scummvm/sword2/speech.h
Jonathan Gray f020d28b5e bs2
svn-id: r9211
2003-07-28 01:44:38 +00:00

45 lines
1.3 KiB
C

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef _SPEECH
#define _SPEECH
//#include "src\driver96.h"
#include "header.h"
#define MAX_SUBJECT_LIST 30 //is that enough?
typedef struct //array of these for subject menu build up
{
uint32 res;
uint32 ref;
} _subject_unit;
extern uint32 speech_text_bloc_no; // so speech text cleared when running a new start-script
extern int16 officialTextNumber;
extern int32 speechScriptWaiting;
extern int choosing; //could alternately use logic->looping of course
extern uint32 unpause_zone;
#endif