWORK
Common::KEYCODE_INVALID, // AKEYCODE_TV_ANTENNA_CABLE
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_HDMI_1
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_HDMI_2
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_HDMI_3
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_HDMI_4
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_COMPOSITE_1
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_COMPOSITE_2
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_COMPONENT_1
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_COMPONENT_2
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_VGA_1
Common::KEYCODE_INVALID, // AKEYCODE_TV_AUDIO_DESCRIPTION
Common::KEYCODE_INVALID, // AKEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP
Common::KEYCODE_INVALID, // AKEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN
Common::KEYCODE_INVALID, // AKEYCODE_TV_ZOOM_MODE
Common::KEYCODE_INVALID, // AKEYCODE_TV_CONTENTS_MENU
Common::KEYCODE_INVALID, // AKEYCODE_TV_MEDIA_CONTEXT_MENU
Common::KEYCODE_INVALID, // AKEYCODE_TV_TIMER_PROGRAMMING
Common::KEYCODE_HELP, // AKEYCODE_HELP
Common::KEYCODE_INVALID, // AKEYCODE_NAVIGATE_PREVIOUS
Common::KEYCODE_INVALID, // AKEYCODE_NAVIGATE_NEXT
Common::KEYCODE_INVALID, // AKEYCODE_NAVIGATE_IN
Common::KEYCODE_INVALID, // AKEYCODE_NAVIGATE_OUT
Common::KEYCODE_INVALID, // AKEYCODE_STEM_PRIMARY
Common::KEYCODE_INVALID, // AKEYCODE_STEM_1
Common::KEYCODE_INVALID, // AKEYCODE_STEM_2
Common::KEYCODE_INVALID, // AKEYCODE_STEM_3
Common::KEYCODE_INVALID, // AKEYCODE_DPAD_UP_LEFT
Common::KEYCODE_INVALID, // AKEYCODE_DPAD_DOWN_LEFT
Common::KEYCODE_INVALID, // AKEYCODE_DPAD_UP_RIGHT
Common::KEYCODE_INVALID, // AKEYCODE_DPAD_DOWN_RIGHT
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_SKIP_FORWARD
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_SKIP_BACKWARD
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_STEP_FORWARD
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_STEP_BACKWARD
Common::KEYCODE_INVALID, // AKEYCODE_SOFT_SLEEP
Common::KEYCODE_CUT, // AKEYCODE_CUT
Common::KEYCODE_COPY, // AKEYCODE_COPY
Common::KEYCODE_PASTE // AKEYCODE_PASTE
};
void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
int arg4, int arg5, int arg6) {
Common::Event e;
switch (type) {
case JE_SYS_KEY:
// fall through
case JE_KEY:
switch (arg1) {
case AKEY_EVENT_ACTION_DOWN:
e.type = Common::EVENT_KEYDOWN;
break;
case AKEY_EVENT_ACTION_UP:
e.type = Common::EVENT_KEYUP;
break;
default:
LOGE("unhandled jaction on key: %d", arg1);
return;
}
if (arg2 < 1 || arg2 > ARRAYSIZE(jkeymap)) {
if (arg3 < 1) {
LOGE("received invalid keycode: %d (%d)", arg2, arg3);
return;
} else {
