scummvm/engines/illusions/soundresource.cpp
2018-07-20 06:43:33 +00:00

50 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/soundresource.h"
namespace Illusions {
// SoundGroupResourceLoader
void SoundGroupResourceLoader::load(Resource *resource) {
debug("SoundGroupResourceLoader::load() Loading sound group %08X...", resource->_resId);
// TODO
// Load all sounds in sfx/{SoundGroupId}/
}
void SoundGroupResourceLoader::unload(Resource *resource) {
}
void SoundGroupResourceLoader::buildFilename(Resource *resource) {
resource->_filename = Common::String::format("%08X.fnt", resource->_resId);
}
bool SoundGroupResourceLoader::isFlag(int flag) {
return false;
}
} // End of namespace Illusions