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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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namespace Hpl1 {
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const PlainGameDescriptor GAME_NAMES[] = {
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{"penumbraoverture", "Penumbra: Overture"},
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{0, 0}};
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const ADGameDescription GAME_DESCRIPTIONS[] = {
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// GOG release
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{
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"penumbraoverture",
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nullptr,
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AD_ENTRY1s("Penumbra.exe", "f840b972ee889200ba501ee3a465317e", 2744320),
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Common::Language::EN_ANY,
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Common::Platform::kPlatformWindows,
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ADGF_UNSTABLE,
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GUIO0()
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},
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AD_TABLE_END_MARKER};
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} // namespace Hpl1
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