// lets bet on the ascii code
e.kbd.keycode = Common::KEYCODE_INVALID;
}
} else {
e.kbd.keycode = jkeymap[arg2];
}
if (arg5 > 0) {
e.kbdRepeat = true;
}
// map special keys to 'our' ascii codes
switch (e.kbd.keycode) {
case Common::KEYCODE_BACKSPACE:
// LOGD("received BACKSPACE");
e.kbd.ascii = Common::ASCII_BACKSPACE;
break;
case Common::KEYCODE_TAB:
e.kbd.ascii = Common::ASCII_TAB;
break;
case Common::KEYCODE_RETURN:
e.kbd.ascii = Common::ASCII_RETURN;
break;
case Common::KEYCODE_ESCAPE:
e.kbd.ascii = Common::ASCII_ESCAPE;
break;
case Common::KEYCODE_SPACE:
e.kbd.ascii = Common::ASCII_SPACE;
break;
case Common::KEYCODE_F1:
e.kbd.ascii = Common::ASCII_F1;
break;
case Common::KEYCODE_F2:
e.kbd.ascii = Common::ASCII_F2;
break;
case Common::KEYCODE_F3:
e.kbd.ascii = Common::ASCII_F3;
break;
case Common::KEYCODE_F4:
e.kbd.ascii = Common::ASCII_F4;
break;
case Common::KEYCODE_F5:
e.kbd.ascii = Common::ASCII_F5;
break;
case Common::KEYCODE_F6:
e.kbd.ascii = Common::ASCII_F6;
break;
case Common::KEYCODE_F7:
e.kbd.ascii = Common::ASCII_F7;
break;
case Common::KEYCODE_F8:
e.kbd.ascii = Common::ASCII_F8;
break;
case Common::KEYCODE_F9:
e.kbd.ascii = Common::ASCII_F9;
break;
case Common::KEYCODE_F10:
e.kbd.ascii = Common::ASCII_F10;
break;
case Common::KEYCODE_F11:
e.kbd.ascii = Common::ASCII_F11;
break;
case Common::KEYCODE_F12:
e.kbd.ascii = Common::ASCII_F12;
break;
default:
e.kbd.ascii = arg3;
break;
}
// arg4 is the metastate of the key press event
// check for "Shift" key modifier
if (arg4 & AMETA_SHIFT_MASK) {
e.kbd.flags |= Common::KBD_SHIFT;
}
// We revert the commit to disable the Alt modifier
// TODO revisit this old comment from commit https://github.com/scummvm/scummvm/commit/bfecb37501b6fdc35f2802216db5fb2b0e54b8ee
// for possible issues with physical keyboards and Fn key combos.
// It still seems like a bad idea to disable Alt key combos over Fn key combos
// and our keymapper should be able to handle this issue anyway
// (since it explicitly shows what key combination results from pressing keys, when the user edits a key mapping)
// More info: Back then we were checking for JMETA_ALT (defined as 0x02) which is now NDK's AMETA_ALT_ON (0x02) (see https://developer.android.com/ndk/reference/group/input)
// JMETA_ALT was defined in our own enum. (see full old file: https://github.com/scummvm/scummvm/blob/bfecb37501b6fdc35f2802216db5fb2b0e54b8ee/backends/platform/android/events.cpp#L113)
// Old comment:
// JMETA_ALT (0x02) is Fn on physical keyboards!
// when mapping this to ALT - as we know it from PC keyboards - all
// Fn combos will be broken (like Fn+q, which needs to end as 1 and
// not ALT+1). Do not want.
