scummvm/engines/titanic/moves/exit_arboretum.cpp

106 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/moves/exit_arboretum.h"
#include "titanic/game/seasonal_adjustment.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CExitArboretum, CMovePlayerTo)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(ChangeSeasonMsg)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
END_MESSAGE_MAP()
CExitArboretum::CExitArboretum() : CMovePlayerTo(),
_seasonNum(SEASON_SUMMER), _exitDirection(0), _enabled(true) {
}
void CExitArboretum::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_seasonNum, indent);
file->writeNumberLine(_exitDirection, indent);
file->writeNumberLine(_enabled, indent);
CMovePlayerTo::save(file, indent);
}
void CExitArboretum::load(SimpleFile *file) {
file->readNumber();
_seasonNum = (Season)file->readNumber();
_exitDirection = file->readNumber();
_enabled = file->readNumber();
CMovePlayerTo::load(file);
}
bool CExitArboretum::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (_enabled) {
CActMsg actMsg;
if (_seasonNum == SEASON_WINTER) {
switch (_exitDirection) {
case 0:
actMsg._action = "ExitLFrozen";
break;
case 1:
actMsg._action = "ExitRFrozen";
break;
default:
break;
}
} else {
switch (_exitDirection) {
case 0:
actMsg._action = "ExitLNormal";
break;
case 1:
actMsg._action = "ExitRNormal";
break;
default:
break;
}
}
actMsg.execute("ArbGate");
}
return true;
}
bool CExitArboretum::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
_seasonNum = (Season)(((int)_seasonNum + 1) % 4);
return true;
}
bool CExitArboretum::TurnOn(CTurnOn *msg) {
_enabled = true;
return true;
}
bool CExitArboretum::TurnOff(CTurnOff *msg) {
_enabled = false;
return true;
}
} // End of namespace Titanic