mirror of
https://github.com/libretro/scummvm.git
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6a9fc73962
This commit adds the following functionality to the MIDI drivers: - Add checking if a driver is ready to process MIDI events for a specific source (rather than any source). To facilitate this, SysExes can now be sent using a source number. This is stored with the SysEx data in the SysEx queue and can be checked when isReady is called with a source number. - Allow specifying controller default values per MIDI channel. Currently this is only implemented for program. - The OPL dynamic channel allocation algorithm will now respect statically allocated channels, in case a subclass uses combined static and dynamic channel allocation. It also fixes the following bugs: - Instrument remapping can now be specified using const arrays. - OPL instrument writing code is refactored to a separate function. - OPL note on with velocity 0 would be handled as a note off, and then continued to be processed as a note on. - OPL writeFrequency would always write key on bit, even if the note is not active. - MT-32 default channel volume was incorrect.
235 lines
5.9 KiB
C++
235 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GROOVIE_MUSIC_H
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#define GROOVIE_MUSIC_H
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#include "common/array.h"
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#include "common/mutex.h"
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#include "common/file.h"
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#include "audio/mididrv.h"
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#include "audio/mididrv_ms.h"
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#include "audio/mixer.h"
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#include "audio/miles.h"
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class MidiParser;
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namespace Groovie {
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class GroovieEngine;
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class TlcGame;
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class MusicPlayer {
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public:
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MusicPlayer(GroovieEngine *vm);
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virtual ~MusicPlayer();
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void playSong(uint32 fileref);
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// Stops all music playback. Clears the current
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// background song.
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void stop();
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void setBackgroundSong(uint32 fileref);
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void playCD(uint8 track);
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void startBackground();
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bool isPlaying() { return _isPlaying; }
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// Pause or resume the music. Note that digital music
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// already pauses when the ScummVM menu is open, so
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// it does not seem to need an implementation.
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virtual void pause(bool pause) { }
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// Set the MIDI initialization state
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void setMidiInit(bool midiInit) { _midiInit = midiInit; }
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// Returns true if MIDI has been fully initialized
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bool isMidiInit() { return _midiInit; }
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void frameTick();
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void setBackgroundDelay(uint16 delay);
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// Volume
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virtual void setUserVolume(uint16 volume);
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void setGameVolume(uint16 volume, uint16 time);
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private:
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// Song playback
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bool play(uint32 fileref, bool loop);
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bool _isPlaying;
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uint32 _backgroundFileRef;
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uint8 _prevCDtrack;
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uint16 _backgroundDelay;
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// T7G iOS credits mp3 stream
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void playCreditsIOS();
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void stopCreditsIOS();
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Audio::SoundHandle _handleCreditsIOS;
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// Volume fading
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uint32 _fadingStartTime;
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uint16 _fadingStartVolume;
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uint16 _fadingEndVolume;
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uint16 _fadingDuration;
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void applyFading();
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protected:
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GroovieEngine *_vm;
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// True if the MIDI initialization has completed
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bool _midiInit;
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// Callback
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static void onTimer(void *data);
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virtual void onTimerInternal() {}
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Common::Mutex _mutex;
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// User volume
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uint16 _userVolume;
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// Game volume
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uint16 _gameVolume;
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// These are specific for each type of music
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virtual void updateVolume() = 0;
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virtual bool load(uint32 fileref, bool loop) = 0;
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virtual void unload(bool updateState = true);
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};
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class MusicPlayerMidi : public MusicPlayer, public MidiDriver_BASE {
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public:
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MusicPlayerMidi(GroovieEngine *vm);
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~MusicPlayerMidi() override;
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// MidiDriver_BASE interface
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void send(uint32 b) override;
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void sysEx(const byte* msg, uint16 length) override;
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uint16 sysExNoDelay(const byte *msg, uint16 length) override;
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void metaEvent(byte type, byte *data, uint16 length) override;
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void pause(bool pause) override;
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private:
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// Channel volumes
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byte _chanVolumes[0x10];
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void updateChanVolume(byte channel);
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protected:
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byte *_data;
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MidiParser *_midiParser;
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MidiDriver *_driver;
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void onTimerInternal() override;
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void updateVolume() override;
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void unload(bool updateState = true) override;
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void endTrack();
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bool loadParser(Common::SeekableReadStream *stream, bool loop);
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};
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class MusicPlayerXMI : public MusicPlayerMidi, public Audio::MidiDriver_Miles_Xmidi_Timbres {
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public:
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MusicPlayerXMI(GroovieEngine *vm, const Common::String >lName);
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~MusicPlayerXMI();
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using MusicPlayerMidi::send;
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void send(int8 source, uint32 b) override;
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using MusicPlayerMidi::metaEvent;
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void metaEvent(int8 source, byte type, byte *data, uint16 length) override;
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void stopAllNotes(bool stopSustainedNotes) override;
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void processXMIDITimbreChunk(const byte *timbreListPtr, uint32 timbreListSize) override {
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if (_milesXmidiTimbres)
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_milesXmidiTimbres->processXMIDITimbreChunk(timbreListPtr, timbreListSize);
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};
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bool isReady(int8 source = -1) override;
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void setUserVolume(uint16 volume) override;
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protected:
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void updateVolume() override;
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bool load(uint32 fileref, bool loop) override;
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void unload(bool updateState = true) override;
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private:
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// Output music type
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uint8 _musicType;
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MidiDriver_Multisource *_multisourceDriver;
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MidiDriver_Miles_Xmidi_Timbres *_milesXmidiTimbres;
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};
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class MusicPlayerMac_t7g : public MusicPlayerMidi {
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public:
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MusicPlayerMac_t7g(GroovieEngine *vm);
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protected:
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bool load(uint32 fileref, bool loop) override;
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private:
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Common::SeekableReadStream *decompressMidi(Common::SeekableReadStream *stream);
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};
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class MusicPlayerMac_v2 : public MusicPlayerMidi {
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public:
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MusicPlayerMac_v2(GroovieEngine *vm);
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protected:
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bool load(uint32 fileref, bool loop) override;
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};
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class MusicPlayerIOS : public MusicPlayer {
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public:
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MusicPlayerIOS(GroovieEngine *vm);
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~MusicPlayerIOS() override;
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protected:
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void updateVolume() override;
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bool load(uint32 fileref, bool loop) override;
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void unload(bool updateState = true) override;
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private:
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Audio::SoundHandle _handle;
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};
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class MusicPlayerTlc : public MusicPlayer {
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public:
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MusicPlayerTlc(GroovieEngine *vm);
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~MusicPlayerTlc();
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protected:
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virtual Common::String getFilename(uint32 fileref);
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void updateVolume() override;
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bool load(uint32 fileref, bool loop) override;
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void unload(bool updateState = true) override;
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private:
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Audio::SoundHandle _handle;
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Common::File *_file;
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};
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class MusicPlayerClan : public MusicPlayerTlc {
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public:
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MusicPlayerClan(GroovieEngine *vm) : MusicPlayerTlc(vm) {}
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protected:
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Common::String getFilename(uint32 fileref) override;
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};
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} // End of Groovie namespace
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#endif // GROOVIE_MUSIC_H
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