//if (arg4 & JMETA_ALT)
// e.kbd.flags |= Common::KBD_ALT;
// end of old comment --
// check for "Alt" key modifier
if (arg4 & (AMETA_ALT_MASK)) {
e.kbd.flags |= Common::KBD_ALT;
}
// check for "Ctrl" key modifier (We set Sym key to also behave as Ctrl)
if (arg4 & (AMETA_SYM_ON | AMETA_CTRL_MASK)) {
e.kbd.flags |= Common::KBD_CTRL;
}
// check for "Meta" key modifier
if (arg4 & (AMETA_META_MASK)) {
e.kbd.flags |= Common::KBD_META;
}
// check for CAPS key modifier
if (arg4 & (AMETA_CAPS_LOCK_ON)) {
e.kbd.flags |= Common::KBD_CAPS;
}
// check for NUM Lock key modifier
if (arg4 & (AMETA_NUM_LOCK_ON)) {
e.kbd.flags |= Common::KBD_NUM;
}
// check for Scroll Lock key modifier
if (arg4 & (AMETA_SCROLL_LOCK_ON)) {
e.kbd.flags |= Common::KBD_SCRL;
}
pushEvent(e);
return;
case JE_DPAD:
switch (arg2) {
case AKEYCODE_DPAD_UP:
// fall through
case AKEYCODE_DPAD_DOWN:
// fall through
case AKEYCODE_DPAD_LEFT:
// fall through
case AKEYCODE_DPAD_RIGHT:
if (arg1 != AKEY_EVENT_ACTION_DOWN)
return;
e.type = Common::EVENT_MOUSEMOVE;
e.mouse = dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->getMousePosition();
{
int16 *c;
int s;
if (arg2 == AKEYCODE_DPAD_UP || arg2 == AKEYCODE_DPAD_DOWN) {
c = &e.mouse.y;
s = _eventScaleY;
} else {
c = &e.mouse.x;
s = _eventScaleX;
}
// the longer the button held, the faster the pointer is
// TODO put these values in some option dlg?
int f = CLIP(arg5, 1, 8) * _dpad_scale * 100 / s;
if (arg2 == AKEYCODE_DPAD_UP || arg2 == AKEYCODE_DPAD_LEFT) {
*c -= f;
} else {
*c += f;
}
}
pushEvent(e);
return;
case AKEYCODE_DPAD_CENTER:
switch (arg1) {
case AKEY_EVENT_ACTION_DOWN:
e.type = Common::EVENT_LBUTTONDOWN;
break;
case AKEY_EVENT_ACTION_UP:
e.type = Common::EVENT_LBUTTONUP;
break;
default:
LOGE("unhandled jaction on dpad key: %d", arg1);
return;
}
e.mouse = dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->getMousePosition();
pushEvent(e);
return;
}
case JE_DOWN:
// LOGD("JE_DOWN");
_touch_pt_down = dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->getMousePosition();
_touch_pt_scroll.x = -1;
_touch_pt_scroll.y = -1;
break;
case JE_SCROLL:
// LOGD("JE_SCROLL");
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
if (_touch_pt_scroll.x == -1 && _touch_pt_scroll.y == -1) {
_touch_pt_scroll.x = arg3;
_touch_pt_scroll.y = arg4;
return;
}
e.mouse.x = (arg3 - _touch_pt_scroll.x) * 100 / _touchpad_scale;
e.mouse.y = (arg4 - _touch_pt_scroll.y) * 100 / _touchpad_scale;
e.mouse += _touch_pt_down;
} else {
e.mouse.x = arg3;
e.mouse.y = arg4;
}
pushEvent(e);
return;
case JE_TAP:
// arg1 = mouse x
// arg2 = mouse y
// arg3 is (int)(e.getEventTime() - e.getDownTime())
// LOGD("JE_TAP - arg3 %d", arg3);
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
e.mouse = dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->getMousePosition();
} else {
e.mouse.x = arg1;
e.mouse.y = arg2;
}
{
Common::EventType down, up;
// Based on this check, we check how long the tap finger was held down
// and distinguish cases for:
// > 1.0 seconds: Middle Mouse Button
// > 0.5 seconds: Right Mouse Button
// < 0.5 seconds: Left Mouse Button
// Due to how these are detected we cannot have hold and move detection for any of them
// They only act as clicks
// Note: for hold one finger and move gesture, this is the "move cursor around" action.
// Thus, the simple tap and hold cannot be used for "hold left mouse button and drag" behavior.
// This is the reason we use "double tap and move" to emulate that specific behavior.
// TODO This might be unwanted "alternate" behavior (better to have it as optional?)
