mirror of
https://github.com/libretro/scummvm.git
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156 lines
3.2 KiB
C++
156 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "cge/vmenu.h"
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#include "cge/mouse.h"
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#include <string.h>
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namespace CGE {
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#define RELIEF 1
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#if RELIEF
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#define MB_LT LGRAY
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#define MB_RB DGRAY
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#else
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#define MB_LT DGRAY
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#define MB_RB LGRAY
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#endif
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MENU_BAR::MENU_BAR(uint16 w) {
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int h = FONT_HIG + 2 * MB_VM, i = (w += 2 * MB_HM) * h;
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uint8 *p = farnew(uint8, i), * p1, * p2;
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memset(p + w, TRANS, i - 2 * w);
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memset(p, MB_LT, w);
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memset(p + i - w, MB_RB, w);
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p1 = p;
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p2 = p + i - 1;
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for (i = 0; i < h; i ++) {
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*p1 = MB_LT;
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*p2 = MB_RB;
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p1 += w;
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p2 -= w;
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}
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TS[0] = new BITMAP(w, h, p);
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SetShapeList(TS);
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Flags.Slav = true;
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Flags.Tran = true;
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Flags.Kill = true;
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Flags.BDel = true;
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}
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static char *vmgt;
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char *VMGather(CHOICE *list) {
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CHOICE *cp;
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int len = 0, h = 0;
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for (cp = list; cp->Text; cp ++) {
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len += strlen(cp->Text);
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++h;
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}
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vmgt = new char[len + h];
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if (vmgt) {
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*vmgt = '\0';
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for (cp = list; cp->Text; cp ++) {
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if (*vmgt)
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strcat(vmgt, "|");
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strcat(vmgt, cp->Text);
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++ h;
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}
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}
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return vmgt;
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}
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VMENU *VMENU::Addr = NULL;
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int VMENU::Recent = -1;
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VMENU::VMENU(CHOICE *list, int x, int y)
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: TALK(VMGather(list), RECT), Menu(list), Bar(NULL) {
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CHOICE *cp;
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Addr = this;
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delete[] vmgt;
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Items = 0;
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for (cp = list; cp->Text; cp ++)
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++Items;
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Flags.BDel = true;
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Flags.Kill = true;
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if (x < 0 || y < 0)
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Center();
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else
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Goto(x - W / 2, y - (TEXT_VM + FONT_HIG / 2));
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VGA::ShowQ.Insert(this, VGA::ShowQ.Last());
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Bar = new MENU_BAR(W - 2 * TEXT_HM);
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Bar->Goto(X + TEXT_HM - MB_HM, Y + TEXT_VM - MB_VM);
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VGA::ShowQ.Insert(Bar, VGA::ShowQ.Last());
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}
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VMENU::~VMENU(void) {
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Addr = NULL;
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}
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void VMENU::Touch(uint16 mask, int x, int y) {
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#define h (FONT_HIG + TEXT_LS)
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bool ok = false;
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if (Items) {
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SPRITE::Touch(mask, x, y);
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y -= TEXT_VM - 1;
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int n = 0;
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if (y >= 0) {
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n = y / h;
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if (n < Items)
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ok = (x >= TEXT_HM && x < W - TEXT_HM/* && y % h < FONT_HIG*/);
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else
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n = Items - 1;
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}
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Bar->Goto(X + TEXT_HM - MB_HM, Y + TEXT_VM + n * h - MB_VM);
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if (ok && (mask & L_UP)) {
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Items = 0;
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SNPOST_(SNKILL, -1, 0, this);
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Menu[Recent = n].Proc();
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}
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}
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#undef h
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}
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} // End of namespace CGE
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