mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-05 01:00:48 +00:00
a9dc501ee0
svn-id: r22783
92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* Copyright (C) 1999-2001 Sarien Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef AGI_SPRITE_H
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#define AGI_SPRITE_H
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#include "common/list.h"
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namespace Agi {
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struct sprite;
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typedef Common::List<sprite*> SpriteList;
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class SpritesMan {
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private:
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uint8 *sprite_pool;
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uint8 *pool_top;
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/*
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* Sprite management functions
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*/
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SpriteList spr_upd;
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SpriteList spr_nonupd;
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void *pool_alloc(int size);
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void pool_release(void *s);
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void blit_pixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, int *hidden);
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int blit_hires_cel(int x, int y, int spr, view_cel *c);
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int blit_cel(int x, int y, int spr, view_cel *c);
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void objs_savearea(sprite *s);
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void objs_restorearea(sprite *s);
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FORCEINLINE int prio_to_y(int p);
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sprite *new_sprite(vt_entry *v);
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void spr_addlist(SpriteList& l, vt_entry *v);
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void build_list(SpriteList& l, bool (*test) (vt_entry *));
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void build_upd_blitlist();
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void build_nonupd_blitlist();
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void free_list(SpriteList& l);
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void commit_sprites(SpriteList& l);
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void erase_sprites(SpriteList& l);
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void blit_sprites(SpriteList& l);
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public:
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SpritesMan();
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~SpritesMan();
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int init_sprites(void);
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void deinit_sprites(void);
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void erase_upd_sprites(void);
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void erase_nonupd_sprites(void);
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void erase_both(void);
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void blit_upd_sprites(void);
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void blit_nonupd_sprites(void);
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void blit_both(void);
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void commit_upd_sprites(void);
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void commit_nonupd_sprites(void);
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void commit_both(void);
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void add_to_pic(int, int, int, int, int, int, int);
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void show_obj(int);
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void commit_block(int, int, int, int);
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};
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extern SpritesMan *_sprites;
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} // End of namespace Agi
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#endif /* AGI_SPRITE_H */
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