// TODO put these time (in milliseconds) values in some option dlg?
if (arg3 > 1000) {
// LOGD("JE_TAP - arg3 %d --> Middle Mouse Button", arg3);
down = Common::EVENT_MBUTTONDOWN;
up = Common::EVENT_MBUTTONUP;
} else if (arg3 > 500) {
// LOGD("JE_TAP - arg3 %d --> Right Mouse Button", arg3);
down = Common::EVENT_RBUTTONDOWN;
up = Common::EVENT_RBUTTONUP;
} else {
// LOGD("JE_TAP - arg3 %d --> Left Mouse Button", arg3);
down = Common::EVENT_LBUTTONDOWN;
up = Common::EVENT_LBUTTONUP;
}
_event_queue_lock->lock();
// LOGD("JE_TAP - _queuedEventTime %d ", _queuedEventTime);
if (_queuedEventTime) {
// if another event is queued to be served by PollEvent (but not in _event_queue)
// at the time of this JE_TAP event
// then push that pending _queuedEvent event to the queue for direct service
// This is done because we will replace the _queuedEvent below
// LOGD("JE_TAP -pushing old _queuedEvent to event queue");
_event_queue.push(_queuedEvent);
}
if (!_touchpad_mode) {
_event_queue.push(e);
}
e.type = down;
_event_queue.push(e);
e.type = up;
_queuedEvent = e;
_queuedEventTime = getMillis() + kQueuedInputEventDelay;
_event_queue_lock->unlock();
}
return;
case JE_DOUBLE_TAP:
// arg1 = mouse x
// arg2 = mouse y
// arg3 = AMOTION_EVENT_ACTION_DOWN, AMOTION_EVENT_ACTION_UP, AMOTION_EVENT_ACTION_MOVE
// LOGD("JE_DOUBLE_TAP - arg3 %d", arg3);
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
e.mouse = dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->getMousePosition();
} else {
e.mouse.x = arg1;
e.mouse.y = arg2;
}
{
Common::EventType dptype = Common::EVENT_INVALID;
switch (arg3) {
case AMOTION_EVENT_ACTION_DOWN:
dptype = Common::EVENT_LBUTTONDOWN;
_touch_pt_dt.x = -1;
_touch_pt_dt.y = -1;
break;
case AMOTION_EVENT_ACTION_UP:
dptype = Common::EVENT_LBUTTONUP;
break;
case AMOTION_EVENT_ACTION_MOVE:
// held and moved
if (_touch_pt_dt.x == -1 && _touch_pt_dt.y == -1) {
_touch_pt_dt.x = arg1;
_touch_pt_dt.y = arg2;
return;
}
dptype = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
e.mouse.x = (arg1 - _touch_pt_dt.x) * 100 / _touchpad_scale;
e.mouse.y = (arg2 - _touch_pt_dt.y) * 100 / _touchpad_scale;
e.mouse += _touch_pt_down;
}
break;
default:
LOGE("JE_DOUBLE_TAP - unhandled jaction on double tap: %d", arg3);
return;
}
_event_queue_lock->lock();
_event_queue.push(e);
e.type = dptype;
_event_queue.push(e);
_event_queue_lock->unlock();
}
return;
case JE_MULTI:
// Documentation: https://developer.android.com/training/gestures/multi
// TODO also look into: https://developer.android.com/training/gestures/movement
// for possible tweaks to gesture detection
// arg1 = fingers down
// arg2 = AMOTION_EVENT_ACTION_POINTER_DOWN, AMOTION_EVENT_ACTION_POINTER_UP, CANCEL, OUTSIDE, MOVE
// we handle CANCEL and OUTSIDE externally
//
// TODO Other related events for Android multitouch gestures events are:
// - ACTION_DOWN — For the first pointer that touches the screen. This starts the gesture. The pointer data for this pointer is always at index 0 in the MotionEvent.
// - ACTION_MOVE — A change has happened during a press gesture
// - ACTION_UP — Sent when the last pointer leaves the screen.
