scummvm/engines/icb/movie_pc.h
Paweł Kołodziejski a18e803ea6 ICB: Cleanup types
2021-03-07 09:56:34 +01:00

91 lines
2.2 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_MOVIE_PC_H__
#define ICB_MOVIE_PC_H__
#include "engines/icb/global_objects_pc.h"
#include "engines/icb/sound/direct_sound.h"
#include "engines/icb/sound.h"
#include "video/bink_decoder.h"
namespace ICB {
// Return codes for SequenceManager::DrawFrame()
#define JUSTFINE 0x0000
#define WAITING 0x0010
#define FINISHED 0x0020
#define NOMOVIE 0x0030
#define FADING 0x0040
// Our global bink handler for movies
class MovieManager;
extern MovieManager *g_theSequenceManager;
class MovieManager {
Video::BinkDecoder *_binkDecoder;
int32 _x;
int32 _y;
uint32 _fadeCounter;
uint32 _fadeRate;
bool8 _loop;
bool _haveFaded;
bool _haveClearedScreen;
bool _rater;
public:
MovieManager();
~MovieManager();
bool registerMovie(const char *fileName, bool8 fade, bool8 loop);
uint32 getMovieHeight();
uint32 getMovieWidth();
uint32 getMovieFrames();
bool busy();
uint32 drawFrame(uint32 surface_id = working_buffer_id);
int32 getFrameNumber();
void setRate();
void setVolume(int32 vol);
void kill();
private:
void fadeScreen(uint32 surface_id);
};
} // End of namespace ICB
#endif