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37 lines
1.6 KiB
TeX
37 lines
1.6 KiB
TeX
\subsection{Inherit the Earth notes}
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In order to run MacOS X wyrmkeep rerelease of the game you will need to copy
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over data from the CD to hard drive. If you're on PC then consult
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\url{http://www.scummvm.org/documentation.php?view=maccd-howto}
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Although it talks about SCUMM games, it describes HFVExplorer utility. Note
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that you will need to put speech data "Inherit the Earth Voices" in same
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directory as game data which is stored in
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\begin{verbatim}
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Inherit the Earth.app/Contents/Resources
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\end{verbatim}
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For old Mac OS9 release you will need to compile files in MacBinary format,
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i.e. they should have both resource and data forks. Just copy all 'ITE *' files.
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\subsection{Gobliiins notes}
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CD version of Gobliiins contains one big audio track which needs to be ripped
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and copied into game directory. See section \ref{sect-compressing-audiofiles}.
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\subsection{Maniac Mansion NES notes}
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Supported versions are English USA (E), French (F), Swedish (SW) and European
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(U). Either use extract\_mm\_nes utility from tools package (but then game
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will not be autodetected) or use PRG section of ROM (with first 16 bytes
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stripped) with 262144 bytes size. It should be named "Maniac Mansion (XX).prg",
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where XX is standard region abbreviation such as E, F, SW or U. If you add
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game manually make sure that platform is set to NES.
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\subsection{Commodore64 games notes}
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Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
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playable. Either use extract\_mm\_c64 (but then game will not be autodetected)
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or name D64 disks as "maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64"
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respectively. If you add the game manually, make sure that platform is set to
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Commodore64.
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