// LOGD("JE_MULTI - fingersDown=%d arg2=%d", arg1, arg2);
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
e.mouse = dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->getMousePosition();
} else {
e.mouse.x = arg3;
e.mouse.y = arg4;
}
{
Common::EventType multitype = Common::EVENT_INVALID;
switch (arg2 & AMOTION_EVENT_ACTION_MASK) {
case AMOTION_EVENT_ACTION_POINTER_DOWN:
// (From Android Developers documentation)
// [This event is fired] For extra pointers that enter the screen beyond the first.
// The pointer data for this pointer is at the index returned by getActionIndex()
// LOGD("AMOTION_EVENT_ACTION_POINTER_DOWN fingersDown: %d", arg1);
// if (arg1 > _fingersDown) {
// LOGD("AMOTION_EVENT_ACTION_POINTER_DOWN changing _fingersDown to arg1: %d", arg1);
// _fingersDown = arg1;
// }
_touch_pt_multi.x = -1;
_touch_pt_multi.y = -1;
// TODO also handle Cancel event
// TODO also handle going from 3 to 2 fingers
// TODO also handle case of receiving a new ACTION_DOWN without first having received an ACTION_UP
switch (arg1) {
case 2:
// LOGD("AMOTION_EVENT_ACTION_POINTER_DOWN arg1: %d --> Right Mouse Button", arg1);
multitype = Common::EVENT_RBUTTONDOWN;
//up = Common::EVENT_RBUTTONUP;
// // Don't add immediately in case it is superseded by a third finger --> middle mouse button
break;
case 3:
// if (_queuedEventTime && _queuedEvent.type == Common::EVENT_RBUTTONDOWN) {
// _queuedEventTime = 0; // cancel right mouse button down
// LOGD("AMOTION_EVENT_ACTION_POINTER_DOWN arg1: %d --> Middle Mouse Button", arg1);
// multitype = Common::EVENT_MBUTTONDOWN;
// }
multitype = Common::EVENT_MBUTTONDOWN;
//up = Common::EVENT_MBUTTONUP;
break;
default:
LOGE("AMOTION_EVENT_ACTION_POINTER_DOWN - unmapped multi tap (arg1): %d", arg1);
return;
}
break;
case AMOTION_EVENT_ACTION_CANCEL:
// LOGD("AMOTION_EVENT_ACTION_CANCEL - (arg1): %d", arg1);
return;
case AMOTION_EVENT_ACTION_OUTSIDE:
// LOGD("AMOTION_EVENT_ACTION_OUTSIDE - (arg1): %d", arg1);
return;
case AMOTION_EVENT_ACTION_POINTER_UP:
// (From Android Developers documentation)
// Sent when a non-primary pointer goes up.
// LOGD("AMOTION_EVENT_ACTION_POINTER_UP arg1: %d", arg1);
// if (arg1 != _fingersDown) {
// LOGD("returning as AMOTION_EVENT_ACTION_POINTER_UP arg1 != _fingersDown");
// _fingersDown = 0;
// return;
// }
//Common::EventType up;
switch (arg1) {
case 2:
// LOGD("AMOTION_EVENT_ACTION_POINTER_UP arg1: %d --> Right Mouse Button", arg1);
//e.type = Common::EVENT_RBUTTONDOWN;
//up = Common::EVENT_RBUTTONUP;
multitype = Common::EVENT_RBUTTONUP;
break;
case 3:
// LOGD("AMOTION_EVENT_ACTION_POINTER_UP arg1: %d --> Middle Mouse Button", arg1);
//e.type = Common::EVENT_MBUTTONDOWN;
//up = Common::EVENT_MBUTTONUP;
multitype = Common::EVENT_MBUTTONUP;
break;
default:
LOGE("AMOTION_EVENT_ACTION_POINTER_UP - unmapped multi tap (arg1): %d", arg1);
return;
}
// e.mouse = dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->getMousePosition();
//
// _event_queue_lock->lock();
//
// LOGD("AMOTION_EVENT_ACTION_POINTER_UP - _queuedEventTime %d ", _queuedEventTime);
// if (_queuedEventTime) {
// LOGD("AMOTION_EVENT_ACTION_POINTER_UP -pushing _queuedEvent (up) to event queue");
// _event_queue.push(_queuedEvent);
// }
//
// _event_queue.push(e);
//
// e.type = up;
// _queuedEvent = e;
// _queuedEventTime = getMillis() + kQueuedInputEventDelay;
//
// _event_queue_lock->unlock();
break;
case AMOTION_EVENT_ACTION_MOVE:
// TODO wrong event?
