scummvm/engines/hpl1/detection_tables.h

43 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
namespace Hpl1 {
const PlainGameDescriptor GAME_NAMES[] = {
{"penumbraoverture", "Penumbra: Overture"},
{0, 0}};
const ADGameDescription GAME_DESCRIPTIONS[] = {
// GOG release
{
"penumbraoverture",
nullptr,
AD_ENTRY1s("Penumbra.exe", "f840b972ee889200ba501ee3a465317e", 2744320),
Common::Language::EN_ANY,
Common::Platform::kPlatformWindows,
ADGF_UNSTABLE,
GUIO0()
},
AD_TABLE_END_MARKER};
} // namespace Hpl1