// https://developer.android.com/training/gestures/movement
// https://developer.android.com/training/gestures/multi
//
// LOGD("AMOTION_EVENT_ACTION_MOVE arg1: %d", arg1);
// held and moved
if (_touch_pt_multi.x == -1 && _touch_pt_multi.y == -1) {
_touch_pt_multi.x = arg3;
_touch_pt_multi.y = arg4;
return;
}
multitype = Common::EVENT_MOUSEMOVE;
// TODO TO TEST for non-touchpad mode too!
if (_touchpad_mode) {
e.mouse.x = (arg3 - _touch_pt_multi.x) * 100 / _touchpad_scale;
e.mouse.y = (arg4 - _touch_pt_multi.y) * 100 / _touchpad_scale;
e.mouse += _touch_pt_down; // TODO maybe we need another reference point???
}
break;
default:
LOGE("JE_MULTI - unhandled jaction on multi tap: %d", arg2);
return;
}
_event_queue_lock->lock();
if (_queuedEventTime) {
// // if another event is queued to be served by PollEvent (but not in _event_queue)
// // at the time of this JE_MULTI event
// // then push that pending _queuedEvent event to the queue for direct service
// // This is done because we will push a new event to the queue and also might replace the _queuedEvent below
// LOGD("JE_MULTI -pushing old _queuedEvent to event queue");
_event_queue.push(_queuedEvent);
}
// if (_queuedEventTime && _queuedEvent.type != Common::EVENT_RBUTTONDOWN) {
// // if another event is queued to be served by PollEvent (but not in _event_queue)
// // and it is not Common::EVENT_RBUTTONDOWN (which is only created by the JE_MULTI event as a _queuedEvent)
// // at the time of this JE_MULTI event
// // then push that pending _queuedEvent event to the queue for direct service
// // This is done because we will push a new event to the queue and also might replace the _queuedEvent below
// LOGD("JE_MULTI -pushing old _queuedEvent to event queue");
// _event_queue.push(_queuedEvent);
// }
// push the default move event
_event_queue.push(e);
e.type = multitype;
if (e.type != Common::EVENT_INVALID) {
// if (e.type == Common::EVENT_RBUTTONDOWN) {
// _queuedEvent = e; // enqueue the Right Button DOWN event with a 200 ms delay
// _queuedEventTime = getMillis() + 200; // TODO add to constants like kQueuedInputEventDelay is
// } else {
// // TODO what if this is a quick Common::EVENT_RBUTTONUP?
// if (_queuedEventTime && _queuedEvent.type == Common::EVENT_RBUTTONDOWN && e.type == Common::EVENT_RBUTTONUP) {
// _event_queue.push(_queuedEvent);
// _queuedEvent = e; // enqueue the Right Button UP event with a kQueuedInputEventDelay
// _queuedEventTime = getMillis() + kQueuedInputEventDelay;
// } else {
_event_queue.push(e);
// }
// }
}
_event_queue_lock->unlock();
}
return;
case JE_BALL:
e.mouse = dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->getMousePosition();
switch (arg1) {
case AMOTION_EVENT_ACTION_DOWN:
e.type = Common::EVENT_LBUTTONDOWN;
break;
case AMOTION_EVENT_ACTION_UP:
e.type = Common::EVENT_LBUTTONUP;
break;
case AMOTION_EVENT_ACTION_MOVE:
e.type = Common::EVENT_MOUSEMOVE;
// already multiplied by 100
e.mouse.x += arg2 * _trackball_scale / _eventScaleX;
e.mouse.y += arg3 * _trackball_scale / _eventScaleY;
break;
default:
LOGE("unhandled JE_BALL jaction on system key: %d", arg1);
return;
}
pushEvent(e);
return;
case JE_MOUSE_MOVE:
e.type = Common::EVENT_MOUSEMOVE;
e.mouse.x = arg1;
e.mouse.y = arg2;
pushEvent(e);
return;
case JE_LMB_DOWN:
e.type = Common::EVENT_LBUTTONDOWN;
e.mouse.x = arg1;
e.mouse.y = arg2;
pushEvent(e);
return;
case JE_LMB_UP:
e.type = Common::EVENT_LBUTTONUP;
e.mouse.x = arg1;
e.mouse.y = arg2;
pushEvent(e);
return;
case JE_RMB_DOWN:
e.type = Common::EVENT_RBUTTONDOWN;
e.mouse.x = arg1;
e.mouse.y = arg2;
pushEvent(e);
return;
case JE_RMB_UP:
e.type = Common::EVENT_RBUTTONUP;
e.mouse.x = arg1;
e.mouse.y = arg2;
pushEvent(e);
return;
case JE_MMB_DOWN:
e.type = Common::EVENT_MBUTTONDOWN;
e.mouse.x = arg1;
e.mouse.y = arg2;
pushEvent(e);
return;
case JE_MMB_UP:
e.type = Common::EVENT_MBUTTONUP;
e.mouse.x = arg1;
e.mouse.y = arg2;
pushEvent(e);
return;
case JE_BMB_DOWN:
e.type = Common::EVENT_X1BUTTONDOWN;
e.mouse.x = arg1;
e.mouse.y = arg2;
pushEvent(e);
return;
case JE_BMB_UP:
e.type = Common::EVENT_X1BUTTONUP;
e.mouse.x = arg1;
e.mouse.y = arg2;
pushEvent(e);
return;
case JE_FMB_DOWN:
e.type = Common::EVENT_X2BUTTONDOWN;
e.mouse.x = arg1;
e.mouse.y = arg2;
pushEvent(e);
return;
case JE_FMB_UP:
e.type = Common::EVENT_X2BUTTONUP;
e.mouse.x = arg1;
e.mouse.y = arg2;
pushEvent(e);
return;
case JE_GAMEPAD:
switch (arg1) {
case AKEY_EVENT_ACTION_DOWN:
e.type = Common::EVENT_KEYDOWN;
break;
case AKEY_EVENT_ACTION_UP:
e.type = Common::EVENT_KEYUP;
break;
default:
LOGE("unhandled jaction on gamepad key: %d", arg1);
return;
}
switch (arg2) {
case AKEYCODE_BUTTON_A:
case AKEYCODE_BUTTON_B:
switch (arg1) {
case AKEY_EVENT_ACTION_DOWN:
e.type = (arg2 == AKEYCODE_BUTTON_A?
Common::EVENT_LBUTTONDOWN :
Common::EVENT_RBUTTONDOWN);
break;
case AKEY_EVENT_ACTION_UP:
e.type = (arg2 == AKEYCODE_BUTTON_A?
Common::EVENT_LBUTTONUP :
Common::EVENT_RBUTTONUP);
break;
}
e.mouse = dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->getMousePosition();
break;
case AKEYCODE_BUTTON_X:
e.kbd.keycode = Common::KEYCODE_ESCAPE;
e.kbd.ascii = Common::ASCII_ESCAPE;
break;
case AKEYCODE_BUTTON_Y:
e.type = Common::EVENT_MAINMENU;
break;
default:
LOGW("unmapped gamepad key: %d", arg2);
return;
}
pushEvent(e);
break;
case JE_JOYSTICK:
switch (arg1) {
// AMOTION_EVENT_ACTION_MOVE is 2 in NDK (https://developer.android.com/ndk/reference/group/input)
case AMOTION_EVENT_ACTION_MOVE:
e.mouse = dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->getMousePosition();
e.type = Common::EVENT_MOUSEMOVE;
// already multiplied by 100
e.mouse.x += arg2 * _joystick_scale / _eventScaleX;
e.mouse.y += arg3 * _joystick_scale / _eventScaleY;
break;
case AKEY_EVENT_ACTION_DOWN:
e.type = Common::EVENT_KEYDOWN;
break;
case AKEY_EVENT_ACTION_UP:
e.type = Common::EVENT_KEYUP;
break;
default:
LOGE("unhandled jaction on joystick: %d", arg1);
return;
}
if (arg1 != AMOTION_EVENT_ACTION_MOVE) {
switch (arg2) {
case AKEYCODE_BUTTON_1:
case AKEYCODE_BUTTON_2:
switch (arg1) {
case AKEY_EVENT_ACTION_DOWN:
e.type = (arg2 == AKEYCODE_BUTTON_1?
Common::EVENT_LBUTTONDOWN :
Common::EVENT_RBUTTONDOWN);
break;
case AKEY_EVENT_ACTION_UP:
e.type = (arg2 == AKEYCODE_BUTTON_1?
Common::EVENT_LBUTTONUP :
Common::EVENT_RBUTTONUP);
break;
}
e.mouse = dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->getMousePosition();
break;
case AKEYCODE_BUTTON_3:
e.kbd.keycode = Common::KEYCODE_ESCAPE;
e.kbd.ascii = Common::ASCII_ESCAPE;
break;
case AKEYCODE_BUTTON_4:
e.type = Common::EVENT_MAINMENU;
break;
default:
LOGW("unmapped gamepad key: %d", arg2);
return;
}
}
pushEvent(e);
return;
case JE_QUIT:
e.type = Common::EVENT_QUIT;
pushEvent(e);
return;
default:
LOGE("unknown jevent type: %d", type);
break;
}
}
bool OSystem_Android::pollEvent(Common::Event &event) {
//ENTER();
if (pthread_self() == _main_thread) {
if (_screen_changeid != JNI::surface_changeid) {
_screen_changeid = JNI::surface_changeid;
if (JNI::egl_surface_width > 0 && JNI::egl_surface_height > 0) {
// surface changed
dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->deinitSurface();
dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->initSurface();
event.type = Common::EVENT_SCREEN_CHANGED;
return true;
} else {
// surface lost
dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->deinitSurface();
}
}
if (JNI::pause) {
LOGD("main thread going to sleep");
sem_wait(&JNI::pause_sem);
LOGD("main thread woke up");
}
}
_event_queue_lock->lock();
if (_queuedEventTime && (getMillis() > _queuedEventTime)) {
// if (_queuedEvent.type == Common::EVENT_RBUTTONDOWN) {
// LOGD("Executing delayed RIGHT MOUSE DOWN!!!!");
// } else if (_queuedEvent.type == Common::EVENT_RBUTTONUP) {
// LOGD("Executing delayed RIGHT MOUSE UP!!!!");
// }
event = _queuedEvent;
_queuedEventTime = 0;
// _event_queue_lock->unlock();
// return true;
} else if (_event_queue.empty()) {
_event_queue_lock->unlock();
return false;
} else {
event = _event_queue.pop();
}
_event_queue_lock->unlock();
if (Common::isMouseEvent(event)) {
if (_graphicsManager)
return dynamic_cast<AndroidGraphicsManager *>(_graphicsManager)->notifyMousePosition(event.mouse);
}
return true;
}
void OSystem_Android::pushEvent(const Common::Event &event) {
_event_queue_lock->lock();
_event_queue.push(event);
_event_queue_lock->unlock();
}
#endif